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- onready var camera = $player/Camera2D
- func _ready():
- set_camera_limits()
- func set_camera_limits():
- var map_limits = $TileMap.get_used_rect()
- var map_cellsize = $TileMap.cell_size
- camera.limit_left = map_limits.position.x * map_cellsize.x
- camera.limit_right = map_limits.end.x * map_cellsize.x
- camera.limit_top = map_limits.position.y * map_cellsize.y
- camera.limit_bottom = map_limits.end.y * map_cellsize.y
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