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Tesla_Colbolt

Dragon Techs for Zeno

Dec 18th, 2019 (edited)
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  1. Jutsu Name: Advanced Dragon hammer
  2. Skill Rank:A
  3. Element: Dragon Type
  4. Drain: 800 ess / 100 Stam
  5. Damage Cap: Lethal
  6. Description:The Dragon Lycanus’ energy swells around their fists, legs, or Tail and empowers them in a form of essence infused close-quarters-combat. This form has been taken to its utmost pinnacle, a true and terrifying example of the combat potential of a Dragon! Depending on the element gathered the effects and damage dealt by the attack actually differs.
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  8.  
  9. New Calculation:
  10. (Can be used with Dragon hammer without Transitionist or Dual Castor.)<br>(Fire: Boosts AS +5, Burn the opponent, deal two calculations. Spirit + 15 VS Spirit Defense; Strength +5 vs Durability. Upon contact, hits in a 5x5 area. Does not damage user.)<br>
  11. (Water: Boosts AS +5, Lower the opponent's Parry Calculation against the Water attack by 15 Points. Deals only one hit of Spirit + 15 VS Spirit Defense.)<br>(Earth: Increase Damage by 15 Points. Does not lower AS.)<br>(Steel: Increase Damage by 20 Points. Lower Own AS by 5)<br>(Wind: Boosts AS +7, Cuts the opponent. Spirit + 15 VS Opponent's Durability twice; Strength +5 VS Opponent's Durability.)<br>(Lightning: AS+5 Electrify the target. Spirit + 15 VS Opponent's Spirit Defense; Strength VS Opponent's Durability. Lower opponent's Speed, Attack Speed, and Reflex by 5 Points when struck, for two rounds, unstackable. If Medium damage is dealt.)<br>(Sound: AS+5, Send vibrations into the opponent's body, lowering their Reflex by 15 Points for 2 rounds plus one per Tier of Hearing opponent has, unstackable. Deals Strength +5 VS Durability.)
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  13. Expert Calculation:
  14. (Can be used with Dragon hammer without Transitionist or Dual Castor.)<br>(Fire: AS +7, Burn the opponent, deal two calculations. Spirit + 20 VS Spirit Defense; Strength +10 vs Durability. Upon contact, hits in a 10x10 area. Add's a stack of "Burn" Dealing Spirit Vs Spirit resistance for three turns. Does not damage user.)<Br>(Water:AS +7, Lower the opponent's Parry Calculation against the Water attack by 15 Points. Deals only one hit of Spirit + 15 VS Spirit Defense.)<br>(Earth: Increase Damage by 15 Points, Limb used takes 10 reduced Damage for a turn.)<br>(Steel: Increase Damage by 20 Points. -2.5 own AS, Limb used takes 15 Reduced Damage for a turn.)<br>(Wind: AS +10, Cuts the opponent. Spirit + 15 VS Opponent's Durability twice; Strength +5 VS Opponent's Durability. Add's a stack of "Bleed" Dealing 3 True per turn for three turns, on area hit.)<br>(Lightning: AS +7, Electrify the target. Spirit + 15 VS Opponent's Spirit Defense; Strength VS Opponent's Durability. Lower opponent's Speed, Attack Speed, and Reflex by 7 Points when struck, for two rounds, unstackable. If Medium Damage it dealt.)<br>(Sound: AS +7, Send vibrations into the opponent's body, lowering their Reflex by 20 Points for 2 rounds plus one per Tier of Hearing opponent has, unstackable. Deals Strength +10 VS Durability. Deals 5 True Damage to internal organs.)
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  16. Mastered Calculation:
  17. (Can be used with Dragon hammer without Transitionist or Dual Castor.)<br>(Fire: AS +10, Burn the opponent, deal two calculations. Spirit + 25 VS Spirit Defense; Strength +15 vs Durability. Upon contact, hits in a 10x10 area. Add's a stack of "Burn" Dealing Spirit Vs Spirit resistance for three turns. Does not damage user.)<br>(Water:AS +10, Lower the opponent's Parry Calculation against the Water attack by 15 Points. Deals only one hit of Spirit + 20 VS Spirit Defense.)<br>(Earth: Increase Damage by 20 Points. Limb used takes 15 Reduced Damage for a Turn.)<br>(Steel: Increase Damage by 25 Points. Doesn't lower AS. Limb used takes 20 Reduced Damage for a turn.)<br>(Wind: AS +15, Cuts the opponent. Spirit + 20 VS Opponent's Durability twice; Strength +5 VS Opponent's Durability. Add's a stack of "Bleed" Dealing 5 Damage a turn for three turns.)<br>(Lightning: AS +10, Electrify the target. Spirit + 20 VS Opponent's Spirit Defense; Strength VS Opponent's Durability. Lower opponent's Speed, Attack Speed, and Reflex by 10 Points when struck, for two rounds, unstackable. If Minor Damage is dealt.)<br>(Sound: AS +10, Send vibrations into the opponent's body, lowering their Reflex by 20 Points for three rounds, unstackable. Deals Strength +15 VS Durability. Deals 10 true Damage to internal Organs.)
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  20.  
  21. Jutsu Name: Dragon's Swell!
  22. Skill Rank: C
  23. Element: Dragon
  24. Drain: Essence - 300 / Stam - 50
  25. Damage Cap: N/A
  26. Description: "A dragon technique that was invented by Vanilor, a Dragon of Chugoku. This technique is not used to attack, but rather for mobility. The user molds Natural Energy around their arms, legs or wings and uses it to gain some kind of enhanced mobility based on their elemental heritage. Every elemental dragon has it's own unique benefit and form it takes when using this technique."
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  28. New Calculation
  29. (Fire - Jet Movement - Speed Becomes Con/3, Can be used in the air. Burns for Spirit Vs Spirit Resistance if opponent gets within 1 tile of the user.)<br>(Water - Slip N Slide - Speed becomes Con/3, Can't be used in the air, Leaves a trail of water behind for future techniques.)<br>(Earth - Rock and Roll - Speed becomes Con/3, Can't be used in the air, Leaves uneven terrain behind the user. -3 Speed to those passing over it without Free Runner.)<br>(Wind - Life's a breeze - Speed becomes Con/3, Can be used in the air, Knock back of 3 tiles to anyone chasing the user once they get within 1 tile of user from behind or the side.)<br>(Lightning - Quick as lighting - Speed becomes Con/3, Can be used in the air, Leaves a trail of electricity in the wake of the user, -3 Reflex/Attack Speed of those caught in it for 1 turn.)<br>(Steel - Let's roll - Speed becomes Con/3, Can't be used in the air, Wheels are created upon the bottom of a Dragon's feet.)<br>(Sound - Speed of Sound - Speed becomes Con/3, Can be used in the air, Vibrations cause Dizziness of opponents within 1 tile of the user, -3 to Speed, Rfx, AS, and Physical Skill for 1 turn.)<br>(Lasts for 3 turns, then must be paid for again, or it fades)
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  31. Expert Calculation
  32. (Fire - Jet Movement - Speed Becomes Con/2, Can be used in the air. Burns for Spirit Vs Spirit Resistance if opponent gets within 1 tile of the user.)<br>(Water - Slip N Slide - Speed becomes Con/2, Can't be used in the air, Leaves a trail of water behind for future techniques.)<br>(Earth - Rock and Roll - Speed becomes Con/2, Can't be used in the air, Leaves uneven terrain behind the user. -3 Speed to those passing over it without Free Runner.)<br>(Wind - Life's a breeze - Speed becomes Con/2, Can be used in the air, Knock back of 3 tiles to anyone chasing the user once they get within 1 tile of user from behind or the side.)<br>(Lightning - Quick as lighting - Speed becomes Con/2, Can be used in the air, Leaves a trail of electricity in the wake of the user, -3 Reflex/Attack Speed of those caught in it for 1 turn.)<br>(Steel - Let's roll - Speed becomes Con/2, Can't be used in the air, Wheels are created upon the bottom of a Dragon's feet.)<br>(Sound - Speed of Sound - Speed becomes Con/2, Can be used in the air, Vibrations cause Dizziness of opponents within 1 tile of the user, -3 to Speed, Rfx, AS, and Physical Skill for 1 turn.)<br>(Lasts for 3 turns, then must be paid for again, or it fades)
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  34. Mastered Calculation
  35. (Fire - Jet Movement - Speed Becomes Control, Can be used in the air. Burns for Spirit Vs Spirit Resistance if opponent gets within 1 tile of the user.)<br>(Water - Slip N Slide - Speed becomes Control, Can't be used in the air, Leaves a trail of water behind for future techniques.)<br>(Earth - Rock and Roll - Speed becomes Control, Can't be used in the air, Leaves uneven terrain behind the user. -3 Speed to those passing over it without Free Runner.)<br>(Wind - Life's a breeze - Speed becomes Control, Can be used in the air, Knock back of 3 tiles to anyone chasing the user once they get within 1 tile of user from behind or the side.)<br>(Lightning - Quick as lighting - Speed becomes Control, Can be used in the air, Leaves a trail of electricity in the wake of the user, -3 Reflex/Attack Speed of those caught in it for 1 turn.)<br>(Steel - Let's roll - Speed becomes Control, Can't be used in the air, Wheels are created upon the bottom of a Dragon's feet.)<br>(Sound - Speed of Sound - Speed becomes Control, Can be used in the air, Vibrations cause Dizziness of opponents within 1 tile of the user, -3 to Speed, Rfx, AS, and Physical Skill for 1 turn.)<br>(Lasts for 3 turns, then must be paid for again, or it fades)<br>(Links with Dragon Hammer or Advanced Dragon Hammer)
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  38.  
  39. Jutsu Name: Dragon's Claws
  40. Skill Rank:C
  41. Element:Dragon
  42. Drain:150 Stam / 150 Ess
  43. Damage Cap: N/A
  44. Description:
  45.  
  46. A technique created by Vanilor to help further expand the versatility of dragons. This technique causes the growth of claws, extending their reach through the use of Natural Energy. Once mastered, a Dragon can apply their elemental nature to their claws.
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  50. New Calculation:
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  52. (+1 tile range for all strikes.)<br>(Lasts 3 turns.)<br>(Deals Strength + 5 vs Durability.)
  53.  
  54. Expert Calculation:
  55.  
  56. (+1 tile range for all strikes.)<br>(Lasts 3 turns.)<br>(Deals Strength + 7 vs Durability.)
  57.  
  58. Mastered Calculation:
  59.  
  60. (+1 tile range for all strikes.)<br>(Lasts 3 turns.)<br>(Deals Strength + 10 vs Durability.)<br>(With Dual Caster the user can coat each of their hands in different elements.)<br>(The user must pay a cost of 75 Stamina and Essence every three turns to sustain.)<br>(Fire: Leaves a Burn on the opponent for Spirit Vs Spirit Resistance lasting two turns, capping at 5.)<br>(Water: Causes the target to be soaked with water where they are struck, empowering Lightning moves by 5 damage.)<br>(Earth: Increases the Durability of hands by 5.)<br>(Steel: Increase the durability of hands by 10 and lowers AS by 5.)<br>(Wind: Ignores 5 points of durability.)<br>(Lightning: Reduces the target's Reflex and Speed by 5 upon being struck. This does effect does not stack.)<br>(Sound: Send vibrations into the opponent's body, dealing 1 True Damage to their internal organs, capping at 5 per limb.)
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  62.  
  63. Jutsu Name: Draconic Scales
  64. Skill Rank:C
  65. Element: Dragon Lycanus
  66. Drain:250 Ess / 75 Stam
  67. Damage Cap:Medium
  68.  
  69. Description:A dragon's scales can be as different from one, to the other, as colors in the rainbow are different. The scales are one of the many points of pride a dragon would have! The dragon uses their primary element in conjunction with their scales, surrounding their scales with the element, or infusing their scales with the element in order to better protect themselves, or act as a deterrent to various attacks, with different elements having different effects. All in order to make the dragon even hardier than they were before.
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  71. New Calculation:
  72. (Water Element:The Dragon surrounds their body with a film of slick water, increasing the damage reduction from grazing from 75% to 80%. This only applies to physical attacks that target Durability.)<br>(Earth Element:The Dragon surrounds their body with a layer of Earth, raising durability by 5. Does not stack with Impervious Armor)<br>(Steel Element:The Dragon surrounds their body with steel armor, causing damage to be decreased by 5 before calculations. Does not stack with Impervious Armor.)<br>(Wind Element:The Dragon coats their body with repelling wind, decreasing damage done to them by 5 and increasing their own Attack Speed by 5.)<br>(Fire Element:The Dragon infuses their scales with the power of heat, and causing those who attack to get knocked back in tiles equal to the user's spirit -10 tiles.)<br>(Lightning Element:The Dragon electrifies their scales, with the power of lightning, causing those that touch their scales to take damage equal to their spirit- 20, those hit lose 2 reflex. This debuff lasts 2 rounds, and does not stack with itself.)<br>(Sound Element:The Dragon infuses their scales with the power of sound, as well as shaping it in order to amplify, and shift, the pitch of sound. Melee attacks against this target, causes a high pitched sound to be released from their body. The sound from this effect causes those in a 3x3 area to become dizzy, and disoriented decreasing, their attack speed, reflex and speed by 1.)
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  74.  
  75. Expert Calculation:
  76.  
  77. (Water Element: The Dragon surrounds their body with a film of slick water, increasing the damage reduction from grazing from 75% to 85%. This only applies to physical attacks that target Durability.)
  78. (Earth Element: The Dragon surrounds their body with a layer of Earth, increasing their durability by 10.)<br>(Steel Element: The Dragon surrounds their body with steel armor, causing damage to be decreased by 10 before calculations. Does not stack with Impervious Armor.)<br>(Wind Element: The Dragon coats their body with repelling wind, decreasing damage done to them by 5 and increasing their own Attack Speed by 7.5.)<br>(Fire Element: The Dragon infuses their scales with the power of heat, causing those that touch their scales to take damage equal to their spirit -5.)<br>(Lightning Element: The Dragon electrifies their scales, with the power of lightning, causing those that touch their scales to take damage equal to their spirit -20, those hit lose 5 reflex. This debuff lasts 2 rounds, and does not stack with itself.)<br>(Sound Element: The Dragon infuses their scales with the power of sound, as well as shaping it in order to amplify, and shift, the pitch of sound, melee attacks against this target, causes a high pitched sound to be released from their body. The sound from this effect causes those in a 3x3 area to become dizzy, and disoriented decreasing, their attack speed, reflex and speed by 2.)
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  80.  
  81. Mastered Calculation:
  82.  
  83. (Water Element: The Dragon surrounds their body with a film of slick water, increasing the damage reduction from grazing from 75% to 90%. This only applies to physical attacks that target Durability.)<br>(Earth Element:The Dragon surrounds their body with a layer of Earth, increasing their durability by 15.)<br>(Steel Element:The Dragon surrounds their body with steel armor, causing damage to be decreased by 15 before calculations. Does not stack with Impervious Armor.)<br>(Wind Element:The Dragon coats their body with repelling wind, decreasing damage done to them by 5 and increasing their own Attack Speed by 10.)<br>(Fire Element:The Dragon infuses their scales with the power of heat, causing those that touch their scales to take damage equal to their spirit -5.)<br>(Lightning Element:The Dragon electrifies their scales, with the power of lightning, causing those that touch their scales to take damage equal to their spirit -10, those hit lose 7 reflex. This debuff lasts 2 rounds, and does not stack with itself.)<br>(Sound Element:The Dragon infuses their scales with the power of sound, as well as shaping it in order to amplify, and shift, the pitch of sound, melee attacks against this target, causes a high pitched sound to be released from their body. The sound from this effect causes those in a 3x3 area to become dizzy, and disoriented decreasing, their attack speed, reflex and speed by 3.)
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