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- command /custompickaxe [<text>] <player>:
- description: Pickaxes
- permission: Custompickaxe.Op
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- if arg 1 is "Smelt":
- give 1 diamond pickaxe named "&0&lSmelter's &7Pickaxe" to arg 2
- send "&b&lCustom Pickaxes &f&l>> &7You have just received a &0&lSmelter's &7Pickaxe" to arg 2
- else if arg 1 is "Xplosive":
- give 1 diamond pickaxe named "&e&lXplosive &7Pickaxe" to arg 2
- send "&b&lCustom Pickaxes &f&l>> &7You have just received a &e&lXplosive &7Pickaxe" to arg 2
- else if arg 1 is "Purification":
- give 1 diamond pickaxe named "&7Pickaxe of &a&lPurification" to arg 2
- send "&b&lCustom Pickaxes &f&l>> &7You have just received a &7Pickaxe of &a&lPurification" to arg 2
- else if arg 1 is "GoldXpick":
- give 1 diamond pickaxe named "&6&lGold &7Xpick" to arg 2
- send "&b&lCustom Pickaxes &f&l>> &7You have just received a &6&lGold &7XPick" to arg 2
- else if arg 1 is "DiamondXpick":
- give 1 diamond pickaxe named "&b&lDiamond &7Xpick" to arg 2
- send "&b&lCustom Pickaxes &f&l>> &7You have just received a &b&lDiamond &7XPick" to arg 2
- else if arg 1 is "EmeraldXpick":
- give 1 diamond pickaxe named "&a&lEmerald &7Xpick" to arg 2
- send "&b&lCustom Pickaxes &f&l>> &7You have just received a &a&lEmerald &7XPick" to arg 2
- else if arg 1 is "Compressing":
- give 1 diamond pickaxe named "&7Pickaxe of &5&lCompressing" to arg 2
- send "&b&lCustom Pickaxes &f&l>> &7You have just received a &7Pickaxe of &5&lCompressing" to arg 2
- else if arg 1 is "Enchance":
- give 1 diamond pickaxe named "&3&lEnhanced &7Xpick" to arg 2
- send "&b&lCustom Pickaxes &f&l>> &7You have just received a &3&lEnhanced &7Xpick" to arg 2
- #Smelters Pickaxe
- on break of gold ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 1 gold ingot
- play mob spawner flames at target block to player
- on break of iron ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 1 iron ingot
- play mob spawner flames at target block to player
- on break of stone:
- tool of the player is not enchanted with fortune
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 1 stone
- play mob spawner flames at target block to player
- on break of gold ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 2 gold ingot
- play mob spawner flames at target block to player
- on break of iron ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 2 iron ingot
- play mob spawner flames at target block to player
- on break of stone:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 2 stone
- play mob spawner flames at target block to player
- on break of gold ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 3 gold ingot
- play mob spawner flames at target block to player
- on break of iron ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 3 iron ingot
- play mob spawner flames at target block to player
- on break of stone:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 3 stone
- play mob spawner flames at target block to player
- on break of gold ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 4 gold ingot
- on break of iron ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 4 iron ingot
- on break of stone:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&0&lSmelter's &7Pickaxe":
- cancel event
- set target block to air
- drop 4 stone
- #Pickaxe of Compressing
- on break of coal ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 1 coal block
- on break of iron ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 1 iron block
- on break of diamond ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 1 diamond block
- on break of emerald ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 1 emerald block
- on break of lapis lazuli ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 1 lapis lazuli block
- on break of redstone ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 1 redstone block
- on break of gold ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 1 gold block
- on break of stone:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 1 Stone
- on break of gold ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 2 gold block
- on break of stone:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 2 stone
- on break of coal ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 2 coal block
- on break of iron ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 2 iron block
- on break of diamond ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 2 diamond block
- on break of emerald ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 2 emerald block
- on break of lapis lazuli ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 2 lapis lazuli block
- on break of redstone ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 2 redstone block
- on break of gold ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 3 gold block
- on break of stone:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 3 stone
- on break of coal ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 3 coal block
- on break of iron ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 3 iron block
- on break of diamond ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 3 diamond block
- on break of emerald ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 3 emerald block
- on break of lapis lazuli ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 3 lapis lazuli block
- on break of redstone ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 3 redstone block
- on break of gold ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 4 gold block
- on break of stone:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 4 stone
- on break of coal ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 4 coal block
- on break of iron ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 4 iron block
- on break of diamond ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 4 diamond block
- on break of emerald ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 4 emerald block
- on break of lapis lazuli ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 4 lapis lazuli block
- on break of redstone ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &5&lCompressing":
- cancel event
- set target block to air
- drop 4 redstone block
- #Pickaxe of Purification:
- on break of stone:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 1 stone
- on break of coal ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 1 diamond
- on break of iron ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 1 emerald
- on break of redstone ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 1 coal
- on break of lapis lazuli ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 1 iron ingot
- on break of gold ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 1 gold ingot
- on break of stone:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 2 stone
- on break of coal ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 2 diamond
- on break of iron ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 2 emerald
- on break of redstone ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 2 coal
- on break of lapis lazuli ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 2 iron ingot
- on break of gold ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 2 gold ingot
- on break of stone:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 3 stone
- on break of coal ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 3 diamond
- on break of iron ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 3 emerald
- on break of redstone ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 3 coal
- on break of lapis lazuli ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 3 iron ingot
- on break of gold ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 3 gold ingot
- on break of stone:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 4 stone
- on break of coal ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 4 diamond
- on break of iron ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 4 emerald
- on break of redstone ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 4 coal
- on break of lapis lazuli ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 4 iron ingot
- on break of gold ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&7Pickaxe of &a&lPurification":
- cancel event
- set target block to air
- drop 4 gold ingot
- #God Picaxe
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of player is not enchanted with fortune
- name of player's tool is "&3&lEnhanced &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 1 gold block
- else if loop-block is coal ore:
- set loop-block to air
- drop 1 coal block
- else if loop-block is iron ore:
- set loop-block to air
- drop 1 iron block
- else if loop-block is stone:
- set loop-block to air
- drop 1 emerald
- else if loop-block is diamond ore:
- set loop-block to air
- drop 1 diamond block
- else if loop-block is emerald ore:
- set loop-block to air
- drop 1 emerald block
- else if loop-block is stone:
- set loop-block to air
- drop 1 emerald
- else if loop-block is gold block:
- set loop-block to air
- drop 1 gold block
- else if loop-block is iron block:
- set loop-block to air
- drop 1 iron block
- else if loop-block is diamond block:
- set loop-block to air
- drop 1 diamond block
- else if loop-block is emerald block:
- set loop-block to air
- drop 1 emerald block
- else if loop-block is redstone ore:
- set loop-block to air
- drop 1 redstone block
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 1 lapis lazuli block
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of player is enchanted with fortune 1
- name of player's tool is "&3&lEnhanced &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 2 gold block
- else if loop-block is coal ore:
- set loop-block to air
- drop 2 coal block
- else if loop-block is iron ore:
- set loop-block to air
- drop 2 iron block
- else if loop-block is stone:
- set loop-block to air
- drop 2 emerald
- else if loop-block is diamond ore:
- set loop-block to air
- drop 2 diamond block
- else if loop-block is emerald ore:
- set loop-block to air
- drop 2 emerald block
- else if loop-block is stone:
- set loop-block to air
- drop 2 emerald
- else if loop-block is gold block:
- set loop-block to air
- drop 2 gold block
- else if loop-block is iron block:
- set loop-block to air
- drop 2 iron block
- else if loop-block is diamond block:
- set loop-block to air
- drop 2 diamond block
- else if loop-block is emerald block:
- set loop-block to air
- drop 2 emerald block
- else if loop-block is redstone ore:
- set loop-block to air
- drop 2 redstone block
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 2 lapis lazuli block
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of player is enchanted with fortune 2
- name of player's tool is "&3&lEnhanced &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 3 gold block
- else if loop-block is coal ore:
- set loop-block to air
- drop 3 coal block
- else if loop-block is iron ore:
- set loop-block to air
- drop 3 iron block
- else if loop-block is stone:
- set loop-block to air
- drop 3 emerald
- else if loop-block is diamond ore:
- set loop-block to air
- drop 3 diamond block
- else if loop-block is emerald ore:
- set loop-block to air
- drop 3 emerald block
- else if loop-block is stone:
- set loop-block to air
- drop 3 emerald
- else if loop-block is gold block:
- set loop-block to air
- drop 3 gold block
- else if loop-block is iron block:
- set loop-block to air
- drop 3 iron block
- else if loop-block is diamond block:
- set loop-block to air
- drop 3 diamond block
- else if loop-block is emerald block:
- set loop-block to air
- drop 3 emerald block
- else if loop-block is redstone ore:
- set loop-block to air
- drop 3 redstone block
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 3 lapis lazuli block
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of player is enchanted with fortune 3
- name of player's tool is "&3&lEnhanced &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 4 gold block
- else if loop-block is coal ore:
- set loop-block to air
- drop 4 coal block
- else if loop-block is iron ore:
- set loop-block to air
- drop 4 iron block
- else if loop-block is stone:
- set loop-block to air
- drop 4 emerald
- else if loop-block is diamond ore:
- set loop-block to air
- drop 4 diamond block
- else if loop-block is emerald ore:
- set loop-block to air
- drop 4 emerald block
- else if loop-block is stone:
- set loop-block to air
- drop 4 emerald
- else if loop-block is gold block:
- set loop-block to air
- drop 4 gold block
- else if loop-block is iron block:
- set loop-block to air
- drop 4 iron block
- else if loop-block is diamond block:
- set loop-block to air
- drop 4 diamond block
- else if loop-block is emerald block:
- set loop-block to air
- drop 4 emerald block
- else if loop-block is redstone ore:
- set loop-block to air
- drop 4 redstone block
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 4 lapis lazuli block
- #Explosive Picaxe
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&e&lXplosive &7Pickaxe":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 1 gold ore
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 1 coal
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 1 iron ore
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 1 cobblestone
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 1 gold block
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 1 iron block
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 1 diamond block
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 1 emerald block
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 5 lapis lazuli
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 5 redstone
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&e&lXplosive &7Pickaxe":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 2 gold ore
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 2 coal
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 2 iron ore
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 2 cobblestone
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 2 gold block
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 2 iron block
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 2 diamond block
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 2 emerald block
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 6 lapis lazuli
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 6 redstone
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&e&lXplosive &7Pickaxe":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 3 gold ore
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 3 coal
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 3 iron ore
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 3 cobblestone
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 3 gold block
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 3 iron block
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 3 diamond block
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 3 emerald block
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 7 lapis lazuli
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 7 redstone
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&e&lXplosive &7Pickaxe":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 4 gold ore
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 4 coal
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 4 iron ore
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 4 cobblestone
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 4 gold block
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 4 iron block
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 4 diamond block
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 4 emerald block
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 8 lapis lazuli
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 8 redstone
- create a fake explosion at the block infront of the player
- on break of diamond ore or emerald ore or stone or redstone ore or lapis lazuli ore or coal ore:
- if tool of player is any pickaxe of silk touch:
- name of player's tool is "&e&lXplosive &7Pickaxe"
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is diamond ore:
- set loop-block to air
- drop 1 diamond ore
- else if loop-block is emerald ore:
- set loop-block to air
- drop 1 emerald ore
- else if loop-block is stone:
- set loop-block to air
- drop 1 stone
- else if loop-block is redstone ore:
- set loop-block to air
- drop 1 redstone ore
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 1 lapis lazuli ore
- else if loop-block is coal ore:
- set loop-block to air
- drop 1 coal ore
- #GoldXPickaxe
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&6&lGold &7XPick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 1 gold ingot
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&6&lGold &7XPick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 2 gold ingot
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&6&lGold &7XPick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 3 gold ingot
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&6&lGold &7XPick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 4 gold ingot
- create a fake explosion at the block infront of the player
- on break of diamond ore or emerald ore or stone or redstone ore or lapis lazuli ore or coal ore:
- if tool of player is any pickaxe of silk touch:
- name of player's tool is "&6&lGold &7XPick"
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is diamond ore:
- set loop-block to air
- drop 1 diamond ore
- else if loop-block is emerald ore:
- set loop-block to air
- drop 1 emerald ore
- else if loop-block is stone:
- set loop-block to air
- drop 1 stone
- else if loop-block is redstone ore:
- set loop-block to air
- drop 1 redstone ore
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 1 lapis lazuli ore
- else if loop-block is coal ore:
- set loop-block to air
- drop 1 coal ore
- #DiamondXpick
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&b&lDiamond &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 1 diamond
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&b&lDiamond &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 2 diamond
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&b&lDiamond &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 3 diamond
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&b&lDiamond &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 4 diamond
- create a fake explosion at the block infront of the player
- on break of diamond ore or emerald ore or stone or redstone ore or lapis lazuli ore or coal ore:
- if tool of player is any pickaxe of silk touch:
- name of player's tool is "&b&lDiamond &7Xpick"
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is diamond ore:
- set loop-block to air
- drop 1 diamond ore
- else if loop-block is emerald ore:
- set loop-block to air
- drop 1 emerald ore
- else if loop-block is stone:
- set loop-block to air
- drop 1 stone
- else if loop-block is redstone ore:
- set loop-block to air
- drop 1 redstone ore
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 1 lapis lazuli ore
- else if loop-block is coal ore:
- set loop-block to air
- drop 1 coal ore
- #EmeraldXpick
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is not enchanted with fortune
- name of player's tool is "&a&lEmerald &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 1 emerald
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 1
- name of player's tool is "&a&lEmerald &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 2 emerald
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 2
- name of player's tool is "&a&lEmerald &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 3 emerald
- create a fake explosion at the block infront of the player
- on break of gold ore or iron ore or diamond ore or emerald ore or stone or gold block or diamond block or emerald block or iron block or redstone ore or lapis lazuli ore or coal ore:
- tool of the player is enchanted with fortune 3
- name of player's tool is "&a&lEmerald &7Xpick":
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is gold ore:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is coal ore:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is iron ore:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is stone:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is diamond ore:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is emerald ore:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is gold block:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is iron block:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is diamond block:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is emerald block:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- else if loop-block is redstone ore:
- set loop-block to air
- drop 4 emerald
- create a fake explosion at the block infront of the player
- on break of diamond ore or emerald ore or stone or redstone ore or lapis lazuli ore or coal ore:
- if tool of player is any pickaxe of silk touch:
- name of player's tool is "&4&lExplosive &7Pickaxe"
- cancel event
- loop blocks in radius 2 around the target block:
- if loop-block is diamond ore:
- set loop-block to air
- drop 1 diamond ore
- else if loop-block is emerald ore:
- set loop-block to air
- drop 1 emerald ore
- else if loop-block is stone:
- set loop-block to air
- drop 1 stone
- else if loop-block is redstone ore:
- set loop-block to air
- drop 1 redstone ore
- else if loop-block is lapis lazuli ore:
- set loop-block to air
- drop 1 lapis lazuli ore
- else if loop-block is coal ore:
- set loop-block to air
- drop 1 coal ore
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