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- SiiNunit
- // Double.AAv5
- // These two lines must be set in config.cfg when using
- // this multimon_config.sii file only.
- // uset r_scale_y "1"
- // uset r_scale_x "1"
- //
- // We need 4 rendered images (max game can do).
- // AA.Enabler has to be the 5th image (unrendered)
- // to prevent memory leak.
- //
- // horizontal_fov_override: 0.000000 - Set the same FOV for:
- // Left.AA & Right.AA ONLY.
- // OR keep ALL FOV values at "0.000000" and use the games
- // F4 menu option to set your desired FOV and also have a
- // working ZOOM feature.
- //
- // "Dummy1", "Dummy2" & "AA.Enabler" are required but not
- // displayed. DO NOT CHANGE ANYTHING IN THESE!
- //
- // Adjust bezels to suit your setup (my example 10mm bezels).
- // monitor_config : _Right.AA {
- // heading_offset: -3.500000 <- My Bezel (-4.0 moves closer
- // to left / -3.0 away)
- //
- // Recommend capping FPS at 60 or lower.
- // Full MSAA setup instructions are here:-
- // https://roextended.ro/forum/viewtopic.php?f=19&t=1000
- {
- multimon_config : _nameless.Double.AAv5 {
- normalized_ui_x: 0.00
- normalized_ui_width: 0.5
- monitors: 5
- monitors[0]: _nameless.Left.AA
- monitors[1]: _nameless.Right.AA
- monitors[2]: _nameless.Dummy1
- monitors[3]: _nameless.Dummy2
- monitors[4]: _nameless.AA.Enabler
- }
- monitor_config : _nameless.Left.AA {
- name: Left
- normalized_x: 0.000000
- normalized_y: 0.000000
- normalized_width: 0.500000
- normalized_height: 1.000000
- horizontal_fov_relative_offset: 0.000000
- vertical_fov_relative_offset: 0.000000
- heading_offset: 0.000000
- pitch_offset: 0.000000
- roll_offset: 0.000000
- camera_space_offset: (0.000000, 0.000000, 0.000000)
- horizontal_fov_override: 0.000000
- vertical_fov_override: 0.000000
- frustum_subrect_x: 0.000000
- frustum_subrect_y: 0.000000
- frustum_subrect_width: 1.000000
- frustum_subrect_height: 1.000000
- render_interior: true
- render_exterior: true
- }
- monitor_config : _nameless.Right.AA {
- name: Right
- normalized_x: 0.500000
- normalized_y: 0.000000
- normalized_width: 0.500000
- normalized_height: 1.000000
- horizontal_fov_relative_offset: -1.000000
- vertical_fov_relative_offset: 0.000000
- heading_offset: -0.000000
- pitch_offset: 0.000000
- roll_offset: 0.000000
- camera_space_offset: (0.000000, 0.000000, 0.000000)
- horizontal_fov_override: 0.000000
- vertical_fov_override: 0.000000
- frustum_subrect_x: 0.000000
- frustum_subrect_y: 0.000000
- frustum_subrect_width: 1.000000
- frustum_subrect_height: 1.000000
- render_interior: true
- render_exterior: true
- }
- monitor_config : _nameless.Dummy1 {
- name: Dummy1
- normalized_x: 0.000000
- normalized_y: 0.000000
- normalized_width: 0.000000
- normalized_height: 0.000000
- horizontal_fov_relative_offset: 0.000000
- vertical_fov_relative_offset: 0.000000
- heading_offset: 0.000000
- pitch_offset: 0.000000
- roll_offset: 0.000000
- camera_space_offset: (0.000000, 0.000000, 0.000000)
- horizontal_fov_override: 0.000000
- vertical_fov_override: 0.000000
- frustum_subrect_x: 0.000000
- frustum_subrect_y: 0.000000
- frustum_subrect_width: 0.000000
- frustum_subrect_height: 0.000000
- render_interior: false
- render_exterior: true
- }
- monitor_config : _nameless.Dummy2 {
- name: Dummy2
- normalized_x: 0.000000
- normalized_y: 0.000000
- normalized_width: 0.000000
- normalized_height: 0.000000
- horizontal_fov_relative_offset: 0.000000
- vertical_fov_relative_offset: 0.000000
- heading_offset: 0.000000
- pitch_offset: 0.000000
- roll_offset: 0.000000
- camera_space_offset: (0.000000, 0.000000, 0.000000)
- horizontal_fov_override: 0.000000
- vertical_fov_override: 0.000000
- frustum_subrect_x: 0.000000
- frustum_subrect_y: 0.000000
- frustum_subrect_width: 0.000000
- frustum_subrect_height: 0.000000
- render_interior: false
- render_exterior: true
- }
- monitor_config : _nameless.AA.Enabler {
- name: fullgameres
- normalized_x: 0.000000
- normalized_y: 0.000000
- normalized_width: 1.000000
- normalized_height: 1.000000
- horizontal_fov_relative_offset: 0.000000
- vertical_fov_relative_offset: 0.000000
- heading_offset: 0.000000
- pitch_offset: 0.000000
- roll_offset: 0.000000
- camera_space_offset: (0.000000, 0.000000, 0.000000)
- horizontal_fov_override: 0.000000
- vertical_fov_override: 0.000000
- frustum_subrect_x: 0.000000
- frustum_subrect_y: 0.000000
- frustum_subrect_width: 1.000000
- frustum_subrect_height: 1.000000
- render_interior: false
- render_exterior: false
- }
- }
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