Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
- Mono config path = 'D:/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.11f1 (9b001d489a54)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
- Vendor:
- VRAM: 8079 MB
- Driver: 26.21.14.4187
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.136 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.382510 ms
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Init Time: 1/23/2020 5:57:26 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- TemtemVersion: v0.5.3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: a4c -> priority: 1
- Thread -> id: 2f8c -> priority: 1
- Thread -> id: 4c08 -> priority: 1
- Thread -> id: 4a38 -> priority: 1
- Thread -> id: 500 -> priority: 1
- Thread -> id: 2558 -> priority: 1
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174511.
- Total: 294.965944 ms (FindLiveObjects: 7.687478 ms CreateObjectMapping: 15.395736 ms MarkObjects: 271.501778 ms DeleteObjects: 0.380675 ms)
- Tamer ID: 249042
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175311.
- Total: 276.348322 ms (FindLiveObjects: 9.063062 ms CreateObjectMapping: 13.387079 ms MarkObjects: 253.609488 ms DeleteObjects: 0.288416 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193650.
- Total: 281.665584 ms (FindLiveObjects: 7.760344 ms CreateObjectMapping: 13.994109 ms MarkObjects: 259.229296 ms DeleteObjects: 0.681004 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199501.
- Total: 273.991959 ms (FindLiveObjects: 9.211842 ms CreateObjectMapping: 15.611840 ms MarkObjects: 248.387810 ms DeleteObjects: 0.780190 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
- Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206681.
- Total: 290.425270 ms (FindLiveObjects: 9.029262 ms CreateObjectMapping: 14.547944 ms MarkObjects: 266.349640 ms DeleteObjects: 0.498147 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211290.
- Total: 290.169547 ms (FindLiveObjects: 9.795876 ms CreateObjectMapping: 14.980706 ms MarkObjects: 264.562074 ms DeleteObjects: 0.830614 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211385.
- Total: 282.543852 ms (FindLiveObjects: 10.152170 ms CreateObjectMapping: 13.848931 ms MarkObjects: 258.245747 ms DeleteObjects: 0.296727 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219173.
- Total: 296.165598 ms (FindLiveObjects: 9.815270 ms CreateObjectMapping: 17.221536 ms MarkObjects: 268.419250 ms DeleteObjects: 0.709541 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224461.
- Total: 303.596522 ms (FindLiveObjects: 10.669988 ms CreateObjectMapping: 16.585415 ms MarkObjects: 276.025274 ms DeleteObjects: 0.315013 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230544.
- Total: 301.783189 ms (FindLiveObjects: 10.389885 ms CreateObjectMapping: 17.396359 ms MarkObjects: 273.459734 ms DeleteObjects: 0.536935 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 239957.
- Total: 308.256607 ms (FindLiveObjects: 10.041902 ms CreateObjectMapping: 16.948636 ms MarkObjects: 281.069082 ms DeleteObjects: 0.196710 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239957.
- Total: 302.051380 ms (FindLiveObjects: 10.717365 ms CreateObjectMapping: 17.858212 ms MarkObjects: 273.206504 ms DeleteObjects: 0.268745 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239957.
- Total: 294.337304 ms (FindLiveObjects: 10.617348 ms CreateObjectMapping: 17.188844 ms MarkObjects: 266.350195 ms DeleteObjects: 0.180641 ms)
- Close Time: 1/23/2020 6:03:51 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
- (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
- [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: A blocking operation was interrupted by a call to WSACancelBlockingCall.
- [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.
- . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
- at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement