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  1.  
  2. ** Executing...
  3. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 23 2019)
  7. 8 threads
  8. materialPath: D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.vmf
  10. Patching WVT material: maps/koth_dirtstain_a1/dev/dev_blendmeasure_wvt_patch
  11. Patching WVT material: maps/koth_dirtstain_a1/nature/blendgroundtograss007_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.prt...Building visibility clusters...
  25. done (0)
  26. *** Error: Skybox vtf files for skybox/sky_island_01 weren't compiled with the same size texture and/or same flags!
  27. Can't load skybox file skybox/sky_island_01 to build the default cubemap!
  28. *** Error: Skybox vtf files for skybox/sky_island_01 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_island_01 to build the default cubemap!
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  35. done (0) (305166 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  37. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  38. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  39. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  40. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  41. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  42. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  43. .10
  44. Compacting texture/material tables...
  45. Reduced 79 texinfos to 39
  46. Reduced 15 texdatas to 12 (481 bytes to 361)
  47. Writing D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp
  48. Wrote ZIP buffer, estimated size 1131, actual size 917
  49. 1 second elapsed
  50.  
  51. ** Executing...
  52. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  53. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1"
  54.  
  55. Valve Software - vvis.exe (Sep 23 2019)
  56. 8 threads
  57. reading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp
  58. reading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.prt
  59. 147 portalclusters
  60. 484 numportals
  61. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  62. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  63. Optimized: 11 visible clusters (0.06%)
  64. Total clusters visible: 19830
  65. Average clusters visible: 134
  66. Building PAS...
  67. Average clusters audible: 147
  68. visdatasize:6785 compressed from 7056
  69. writing d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp
  70. 0 seconds elapsed
  71.  
  72. ** Executing...
  73. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  74. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1"
  75.  
  76. Valve Software - vrad.exe SSE (Sep 23 2019)
  77.  
  78. Valve Radiosity Simulator
  79. 8 threads
  80. [Reading texlights from 'lights.rad']
  81. unknown light specifier type - lights
  82.  
  83. [56 texlights parsed from 'lights.rad']
  84.  
  85. Loading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp
  86. Setting up ray-trace acceleration structure... Done (0.10 seconds)
  87. 575 faces
  88. 1236020 square feet [177986880.00 square inches]
  89. 14 Displacements
  90. 172329 Square Feet [24815460.00 Square Inches]
  91. 575 patches before subdivision
  92. 36967 patches after subdivision
  93. sun extent from map=-0.087156
  94. 6 direct lights
  95. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  96. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  97. transfers 2021016, max 356
  98. transfer lists: 15.4 megs
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #1 added RGB(88402, 66562, 40861)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #2 added RGB(5410, 3546, 2271)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #3 added RGB(778, 438, 243)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #4 added RGB(68, 34, 20)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #5 added RGB(9, 4, 2)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #6 added RGB(1, 0, 0)
  111. Build Patch/Sample Hash Table(s).....Done<0.0130 sec>
  112. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  113. FinalLightFace Done
  114. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  115. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Writing leaf ambient...done
  117. Ready to Finish
  118.  
  119. Object names Objects/Maxobjs Memory / Maxmem Fullness
  120. ------------ --------------- --------------- --------
  121. models 3/1024 144/49152 ( 0.3%)
  122. brushes 40/8192 480/98304 ( 0.5%)
  123. brushsides 266/65536 2128/524288 ( 0.4%)
  124. planes 282/65536 5640/1310720 ( 0.4%)
  125. vertexes 760/65536 9120/786432 ( 1.2%)
  126. nodes 312/65536 9984/2097152 ( 0.5%)
  127. texinfos 39/12288 2808/884736 ( 0.3%)
  128. texdata 12/2048 384/65536 ( 0.6%)
  129. dispinfos 14/0 2464/0 ( 0.0%)
  130. disp_verts 1550/0 31000/0 ( 0.0%)
  131. disp_tris 2560/0 5120/0 ( 0.0%)
  132. disp_lmsamples 168921/0 168921/0 ( 0.0%)
  133. faces 575/65536 32200/3670016 ( 0.9%)
  134. hdr faces 0/65536 0/3670016 ( 0.0%)
  135. origfaces 137/65536 7672/3670016 ( 0.2%)
  136. leaves 316/65536 10112/2097152 ( 0.5%)
  137. leaffaces 829/65536 1658/131072 ( 1.3%)
  138. leafbrushes 238/65536 476/131072 ( 0.4%)
  139. areas 2/256 16/2048 ( 0.8%)
  140. surfedges 3097/512000 12388/2048000 ( 0.6%)
  141. edges 1625/256000 6500/1024000 ( 0.6%)
  142. LDR worldlights 6/8192 528/720896 ( 0.1%)
  143. HDR worldlights 0/8192 0/720896 ( 0.0%)
  144. leafwaterdata 0/32768 0/393216 ( 0.0%)
  145. waterstrips 50/32768 500/327680 ( 0.2%)
  146. waterverts 0/65536 0/786432 ( 0.0%)
  147. waterindices 615/65536 1230/131072 ( 0.9%)
  148. cubemapsamples 0/1024 0/16384 ( 0.0%)
  149. overlays 1/512 352/180224 ( 0.2%)
  150. LDR lightdata [variable] 1857004/0 ( 0.0%)
  151. HDR lightdata [variable] 0/0 ( 0.0%)
  152. visdata [variable] 6785/16777216 ( 0.0%)
  153. entdata [variable] 2613/393216 ( 0.7%)
  154. LDR ambient table 316/65536 1264/262144 ( 0.5%)
  155. HDR ambient table 316/65536 1264/262144 ( 0.5%)
  156. LDR leaf ambient 1920/65536 53760/1835008 ( 2.9%)
  157. HDR leaf ambient 316/65536 8848/1835008 ( 0.5%)
  158. occluders 0/0 0/0 ( 0.0%)
  159. occluder polygons 0/0 0/0 ( 0.0%)
  160. occluder vert ind 0/0 0/0 ( 0.0%)
  161. detail props [variable] 1/12 ( 8.3%)
  162. static props [variable] 1/1744 ( 0.1%)
  163. pakfile [variable] 917/0 ( 0.0%)
  164. physics [variable] 305166/4194304 ( 7.3%)
  165. physics terrain [variable] 0/1048576 ( 0.0%)
  166.  
  167. Level flags = 0
  168.  
  169. Total triangle count: 1397
  170. Writing d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp
  171. 4 seconds elapsed
  172.  
  173. ** Executing...
  174. ** Command: Copy File
  175. ** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_dirtstain_A1.bsp" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_dirtstain_A1.bsp"
  176.  
  177.  
  178. ** Executing...
  179. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  180. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_dirtstain_A1" -steam
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