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- Today i did my first run of Super Metroid
- And I'm incredibly fucking pissed about it right now! I come from Zero mission and AM2R, but even considering how those games originally looked Super is pretty fucking flawed.
- The map. Who the hell though that jus boxes were enough? In SUCH a giant game? I had to mark all places that required upgrades to get to myself. And even then my rate of completion was fucking 52. I backtracked EVERYWHERE.
- Both power bomb and gravity suit are incredibly hard to miss. Why such an important items aren't guarded by bosses or something?
- Marida. This is. The worst. I ever was lost in a game. And i played fucking Dark Souls and have fallen into Deepnest in Hollow Knight.
- The noob bridge and the noob tube. Gamedesign? Consistency? Nooope, not here.
- Fucking seahorse that hugs you while swimming around the room for a hour and then fucks Samus with it's tail. Great boss design right here.
- Ripley and everyone after. At least previous bosses that had no attack patern provided pick ups in case you didn't x-rayed every rock on the map. Had to cheat for this bastard. Fucking motherbrain intentionally drains your missiles in the first phase! And ice-wave beam does incredibly shitty damage to those two.
- But i don't want to leave on a bad note. I mean, Dark Souls 1 is a masterpiece too and it has noob bridge too. And giant's tomb is a labyrinth too. I can totally see why Super is considered masterpiece and is a classic. All those storytelling shenanigans were incredible, and the world was huge, and all the improvements from the past games...
- Though don't see how it's leveldesign is praised at all.
- Phew... Now i need some reabilitation. Fusion therapy would suffice, i guess?
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