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- Swine Mangler:
- Size 2, Champion only. Always spawns in rank 4. 2 actions per round. High HP, decent prot, low speed and dodge. Similar resists to other swine, but very low stun and move resist.
- -Psych Up: AOE 0 damage small stress. Gets +25% dmg for 5 rds. Activates riposte, which on hit pushes back 1. Will always use one turn on either this skill or Brace. Cooldown: 2 turns.
- -Brace: Move forward 1. Gains 1 Aegis and +3 Speed for 5 rds. Will always use one turn on either this skill or Psych Up. Cooldown: 2 turns.
- -Mutilate: Basic attack. Strong damage and bleed. Always uses this as his first move.
- -Linebreaker: Move forward 1. Low damage, applies 1 round of Stumble. Guard breaks the target and debuffs for -3 speed.
- -Tusks of Torment: Only used in rank 1 and against frontliners. Very high damage and bleed. Will always use this attack first once he gets to rank 1. Cooldown: 3 turns.
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- Frenzied/Slavering Cultist
- Size 1, no corpse, Veteran and Champion only. Similar resistances to other cultists. Like a "normal" version of the Rapturous Cultists - higher than average HP, good speed, low dodge.
- Obeisance: Guard enemy. Buffs their crit and speed. Buffs self for +healing received. 2 round cooldown.
- Neckripper: Targets a backline hero. Forward 1, low damage, high crit and bleed, self heals for a good percentage.
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- Cultist Deacon:
- Level 5 only, size 1. Average HP pool, comparable stats to Cultist Priests but toned down. Human/Eldritch type.
- On spawn, starts with a regen effect of 4 HP/rd for 8 rds.
- -Black Rite: Heals an enemy significantly, good chance to self bleed 1/3. Sprites: Attack_tentacle, tentacle1. On target, uses Flag's Redeem fx.
- -Stygian Embrace: Heals a target slightly, stealths them and gives them a 10% crit buff. Sprites: attack_tentacle, tentacle2. On target, uses Stygian Embrace from Occ in Circus.
- -Calamity: full AOE 0 damage horror, 50% chance to mark each hero, lower than average debuff chance for -virtue until camp. Sprites: attack_point, point1. On target: stress cloud.
- -Wyrd Unraveling: Used only if no other enemies are left. Single target average stress and small bleed attack, with a very wide damage range. Basically Occ's Wyrd Reconstruction, but as an attack. Sprites: attack_point, point2. On target: Flag's Redeem.
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