AGX750

C&C Zero Hour: Realistic Missile Exhaust

Dec 17th, 2017 (edited)
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  1. ;------------------------------------------------------------------------------
  2. ParticleSystem ScudMissileExhaust
  3.   Priority = WEAPON_TRAIL
  4.   IsOneShot = No
  5.   Shader = ALPHA
  6.   Type = PARTICLE
  7.   ParticleName = EXSmokNew2.tga
  8.   AngleZ = 0.00 1.00
  9.   AngularRateZ = -0.01 0.01
  10.   AngularDamping = 1.00 1.00
  11.   VelocityDamping = 0.20 0.20
  12.   Gravity = 0.00
  13.   SlaveSystem = NeutronMissleLenzflare
  14.   SlavePosOffset = X:0.00 Y:0.00 Z:0.00
  15.   Lifetime = 100.00 100.00
  16.   SystemLifetime = 0
  17.   Size = 11.00 11.00
  18.   StartSizeRate = 0.00 0.00
  19.   SizeRate = 1.00 2.00
  20.   SizeRateDamping = 0.95 0.96
  21.   Alpha1 = 1.00 1.00 0
  22.   Alpha2 = 0.00 0.00 100
  23.   Alpha3 = 0.00 0.00 0
  24.   Alpha4 = 0.00 0.00 0
  25.   Alpha5 = 0.00 0.00 0
  26.   Alpha6 = 0.00 0.00 0
  27.   Alpha7 = 0.00 0.00 0
  28.   Alpha8 = 0.00 0.00 0
  29.   Color1 = R:255 G:177 B:100 0
  30.   Color2 = R:255 G:255 B:255 20
  31.   Color3 = R:0 G:0 B:0 0
  32.   Color4 = R:0 G:0 B:0 0
  33.   Color5 = R:0 G:0 B:0 0
  34.   Color6 = R:0 G:0 B:0 0
  35.   Color7 = R:0 G:0 B:0 0
  36.   Color8 = R:0 G:0 B:0 0
  37.   ColorScale = 0.00 0.00
  38.   BurstDelay = 0.00 0.00
  39.   BurstCount = 2.00 2.00
  40.   InitialDelay = 0.00 0.00
  41.   DriftVelocity = X:0.08 Y:0.16 Z:0.01
  42.   VelocityType = SPHERICAL
  43.   VelSpherical = 5.00 5.00
  44.   VolumeType = POINT
  45.   IsHollow = No
  46.   IsGroundAligned = No
  47.   IsEmitAboveGroundOnly = No
  48.   IsParticleUpTowardsEmitter = No
  49.   WindMotion = Unused
  50.   WindAngleChangeMin = 0.150000
  51.   WindAngleChangeMax = 0.450000
  52.   WindPingPongStartAngleMin = 0.000000
  53.   WindPingPongStartAngleMax = 0.785398
  54.   WindPingPongEndAngleMin = 5.497787
  55.   WindPingPongEndAngleMax = 6.283185
  56. End
  57.  
  58. ;------------------------------------------------------------------------------
  59. ParticleSystem HeroicScudMissileExhaust
  60.   Priority = WEAPON_TRAIL
  61.   IsOneShot = No
  62.   Shader = ALPHA
  63.   Type = PARTICLE
  64.   ParticleName = EXSmokNew2.tga
  65.   AngleZ = 0.00 1.00
  66.   AngularRateZ = -0.01 0.01
  67.   AngularDamping = 1.00 1.00
  68.   VelocityDamping = 0.20 0.20
  69.   Gravity = 0.00
  70.   SlaveSystem = NeutronMissleLenzflare
  71.   SlavePosOffset = X:0.00 Y:0.00 Z:0.00
  72.   Lifetime = 100.00 100.00
  73.   SystemLifetime = 0
  74.   Size = 11.00 11.00
  75.   StartSizeRate = 0.00 0.00
  76.   SizeRate = 1.00 2.00
  77.   SizeRateDamping = 0.95 0.96
  78.   Alpha1 = 1.00 1.00 0
  79.   Alpha2 = 0.00 0.00 100
  80.   Alpha3 = 0.00 0.00 0
  81.   Alpha4 = 0.00 0.00 0
  82.   Alpha5 = 0.00 0.00 0
  83.   Alpha6 = 0.00 0.00 0
  84.   Alpha7 = 0.00 0.00 0
  85.   Alpha8 = 0.00 0.00 0
  86.   Color1 = R:255 G:128 B:128 0
  87.   Color2 = R:255 G:128 B:128 10
  88.   Color3 = R:0 G:0 B:0 0
  89.   Color4 = R:0 G:0 B:0 0
  90.   Color5 = R:0 G:0 B:0 0
  91.   Color6 = R:0 G:0 B:0 0
  92.   Color7 = R:0 G:0 B:0 0
  93.   Color8 = R:0 G:0 B:0 0
  94.   ColorScale = 0.00 0.00
  95.   BurstDelay = 0.00 0.00
  96.   BurstCount = 2.00 2.00
  97.   InitialDelay = 0.00 0.00
  98.   DriftVelocity = X:0.08 Y:0.16 Z:0.01
  99.   VelocityType = SPHERICAL
  100.   VelSpherical = 5.00 5.00
  101.   VolumeType = POINT
  102.   IsHollow = No
  103.   IsGroundAligned = No
  104.   IsEmitAboveGroundOnly = No
  105.   IsParticleUpTowardsEmitter = No
  106.   WindMotion = Unused
  107.   WindAngleChangeMin = 0.150000
  108.   WindAngleChangeMax = 0.450000
  109.   WindPingPongStartAngleMin = 0.000000
  110.   WindPingPongStartAngleMax = 0.785398
  111.   WindPingPongEndAngleMin = 5.497787
  112.   WindPingPongEndAngleMax = 6.283185
  113. End
  114.  
  115. ;------------------------------------------------------------------------------
  116. FXList FX_ScudLauncherIgnition
  117.   ParticleSystem
  118.     Name = ScudLauncherIgnitionCloud
  119.     Offset = X:-20.0 Y:0.0 Z:3.0
  120.     OrientToObject = Yes
  121.   End
  122. End
  123.  
  124. ;------------------------------------------------------------------------------
  125. ParticleSystem ScudLauncherIgnitionCloud
  126.   Priority = WEAPON_EXPLOSION
  127.   IsOneShot = No
  128.   Shader = ALPHA
  129.   Type = PARTICLE
  130.   ParticleName = EXSmokNew2.tga
  131.   AngleZ = -1.00 1.00
  132.   AngularRateZ = -0.01 0.01
  133.   AngularDamping = 0.96 0.99
  134.   VelocityDamping = 0.85 0.80
  135.   Gravity = 0.00
  136.   Lifetime = 100.00 100.00
  137.   SystemLifetime = 90
  138.   Size = 20.00 40.00
  139.   StartSizeRate = 0.00 0.00
  140.   SizeRate = 0.20 0.40
  141.   SizeRateDamping = 1.00 1.00
  142.   Alpha1 = 1.00 1.00 0
  143.   Alpha2 = 0.00 0.00 75
  144.   Alpha3 = 0.00 0.00 0
  145.   Alpha4 = 0.00 0.00 0
  146.   Alpha5 = 0.00 0.00 0
  147.   Alpha6 = 0.00 0.00 0
  148.   Alpha7 = 0.00 0.00 0
  149.   Alpha8 = 0.00 0.00 0
  150.   Color1 = R:255 G:255 B:255 0
  151.   Color2 = R:0 G:0 B:0 0
  152.   Color3 = R:0 G:0 B:0 0
  153.   Color4 = R:0 G:0 B:0 0
  154.   Color5 = R:0 G:0 B:0 0
  155.   Color6 = R:0 G:0 B:0 0
  156.   Color7 = R:0 G:0 B:0 0
  157.   Color8 = R:0 G:0 B:0 0
  158.   ColorScale = 0.00 0.00
  159.   BurstDelay = 1.00 1.00
  160.   BurstCount = 5.00 10.00
  161.   InitialDelay = 0.00 0.00
  162.   DriftVelocity = X:0.00 Y:0.00 Z:0.25
  163.   VelocityType = OUTWARD
  164.   VelOutward = 0.00 5.00
  165.   VelOutwardOther = 0.00 5.00
  166.   VolumeType = CYLINDER
  167.   VolCylinderRadius = 1.00
  168.   VolCylinderLength = 0.00
  169.   IsHollow = Yes
  170.   IsGroundAligned = No
  171.   IsEmitAboveGroundOnly = No
  172.   IsParticleUpTowardsEmitter = No
  173.   WindMotion = Unused
  174.   WindAngleChangeMin = 0.150000
  175.   WindAngleChangeMax = 0.450000
  176.   WindPingPongStartAngleMin = 0.000000
  177.   WindPingPongStartAngleMax = 0.785398
  178.   WindPingPongEndAngleMin = 5.497787
  179.   WindPingPongEndAngleMax = 6.283185
  180. End
  181.  
  182. ;------------------------------------------------------------------------------
  183. FXList FX_TomahawkIgnition
  184.   ParticleSystem
  185.     Name = TomahawkIgnitionCloud
  186.     Offset = X:0.0 Y:0.0 Z:3.0
  187.     OrientToObject = Yes
  188.   End
  189. End
  190.  
  191. ;------------------------------------------------------------------------------
  192. ParticleSystem TomahawkIgnitionCloud
  193.   Priority = WEAPON_EXPLOSION
  194.   IsOneShot = No
  195.   Shader = ALPHA
  196.   Type = PARTICLE
  197.   ParticleName = EXSmokNew2.tga
  198.   AngleZ = -1.00 1.00
  199.   AngularRateZ = -0.01 0.01
  200.   AngularDamping = 0.96 0.99
  201.   VelocityDamping = 0.85 0.80
  202.   Gravity = 0.00
  203.   Lifetime = 50.00 50.00
  204.   SystemLifetime = 40
  205.   Size = 10.00 20.00
  206.   StartSizeRate = 0.00 0.00
  207.   SizeRate = 0.20 0.40
  208.   SizeRateDamping = 1.00 1.00
  209.   Alpha1 = 1.00 1.00 0
  210.   Alpha2 = 0.00 0.00 75
  211.   Alpha3 = 0.00 0.00 0
  212.   Alpha4 = 0.00 0.00 0
  213.   Alpha5 = 0.00 0.00 0
  214.   Alpha6 = 0.00 0.00 0
  215.   Alpha7 = 0.00 0.00 0
  216.   Alpha8 = 0.00 0.00 0
  217.   Color1 = R:255 G:255 B:255 0
  218.   Color2 = R:0 G:0 B:0 0
  219.   Color3 = R:0 G:0 B:0 0
  220.   Color4 = R:0 G:0 B:0 0
  221.   Color5 = R:0 G:0 B:0 0
  222.   Color6 = R:0 G:0 B:0 0
  223.   Color7 = R:0 G:0 B:0 0
  224.   Color8 = R:0 G:0 B:0 0
  225.   ColorScale = 0.00 0.00
  226.   BurstDelay = 1.00 1.00
  227.   BurstCount = 5.00 10.00
  228.   InitialDelay = 0.00 0.00
  229.   DriftVelocity = X:0.00 Y:0.00 Z:0.25
  230.   VelocityType = OUTWARD
  231.   VelOutward = 0.00 5.00
  232.   VelOutwardOther = 0.00 5.00
  233.   VolumeType = CYLINDER
  234.   VolCylinderRadius = 1.00
  235.   VolCylinderLength = 0.00
  236.   IsHollow = Yes
  237.   IsGroundAligned = No
  238.   IsEmitAboveGroundOnly = No
  239.   IsParticleUpTowardsEmitter = No
  240.   WindMotion = Unused
  241.   WindAngleChangeMin = 0.150000
  242.   WindAngleChangeMax = 0.450000
  243.   WindPingPongStartAngleMin = 0.000000
  244.   WindPingPongStartAngleMax = 0.785398
  245.   WindPingPongEndAngleMin = 5.497787
  246.   WindPingPongEndAngleMax = 6.283185
  247. End
  248.  
  249. ;------------------------------------------------------------------------------
  250. ParticleSystem TomahawkMissileExhaust
  251.   Priority = WEAPON_TRAIL
  252.   IsOneShot = No
  253.   Shader = ALPHA
  254.   Type = PARTICLE
  255.   ParticleName = EXSmokNew2.tga
  256.   AngleZ = 0.00 1.00
  257.   AngularRateZ = -0.01 0.01
  258.   AngularDamping = 1.00 1.00
  259.   VelocityDamping = 0.20 0.20
  260.   Gravity = 0.00
  261.   SlaveSystem = NeutronMissleLenzflare
  262.   SlavePosOffset = X:0.00 Y:0.00 Z:0.00
  263.   Lifetime = 100.00 100.00
  264.   SystemLifetime = 0
  265.   Size = 11.00 11.00
  266.   StartSizeRate = 0.00 0.00
  267.   SizeRate = 1.00 2.00
  268.   SizeRateDamping = 0.95 0.96
  269.   Alpha1 = 1.00 1.00 0
  270.   Alpha2 = 0.00 0.00 100
  271.   Alpha3 = 0.00 0.00 0
  272.   Alpha4 = 0.00 0.00 0
  273.   Alpha5 = 0.00 0.00 0
  274.   Alpha6 = 0.00 0.00 0
  275.   Alpha7 = 0.00 0.00 0
  276.   Alpha8 = 0.00 0.00 0
  277.   Color1 = R:255 G:177 B:100 0
  278.   Color2 = R:255 G:255 B:255 20
  279.   Color3 = R:0 G:0 B:0 0
  280.   Color4 = R:0 G:0 B:0 0
  281.   Color5 = R:0 G:0 B:0 0
  282.   Color6 = R:0 G:0 B:0 0
  283.   Color7 = R:0 G:0 B:0 0
  284.   Color8 = R:0 G:0 B:0 0
  285.   ColorScale = 0.00 0.00
  286.   BurstDelay = 0.00 0.00
  287.   BurstCount = 2.00 2.00
  288.   InitialDelay = 0.00 0.00
  289.   DriftVelocity = X:0.08 Y:0.16 Z:0.01
  290.   VelocityType = SPHERICAL
  291.   VelSpherical = 5.00 5.00
  292.   VolumeType = POINT
  293.   IsHollow = No
  294.   IsGroundAligned = No
  295.   IsEmitAboveGroundOnly = No
  296.   IsParticleUpTowardsEmitter = No
  297.   WindMotion = Unused
  298.   WindAngleChangeMin = 0.150000
  299.   WindAngleChangeMax = 0.450000
  300.   WindPingPongStartAngleMin = 0.000000
  301.   WindPingPongStartAngleMax = 0.785398
  302.   WindPingPongEndAngleMin = 5.497787
  303.   WindPingPongEndAngleMax = 6.283185
  304. End
  305.  
  306. ;------------------------------------------------------------------------------
  307. ParticleSystem HeroicTomahawkMissileExhaust
  308.   Priority = WEAPON_TRAIL
  309.   IsOneShot = No
  310.   Shader = ALPHA
  311.   Type = PARTICLE
  312.   ParticleName = EXSmokNew2.tga
  313.   AngleZ = 0.00 1.00
  314.   AngularRateZ = -0.01 0.01
  315.   AngularDamping = 1.00 1.00
  316.   VelocityDamping = 0.20 0.20
  317.   Gravity = 0.00
  318.   SlaveSystem = NeutronMissleLenzflare
  319.   SlavePosOffset = X:0.00 Y:0.00 Z:0.00
  320.   Lifetime = 100.00 100.00
  321.   SystemLifetime = 0
  322.   Size = 11.00 11.00
  323.   StartSizeRate = 0.00 0.00
  324.   SizeRate = 1.00 2.00
  325.   SizeRateDamping = 0.95 0.96
  326.   Alpha1 = 1.00 1.00 0
  327.   Alpha2 = 0.00 0.00 100
  328.   Alpha3 = 0.00 0.00 0
  329.   Alpha4 = 0.00 0.00 0
  330.   Alpha5 = 0.00 0.00 0
  331.   Alpha6 = 0.00 0.00 0
  332.   Alpha7 = 0.00 0.00 0
  333.   Alpha8 = 0.00 0.00 0
  334.   Color1 = R:255 G:128 B:128 0
  335.   Color2 = R:255 G:128 B:128 10
  336.   Color3 = R:0 G:0 B:0 0
  337.   Color4 = R:0 G:0 B:0 0
  338.   Color5 = R:0 G:0 B:0 0
  339.   Color6 = R:0 G:0 B:0 0
  340.   Color7 = R:0 G:0 B:0 0
  341.   Color8 = R:0 G:0 B:0 0
  342.   ColorScale = 0.00 0.00
  343.   BurstDelay = 0.00 0.00
  344.   BurstCount = 2.00 2.00
  345.   InitialDelay = 0.00 0.00
  346.   DriftVelocity = X:0.08 Y:0.16 Z:0.01
  347.   VelocityType = SPHERICAL
  348.   VelSpherical = 5.00 5.00
  349.   VolumeType = POINT
  350.   IsHollow = No
  351.   IsGroundAligned = No
  352.   IsEmitAboveGroundOnly = No
  353.   IsParticleUpTowardsEmitter = No
  354.   WindMotion = Unused
  355.   WindAngleChangeMin = 0.150000
  356.   WindAngleChangeMax = 0.450000
  357.   WindPingPongStartAngleMin = 0.000000
  358.   WindPingPongStartAngleMax = 0.785398
  359.   WindPingPongEndAngleMin = 5.497787
  360.   WindPingPongEndAngleMax = 6.283185
  361. End
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