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- variables:
- {mission1.progress::%player%} = 0
- {mission2.progress::%player%} = 0
- {mission2.received::%player%} = false
- {mission2.done::%player%} = false
- {mission3.progress::%player%} = 0
- {mission3.received::%player%} = false
- {mission3.done::%player%} = false
- {mission4.done::%player%} = false
- {mission4.received::%player%} = false
- {mission4.progress::%player%} = 0
- {mission5.done::%player%} = false
- {mission5.progress::%player%} = 0
- {mission5.received::%player%} = false
- {mission6.received::%player%} = false
- {mission6.progress::%player%} = 0
- {mission6.done::%player%} = false
- {mission3.locked::%player%} = false
- {mission::%player%} = 0
- {balance::%player%} = 0
- command /balance:
- aliases: /bal, /money, /essentials:bal, /ebal, /emoney, /essentials:money
- trigger:
- send "&3Your balance is &b%{balance::%player%}%$" to player
- stop
- on right click on Zombie:
- if name of entity is "&2&lZombie Traveler":
- if {mission::%player%} = 0:
- if {mission1.done::%player%} = false:
- if {mission1.progress::%player%} < 10:
- send "&a&oZombie Traveler&2&o: &7Hello, are you new?" to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7Because I have a mission for you.. And if you show me you can do it, we can move on to the next ones!" to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7Kill &610 Zombies with level 2 &7and then come back to me! I believe in you!" to player
- set {mission::%player%} to 1
- set {mission1.done::%player%} to false
- else if {mission::%player%} = 1:
- if {mission1.done::%player%} = false:
- if {mission1.progress::%player%} < 10:
- send "&8&m------>------<" to player
- send "&2Active mission: &6Kill 10 zombies with level 2" to player
- send "&2Killed: &6%{mission1.progress::%player%}% &2out of &610 Zombies with level 2" to player
- send "&8&m------>------<" to player
- stop
- if {mission1.progress::%player%} = 10:
- send "&a&oZombie Traveler&2&o: &7You did it? Good job!" to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7Although there's even more to find out about, here, take your reward!" to player
- wait 2 seconds
- add 500 to {balance::%player%}
- send "&3500$ &7added to your balance" to player
- set {mission1.done::%player%} to true
- set {mission1::%player%} to false
- set {mission::%player%} to 2
- stop
- else if {mission::%player%} = 2:
- if {mission2.done::%player%} = false:
- if {mission2.progress::%player%} < 1:
- if {mission2.received::%player%} = false:
- send "&a&oZombie Traveler&2&o: &7Hello, once again, adventurer." to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7Lately, there has been news, that a &2Zombie Boss &7exists, and rules every Zombie." to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7I want you to kill him, and make this land peaceful again! I believe in you!" to player
- set {mission2.received::%player%} to true
- stop
- else:
- send "&8&m------>------<" to player
- send "&2Active mission: &6Kill the &2Zombie Boss &6once" to player
- send "&2Killed: &6%{mission2.progress::%player%}% bosses &2out of &61 Zombie Boss" to player
- send "&8&m------>------<" to player
- stop
- else if {mission2.progress::%player%} = 1:
- send "&a&oZombie Traveler&2&o: &7You did it? I can't believe it!" to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7Finally, now these lands can be peaceful!" to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7You deserve a reward! Here, take it!" to player
- wait 2 seconds
- add 2000 to {balance::%player%}
- give 1 diamond sword of sharpness 10 and unbreaking 10 and smite 10 named "&6&lZombie Traveler's Axe" with lore "&2For keeping our lands safe!" to player
- send "&6| Rewards |" to player
- send "&3+2000$ &7added to your balance." to player
- send "&7You've received &3a weapon&7!" to player
- send "&6| Rewards |" to player
- set {mission::%player%} to 3
- set {mission2.progress::%player%} to 0
- set {mission2.done::%player%} to true
- stop
- else if {mission::%player%} = 3:
- if {mission3.done::%player%} = false:
- if {mission3.progress::%player%} < 16:
- if {mission3.received::%player%} = false:
- send "&a&oZombie Traveler&2&o: &7We met once again, adventurer." to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7Recently, we found a new land named &2Savage Land" to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7I want you to go there, explore, and wipe out &616 Savage Golems Lvl.4" to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7Good luck!" to player
- set {mission3.received::%player%} to true
- stop
- else:
- send "&8&m------>------<" to player
- send "&2Active mission: &6Kill &216 Savage Golems &6of &2Lvl.6" to player
- send "&2Killed: &6%{mission3.progress::%player%}% &2Savage Golems &2out of &616 Savage Golems of Lvl.4" to player
- send "&8&m------>------<" to player
- stop
- else if {mission3.progress::%player%} = 16:
- send "&a&oZombie Traveler&2&o: &7You did it? I am very proud of you!" to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7To help you out in next troubles, I'll give you a good weapon!" to player
- wait 2 seconds
- give 1 diamond sword of sharpness 12 and smite 10 and fire aspect 1 and unbreaking 10 named "&6&lSavage Sword of the Zombie Traveler" with lore "&3Everything is possible with this sword!" to player
- send "&7You've received &3a weapon&7!" to player
- set {mission::%player%} to 4
- set {mission3.progress::%player%} to 0
- set {mission3.done::%player%} to true
- stop
- else if {mission::%player%} = 4:
- if {mission4.done::%player%} = false:
- if {mission4.progress::%player%} < 1:
- if {mission4.received::%player%} = false:
- send "&a&oZombie Traveler&2&o: &7Oh, hi once again!" to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7I know that you're now strong enough to beat..." to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7The &6Savage Boss&7!" to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7If you can beat him, come back to me for a reward! I believe in you!" to player
- set {mission4.received::%player%} to true
- stop
- else:
- send "&8&m------>------<" to player
- send "&2Active mission: &6Kill the &6Savage Boss &6once" to player
- send "&2Killed: &6%{mission4.progress::%player%}% bosses &2out of &61 Savage Boss" to player
- send "&8&m------>------<" to player
- stop
- else if {mission4.progress::%player%} = 1:
- send "&a&oZombie Traveler&2&o: &7Adventurer, I didn't expect you to be that powerful.. Now I have a lot of respect for you!" to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7Take my &2Chestplate &7and some &3money &7for a reward!" to player
- wait 2 seconds
- add 10000 to {balance::%player%}
- give 1 diamond chestplate of protection 16 and unbreaking 10 and thorns 2 named "&2&lZombie Traveler's Chestplate" to player
- send "&6| Rewards |" to player
- send "&3+10.000$ &7added to your balance." to player
- send "&7You've received a &2Zombie Traveler's &2Chestplate&7!" to player
- send "&6| Rewards |" to player
- set {mission::%player%} to 5
- set {mission4.progress::%player%} to 0
- set {mission4.done::%player%} to true
- stop
- else if {mission::%player%} = 5:
- if {mission5.done::%player%} = false:
- if {mission5.progress::%player%} < 20:
- if {mission5.received::%player%} = false:
- send "&a&oZombie Traveler&2&o: &7Another quest is another, new challenge.. Now I want you to go &bSnow Land &7and kill &b20 Snowman &bLvl. 2. I believe in you!" to player
- set {mission5.received::%player%} to true
- stop
- else:
- send "&8&m------>------<" to player
- send "&2Active mission: &bKill &b20 Snowmans &6of &bLvl. 2" to player
- send "&2Killed: &6%{mission5.progress::%player%}% &bSnowmans &2out of &b20 Snowmans of Lvl.5" to player
- send "&8&m------>------<" to player
- stop
- else if {mission5.progress::%player%} = 20:
- send "&a&oZombie Traveler&2&o: &7Once again, I'm amazed with your skills, adventurer." to player
- wait 4 seconds
- send "&a&oZombie Traveler&2&o: &7Well, it's time for a reward!" to player
- wait 2 seconds
- add 5000 to {balance::%player%}
- send "&3+5000$ &7added to your balance." to player
- set {mission::%player%} to 6
- set {mission5.progress::%player%} to 0
- set {mission5.done::%player%} to true
- stop
- else if {mission::%player%} = 6:
- if {mission6.done::%player%} = false:
- if {mission6.progress::%player%} < 20:
- if {mission6.received::%player%} = false:
- send "&a&oZombie Traveler&2&o: &7While you were fighting these zombies, I found a &bSnowman Boss &7wandering around his &bIgloo&7. I want you to go kill him, and show how powerful you are! I believe in you!" to player
- set {mission6.received::%player%} to true
- stop
- else:
- send "&8&m------>------<" to player
- send "&2Active mission: &bKill &b1 Snowman Boss" to player
- send "&2Killed: &6%{mission6.progress::%player%}% &bSnowman Bosses &2out of &b1 Snowman Boss" to player
- send "&8&m------>------<" to player
- stop
- else if {mission6.progress::%player%} = 1:
- send "&a&oZombie Traveler&2&o: &7Wow, adventurer. You're even more powerful than me, now. Now I need to give you the best rewards I have... hmm.. Take that!" to player
- wait 2 seconds
- add 20000 to {balance::%player%}
- give 1 diamond axe of unbreaking 10 and sharpness 25 and smite 16 named "&b&lSnow Axe" with lore "&7For his majesty, &b%player%&7." to player
- send "&6| Rewards |" to player
- send "&3+20.000$ &7added to your balance." to player
- send "&7You've received &3an axe&7!" to player
- send "&6| Rewards |" to player
- set {mission::%player%} to 7
- set {mission6.done::%player%} to true
- set {mission6.progress::%player%} to 0
- stop
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