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- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.vmf"
- Valve Software - vbsp.exe (Sep 23 2019)
- 8 threads
- materialPath: D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.vmf
- Patching WVT material: maps/koth_dirtstain_a1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/koth_dirtstain_a1/nature/blendgroundtograss007_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_island_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_island_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_island_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_island_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (305166 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- .10
- Compacting texture/material tables...
- Reduced 79 texinfos to 39
- Reduced 15 texdatas to 12 (481 bytes to 361)
- Writing D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp
- Wrote ZIP buffer, estimated size 1131, actual size 917
- 1 second elapsed
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1"
- Valve Software - vvis.exe (Sep 23 2019)
- 8 threads
- reading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp
- reading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.prt
- 147 portalclusters
- 484 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 11 visible clusters (0.06%)
- Total clusters visible: 19830
- Average clusters visible: 134
- Building PAS...
- Average clusters audible: 147
- visdatasize:6785 compressed from 7056
- writing d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1"
- Valve Software - vrad.exe SSE (Sep 23 2019)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp
- Setting up ray-trace acceleration structure... Done (0.10 seconds)
- 575 faces
- 1236020 square feet [177986880.00 square inches]
- 14 Displacements
- 172329 Square Feet [24815460.00 Square Inches]
- 575 patches before subdivision
- 36967 patches after subdivision
- sun extent from map=-0.087156
- 6 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2021016, max 356
- transfer lists: 15.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(88402, 66562, 40861)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(5410, 3546, 2271)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(778, 438, 243)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(68, 34, 20)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(9, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0130 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 40/8192 480/98304 ( 0.5%)
- brushsides 266/65536 2128/524288 ( 0.4%)
- planes 282/65536 5640/1310720 ( 0.4%)
- vertexes 760/65536 9120/786432 ( 1.2%)
- nodes 312/65536 9984/2097152 ( 0.5%)
- texinfos 39/12288 2808/884736 ( 0.3%)
- texdata 12/2048 384/65536 ( 0.6%)
- dispinfos 14/0 2464/0 ( 0.0%)
- disp_verts 1550/0 31000/0 ( 0.0%)
- disp_tris 2560/0 5120/0 ( 0.0%)
- disp_lmsamples 168921/0 168921/0 ( 0.0%)
- faces 575/65536 32200/3670016 ( 0.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 137/65536 7672/3670016 ( 0.2%)
- leaves 316/65536 10112/2097152 ( 0.5%)
- leaffaces 829/65536 1658/131072 ( 1.3%)
- leafbrushes 238/65536 476/131072 ( 0.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3097/512000 12388/2048000 ( 0.6%)
- edges 1625/256000 6500/1024000 ( 0.6%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 50/32768 500/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 615/65536 1230/131072 ( 0.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 1857004/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 6785/16777216 ( 0.0%)
- entdata [variable] 2613/393216 ( 0.7%)
- LDR ambient table 316/65536 1264/262144 ( 0.5%)
- HDR ambient table 316/65536 1264/262144 ( 0.5%)
- LDR leaf ambient 1920/65536 53760/1835008 ( 2.9%)
- HDR leaf ambient 316/65536 8848/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1744 ( 0.1%)
- pakfile [variable] 917/0 ( 0.0%)
- physics [variable] 305166/4194304 ( 7.3%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1397
- Writing d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_dirtstain_A1.bsp"
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_dirtstain_A1" -steam
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