youkeynob

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Aug 25th, 2019
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  1. JB:<ind>
  2. \\\\Item_Information:<ind>
  3. \\\\\\\\Item_Name: "&bJackal-B"<ind>
  4. \\\\\\\\Item_Type: 293<ind>
  5. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  6. \\\\Shooting:<ind>
  7. \\\\\\\\Right_Click_To_Shoot: true<ind>
  8. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  9. \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
  10. \\\\\\\\Projectile_Amount: 1<ind>
  11. \\\\\\\\Projectile_Type: arrow<ind>
  12. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  13. \\\\\\\\Bullet_Spread: 0.7<ind>
  14. \\\\\\\\Projectile_Speed: 105<ind>
  15. \\\\\\\\Projectile_Damage: 40<ind>
  16. \\\\\\\\Sounds_Shoot: ENTITY_BLAZE_SHOOT-2-2-1,ITEM_BOTTLE_FILL-2-1-0,UI_TOAST_IN-2-1-0,UI_TOAST_OUT-2-1-0,BLOCK_NOTE_BLOCK_SNARE-2-6-0,ENTITY_FIREWORK_ROCKET_BLAST-2-1-2,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-1-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-0,ENTITY_GENERIC_HURT-2-0-2,,BLOCK_NOTE_BLOCK_BASEDRUM-2-0-0,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-2-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-0,ENTITY_ZOMBIE_ATTACK_IRON_DOOR-1-2-0,BLOCK_NOTE_BLOCK_SNARE-2-6-1,ENTITY_FIREWORK_ROCKET_BLAST-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST-2-0-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-1,ENTITY_GENERIC_HURT-2-0-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR-2-0-2,BLOCK_NOTE_BLOCK_BASEDRUM-2-0-2,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-1,ENTITY_EXPERIENCE_ORB_PICKUP-2-2-0,ENTITY_WITHER_HURT-2-2-1,ENTITY_VEX_HURT-2-2-0,ENTITY_VEX_HURT-2-1-0,ENTITY_ENDERMAN_DEATH-2-2-1<ind>
  17. \\\\Fully_Automatic:<ind>
  18. \\\\\\\\Enable: true<ind>
  19. \\\\\\\\Fire_Rate: 14<ind>
  20. \\\\Reload:<ind>
  21. \\\\\\\\Enable: true<ind>
  22. \\\\\\\\Reload_Amount: 15<ind>
  23. \\\\\\\\Reload_Duration: 24<ind>
  24. \\\\\\\\Sounds_Reloading: BLOCK_PISTON_CONTRACT-1-2-17,ENTITY_PLAYER_ATTACK_SWEEP-1-2-18<ind>
  25. \\\\Firearm_Action:<ind>
  26. \\\\\\\\Type: slide<ind>
  27. \\\\\\\\Close_Duration: 10<ind>
  28. \\\\\\\\Close_Shoot_Delay: 12<ind>
  29. \\\\\\\\Sound_Close: BLOCK_PISTON_EXTEND-1-1-0,BLOCK_PISTON_EXTEND-1-2-3<ind>
  30. \\\\Headshot:<ind>
  31. \\\\\\\\Enable: true<ind>
  32. \\\\\\\\Bonus_Damage: 40<ind>
  33. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0<ind>
  34. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0<ind>
  35. \\\\Abilities:<ind>
  36. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  37. \\\\Particles:<ind>
  38. \\\\\\\\Enable: true<ind>
  39. \\\\\\\\Particle_Terrain: true<ind>
  40. \\\\\\\\Particle_Hit: BLOCK_BREAK-152<ind>
  41. \\\\Scope:<ind>
  42. \\\\\\\\Enable: true<ind>
  43. \\\\\\\\Night_Vision: true<ind>
  44. \\\\\\\\Zoom_Bullet_Spread: 0.3<ind>
  45. \\\\\\\\Zoom_Amount: 2<ind>
  46. \\\\\\\\Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0<ind>
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