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- Based on: https://en.wikipedia.org/wiki/Denn%C5%8D_B%C5%8Dkenki_Webdiver
- Cyberdrive Rail Raider
- Level 8/LIGHT/Warrior/Effect
- 2800ATK/1400DEF
- Can only be equipped with 1 monster that is an Equip card at a time (if it would be equipped with a 2nd such card, banish the first). You can only use each of the following effects of "Cyberdrive Rail Raider" once per turn. If you do not control "Cyberdrive Rail Raider": You can Special Summon this card (from your hand or GY) by banishing 2 "Cyberdrive" Union monsters from your field and/or hand. If this card has an equip card: You can add 1 "Cyberdrive" Union monster from your Deck to your hand.
- Cyberdrive Jetson Jaguar
- Level 4/EARTH/Beast-Warrior/Union/Effect
- 1600ATK/500DEF
- Once per turn, you can either: Target 1 "Cyberdrive Rail Raider" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack twice during each Battle Phase. If this card is banished from the field or hand while you control "Cyberdrive Rail Raider": You can decrease the ATK of 1 monster your opponent controls by 1000.
- Cyberdrive Swimming Shark
- Level 4/WATER/Fish/Union/Effect
- 1400ATK/900DEF
- Once per turn, you can either: Target 1 "Cyberdrive Rail Raider" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but its ATK is halved during Damage calculation only. If this card is banished from the field or hand while you control "Cyberdrive Rail Raider": You can flip 1 card your opponent controls face-down.
- Cyberdrive Gust Griffon
- Level 4/WIND/Beast/Union/Effect
- 1800ATK/0DEF
- Once per turn, you can either: Target 1 "Cyberdrive Rail Raider" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster battles an opponent's monster: Negate its effects until the end of the Damage Step. If this card is banished from the field or hand while you control "Cyberdrive Rail Raider": You can make your opponent shuffle 1 random card from their hand to their Deck, then they draw 1 card.
- Cyberdrive Flare Fenix
- Level 4/FIRE/Winged Beast/Union/Effect
- 1500ATK/500DEF
- Once per turn, you can either: Target 1 "Cyberdrive Rail Raider" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster attacks: Your opponent cannot activate Spells/Traps or their effects until the end of the Damage Step. If this card is banished from the field or hand while you control "Cyberdrive Rail Raider": You can inflict 500 damage to your opponent.
- Cyberdrive Pillaging Pirate
- DARK/Sea Serpent/Link/Effect
- 2500ATK/Link-2 (Top Center, Bottom Center)
- 2 Monsters with different Types
- Cannot be used as Link Material. When this card is Summoned, you can add 1 "Cyberdrive" monster from your Deck to your hand. You can equip this card to 1 "Cyberdrive Rail Raider" you control. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. During the Damage Step: You can discard 2 "Cyberdrive" cards, the equipped monster can attack an opponent's monster again in a row. You can only use this effect of "Cyberdrive Pillaging Pirate" twice per turn.
- Cyberdriver
- Level 3/LIGHT/Spellcaster/Effect
- 1200ATK/600DEF
- If you control "Cyberdrive Rail Raider" you can place this card in your Spell & Trap Zone (from your hand or field) as a Continuous Trap. While this card is a Continuous Trap by its own effect: "Cyberdrive" monsters you control gain 600 ATK, and the first time they would be destroyed by battle or card effects, it is not destroyed. You can only control 1 "Cyberdriver".
- Drive 2100!!
- Normal Spell
- (This card is always treated as a "Cyberdrive" card.)
- You can add 1 banished "Cyberdrive" card to your hand. You can banish this card from your GY: Special Summon 1 Level 4 or lower "Cyberdrive" monster from your hand. You can only use 1 effect of "Drive 2100!!" per turn, and only once that turn.
- So, Drive!!
- Continuous Spell
- (This card is always treated as a "Cyberdrive" card.)
- When a "Cyberdrive" monster you control attacks while your opponent's has more cards in their hand than you: You can add 1 "Cyberdrive" card from your Deck to your hand. If this card is in your GY: You can banish it; Special Summon 1 banished "Cyberdrive" monster. You can only use this effect of "So, Drive!!" once per turn.
- Rail Raider, Drive In!
- Continuous Trap
- (This card is always treated as a "Cyberdrive" card.)
- If you do not control "Cyberdrive Rail Raider": You can banish 1 "Cyberdrive" monster from your hand; Special Summon 1 "Cyberdrive Rail Raider" from your hand or Deck. If your "Cyberdrive" monster(s) would be destroyed by battle or card effect; You can banish 1 "Cyberdrive" card from your field or GY instead. You can only use each effect of "Rail Raider, Drive In!" once per turn.
- Rail Slash!!!
- Continuous Trap
- (This card is always treated as a "Cyberdrive" card.)
- You can banish 1 "Cyberdrive" card from your GY. Negate the effects of 1 card your opponent controls, then destroy it. If you control "Cyberdrive Rail Raider" you can also banish "Cyberdrive" cards from your hand to activate this effect. You can banish this card from your field; set 1 "Cyberdrive" Spell/Trap to your Spell & Trap Zone, except "Rail Slash!!!" to your field. You can only use each effect of "Rail Slash!!!" once per turn.
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