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oatmeal2009

stand script

Jun 22nd, 2020
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  1.  
  2. --Made by MrLua(1/0'd#7036)
  3. --Credits to Heplful Guy for the idea lol
  4. local Player = game:GetService("Players").LocalPlayer
  5. repeat wait() until Player.Character
  6. local function Main()
  7. local Humanoid = Player.Character:WaitForChild("Humanoid")
  8. local ripfunction = false
  9. Humanoid.Died:Connect(function()
  10. local DeathLocation = Player.Character:WaitForChild("HumanoidRootPart").CFrame
  11. workspace.ChildAdded:Connect(function(Object)
  12. if not ripfunction and Object.Name == Player.Name then
  13. wait()
  14. Player.Character:WaitForChild("HumanoidRootPart").CFrame = DeathLocation
  15. ripfunction = true
  16. Main()
  17. end
  18. end)
  19. end)
  20. end
  21. Main()
  22.  
  23.  
  24. --[[
  25. leaked by the people
  26. So this is the list of hats you need to be wearing (they are all free to get) :
  27. https://www.roblox.com/catalog/451220849/Lavender-Updo
  28. https://www.roblox.com/catalog/63690008/Pal-Hair
  29. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle) - https://www.roblox.com/bundles/282/ROBLOX-Girl
  30. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  31. https://www.roblox.com/catalog/62234425/Brown-Hair
  32. https://www.roblox.com/catalog/62724852/Chestnut-Bun (this one is in a bundle) - https://www.roblox.com/bundles/239/Woman
  33. https://www.roblox.com/catalog/4819740796/Robox
  34. also the last hat is the head of the stand]]--
  35.  
  36. --[[Controls:
  37. Q - Summon/Unsummon
  38. E - Barrage - Throws Punches
  39. R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
  40. T - Blackhole - Sucks people and things in a blackhole
  41. F - Arm Teleport - Your arm goes forward and teleports you
  42. G - Long Neck - Makes your neck very long
  43. H - Cape - Stand transforms into a cape and makes you quicker
  44. J - Dance - The stand starts dancing next to you
  45. Z - Stand Idle 1 - The stand stays at the same pose
  46. X - Stand Idle 2 - You walk very slow on top of the stand
  47. C - Dash Forward - The stand gives you a massive push and boost you forward
  48. V - Throne - The stand transforms into a throne for you
  49. B - Stand Idle 3 - The stand stands with its arms crossed behind you
  50. Those are pretty much the moves of the Fe Stand...]]--
  51.  
  52.  
  53. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  54. if v:IsA("Accessory") then
  55. print(v)
  56. end
  57. end
  58.  
  59. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  60. if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
  61. ag = v.Handle:FindFirstChild("SpecialMesh")
  62. ag:Destroy()
  63. end
  64. end
  65.  
  66. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  67. if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
  68. ag = v.Handle:FindFirstChild("Mesh")
  69. ag:Destroy()
  70. end
  71. end
  72.  
  73. wait()
  74.  
  75. for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  76. if v:IsA("Accessory") then
  77. v.Handle.Transparency = 1
  78. v.Handle.Parent = workspace
  79. v.Parent = workspace
  80. end
  81. end
  82.  
  83. wait(0.1)
  84.  
  85. game.Players.LocalPlayer.Character:BreakJoints()
  86.  
  87. wait(7)
  88.  
  89. for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  90. if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
  91. v.Handle.Mesh:Destroy()
  92. end
  93. end
  94.  
  95. local unanchoredparts = {}
  96. local movers = {}
  97. local tog = true
  98. local move = false
  99. local Player = game:GetService("Players").LocalPlayer
  100. local Character = Player.Character
  101. local mov = {};
  102. local mov2 = {};
  103.  
  104. local Head = "MediHood" --press f9 and find the hat that looks like a heads name and put it here
  105. local x = - 2 --Edit Position for head
  106. local y = 2 --Edit Position for head x2
  107. local z = 3 --Edit Position for head x3
  108.  
  109.  
  110. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  111. leftarm = Character:WaitForChild("Pal Hair"),
  112. rightleg = Character:WaitForChild("LavanderHair"),
  113. leftleg = Character:WaitForChild("Pink Hair"),
  114. torso1 = Character:WaitForChild("Robloxclassicred"),
  115. torso2 = Character:WaitForChild("Kate Hair"),
  116.  
  117. }
  118.  
  119. for i,v in next, Hats do
  120. v.Handle.AccessoryWeld:Remove()
  121. for _,mesh in next, v:GetDescendants() do
  122. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  123. mesh:Remove()
  124. end
  125. end
  126. end
  127. local Network = coroutine.create(function()
  128. while true do
  129. game:GetService("RunService").Heartbeat:Wait()
  130. settings().Physics.AllowSleep = false
  131. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  132. game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  133. end
  134. end)
  135. coroutine.resume(Network)
  136.  
  137. function ftp(str)
  138. local pt = {};
  139. if str ~= 'me' and str ~= 'random' then
  140. for i, v in pairs(game.Players:GetPlayers()) do
  141. if v.Name:lower():find(str:lower()) then
  142. table.insert(pt, v);
  143. end
  144. end
  145. elseif str == 'me' then
  146. table.insert(pt, plr);
  147. elseif str == 'random' then
  148. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  149. end
  150. return pt;
  151. end
  152.  
  153. Character.Head.Transparency = 0
  154. Character.Head.face:Remove()
  155. Character.Torso.Transparency = 0
  156. Character["Right Arm"].Transparency = 0
  157. Character["Left Arm"].Transparency = 0
  158. Character["Right Leg"].Transparency = 0
  159. Character["Left Leg"].Transparency = 0
  160. local function align(i,v)
  161. local att0 = Instance.new("Attachment", i)
  162. att0.Position = Vector3.new(0,0,0)
  163. local att1 = Instance.new("Attachment", v)
  164. att1.Position = Vector3.new(0,0,0)
  165. local AP = Instance.new("AlignPosition", i)
  166. AP.Attachment0 = att0
  167. AP.Attachment1 = att1
  168. AP.RigidityEnabled = false
  169. AP.ReactionForceEnabled = false
  170. AP.ApplyAtCenterOfMass = true
  171. AP.MaxForce = 9999999
  172. AP.MaxVelocity = math.huge
  173. AP.Responsiveness = 65
  174. local AO = Instance.new("AlignOrientation", i)
  175. AO.Attachment0 = att0
  176. AO.Attachment1 = att1
  177. AO.ReactionTorqueEnabled = true
  178. AO.PrimaryAxisOnly = false
  179. AO.MaxTorque = 9999999
  180. AO.MaxAngularVelocity = math.huge
  181. AO.Responsiveness = 50
  182. end
  183. align(Hats.torso1.Handle, Character["Torso"])
  184. align(Hats.torso2.Handle, Character["Torso"])
  185. align(Hats.rightarm.Handle, Character["Torso"])
  186. align(Hats.leftarm.Handle, Character["Torso"])
  187. align(Hats.rightleg.Handle, Character["Torso"])
  188. align(Hats.leftleg.Handle, Character["Torso"])
  189. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  190. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  191. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  192. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  193. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  194. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  195.  
  196. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  197. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  198. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  199. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  200. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  201.  
  202. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  203. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  204. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  205. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  206. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  207. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  208.  
  209. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  210. local alignpos = Instance.new("AlignPosition", Character)
  211. local alignorien = Instance.new("AlignOrientation", Character)
  212. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  213. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  214. alignpos.Attachment0 = att1
  215. alignpos.Attachment1 = att2
  216. alignpos.RigidityEnabled = false
  217. alignpos.ReactionForceEnabled = false
  218. alignpos.ApplyAtCenterOfMass = true
  219. alignpos.MaxForce = 99999999
  220. alignpos.MaxVelocity = math.huge
  221. alignpos.Responsiveness = 65
  222. alignorien.Attachment0 = att1
  223. alignorien.Attachment1 = att2
  224. alignorien.ReactionTorqueEnabled = true
  225. alignorien.PrimaryAxisOnly = false
  226. alignorien.MaxTorque = 99999999
  227. alignorien.MaxAngularVelocity = math.huge
  228. alignorien.Responsiveness = 50
  229. att2.Position = Vector3.new(x,y,z)
  230.  
  231.  
  232.  
  233.  
  234.  
  235.  
  236. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  237. if KeyPressed == "z" then
  238. if toggle == false then
  239.  
  240. Character.Humanoid.WalkSpeed = 16
  241.  
  242. Character.Humanoid.Sit = false
  243.  
  244. Character.Torso.Anchored = false
  245.  
  246. Character.Humanoid.HipHeight = 0
  247. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  248. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  249. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  250. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  251. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  252. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  253.  
  254. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  255. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  256. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  257. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  258. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  259. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  260.  
  261.  
  262.  
  263. att2.Position = Vector3.new(x,y,z)
  264. toggle = true
  265. else
  266. Character.Humanoid.HipHeight = 0
  267. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
  268. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
  269. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
  270. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
  271. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
  272. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
  273.  
  274. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  275. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  276. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
  277. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
  278. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
  279. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  280.  
  281.  
  282.  
  283.  
  284.  
  285.  
  286. att2.Position = Vector3.new(-1.7,y,0.3)
  287. toggle = false
  288. end
  289. end
  290. end)
  291.  
  292.  
  293. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  294. if KeyPressed == "x" then
  295. if toggle == false then
  296.  
  297.  
  298.  
  299. Character.Humanoid.WalkSpeed = 16
  300.  
  301. Character.Humanoid.Sit = false
  302.  
  303. Character.Torso.Anchored = false
  304.  
  305. Character.Humanoid.HipHeight = 0
  306. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  307. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  308. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  309. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  310. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  311. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  312.  
  313. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  314. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  315. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  316. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  317. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  318. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  319.  
  320.  
  321.  
  322. att2.Position = Vector3.new(x,y,z)
  323. toggle = true
  324. else
  325.  
  326.  
  327. Character.Humanoid.WalkSpeed = 5
  328. Character.Humanoid.HipHeight = 6
  329. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
  330. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
  331. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
  332. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
  333. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
  334. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
  335.  
  336. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  337. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
  338. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
  339. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  340. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  341. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  342.  
  343.  
  344.  
  345.  
  346.  
  347.  
  348.  
  349. att2.Position = Vector3.new(0,-5.5,0)
  350. toggle = false
  351. end
  352. end
  353. end)
  354.  
  355. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  356. if KeyPressed == "c" then
  357. if tog == true then
  358.  
  359. tog = false
  360.  
  361. Character.Humanoid.HipHeight = 0
  362.  
  363. att2.Position = Vector3.new(0,0.5,1)
  364.  
  365. Character.Humanoid.WalkSpeed = 16
  366.  
  367. Character.Humanoid.Sit = false
  368.  
  369. Character.Torso.Anchored = false
  370.  
  371. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  372. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  373. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  374. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  375. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  376. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  377.  
  378. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  379. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  380. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  381. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  382. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  383. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  384.  
  385. wait(0.5)
  386.  
  387. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  388. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  389. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
  390. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
  391. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  392. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  393.  
  394. wait(0.1)
  395.  
  396. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  397. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  398. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
  399. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
  400. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  401. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  402.  
  403. wait(0.1)
  404.  
  405. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  406. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  407. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  408. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  409. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  410.  
  411. wait(0.1)
  412.  
  413. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
  414.  
  415. wait(0.5)
  416.  
  417. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  418. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  419. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  420. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  421. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  422. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  423.  
  424. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  425. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  426. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  427. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  428. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  429. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  430.  
  431. att2.Position = Vector3.new(x,y,z)
  432. wait(1)
  433. tog = true
  434. end
  435. end
  436. end)
  437.  
  438.  
  439. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  440. if KeyPressed == "q" then
  441. if toggle == false then
  442.  
  443. Character.Humanoid.Sit = false
  444.  
  445. Character.Torso.Anchored = false
  446.  
  447. Character.Humanoid.WalkSpeed = 16
  448.  
  449. Character.Humanoid.HipHeight = 0
  450. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  451. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  452. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  453. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  454. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  455. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  456.  
  457. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  458. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  459. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  460. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  461. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  462. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  463.  
  464.  
  465.  
  466. att2.Position = Vector3.new(x,y,z)
  467. toggle = true
  468. else
  469. Character.Humanoid.WalkSpeed = 16
  470. Character.Humanoid.HipHeight = 0
  471. Character.Humanoid.HipHeight = 0
  472. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
  473. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
  474. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
  475. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
  476. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
  477. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
  478.  
  479. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  480. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  481. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  482. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  483. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  484. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  485.  
  486.  
  487.  
  488.  
  489.  
  490.  
  491.  
  492. att2.Position = Vector3.new(500,0.5,1)
  493. toggle = false
  494. end
  495. end
  496. end)
  497.  
  498. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  499. if KeyPressed == "v" then
  500. if toggle == false then
  501.  
  502. Character.Humanoid.Sit = false
  503.  
  504. Character.Torso.Anchored = false
  505.  
  506. Character.Humanoid.HipHeight = 0
  507. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  508. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  509. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  510. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  511. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  512. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  513.  
  514. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  515. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  516. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  517. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  518. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  519. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  520.  
  521.  
  522.  
  523. att2.Position = Vector3.new(x,y,z)
  524. toggle = true
  525. else
  526.  
  527.  
  528. Character.Humanoid.HipHeight = 1.8
  529.  
  530. wait(0.2)
  531.  
  532.  
  533. Character.Humanoid.Sit = true
  534.  
  535. Character.Torso.Anchored = true
  536.  
  537. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
  538. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
  539. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
  540. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
  541. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
  542. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
  543.  
  544. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  545. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  546. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  547. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  548. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  549. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  550.  
  551.  
  552.  
  553.  
  554.  
  555.  
  556.  
  557. att2.Position = Vector3.new(0,-5,-1)
  558. toggle = false
  559. end
  560. end
  561. end)
  562.  
  563.  
  564. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  565. if KeyPressed == "e" then
  566. if tog == true then
  567.  
  568. Character.Humanoid.HipHeight = 0
  569.  
  570. Character.Humanoid.WalkSpeed = 5
  571.  
  572. Character.Humanoid.Sit = false
  573.  
  574. Character.Torso.Anchored = false
  575.  
  576. att2.Position = Vector3.new(0,0.6,-3.3)
  577.  
  578. tog = false
  579.  
  580.  
  581.  
  582.  
  583. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  584. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  585. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
  586. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
  587. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
  588. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
  589.  
  590. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  591. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
  592. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  593. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  594. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  595. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  596.  
  597. wait(.06)
  598.  
  599. att2.Position = Vector3.new(0.3,0.6,-3.3)
  600.  
  601.  
  602. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  603. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  604. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  605. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  606. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  607. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  608.  
  609.  
  610. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  611. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  612. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  613. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  614. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  615. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  616.  
  617. wait(.08)
  618.  
  619. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  620.  
  621. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  622. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  623. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  624. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  625. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  626. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  627.  
  628.  
  629. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  630. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  631. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  632. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  633. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  634. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  635.  
  636. wait(.08)
  637.  
  638. att2.Position = Vector3.new(0.5,0.6,-3.3)
  639.  
  640. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  641. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  642. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  643. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  644. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  645. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  646.  
  647. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  648. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
  649. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
  650. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  651. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  652. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  653.  
  654. wait(.08)
  655.  
  656. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  657.  
  658.  
  659. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  660. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  661. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  662. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  663. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  664. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  665.  
  666. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  667. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  668. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  669. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  670. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  671. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  672.  
  673.  
  674. wait(.08)
  675.  
  676. att2.Position = Vector3.new(0.3,0.6,-3.3)
  677.  
  678. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  679. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  680. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  681. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  682. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  683. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  684.  
  685. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  686. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  687. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  688. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  689. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  690. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  691.  
  692.  
  693. wait(.07)
  694.  
  695. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  696.  
  697. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  698. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  699. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  700. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  701. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  702. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  703.  
  704. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  705. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  706. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  707. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  708. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  709. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  710.  
  711. wait(.07)
  712.  
  713. att2.Position = Vector3.new(0.3,0.6,-3.3)
  714.  
  715. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  716. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  717. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  718. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  719. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  720. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  721.  
  722. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  723. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  724. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  725. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  726. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  727. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  728.  
  729. wait(.07)
  730.  
  731. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  732.  
  733. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  734. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  735. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  736. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  737. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  738. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  739.  
  740. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  741. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  742. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  743. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  744. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  745. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  746.  
  747. wait(.07)
  748.  
  749. att2.Position = Vector3.new(0.3,0.6,-3.3)
  750.  
  751. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  752. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  753. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  754. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  755. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  756. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  757.  
  758. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  759. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  760. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  761. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  762. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  763. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  764.  
  765. wait(.07)
  766.  
  767. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  768.  
  769. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  770. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  771. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
  772. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  773. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  774. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  775.  
  776. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  777. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  778. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  779. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  780. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  781. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  782.  
  783. wait(.07)
  784.  
  785. att2.Position = Vector3.new(0.3,0.6,-3.3)
  786.  
  787. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  788. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  789. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  790. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  791. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  792. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  793.  
  794. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  795. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  796. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  797. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  798. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  799. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  800.  
  801. wait(.07)
  802.  
  803. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  804.  
  805. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  806. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  807. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  808. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  809. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  810. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  811.  
  812. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  813. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  814. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  815. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  816. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  817. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  818.  
  819. wait(.07)
  820.  
  821. att2.Position = Vector3.new(0.3,0.6,-3.3)
  822.  
  823. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  824. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  825. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  826. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  827. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  828. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  829.  
  830. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  831. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  832. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  833. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  834. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  835. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  836.  
  837. wait(.07)
  838.  
  839. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  840.  
  841. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  842. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  843. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  844. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  845. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  846. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  847. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  848.  
  849. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  850. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  851. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  852. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  853. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  854.  
  855. wait(.06)
  856.  
  857. att2.Position = Vector3.new(0.3,0.6,-3.3)
  858.  
  859. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  860. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  861. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  862. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  863. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  864. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  865.  
  866. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  867. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  868. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  869. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  870. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  871. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  872.  
  873. wait(.06)
  874.  
  875. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  876.  
  877. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  878. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  879. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  880. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  881. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  882. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  883.  
  884. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  885. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  886. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  887. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  888. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  889. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  890.  
  891. wait(.06)
  892.  
  893. att2.Position = Vector3.new(0.3,0.6,-3.3)
  894.  
  895. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  896. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  897. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  898. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  899. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  900. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  901.  
  902. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  903. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  904. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  905. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  906. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  907. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  908.  
  909. wait(.06)
  910.  
  911. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  912.  
  913. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  914. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  915. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  916. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  917. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  918. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  919.  
  920. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  921. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  922. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  923. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  924. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  925. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  926.  
  927. wait(.06)
  928.  
  929. att2.Position = Vector3.new(0.3,0.6,-3.3)
  930.  
  931. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  932. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  933. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  934. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  935. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  936. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  937.  
  938. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  939. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  940. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  941. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  942. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  943. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  944.  
  945. wait(.06)
  946.  
  947. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  948.  
  949. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  950. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  951. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  952. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  953. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  954. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  955.  
  956. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  957. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  958. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  959. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  960. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  961. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  962.  
  963. wait(0.1)
  964.  
  965. att2.Position = Vector3.new(0.3,0.6,-2.5)
  966.  
  967. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
  968. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
  969. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
  970. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
  971. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
  972. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)
  973.  
  974. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  975. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  976. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
  977. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  978. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  979. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  980.  
  981. wait(0.3)
  982.  
  983. att2.Position = Vector3.new(0,3.6,-3.5)
  984.  
  985. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
  986. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
  987. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
  988. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
  989. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
  990. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)
  991.  
  992. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  993. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
  994. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
  995. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  996. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  997. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  998.  
  999.  
  1000. wait(1)
  1001.  
  1002.  
  1003. wait()
  1004.  
  1005.  
  1006. Character.Humanoid.Sit = false
  1007.  
  1008. Player.Character.Humanoid.WalkSpeed = 16
  1009.  
  1010. Character.Torso.Anchored = false
  1011.  
  1012. att2.Position = Vector3.new(x,y,z)
  1013.  
  1014. Character.Humanoid.HipHeight = 0
  1015. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1016. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1017. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1018. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1019. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1020. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1021.  
  1022. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1023. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1024. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1025. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1026. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1027. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1028.  
  1029.  
  1030. wait(1)
  1031. tog = true
  1032.  
  1033. end
  1034. end
  1035. end)
  1036.  
  1037. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1038. if KeyPressed == "f" then
  1039. if tog == true then
  1040.  
  1041. Character.Humanoid.WalkSpeed = 4
  1042.  
  1043. Character.Humanoid.Sit = false
  1044.  
  1045. Character.Torso.Anchored = false
  1046.  
  1047. toggle = false
  1048.  
  1049. att2.Position = Vector3.new(x,y,z)
  1050.  
  1051.  
  1052. Character.Humanoid.HipHeight = 0
  1053. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1054. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1055. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1056. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1057. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1058. wait(0.1)
  1059. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1060.  
  1061. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1062. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1063. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1064. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1065. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1066. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1067.  
  1068. wait()
  1069.  
  1070. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1071. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  1072. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1073. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1074. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1075. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1076.  
  1077. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1078. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1079. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
  1080. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1081. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1082. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1083.  
  1084. wait(1)
  1085.  
  1086. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1087. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1088. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
  1089. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1090. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1091. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1092.  
  1093. wait(0.1)
  1094.  
  1095.  
  1096.  
  1097. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1098. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1099. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1100. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1101. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1102. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1103.  
  1104. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1105. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1106. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1107. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1108. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1109. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1110.  
  1111.  
  1112. Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
  1113.  
  1114. Character.Humanoid.WalkSpeed = 16
  1115.  
  1116.  
  1117. att2.Position = Vector3.new(x,y,z)
  1118. wait(1)
  1119. tog = true
  1120. end
  1121. end
  1122. end)
  1123.  
  1124.  
  1125.  
  1126.  
  1127. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1128. if KeyPressed == "h" then
  1129. if toggle == false then
  1130.  
  1131. Character.Humanoid.WalkSpeed = 16
  1132.  
  1133. Character.Humanoid.Sit = false
  1134.  
  1135. Character.Torso.Anchored = false
  1136.  
  1137. Character.Humanoid.HipHeight = 0
  1138. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1139. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1140. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1141. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1142. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1143. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1144.  
  1145. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1146. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1147. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1148. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1149. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1150. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1151.  
  1152.  
  1153.  
  1154. att2.Position = Vector3.new(x,y,z)
  1155. toggle = true
  1156. else
  1157.  
  1158. Character.Humanoid.WalkSpeed = 30
  1159. Character.Humanoid.HipHeight = 0
  1160. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  1161. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  1162. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
  1163. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
  1164. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
  1165. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
  1166.  
  1167. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1168. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1169. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1170. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1171. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1172. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1173.  
  1174.  
  1175.  
  1176.  
  1177.  
  1178.  
  1179.  
  1180. att2.Position = Vector3.new(0,-20,1)
  1181. toggle = false
  1182. end
  1183. end
  1184. end)
  1185.  
  1186. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1187. if KeyPressed == "g" then
  1188. if toggle == false then
  1189.  
  1190. Character.Humanoid.Sit = false
  1191.  
  1192. Character.Torso.Anchored = false
  1193.  
  1194. Character.Humanoid.HipHeight = 0
  1195. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1196. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1197. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1198. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1199. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1200. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1201.  
  1202.  
  1203. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1204. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1205. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1206. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1207. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1208. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1209.  
  1210.  
  1211.  
  1212. att2.Position = Vector3.new(x,y,z)
  1213. toggle = true
  1214. else
  1215.  
  1216.  
  1217. Character.Humanoid.HipHeight = 0
  1218.  
  1219. wait(0.2)
  1220.  
  1221.  
  1222. Character.Humanoid.Sit = false
  1223.  
  1224. Character.Torso.Anchored = false
  1225.  
  1226. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
  1227. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1228. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
  1229. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
  1230. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
  1231. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
  1232.  
  1233. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1234. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1235. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1236. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1237. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1238. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1239.  
  1240.  
  1241.  
  1242.  
  1243.  
  1244.  
  1245.  
  1246. att2.Position = Vector3.new(0,12.8,0)
  1247. toggle = false
  1248. end
  1249. end
  1250. end)
  1251.  
  1252. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1253. if KeyPressed == "b" then
  1254. if toggle == false then
  1255.  
  1256. Character.Humanoid.WalkSpeed = 16
  1257.  
  1258. Character.Humanoid.Sit = false
  1259.  
  1260. Character.Torso.Anchored = false
  1261.  
  1262. Character.Humanoid.HipHeight = 0
  1263. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1264. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1265. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1266. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1267. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1268. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1269.  
  1270. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1271. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1272. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1273. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1274. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1275. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1276.  
  1277.  
  1278.  
  1279.  
  1280. att2.Position = Vector3.new(x,y,z)
  1281. toggle = true
  1282. else
  1283. Character.Humanoid.HipHeight = 0
  1284. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
  1285. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
  1286. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
  1287. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
  1288. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
  1289. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
  1290.  
  1291.  
  1292.  
  1293. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1294. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
  1295. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
  1296. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1297. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
  1298. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1299.  
  1300.  
  1301.  
  1302. att2.Position = Vector3.new(0,2.8,3)
  1303. toggle = false
  1304. end
  1305. end
  1306. end)
  1307.  
  1308.  
  1309. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1310. if KeyPressed == "r" then
  1311. if toggle == false then
  1312. Character.Humanoid.WalkSpeed = 0
  1313.  
  1314. Character.Humanoid.HipHeight = 2.5
  1315.  
  1316. att2.Position = Vector3.new(0,0.5,1)
  1317.  
  1318. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1319. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1320. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1321. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1322. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1323. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1324.  
  1325. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1326. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1327. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1328. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1329. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1330. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1331.  
  1332. wait(.1)
  1333.  
  1334.  
  1335.  
  1336. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1337. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1338. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1339. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1340. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1341. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1342.  
  1343. wait(.2)
  1344. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1345. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
  1346. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
  1347. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
  1348. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
  1349. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
  1350. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
  1351. wait()
  1352.  
  1353.  
  1354. Character.Humanoid.WalkSpeed = 0
  1355.  
  1356. Character.Humanoid.HipHeight = 2.5
  1357.  
  1358.  
  1359. toggle = true
  1360.  
  1361. else
  1362.  
  1363.  
  1364. att2.Position = Vector3.new(0,0.5,1)
  1365.  
  1366. Character.Humanoid.WalkSpeed = 0
  1367.  
  1368. Character.Humanoid.HipHeight = 2.5
  1369.  
  1370. wait()
  1371. att2.Position = Vector3.new(0,0.5,1)
  1372. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1373. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1374. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1375. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1376. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1377. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1378.  
  1379.  
  1380.  
  1381.  
  1382. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1383. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1384. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1385. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1386. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1387. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1388.  
  1389.  
  1390. wait(.2)
  1391. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1392. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1393. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1394. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1395. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1396. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1397. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1398. toggle = false
  1399. end
  1400. end
  1401. end)
  1402.  
  1403. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1404. if KeyPressed == "j" then
  1405. if tog == true then
  1406.  
  1407. toggle = false
  1408.  
  1409. Character.Humanoid.HipHeight = 0
  1410.  
  1411. att2.Position = Vector3.new(-5,0.5,0)
  1412.  
  1413. Character.Humanoid.WalkSpeed = 16
  1414.  
  1415. Character.Humanoid.Sit = false
  1416.  
  1417. Character.Torso.Anchored = false
  1418.  
  1419. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
  1420. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1421. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1422. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1423. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1424. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1425.  
  1426. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1427. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1428. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1429. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1430. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1431. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1432.  
  1433. wait(0.1)
  1434.  
  1435. att2.Position = Vector3.new(-5,0.5,0)
  1436. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1437. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1438. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1439. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1440. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1441. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1442.  
  1443. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1444. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1445. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
  1446. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1447. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1448. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1449. att2.Position = Vector3.new(-4.7,0.5,0)
  1450.  
  1451. wait(0.05)
  1452.  
  1453. att2.Position = Vector3.new(-5,0.5,0)
  1454.  
  1455. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1456. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1457. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1458. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
  1459. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1460. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1461.  
  1462.  
  1463. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1464. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1465. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
  1466. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
  1467. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1468. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1469.  
  1470. wait(0.03)
  1471.  
  1472. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1473. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1474. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1475. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
  1476. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1477. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1478.  
  1479. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1480. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1481. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
  1482. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
  1483. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1484. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1485.  
  1486. wait(0.03)
  1487.  
  1488. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1489. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1490. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1491. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
  1492. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1493. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1494.  
  1495. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1496. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  1497. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
  1498. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
  1499. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1500. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1501.  
  1502. wait (0.02)
  1503.  
  1504. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1505. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1506. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1507. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
  1508. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1509. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1510.  
  1511. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1512. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1513. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
  1514. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1515. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1516. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1517.  
  1518. wait(0.02)
  1519.  
  1520. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1521. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1522. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1523. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
  1524. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1525. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1526.  
  1527. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1528. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1529. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1530. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1531. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1532. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1533.  
  1534. wait(0.02)
  1535.  
  1536. att2.Position = Vector3.new(-5,0.5,0)
  1537.  
  1538. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1539. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1540. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1541. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
  1542. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1543. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1544.  
  1545. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1546. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1547. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
  1548. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1549. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1550. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1551.  
  1552. wait(0.02)
  1553.  
  1554. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1555. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1556. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1557. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1558. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1559. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1560.  
  1561. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1562. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1563. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1564. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1565. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1566. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1567.  
  1568. wait(0.02)
  1569.  
  1570. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1571. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1572. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
  1573. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
  1574. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1575. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1576.  
  1577. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1578. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1579. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
  1580. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1581. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1582. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1583.  
  1584. wait(0.02)
  1585.  
  1586. att2.Position = Vector3.new(-4.8,0.5,0)
  1587.  
  1588. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1589. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1590. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1591. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1592. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1593. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1594.  
  1595. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1596. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1597. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1598. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1599. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1600. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1601.  
  1602. wait(0.2)
  1603.  
  1604. att2.Position = Vector3.new(-5,0.5,0)
  1605.  
  1606. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1607. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1608. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1609. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1610. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1611. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1612.  
  1613. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1614. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1615. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1616. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1617. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1618. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1619.  
  1620. wait(0.2)
  1621.  
  1622. att2.Position = Vector3.new(-4.8,0.5,0)
  1623.  
  1624. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1625. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1626. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1627. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1628. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1629. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1630.  
  1631. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
  1632. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1633. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1634. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1635. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1636. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1637.  
  1638. wait(0.2)
  1639.  
  1640. att2.Position = Vector3.new(-5,0.5,0)
  1641.  
  1642. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1643. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1644. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1645. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1646. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1647. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1648.  
  1649. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1650. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1651. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1652. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1653. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1654. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1655. wait(0.2)
  1656.  
  1657. att2.Position = Vector3.new(-4.8,0.5,0)
  1658.  
  1659. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1660. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1661. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1662. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1663. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1664. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1665.  
  1666. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1667. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1668. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1669. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1670. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1671. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1672.  
  1673. wait(0.2)
  1674.  
  1675. att2.Position = Vector3.new(-5,0.5,0)
  1676.  
  1677. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1678. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1679. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1680. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1681. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1682. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1683.  
  1684. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1685. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1686. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1687. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1688. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1689. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1690. wait(0.2)
  1691.  
  1692. att2.Position = Vector3.new(-4.8,0.5,0)
  1693.  
  1694. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1695. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1696. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1697. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1698. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1699. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1700.  
  1701. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1702. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1703. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1704. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1705. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1706. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1707.  
  1708. wait(0.2)
  1709. att2.Position = Vector3.new(-5,0.5,0)
  1710. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1711. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1712. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1713. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1714. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1715. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1716.  
  1717. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1718. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1719. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1720. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1721. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1722. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1723.  
  1724. wait(0.1)
  1725.  
  1726. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1727. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1728. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1729. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1730. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1731. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1732.  
  1733. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1734. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1735. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1736. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1737. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1738. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1739. att2.Position = Vector3.new(-4.7,0.5,0)
  1740.  
  1741. wait(0.5)
  1742.  
  1743. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1744. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1745. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1746. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1747. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1748. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1749.  
  1750. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1751. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1752. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1753. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1754. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1755. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1756. att2.Position = Vector3.new(x,y,z)
  1757. wait(1)
  1758. tog = true
  1759. end
  1760. end
  1761. end)
  1762.  
  1763. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1764. if KeyPressed == "t" then
  1765. if tog == true then
  1766.  
  1767. tog = false
  1768.  
  1769. Character.Humanoid.HipHeight = 0
  1770.  
  1771. att2.Position = Vector3.new(0,0.5,-6)
  1772.  
  1773. Character.Humanoid.WalkSpeed = 0
  1774.  
  1775. Character.Humanoid.Sit = false
  1776.  
  1777. Character.Torso.Anchored = false
  1778.  
  1779. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
  1780. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
  1781. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
  1782. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
  1783. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
  1784. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
  1785.  
  1786. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1787. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
  1788. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
  1789. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1790. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
  1791. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1792.  
  1793. for index, part in pairs(workspace:GetDescendants()) do
  1794. if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
  1795. table.insert(unanchoredparts, part)
  1796. part.Massless = true
  1797. part.CanCollide = false
  1798. part.Transparency = 0
  1799. if part:FindFirstChildOfClass("BodyPosition") ~= nil then
  1800. part:FindFirstChildOfClass("BodyPosition"):Destroy()
  1801. end
  1802. end
  1803. end
  1804. for index, part in pairs(unanchoredparts) do
  1805. local mover = Instance.new("BodyPosition", part)
  1806. table.insert(movers, mover)
  1807. mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1808. local temp1 = Instance.new("BodyThrust", part)
  1809. temp1.Location = Vector3.new(10,-3,-8)
  1810. temp1.Force = Vector3.new(0,0,4000)
  1811.  
  1812. end
  1813. for index, mover in pairs(movers) do
  1814. mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
  1815. end
  1816. wait(4)
  1817.  
  1818. Character.Humanoid.WalkSpeed = 16
  1819.  
  1820. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1821. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1822. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1823. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1824. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1825. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1826.  
  1827. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1828. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1829. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1830. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1831. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1832. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1833. att2.Position = Vector3.new(x,y,z)
  1834.  
  1835. wait(1)
  1836.  
  1837. tog = true
  1838. end
  1839. end
  1840. end)
  1841.  
  1842. while true do
  1843. Hats.CanCollide = true
  1844. wait(0.5)
  1845. end
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