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PercentBowl

prison life kill others (Team does not die)

Feb 17th, 2020
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  1. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  2.  
  3. wait(0.5)
  4. function kill(a)
  5. local A_1 =
  6. {
  7. [1] =
  8. {
  9. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  10. ["Distance"] = 3.2524313926697,
  11. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  12. ["Hit"] = a.Character.Head
  13. },
  14. [2] =
  15. {
  16. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  17. ["Distance"] = 3.2699294090271,
  18. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  19. ["Hit"] = a.Character.Head
  20. },
  21. [3] =
  22. {
  23. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  24. ["Distance"] = 3.1665518283844,
  25. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  26. ["Hit"] = a.Character.Head
  27. },
  28. [4] =
  29. {
  30. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  31. ["Distance"] = 3.3218522071838,
  32. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  33. ["Hit"] = a.Character.Head
  34. },
  35. [5] =
  36. {
  37. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  38. ["Distance"] = 3.222757101059,
  39. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  40. ["Hit"] = a.Character.Head
  41. }
  42. }
  43. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  44. local Event = game:GetService("ReplicatedStorage").ShootEvent
  45. Event:FireServer(A_1, A_2)
  46. Event:FireServer(A_1, A_2)
  47. end
  48.  
  49. for i,v in pairs(game.Players:GetChildren())do
  50. if v.Name ~= game.Players.LocalPlayer.Name then
  51. kill(v)
  52. end
  53. end
  54. wait(1)
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