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- --- Date: 2022-11-7 (Mon Nov 2022) UTC+00:00
- 10:14:41.165 | //////////////////////////////////////////////////////////////////////////////
- 10:14:41.165 | //
- 10:14:41.165 | // Build: Crossout x64 2.0.00.223975 (Nov 1 2022 21:06:04)
- 10:14:41.165 | // params: "C:\Users\mabro\AppData\Local\Crossout\bin\win64\Crossout.exe" -lang ENGLISH -fromlauncher --no-relaunch --aftermath --ultraLowQuality
- 10:14:41.165 | //
- 10:14:41.165 | //////////////////////////////////////////////////////////////////////////////
- 10:14:41.165 |
- 10:14:49.187 WARNING| frame time of frame 1 within loading callback is too large (84.358040)
- 10:14:51.591 WARNING| NetAddress::SetHost: name resolution for 'client-stats.crossout.net' was slow, took 364.8ms
- 10:15:07.772 | EasyAntiCheat::Client: Init result 0, message Easy Anti-Cheat successfully initialized
- 10:15:09.044 | ====== starting level 1: 'levels/maps/mainmenu' single env=-1 ======
- 10:15:09.427 | ====== level started: 'levels/maps/mainmenu' success ======
- 10:15:10.107 WARNING| frame 150: 451 ms spike
- 10:15:10.304 FATAL| C:\buildlinks\emo\code\code\src\Rend\D3D11\D3D11GraphicsContext.cpp(801): ASSERT: m_ctx->Map(resource, subresourceIndex, g_remapMapFlag[mapFlag], d3d11Flags, &mappedSubresource): DXGI_ERROR_DEVICE_REMOVED: The video card has been physically removed from the system, or a driver upgrade for the video card has occurred.The application should destroy and recreate the device.For help debugging the problem, call ID3D10Device::GetDeviceRemovedReason. Can not map resource SceneRenderer/PostEffects/Exposure: subresourceIndex 0, mapFlag 0; GpuResourceDesc: Dimension: kTexture2D; Width: 1; Height: 1; DepthOrArraySize: 1; DataFormat: kR32G32Float; MSAA: kNone; Bind: {kNone}; Flags: {kNone}; StructureByteStride: 0;
- 10:15:10.326 FATAL| C:\buildlinks\emo\code\code\src\Rend\D3D11\D3D11Resource.cpp(460): ASSERT: GetDeviceDx11().m_device->CreateTexture2D(&textureDesc, pD3d11InitialData, &m_texture2d): DXGI_ERROR_DEVICE_REMOVED: The video card has been physically removed from the system, or a driver upgrade for the video card has occurred.The application should destroy and recreate the device.For help debugging the problem, call ID3D10Device::GetDeviceRemovedReason. Failed to create resource [Name: particles/textures/special/fireworks_heart_konf; HeapType: kDefault; Desc: [Dimension: kTexture2D; Width: 256; Height: 256; DepthOrArraySize: 1; DataFormat: kBC3UnormSrgb; MSAA: kNone; Bind: {kShaderResource}; Flags: {kNone}; StructureByteStride: 0;]]
- 10:15:13.213 | Crashed thread ID: 11844
- 10:15:13.213 | Thread ID 6032 critical IO scope: 2
- 10:15:13.213 | Thread ID 9184 critical IO scope: 1
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