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- 03:45:51 <N*******> Evening.
- 03:46:41 <A****> Hello
- 03:47:30 <@j**> !r Str 3d6, Con 3d6, Dex 3d6, Int 3d6, Wis 3d6, Cha 3d6
- 03:47:31 <@B******> j**: Str 8=4+2+2, Con 16=6+5+5, Dex 10=6+1+3, Int 12=6+2+4, Wis 14=4+5+5, Cha 7=3+1+3
- 03:47:46 <A****> good
- 03:47:59 <@j**> For posterity: <A****> stat bonuses are +1 at 12, +2 at 14, +3 at 16, and +4 at 18.
- 03:48:02 <N*******> Do I have to roll the same?
- 03:48:11 <N*******> We.
- 03:48:14 <A****> j**: I didn't mention the minuses.
- 03:48:18 <A****> N*******: Yes
- 03:48:31 <N*******> Copy and paste that fucker.
- 03:48:33 <N*******> !r Str 3d6, Con 3d6, Dex 3d6, Int 3d6, Wis 3d6, Cha 3d6
- 03:48:33 <@B******> N*******: Str 12=5+1+6, Con 15=3+6+6, Dex 6=2+2+2, Int 10=3+6+1, Wis 12=2+4+6, Cha 12=1+5+6
- 03:49:00 <M****> So... Can I play...
- 03:49:08 <N*******> Fuck yes.
- 03:49:27 -!- mode/#************ [+o A****] by j**
- 03:49:32 <@A****> 3 is -4, 4-5 is -3, 6-7 is -2, 8-9 is -1
- 03:50:04 <@A****> HP is equal to Con
- 03:50:11 <N*******> Soo... 12, 15, 6, 10, 12, 12.
- 03:50:28 <@A****> Make a note of your stats.
- 03:50:54 <M****> !r Str 3d6, Con 3d6, Dex 3d6, Int 3d6, Wis 3d6, Cha 3d6
- 03:50:54 <@B******> M****: Str 13=6+6+1, Con 12=5+5+2, Dex 11=6+4+1, Int 8=4+1+3, Wis 8=5+1+2, Cha 14=3+5+6
- 03:50:55 <@j**> So I have -1 STR, +3 CON, +0 DEX, +1 INT, +2 WIS, -2 CHA.
- 03:50:56 <@A****> You're all family, either directly by blood or by marriage.
- 03:51:04 <@j**> Or both.
- 03:51:06 <@A****> Determine your family relations by agreement.
- 03:51:17 <@j**> It is a farm, after all.
- 03:51:26 <M****> I don't understand the minuses.
- 03:52:21 <M****> I would like to be j**'s brother as well as his father.
- 03:52:25 <N*******> I am our mother's brother's daughter's fifth son.
- 03:52:46 <N*******> Basically a distant cousin.
- 03:52:53 <@j**> My character will be called Dud Ambien.
- 03:53:26 <@j**> For posterity: <A****> Character creation for the first session is rolling 3d6 six times and picking one item to equip: a torch, an axe, a pitchfork, or other farm tool or improvised weapon.
- 03:53:41 <@A****> N*******: Your mother is also your brother's daughter?
- 03:53:51 <@A****> Oh, her brother's daughter.
- 03:54:15 <@A****> Your grandfather is also your uncle.
- 03:54:42 <N*******> I shall be called Quint Hill Billy.
- 03:55:21 <M****> A****: So since I rolled 8 int, I should subtract one from the 8?
- 03:55:22 <@j**> I accept M****'s proposal to be my father and brother. I always knew he was a motherfucker.
- 03:55:30 <@A****> M****: Your stat mods are +1, +1, +0, -1, -1, +2
- 03:56:05 <@j**> I don't understand what N******* said. Who is "our mother"?
- 03:56:08 <M****> j**: Exsellent.
- 03:56:30 <@A****> j**: I think he's saying you're all siblings.
- 03:56:32 <@j**> In particular, what group of people is "our"? Is N******* trying to assert that we all have the same mother?
- 03:56:51 <N*******> Trying to make the family tree weird by implying that the family had incest or something.
- 03:57:15 <M****> I am stupid, but rather good looking. Or at least a smooth talker. This should be fun.
- 03:58:29 <@A****> Okay, pick your item to hunt the Creature.
- 03:58:40 <N*******> I'm basically either your half-sibling or younger cousin through our mother's niece.
- 03:58:56 <N*******> Wait a minute. The fuck did I say?
- 03:59:06 <@A****> Cousin Ethren tracked the creature to a cave just last night, but fled when he heard it scream.
- 03:59:12 <@j**> If N******* is is his mother's brother's daughter's fifth son, then N*******'s mother is her brother's daughter.
- 04:00:20 <@j**> So I suppose that N*******'s mother's brother had a child (i.e. N*******'s mother) with his own mother.
- 04:00:25 <@A****> M**** is the eldest father/brother, j** is the middle father/brother, and N******* is the youngest brother/son.
- 04:00:55 <@j**> So both our grandmother and mother were involved in incest in similar ways.
- 04:01:45 <@A****> M****: what's your character's name?
- 04:01:50 <M****> Havarti Teapot
- 04:01:54 <@A****> lol
- 04:02:14 <N*******> Our family is fucked up.
- 04:02:48 <M****> I suppose I will take a hatchet as my weapon. May I have a torch as well for my free hand??
- 04:02:51 <@A****> Havarti, Dud, and Clint are standing knee deep in a swamp at the entrance to a dark cave. The opening is large enough to enter while standing.
- 04:03:02 <@A****> M****: Okay. You have a torch and hatchet.
- 04:03:12 <@A****> j**, N*******: What do you bring from the farm?
- 04:03:40 <@j**> I bring a torch.
- 04:03:50 <@j**> Oh, wait, M**** already has one...
- 04:03:51 <M****> I grip the shaft of my tool in anticipation, sweat gleaming off my forehead, as I peer into the depths of the dank, dark opening. It wasn't the first time I'd been in this situation, and I doubt it would be the last.
- 04:03:55 <@j**> I thought you said "one item"...
- 04:04:09 <M****> lrn2bargain scrub
- 04:04:19 <@A****> I'm going to fudge the rules if the request seems reasonable.
- 04:04:50 <N*******> !r {A chiseled log that is pointy, a dislodged wooden handle that is from a pot lid, a bent shotgun barrel}.
- 04:04:50 <@B******> N*******: a dislodged wooden handle that is from a pot lid.
- 04:05:01 <N*******> Damn..
- 04:05:18 <@A****> So.. it's just a handle?
- 04:05:25 <N*******> Yeah.. :l
- 04:05:28 <@A****> lol
- 04:05:28 <N*******> A broken handle.
- 04:05:46 <M****> And I thought I was the stupid one.
- 04:05:57 <N*******> We're in a fucking rural area..
- 04:06:16 <N*******> We ARE hillbillies.
- 04:06:19 <@A****> But you've left the farm and are now in a swamp.
- 04:06:25 <@j**> I shall bring a coal poker and a torch. Before entering, I heat the poker over the torch until it glows dull red.
- 04:06:40 <@A****> Nice.
- 04:07:15 <@j**> There's my character showing his Wisdom, I suppose.
- 04:07:38 <@A****> N*******, M****: what do you do while Dud is warming his poker?
- 04:07:41 <N*******> Quinit is right beside Dud. He holds his wooden handle near the lit torch.
- 04:08:27 <N*******> He's trying to hold his handle as a torch without and safety precautions.
- 04:08:36 <N*******> ANY.
- 04:08:54 <M****> I examine the area for clues as to what the fuck we're hunting, and anything else that might be worth noticing around the entrace to this Cavern
- 04:09:02 <@A****> N*******: Okay, the end begins to smolder and burn, and the handle gets warm.
- 04:09:36 <@A****> M****: You find the half eaten corpse of a pig just inside the mouth of the cave. It's disgusting.
- 04:09:46 <@j**> mmmdelish
- 04:10:04 <M****> I'll try to figure out how old the corpse is.
- 04:10:06 <N*******> I will force my character to follow M****'s character and as soon as they enter - He'll throw the lit handle past the pig's half-eaten body.
- 04:10:06 <@A****> The swamp around you is still and unnaturally quiet. Normally you hear birds and frogs.
- 04:10:07 <@B****> What does it smell like?
- 04:10:26 <@A****> The whole place as an Eldrich stink about it.
- 04:10:39 <M****> Yes, I try to tell by smell, sight, and taste, how old it is.
- 04:10:44 <N*******> Can I grab a rock as areplacement handle?
- 04:10:53 <N*******> A replacement.
- 04:11:01 <M****> Havarti hasn't entered the cave yet, so I guess you still have your handle.
- 04:11:28 <@A****> M****: You recognize the corpse as Betsy, who was taken three days ago.
- 04:11:28 <@j**> Dud rolls his eyes as his demented father/brother licks the pig corpse like a maniac.
- 04:11:39 <@j**> Oh, god!
- 04:11:41 <@j**> Not Betsy!
- 04:11:44 <@j**> She was my girlfriend!
- 04:11:48 <N*******> You bastards!
- 04:12:10 <N*******> MY beloved cousin/sister thing.
- 04:12:24 <@A****> N*******: You find a rock suitable for crushing a small skull.
- 04:12:24 <@B****> Dud takes a closer look at Betsy's corpse. It was pragnet.
- 04:12:40 <@j**> Dud swears an oath to see the beast slain for this vile act!
- 04:12:42 <@A****> Betsy is a pig.
- 04:12:47 <@j**> I know.
- 04:12:56 <N*******> A****: What do they as soon as the handle is thrown past Betsy's body?
- 04:12:57 <@j**> Don't judge me.
- 04:12:58 <M****> I spit some grime on the ground.
- 04:13:26 <@A****> M****: it splatters against the rocky ground.
- 04:13:40 <N*******> Also... does the handle light Betsy on fire by mere chance?
- 04:13:47 <@A****> no
- 04:13:58 <N*******> Okay. Free dinner!
- 04:14:38 <@A****> The sun is getting low, and the swamp trees cast long shadows across the muck.
- 04:15:06 <@j**> Dud jabs the air with his hot poker. "Let's put an end to this madness!"
- 04:15:17 <N*******> Ye'hh..!!!!!
- 04:15:27 <@A****> You hear thunder in the distance. https://rainymood.com/
- 04:15:39 <M****> I make mental note of the corpse, before turning to the others: "Well, we gotta go in or we gotta go back. Dudley wants revenge, what about you...uhhhh" Havarti forgot N*******'s character's name. He's not very smart to begin with
- 04:15:54 <@A****> You could call him "son".
- 04:16:02 <M****> 'Son"
- 04:16:05 <@A****> Then you don't have to remember all your sons names.
- 04:16:10 <N*******> Wee'd go in'side..
- 04:17:03 <M****> I'll walk into the cave since I think I'm the smartest due to inflated CHA above all else.
- 04:17:17 <@A****> The cave opens up to a larger area deeper inside. There are rotting bones and more corpses here.
- 04:17:47 <@j**> Dud follows his father, his grim face outlined by the torchlight.
- 04:17:51 <@A****> ...corpses of pigs and chickens in various states of decay. The smell is horrible.
- 04:17:53 <N*******> I will overturn one of the corpses in order to see if they are pigs or people.
- 04:18:28 <@A****> They're all pigs and chickens... except for one.
- 04:18:28 <N*******> What kind of damage/marks do see on these corpses?
- 04:18:46 <M****> I tell Dudley to look around at the corpses, because I don't want to do it.
- 04:19:04 <@A****> They seem to have been ripped apart by teeth.
- 04:19:41 <N*******> Can we identify what type of animal did this by the marks left by the teeth?
- 04:19:51 <@j**> Dud examines the corpses and whatever other clues can be found in the area to see if he can divine anything useful about what they might face.
- 04:19:59 <N*******> We are farmers.
- 04:20:00 <@A****> You also find the corpse of a small child. Probably one of the neighbor's kids.
- 04:20:13 <@j**> He searches his mind for fairy tales, old wives' tales, rumours, or whatever else he knows.
- 04:20:14 <M****> I claim the corpse as my daughter and weep
- 04:20:25 <M****> (or son. Probably another son)
- 04:20:27 <N*******> OH NO! NOT LITTLE SALLY..!!!
- 04:20:31 <@j**> Oh no!
- 04:20:33 <N*******> BILLY...
- 04:20:38 <N*******> Um.. Jimmy?
- 04:20:39 <@A****> A howling screem sounds from deeper in the cave.
- 04:20:47 <M****> I almost shit my pants at the sound.
- 04:21:10 <@A****> Out of the darkness shambles the most disgusting humanoid you've ever seen.
- 04:21:10 <N*******> Quinit grabs one of the rotting bones with flesh attached to it.
- 04:21:16 <@j**> Roll +CON to avoid shitting your pants.
- 04:21:24 <@j**> (Joke)
- 04:21:51 <M****> I would rather just roll CHA to see if I can play it off as something all cool adults do
- 04:21:53 <@A****> It lumbers towards the three of you, mouth agape with long teeth, arms outstretched.
- 04:21:59 <@j**> The most disgusting humanoid I've ever seen? Well, that's saying a lot.
- 04:22:15 <@A****> What do you do, besides shitting your pants?
- 04:22:19 <N*******> j**. Can you light the bone with the flesh on it.
- 04:22:30 <N*******> We gotta give it cooked me!
- 04:22:33 <M****> Oh.
- 04:22:33 <N*******> MEAT!
- 04:22:34 <@A****> There's no time to light anything on fire! It's coming right for you!
- 04:22:52 <M****> I swing my hatchet wildly at the humanoid
- 04:22:55 <N*******> Quint throws the rotting bone with flesh at the thing.
- 04:23:10 <@A****> Moard: roll 2d6+STR
- 04:23:13 <@j**> Dud throws his torch to his useless younger brother and leaps at the monster with a howl, aiming the poker at its chest.
- 04:23:18 <@A****> N*******: roll 2d6+DEX
- 04:23:27 <N*******> !r 2d6.
- 04:23:28 <@B******> N*******: 7=3+4.
- 04:23:33 <N*******> Ehh...
- 04:23:55 <M****> !r 2d6 + 14 (Like this??)
- 04:23:55 <@B******> M****: 5=1+4 + 14 (Like this??)
- 04:24:00 <M****> Oh.
- 04:24:04 <@A****> The bone plunks off its chest, angering it!
- 04:24:19 <N*******> I run towards Betsy's corpse and light it on fire with the torch given by Dud.
- 04:24:34 <@A****> M****, it'd be 2d6+2 , as 2 is your STR mod.
- 04:24:39 <N*******> Hopefully the hide is able to be lit.
- 04:24:42 <@A****> M****: reroll
- 04:24:57 <M****> Oh, I see. I tried to clarify earlier but.........
- 04:26:02 <@A****> j**: we'll resolve your stab after M****'s...
- 04:26:20 <N*******> Reason: Betsy's corpse is nearest towards the outside.
- 04:26:31 <M****> Also it's +1 (I just checked up)
- 04:26:42 <M****> !r 2d6+2
- 04:26:43 <@B******> M****: 8=1+5(+2)
- 04:26:51 <M****> ...
- 04:26:59 <M****> And I did +2 anyway. Ah well rocky start.
- 04:27:00 <M****> 7.
- 04:28:12 <@A****> Your hatchet lodges square in the creature's sternum. It's stuck in the bone! The creature is undaunted and grabs your arm. Do you let go of your hatchet, or try to pull it out?
- 04:29:10 <M****> I would like to try to pull it out, as well as thrust my lit torch at the creatures eyes at the same time.
- 04:29:31 <@A****> roll STR again
- 04:29:44 <M****> !r 2d6+1
- 04:29:44 <@B******> M****: 11=4+6(+1)
- 04:30:02 <@A****> j**: roll STR to stab it with your poker
- 04:30:14 <@j**> !r 2d6-1 -- Stab
- 04:30:15 <@B******> j**: 7=5+3(-1) -- Stab
- 04:30:58 <@A****> M****: You manage to pull out your hatchet as you thrust your torch in its face. It's distracted just enough to avoid seeing Dud's attack, and he stabs it through the neck.
- 04:31:13 <@A****> ...with a sizzle.
- 04:31:43 <@A****> Dark blood gurgles up out of its throat, spraying Dud and Havarti.
- 04:32:06 <@A****> Meanwhile, Clint has prepared bacon.
- 04:32:14 <M****> I try to shield my face from the blood in the crook of my arm
- 04:32:19 <N*******> Okay. Quinit.
- 04:32:25 <@j**> Dud shouts out, "Thad'll learn ye!"
- 04:32:26 <@A****> Quint
- 04:32:30 <N*******> You call him Clint.
- 04:33:10 <M****> I call him "God damn it" as well as "Jesus Christ"
- 04:33:45 <@A****> The creature collapses to the ground and bleeds out, making quiet groans of pain.
- 04:34:08 <@j**> Dud raises the poker two-handed and stabs it again, just to make sure.
- 04:34:22 <@A****> It dies.
- 04:34:24 <M****> I lower my hand and get a better look at the grotesque humanoid once I'm sure it's safe. I then look at the monster he just stabbed.
- 04:34:42 <@j**> Heh!
- 04:35:41 <M****> I make an effort, though my brainpower is limited, to try to know if I recognize this monster as my son, or some other relative
- 04:36:02 <N*******> CLint will take the child's body to safety if the group is safe.
- 04:36:37 <@A****> M****: Indeed, on closer inspection, it seems to have been uncle/grandfather Jebur, who everyone thought had gone off to find work in the next town.
- 04:36:59 <M****> My Uncle/grandfather specifically, or my son/brother's?
- 04:37:12 <@A****> M****: I can't keep track.
- 04:37:17 <@j**> Dud searches his memories to see if he know what could cause this to happen to a person.
- 04:37:28 <M****> Nevermind, Havarti thinks to himself, when he recognizes the issue himself. It doesn't matter anyway.
- 04:37:36 <@A****> j**: What do you think this could be?
- 04:37:43 <M****> "Gosh darn that's... That's your grandpa Jebur!"
- 04:38:46 <M****> I set my hatchet down next to the corpse and search the remains for anything worthwhile
- 04:38:51 <@j**> Dud has heard stories about the mythical Wendigo, which a man turns into after eating human flesh and subsequently being overcome by a terrible and insatiable hunger.
- 04:39:11 <@j**> So he thinks this might be one.
- 04:39:49 <@A****> You don't find anything else of interest in the cave. Do you take anything with you besides the corpse of the girl?
- 04:40:00 <M****> Havarti can barely remember fucking his grandmother, and once he heard that if you fuck your own grandmother bad things could happen to the uncle,grandpason, but he's not really convinced since Dud and Quaint came out just fine.
- 04:40:01 <N*******> Clint brings the child's body with him to his relatives.
- 04:40:21 <@j**> For sure, bro.
- 04:40:23 <N*******> Was anyone bitten by grandpa?
- 04:40:38 <@j**> Dud, meanwhile, is so ugly that the only tail be can get is from pigs.
- 04:40:45 <@j**> *he
- 04:40:46 <@A****> You're all exhausted and shaken from the experience, and feel tired during the trek back through the swamp.
- 04:40:57 <M****> Wait, we decided to leave?
- 04:41:08 <M****> I brought my axe back with me, for sure.
- 04:41:10 <@A****> M****: What are you going to do, stay behind?
- 04:41:39 <@A****> Each of you roll 2d6+CON
- 04:41:46 <M****> Well, we could've searched around some more, but I'm convinced there's nothing more to be gained from that dank cave since you're already herding us off! So, no, I guess I'm leaving.
- 04:41:51 <@j**> !r 2d6+3 -- Con
- 04:41:53 <@B******> j**: 11=5+3(+3) -- Con
- 04:42:01 <M****> !r 2d6 +1 - Con
- 04:42:02 <@B******> M****: 3=1+2 +1 - Con
- 04:42:10 <@A****> Dud feels merely tired from trudging through the swamp,
- 04:42:17 <@A****> Havarti, however...
- 04:42:37 <N*******> !r 2d6.
- 04:42:37 <@B******> N*******: 6=2+4.
- 04:42:50 <@A****> Havarti feels an uneasy, restless exhaustion coming over him.
- 04:42:53 <N*******> I'm holding the damn kid too.
- 04:43:22 <@A****> N*******: You're very fatigued, and don't think you can carry her all the way back by yourself.
- 04:43:50 <M****> I try to convince Dud to take off his shirt.
- 04:44:00 <@A****> Havarti vomits.
- 04:44:02 <@j**> Is "restless exhaustion" the state of feeling exhausted yet unable to rest?
- 04:44:12 <@A****> Right
- 04:44:26 <M****> I wipe the vomit off my mouth and keep trying doggedly
- 04:44:28 <N*******> CanI ask j**'s character to help carry this body with me?
- 04:44:40 <@A****> Of course, put it in quotes.
- 04:44:41 <N*******> He seems to be doing perfectly fine.
- 04:44:47 <@j**> Dud asks Havarti why he should take off his shirt.
- 04:45:22 <N*******> "Dis dam smucker ez gutting to heavy! Dud! Halp!"
- 04:45:41 <N*******> A****: Can we scan the area if it's safe?
- 04:45:46 <M****> I tell him it's for his greater good since it's so hot out here.
- 04:45:58 <@A****> N*******: rolls wd6+WIS
- 04:45:59 <M****> Plus he's bound to get hotter while trying to carry that dead girl
- 04:46:01 <@A****> 2d6*
- 04:46:08 <@j**> Dud scowls at Clint. "Have some respect for the dead, cretin!"
- 04:46:22 <N*******> !r 2d6.
- 04:46:23 <@B******> N*******: 6=2+4.
- 04:46:27 <N*******> Fuck.
- 04:46:29 <@j**> What is the ambient temperature?
- 04:46:30 <@A****> Seems perfectly safe!
- 04:46:38 <N*******> That's totally not a good thing.
- 04:46:41 <@A****> Even though it's night in the swamp.
- 04:46:59 <@A****> j**: 98 degrees.
- 04:47:05 <@j**> !cv 98 F C
- 04:47:06 <@B******> j**: 98°F = 36.67°C
- 04:47:13 <@j**> That is pretty hot.
- 04:47:21 <M****> I would like to roll Charisma to assist my convincing.
- 04:47:24 <@j**> Dud takes the corpse from Clint, and also does remove his shirt.
- 04:47:30 <M****> Nevermind.
- 04:47:47 * B**** gets out the camcorder.
- 04:48:07 <N*******> I do not think it's safe at all. Both me and M**** are tired from the trip.
- 04:48:19 <@A****> You arrive back at the farm and relate your experience to the rest of the family. Havarti is overcome with severe flu-like symptoms.
- 04:48:24 <N*******> Giving the corpse to j** is probably the worst choice I've made.
- 04:49:01 <M****> I swear at everyone, but also use my charismatic tendancies to garner sympathy/assistance from my better looking female relatives
- 04:49:16 <@A****> M****: roll CHA
- 04:49:30 <M****> !r 2d6+2
- 04:49:31 <@B******> M****: 9=5+2(+2)
- 04:50:07 <N*******> I'll try to convince j**'s character to show the corpse to the family by covering the most ruined parts.
- 04:50:23 <@A****> M****: You receive the best home remedies that your family has, but it seems like they're just kind of half-assing it.
- 04:50:46 <@j**> Dud shows the corpse to the familty, of course, having no reason to conceal it. Presumably they are given a proper burial and fuenral.
- 04:51:00 <N*******> Damn.
- 04:51:16 <M****> How readily able am I to tell that they're not helping me the best they should?
- 04:51:22 <N*******> Can.. a victim killed from a Wendigo came back to life?
- 04:51:27 <N*******> Come.
- 04:51:42 <@j**> Who is the oldest or wisest member fo the farmstead? Dud will ask them what they think about his Wendigo hypothesis and what else they know about wendigos if they agree.
- 04:51:47 <@j**> *of
- 04:51:51 <N*******> We didn't even check if the child was really ded.
- 04:51:57 <@A****> M****: You can't. You're delirious, now. Roll CON to see if your illness worsens or improves during the night.
- 04:52:12 <M****> !r 2d6+1 -- Con
- 04:52:12 <@B******> M****: 10=6+3(+1) -- Con
- 04:52:22 <N*******> A****: Can CLint/Quinit check if the child is really dead?
- 04:53:13 <@A****> N*******: She's definitely really dead as any mortal could be. Things would be worse if she were somehow alive...
- 04:53:23 <N*******> No roll?
- 04:53:51 <N*******> You'd better not be holding a surprise party. :3
- 04:54:33 * M**** groans
- 04:54:33 <@A****> N*******: How do you check? she has no pulse or breath, and gaping open wounds, and her intestines and other internal organs are gone.
- 04:54:50 <@A****> M****: Havarti survives the first night.
- 04:54:51 <N*******> Got it...
- 04:55:06 <M****> How do I feel the next morning?
- 04:55:18 <@A****> Like you have the flu.
- 04:55:47 <@A****> j**: The family convenes and discusses the whole matter over.
- 04:56:05 <@j**> Does "the family" include everyone on the farm?
- 04:56:34 <@A****> Yes, about 25 people, ranging in age from 4 to 58.
- 04:56:37 <M****> I've never had the flu.
- 04:56:47 <M****> Am I able to attend the discussion?
- 04:58:04 <@A****> M****: You're not mentally clear enough to follow the discussion, but it's summarized for you by your sister/daughter Bethalynn.
- 04:58:46 <N*******> Oh my.
- 04:58:50 <@A****> j**: What do you think the next course of action is?
- 04:59:15 <M****> I would like to try my best to interject randomly to ask about grandpa/uncle Jebur in vague and dark forboding terminology.
- 04:59:19 <@j**> Did anyone have any comments on the mention of wendigos?
- 04:59:54 <@A****> M****: The rest of the family is thoroughly spooked by your ramblings.
- 04:59:57 <N*******> "What's a wendigo?"
- 05:00:15 <@j**> Any comments besides that?
- 05:00:44 <N*******> We forgot grandpa.
- 05:00:58 <@A****> j**: The family agrees, based on your description, that it was the Windigo of Swamp Mountain, and your grandpa/uncle Jebur.
- 05:01:22 <@A****> That concludes this adventure.
- 05:01:32 <@A****> Tally experience!
- 05:01:37 <@j**> The Windigo?!
- 05:01:40 <M****> ...
- 05:01:55 <@A****> Wendigo*
- 05:01:55 <M****> I think this time it is the Losedigo
- 05:02:02 <@j**> Was Uncle Jebur gone for long enough to become a "The"?
- 05:02:10 <@A****> Yes
- 05:02:17 <M****> I have been busy
- 05:02:35 <@j**> How do we gain experience?
- 05:02:49 <M****> ^
- 05:03:05 <@A****> Tally rolls that were 6 or less.
- 05:03:11 <@j**> !missed-rolls
- 05:03:12 <@B******> Missed rolls (estimated): N*******: 2 of 3, V*****: 0 of 6, A****: 0 of 3, M****: 2 of 6, j**: 0 of 2. Full list: <https://pastebin.com/FYctxDZs>.
- 05:03:23 <@A****> And everybody takes 2 for winning.
- 05:04:03 <M****> So I get 2 experience.
- 05:04:11 <@A****> 4 total for Havarti
- 05:04:17 <@j**> One of M****'s missed rolls was false.
- 05:04:22 <@A****> Oh yeah
- 05:04:29 <@A****> 3 total. You need 7 to levelup.
- 05:04:50 <M****> Very well.
- 05:05:35 <@j**> 7 to level up? So one less than in DW.
- 05:05:42 <@A****> Oh, it's 8?
- 05:05:44 <@A****> Okay
- 05:05:48 <@A****> For level 1?
- 05:05:53 <@A****> I mean...
- 05:06:03 <@A****> Oh you're level 0 adventurers.
- 05:06:13 <@j**> I see.
- 05:06:32 <N*******> Farmers..
- 05:06:33 <@A****> Is it normally 8 to reach lvl 2?
- 05:06:44 <@j**> For level 1 characters, yes.
- 05:06:50 <@j**> "When you have downtime (hours or days) and XP equal to (or greater than) your current level+7, you can reflect on your experiences and hone your skills."
- 05:07:09 <@A****> Okay
- 05:08:40 <@j**> Good session. Was a wendigo what you had in mind for the monster?
- 05:08:49 <@A****> Any ideas for the family surname?
- 05:08:57 <@A****> j**: No, you thought of that.
- 05:09:06 <@j**> Did you have anything in particular in mind?
- 05:09:20 <@A****> No.
- 05:09:28 <@A****> Not aside from what I described.
- 05:09:43 <@j**> One of ******'s admins uses the hostname "********-***-****.*********.**".
- 05:10:09 <@A****> I've heard it as an alternate name for a Bigfoot-type creature.
- 05:10:21 <M****> My last name is Teapot.
- 05:10:31 <@j**> It could be an evil version of Bigfoot.
- 05:11:14 <@j**> I said "Dud Ambien", but I'll retcon it to Teapot if that's appropriate.
- 05:11:21 <@j**> Dud Teapot.
- 05:11:48 <@j**> Or maybe Dud Ambien Teapot.
- 05:12:13 <@A****> Okay, and your farm is known as Teapot farm.
- 05:12:33 <@j**> Do we, by any chance, grow tea on the farm?
- 05:12:34 <N*******> I'll be using Clint Hill Teapot.
- 05:12:39 <M****> Or pot
- 05:13:19 <@A****> j**: The family makes a variety of herbal teas from wild harvested plants. What kind of tea do you have in mind?
- 05:14:18 <@j**> A****: this tea: https://en.wikipedia.org/wiki/Ilex_vomitoria
- 05:15:05 <@j**> And/or this: https://en.wikipedia.org/wiki/Yerba_mate
- 05:15:27 <N*******> V*****: Log?
- 05:15:37 <@V*****> Sure.
- 05:15:57 <N*******> Ummm.. j**?
- 05:15:58 <@A****> j**: Huh! Sure.
- 05:16:22 <@j**> Those are both teas grown in the Americas, which seem appropriate for the hillbilly/wendigo setting.
- 05:16:44 <@B****> someome smell me
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