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TheInsidiousOne

teh shadow wasps

Jun 18th, 2015
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  1. Shadowisp Terror
  2. [Level 6/DARK/Zombie/Effect/2400/900]
  3. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession, this card cannot be destroyed by battle, also, during each of the controller's End Phases, the controller pays 1000 LP or destroy this card (this is not optional). If your opponent controls more "Shadowisp" monsters than you do, you can Normal Summon this card without Tributing.
  4.  
  5. Shadowisp Necromancer
  6. [Level 6/DARK/Zombie/Effect/2000/1400]
  7. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession, its controller cannot Summon monsters with higher ATK than this card. If you control this card (and no other monsters): You can Special Summon 1 "Shadowisp" monster from your Deck to your opponent's side of the field.
  8.  
  9. Shadowisp Tormentor
  10. [Level 6/DARK/Zombie/Effect/2000/1500]
  11. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession, its controller cannot activate the effects of monsters with higher ATK than this card. You can send 1 other "Shadowisp" monster from your hand to the Graveyard; Special Summon this card from your hand to your opponent's side of the field in Attack Position. You can only Special Summon 1 "Shadowisp Tormentor" once per turn this way.
  12.  
  13. Shadowisp Chant
  14. Normal Spell Card
  15. Target 1 "Shadowisp" monster you control; give control of it to your opponent, and if you do, draw 2 cards. You can only activate 1 "Shadowisp Chant" per turn.
  16.  
  17. Citadel of Corrupt Worship
  18. Field Spell Card
  19. During your Draw Phase, instead of conducting your normal draw: You can add 1 "Shadowisp" monster from your Deck to your hand. Once per turn, if your opponent controls a "Shadowisp" monster and you control no monsters: You can Special Summon 1 "Shadowisp" monster from your hand or Deck.
  20.  
  21. Shadowisp Poltergeist
  22. [Rank 6/DARK/Zombie/Xyz/Effect/2600/1600]
  23. 2 Level 6 "Shadowisp" monsters]
  24. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field, and if this card had Xyz Materials attached to it and they were sent to the Graveyard, Special Summon them (from the Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession, its controller cannot Special Summon monsters, except "Shadowisp" monsters. You can conduct 2 Normal Summons/Sets of "Shadowisp" monsters each turn, not just 1. You can Normal Summon "Shadowisp" monsters for 1 less Tribute. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Shadowisp" monster from your hand or Graveyard, but destroy it at the end of this turn.
  25.  
  26. Scarred Lands
  27. Normal Spell Card
  28. Target 1 "Shadowisp" monster you control and 1 Spell/Trap Card your opponent controls; give control of the first target to your opponent, also, after that, destroy the second target.
  29.  
  30. Shadowisp Tentacle
  31. [Level 6/DARK/Zombie/Effect/2300/1500]
  32. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession, this card's controller cannot add cards from their Deck to the hand, except by drawing them for the normal draw in the Draw Phase. You can Normal Summon this card without Tributing, but its original ATK becomes 1500.
  33.  
  34. Shadowisp Assailant
  35. [Level 6/DARK/Zombie/Effect/2400/1700]
  36. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession, this card's controller can only activate 1 Spell/Trap Card each turn. You can discard this card; add 1 "Shadowisp" monster from your Deck to your hand, except "Shadowisp Assailant". You can only use this effect of "Shadowisp Assailant" once per turn.
  37.  
  38. Shadowisp Mimicry
  39. Normal Trap Card
  40. Target 1 "Shadowisp" monster you control and 1 "Shadowisp" monster in your Graveyard; destroy the first target, and if you do, Special Summon the second target to your opponent's side of the field.
  41.  
  42. Shadowisp Possesion
  43. Normal Trap Card
  44. Target "Shadowisp" monsters in your Graveyard, equal to the number of "Shadowisp" monsters your opponent controls; Special Summon them. You cannot Special Summon monsters for the rest of the turn, except "Shadowisp" monsters. You can only activate 1 "Shadowisp Possesion" per turn.
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