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Jan 12th, 2019
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  1.  
  2. public static void Credits()
  3. {
  4. byte[] memory = Util.GetMemory(Util.DecryptOffset(0x128), 4);
  5. Array.Reverse(memory);
  6. byte[] bytes = BitConverter.GetBytes((int) (BitConverter.ToInt32(memory, 0) + 0x30d40));
  7. Array.Reverse(bytes);
  8. Util.SetMemory(0x8390f348, bytes);
  9. }
  10.  
  11. public static void EndGame()
  12. {
  13. byte[] data = new byte[] { 1 };
  14. Util.SetMemory(Util.DecryptOffset(300), data);
  15. }
  16.  
  17. public static Tuple<string, string> GrabIps(int index)
  18. {
  19. uint address = ((uint) (index * Util.DecryptByte(0x1af))) + Util.DecryptOffset(0xc5);
  20. byte[] memory = Util.GetMemory(address + 0x71, 30);
  21. string str = Encoding.Unicode.GetString(memory);
  22. string str2 = Util.ConvertBytesToIP(Util.GetMemory(address, 4));
  23. return Tuple.Create<string, string>(str, str2);
  24. }
  25.  
  26. public static void GrimEmblem()
  27. {
  28. byte[] data = new byte[] { 20 };
  29. Util.SetMemory(0x83959d56, data);
  30. byte[] buffer2 = new byte[] { 0x30 };
  31. Util.SetMemory(0x83959d57, buffer2);
  32. Util.SetMemory(0x83959d59, new byte[1]);
  33. byte[] buffer3 = new byte[] { 0x16 };
  34. Util.SetMemory(0x83959d5a, buffer3);
  35. byte[] buffer4 = new byte[] { 0x16 };
  36. Util.SetMemory(0x83959d5b, buffer4);
  37. Util.SetMemory(0x83959d58, new byte[1]);
  38. }
  39.  
  40. public static void HauntedHelmet()
  41. {
  42. byte[] data = new byte[] { 2 };
  43. Util.SetMemory(0x83959d61, data);
  44. }
  45.  
  46. public static void LegendaryComplete()
  47. {
  48. Util.SetMemory(Util.DecryptOffset(0x129), new byte[] {
  49. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  50. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  51. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  52. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  53. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  54. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  55. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  56. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  57. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  58. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  59. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  60. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  61. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  62. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  63. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  64. 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
  65. });
  66. }
  67.  
  68. public static void MaxRank()
  69. {
  70. byte[] memory = Util.GetMemory(Util.DecryptOffset(0x127), 4);
  71. Array.Reverse(memory);
  72. byte[] bytes = BitConverter.GetBytes((int) (BitConverter.ToInt32(memory, 0) + 0x3b9ac9ff));
  73. Array.Reverse(bytes);
  74. Util.SetMemory(0x8390f348, bytes);
  75. }
  76.  
  77. public static void ReachCommsUnlocked()
  78. {
  79. for (uint i = 0; i < 0x100; i++)
  80. {
  81. byte[] data = new byte[] { 0x7f };
  82. Util.SetMemory(0x8390f350 + i, data);
  83. }
  84. }
  85.  
  86. public static void ReloadMap()
  87. {
  88. byte[] data = new byte[4];
  89. data[0] = 1;
  90. Util.SetMemory(Util.DecryptOffset(0x12d), data);
  91. }
  92.  
  93. public static void UABase()
  94. {
  95. byte[] data = new byte[] { 1 };
  96. Util.SetMemory(0x83959d61, data);
  97. }
  98.  
  99. public static void UAMulti()
  100. {
  101. byte[] data = new byte[] { 2 };
  102. Util.SetMemory(0x83959d61, data);
  103. }
  104.  
  105. public static void UltraWhiteArmor()
  106. {
  107. byte[] data = new byte[] { 30 };
  108. Util.SetMemory(0x83959d4b, data);
  109. byte[] buffer2 = new byte[] { 30 };
  110. Util.SetMemory(0x83959d4f, buffer2);
  111. byte[] buffer3 = new byte[] { 30 };
  112. Util.SetMemory(0x83959d59, buffer3);
  113. byte[] buffer4 = new byte[] { 30 };
  114. Util.SetMemory(0x83959d5a, buffer4);
  115. byte[] buffer5 = new byte[] { 30 };
  116. Util.SetMemory(0x83959d5b, buffer5);
  117. }
  118.  
  119.  
  120.  
  121. private void HaloReach3rdPerson_CheckedChanged(object sender) {
  122. if (this.xrd) {
  123. byte[] data = new byte[4];
  124. data[0] = 60;
  125. Util.SetMemory(Util.DecryptOffset(0x126), data);
  126. this.xrd = false;
  127. }
  128. else {
  129. Util.SetMemory(Util.DecryptOffset(0x126), new byte[] { 0x4b, 0xce, 0x3a, 0x15 });
  130. this.xrd = true;
  131. }
  132. }
  133. private void HaloReach7thColumn_Click(object sender, EventArgs e) {
  134. byte[] data = new byte[] { 0x10, 5 };
  135. Util.SetMemory(0x833cd032, data);
  136. }
  137.  
  138. private void HaloReachAllStar_Click(object sender, EventArgs e) {
  139. byte[] data = new byte[] { 0xc0, 5 };
  140. Util.SetMemory(0x833cd032, data);
  141. }
  142. private void HaloReachAR_Click(object sender, EventArgs e) {
  143. byte[] data = new byte[] { 0x90, 5 };
  144. Util.SetMemory(0x833cd032, data);
  145. }
  146. private void HaloReachBlank_Click(object sender, EventArgs e) {
  147. byte[] data = new byte[2];
  148. data[1] = 5;
  149. Util.SetMemory(0x833cd032, data);
  150.  
  151.  
  152.  
  153. private void HaloReachDMR_Click(object sender, EventArgs e) {
  154. byte[] data = new byte[] { 0x20, 5 };
  155. Util.SetMemory(0x833cd032, data);
  156.  
  157.  
  158.  
  159. private void HaloReachGTSpoofBox_TextChanged(object sender, EventArgs e) {
  160. if (this.haloreachrtegtbox.Checked) {
  161. Util.SetMemory(Util.DecryptOffset(0x10d), Util.WideChar(this.HaloReachGTSpoofBox.Text));
  162. }
  163. }
  164. private void HaloReachHalo1_Click(object sender, EventArgs e) {
  165. byte[] data = new byte[] { 80, 5 };
  166. Util.SetMemory(0x833cd032, data);
  167. }
  168. private void HaloReachHalo2_Click(object sender, EventArgs e) {
  169. byte[] data = new byte[] { 0x60, 5 };
  170. Util.SetMemory(0x833cd032, data);
  171. }
  172. private void HaloReachHalo3_Click(object sender, EventArgs e) {
  173. byte[] data = new byte[] { 0x70, 5 };
  174. Util.SetMemory(0x833cd032, data);
  175. }
  176. private void HaloReachHaloLogo_Click(object sender, EventArgs e) {
  177. byte[] data = new byte[] { 0xb0, 5 };
  178. Util.SetMemory(0x833cd032, data);
  179.  
  180.  
  181.  
  182.  
  183.  
  184. private void HaloReachNameplateCycle_CheckedChanged(object sender) {
  185. if (this.nameTag) {
  186. KeepRunning4 = true;
  187. Task.Factory.StartNew(delegate {
  188. while (Form1.KeepRunning4) {
  189. byte[] data = new byte[] { 0x20, 5 };
  190. Util.SetMemory(0x833cd032, data);
  191. Thread.Sleep(0x19);
  192. byte[] buffer2 = new byte[] { 0x30, 5 };
  193. Util.SetMemory(0x833cd032, buffer2);
  194. Thread.Sleep(0x19);
  195. byte[] buffer3 = new byte[] { 0x40, 5 };
  196. Util.SetMemory(0x833cd032, buffer3);
  197. Thread.Sleep(0x19);
  198. byte[] buffer4 = new byte[] { 80, 5 };
  199. Util.SetMemory(0x833cd032, buffer4);
  200. Thread.Sleep(0x19);
  201. byte[] buffer5 = new byte[] { 0x60, 5 };
  202. Util.SetMemory(0x833cd032, buffer5);
  203. Thread.Sleep(0x19);
  204. byte[] buffer6 = new byte[] { 0x70, 5 };
  205. Util.SetMemory(0x833cd032, buffer6);
  206. Thread.Sleep(0x19);
  207. byte[] buffer7 = new byte[] { 0x80, 5 };
  208. Util.SetMemory(0x833cd032, buffer7);
  209. Thread.Sleep(0x19);
  210. byte[] buffer8 = new byte[] { 0x90, 5 };
  211. Util.SetMemory(0x833cd032, buffer8);
  212. Thread.Sleep(0x19);
  213. byte[] buffer9 = new byte[] { 160, 5 };
  214. Util.SetMemory(0x833cd032, buffer9);
  215. Thread.Sleep(0x19);
  216. byte[] buffer10 = new byte[] { 0xb0, 5 };
  217. Util.SetMemory(0x833cd032, buffer10);
  218. Thread.Sleep(0x19);
  219. byte[] buffer11 = new byte[] { 0xc0, 5 };
  220. Util.SetMemory(0x833cd032, buffer11);
  221. }
  222.  
  223.  
  224.  
  225. private void HaloReachSkullHelmet_Click(object sender, EventArgs e) {
  226. byte[] data = new byte[] { 2 };
  227. Util.SetMemory(0x83959d61, data);
  228. }
  229. private void HaloReachSpartanHelmet_Click(object sender, EventArgs e) {
  230. byte[] data = new byte[] { 160, 5 };
  231. Util.SetMemory(0x833cd032, data);
  232. }
  233.  
  234.  
  235.  
  236. private void HaloReachTribal_Click(object sender, EventArgs e) {
  237. byte[] data = new byte[] { 0x40, 5 };
  238. Util.SetMemory(0x833cd032, data);
  239. }
  240. private void halorFlashingGT_CheckedChanged(object sender) {
  241. if (this.flashing) {
  242. KeepRunning4 = true;
  243. Task.Factory.StartNew(delegate {
  244. while (KeepRunning4) {
  245. Util.SetMemory(Util.DecryptOffset(0x10d), Util.WideChar(this.HaloReachGTSpoofBox.Text));
  246. Thread.Sleep(300);
  247. Util.SetMemory(Util.DecryptOffset(0x10d), Util.WideChar(""));
  248. Thread.Sleep(300);
  249. Util.SetMemory(Util.DecryptOffset(0x10d), Util.WideChar(this.HaloReachGTSpoofBox.Text));
  250. }
  251. });
  252. this.flashing = false;
  253. }
  254. else {
  255. KeepRunning4 = false;
  256. this.flashing = true;
  257. }
  258. }
  259. private void halorRainbowToggle_CheckedChanged(object sender) {
  260. if (this.makeItRain) {
  261. KeepRunning = true;
  262. Task.Factory.StartNew(delegate {
  263. while (Form1.KeepRunning) {
  264. byte[] data = new byte[] { 30 };
  265. Util.SetMemory(0x83959d4b, data);
  266. byte[] buffer2 = new byte[] { 30 };
  267. Util.SetMemory(0x83959d4f, buffer2);
  268. byte[] buffer3 = new byte[] { 30 };
  269. Util.SetMemory(0x83959d59, buffer3);
  270. byte[] buffer4 = new byte[] { 30 };
  271. Util.SetMemory(0x83959d5a, buffer4);
  272. byte[] buffer5 = new byte[] { 30 };
  273. Util.SetMemory(0x83959d5b, buffer5);
  274. Thread.Sleep(0x19);
  275. Util.SetMemory(0x83959d4b, new byte[1]);
  276. Util.SetMemory(0x83959d4f, new byte[1]);
  277. Util.SetMemory(0x83959d59, new byte[1]);
  278. Util.SetMemory(0x83959d5a, new byte[1]);
  279. Util.SetMemory(0x83959d5b, new byte[1]);
  280. Thread.Sleep(0x19);
  281. byte[] buffer6 = new byte[] { 0x17 };
  282. Util.SetMemory(0x83959d4b, buffer6);
  283. byte[] buffer7 = new byte[] { 0x17 };
  284. Util.SetMemory(0x83959d4f, buffer7);
  285. byte[] buffer8 = new byte[] { 0x17 };
  286. Util.SetMemory(0x83959d59, buffer8);
  287. byte[] buffer9 = new byte[] { 0x17 };
  288. Util.SetMemory(0x83959d5a, buffer9);
  289. byte[] buffer10 = new byte[] { 0x17 };
  290. Util.SetMemory(0x83959d5b, buffer10);
  291. Thread.Sleep(0x19);
  292. byte[] buffer11 = new byte[] { 0x18 };
  293. Util.SetMemory(0x83959d4b, buffer11);
  294. byte[] buffer12 = new byte[] { 0x18 };
  295. Util.SetMemory(0x83959d4f, buffer12);
  296. byte[] buffer13 = new byte[] { 0x18 };
  297. Util.SetMemory(0x83959d59, buffer13);
  298. byte[] buffer14 = new byte[] { 0x18 };
  299. Util.SetMemory(0x83959d5a, buffer14);
  300. byte[] buffer15 = new byte[] { 0x18 };
  301. Util.SetMemory(0x83959d5b, buffer15);
  302. Thread.Sleep(0x19);
  303. byte[] buffer16 = new byte[] { 0x16 };
  304. Util.SetMemory(0x83959d4b, buffer16);
  305. byte[] buffer17 = new byte[] { 0x16 };
  306. Util.SetMemory(0x83959d4f, buffer17);
  307. byte[] buffer18 = new byte[] { 0x16 };
  308. Util.SetMemory(0x83959d59, buffer18);
  309. byte[] buffer19 = new byte[] { 0x16 };
  310. Util.SetMemory(0x83959d5a, buffer19);
  311. byte[] buffer20 = new byte[] { 0x16 };
  312. Util.SetMemory(0x83959d5b, buffer20);
  313. Thread.Sleep(0x19);
  314. byte[] buffer21 = new byte[] { 1 };
  315. Util.SetMemory(0x83959d4b, buffer21);
  316. byte[] buffer22 = new byte[] { 1 };
  317. Util.SetMemory(0x83959d4f, buffer22);
  318. byte[] buffer23 = new byte[] { 1 };
  319. Util.SetMemory(0x83959d59, buffer23);
  320. byte[] buffer24 = new byte[] { 1 };
  321. Util.SetMemory(0x83959d5a, buffer24);
  322. byte[] buffer25 = new byte[] { 1 };
  323. Util.SetMemory(0x83959d5b, buffer25);
  324. Thread.Sleep(0x19);
  325. byte[] buffer26 = new byte[] { 2 };
  326. Util.SetMemory(0x83959d4b, buffer26);
  327. byte[] buffer27 = new byte[] { 2 };
  328. Util.SetMemory(0x83959d4f, buffer27);
  329. byte[] buffer28 = new byte[] { 2 };
  330. Util.SetMemory(0x83959d59, buffer28);
  331. byte[] buffer29 = new byte[] { 2 };
  332. Util.SetMemory(0x83959d5a, buffer29);
  333. byte[] buffer30 = new byte[] { 2 };
  334. Util.SetMemory(0x83959d5b, buffer30);
  335. Thread.Sleep(0x19);
  336. byte[] buffer31 = new byte[] { 3 };
  337. Util.SetMemory(0x83959d4b, buffer31);
  338. byte[] buffer32 = new byte[] { 3 };
  339. Util.SetMemory(0x83959d4f, buffer32);
  340. byte[] buffer33 = new byte[] { 3 };
  341. Util.SetMemory(0x83959d59, buffer33);
  342. byte[] buffer34 = new byte[] { 3 };
  343. Util.SetMemory(0x83959d5a, buffer34);
  344. byte[] buffer35 = new byte[] { 3 };
  345. Util.SetMemory(0x83959d5b, buffer35);
  346. Thread.Sleep(0x19);
  347. byte[] buffer36 = new byte[] { 4 };
  348. Util.SetMemory(0x83959d4b, buffer36);
  349. byte[] buffer37 = new byte[] { 4 };
  350. Util.SetMemory(0x83959d4f, buffer37);
  351. byte[] buffer38 = new byte[] { 4 };
  352. Util.SetMemory(0x83959d59, buffer38);
  353. byte[] buffer39 = new byte[] { 4 };
  354. Util.SetMemory(0x83959d5a, buffer39);
  355. byte[] buffer40 = new byte[] { 4 };
  356. Util.SetMemory(0x83959d5b, buffer40);
  357. Thread.Sleep(0x19);
  358. byte[] buffer41 = new byte[] { 5 };
  359. Util.SetMemory(0x83959d4b, buffer41);
  360. byte[] buffer42 = new byte[] { 5 };
  361. Util.SetMemory(0x83959d4f, buffer42);
  362. byte[] buffer43 = new byte[] { 5 };
  363. Util.SetMemory(0x83959d59, buffer43);
  364. byte[] buffer44 = new byte[] { 5 };
  365. Util.SetMemory(0x83959d5a, buffer44);
  366. byte[] buffer45 = new byte[] { 5 };
  367. Util.SetMemory(0x83959d5b, buffer45);
  368. Thread.Sleep(0x19);
  369. byte[] buffer46 = new byte[] { 6 };
  370. Util.SetMemory(0x83959d4b, buffer46);
  371. byte[] buffer47 = new byte[] { 6 };
  372. Util.SetMemory(0x83959d4f, buffer47);
  373. byte[] buffer48 = new byte[] { 6 };
  374. Util.SetMemory(0x83959d59, buffer48);
  375. byte[] buffer49 = new byte[] { 6 };
  376. Util.SetMemory(0x83959d5a, buffer49);
  377. byte[] buffer50 = new byte[] { 6 };
  378. Util.SetMemory(0x83959d5b, buffer50);
  379. Thread.Sleep(0x19);
  380. byte[] buffer51 = new byte[] { 7 };
  381. Util.SetMemory(0x83959d4b, buffer51);
  382. byte[] buffer52 = new byte[] { 7 };
  383. Util.SetMemory(0x83959d4f, buffer52);
  384. byte[] buffer53 = new byte[] { 7 };
  385. Util.SetMemory(0x83959d59, buffer53);
  386. byte[] buffer54 = new byte[] { 7 };
  387. Util.SetMemory(0x83959d5a, buffer54);
  388. byte[] buffer55 = new byte[] { 7 };
  389. Util.SetMemory(0x83959d5b, buffer55);
  390. Thread.Sleep(0x19);
  391. byte[] buffer56 = new byte[] { 8 };
  392. Util.SetMemory(0x83959d4b, buffer56);
  393. byte[] buffer57 = new byte[] { 8 };
  394. Util.SetMemory(0x83959d4f, buffer57);
  395. byte[] buffer58 = new byte[] { 8 };
  396. Util.SetMemory(0x83959d59, buffer58);
  397. byte[] buffer59 = new byte[] { 8 };
  398. Util.SetMemory(0x83959d5a, buffer59);
  399. byte[] buffer60 = new byte[] { 8 };
  400. Util.SetMemory(0x83959d5b, buffer60);
  401. Thread.Sleep(0x19);
  402. byte[] buffer61 = new byte[] { 9 };
  403. Util.SetMemory(0x83959d4b, buffer61);
  404. byte[] buffer62 = new byte[] { 9 };
  405. Util.SetMemory(0x83959d4f, buffer62);
  406. byte[] buffer63 = new byte[] { 9 };
  407. Util.SetMemory(0x83959d59, buffer63);
  408. byte[] buffer64 = new byte[] { 9 };
  409. Util.SetMemory(0x83959d5a, buffer64);
  410. byte[] buffer65 = new byte[] { 9 };
  411. Util.SetMemory(0x83959d5b, buffer65);
  412. Thread.Sleep(0x19);
  413. byte[] buffer66 = new byte[] { 10 };
  414. Util.SetMemory(0x83959d4b, buffer66);
  415. byte[] buffer67 = new byte[] { 10 };
  416. Util.SetMemory(0x83959d4f, buffer67);
  417. byte[] buffer68 = new byte[] { 10 };
  418. Util.SetMemory(0x83959d59, buffer68);
  419. byte[] buffer69 = new byte[] { 10 };
  420. Util.SetMemory(0x83959d5a, buffer69);
  421. byte[] buffer70 = new byte[] { 10 };
  422. Util.SetMemory(0x83959d5b, buffer70);
  423. Thread.Sleep(0x19);
  424. byte[] buffer71 = new byte[] { 11 };
  425. Util.SetMemory(0x83959d4b, buffer71);
  426. byte[] buffer72 = new byte[] { 11 };
  427. Util.SetMemory(0x83959d4f, buffer72);
  428. byte[] buffer73 = new byte[] { 11 };
  429. Util.SetMemory(0x83959d59, buffer73);
  430. byte[] buffer74 = new byte[] { 11 };
  431. Util.SetMemory(0x83959d5a, buffer74);
  432. byte[] buffer75 = new byte[] { 11 };
  433. Util.SetMemory(0x83959d5b, buffer75);
  434. Thread.Sleep(0x19);
  435. byte[] buffer76 = new byte[] { 12 };
  436. Util.SetMemory(0x83959d4b, buffer76);
  437. byte[] buffer77 = new byte[] { 12 };
  438. Util.SetMemory(0x83959d4f, buffer77);
  439. byte[] buffer78 = new byte[] { 12 };
  440. Util.SetMemory(0x83959d59, buffer78);
  441. byte[] buffer79 = new byte[] { 12 };
  442. Util.SetMemory(0x83959d5a, buffer79);
  443. byte[] buffer80 = new byte[] { 12 };
  444. Util.SetMemory(0x83959d5b, buffer80);
  445. Thread.Sleep(0x19);
  446. byte[] buffer81 = new byte[] { 13 };
  447. Util.SetMemory(0x83959d4b, buffer81);
  448. byte[] buffer82 = new byte[] { 13 };
  449. Util.SetMemory(0x83959d4f, buffer82);
  450. byte[] buffer83 = new byte[] { 13 };
  451. Util.SetMemory(0x83959d59, buffer83);
  452. byte[] buffer84 = new byte[] { 13 };
  453. Util.SetMemory(0x83959d5a, buffer84);
  454. byte[] buffer85 = new byte[] { 13 };
  455. Util.SetMemory(0x83959d5b, buffer85);
  456. Thread.Sleep(0x19);
  457. byte[] buffer86 = new byte[] { 14 };
  458. Util.SetMemory(0x83959d4b, buffer86);
  459. byte[] buffer87 = new byte[] { 14 };
  460. Util.SetMemory(0x83959d4f, buffer87);
  461. byte[] buffer88 = new byte[] { 14 };
  462. Util.SetMemory(0x83959d59, buffer88);
  463. byte[] buffer89 = new byte[] { 14 };
  464. Util.SetMemory(0x83959d5a, buffer89);
  465. byte[] buffer90 = new byte[] { 14 };
  466. Util.SetMemory(0x83959d5b, buffer90);
  467. Thread.Sleep(0x19);
  468. byte[] buffer91 = new byte[] { 15 };
  469. Util.SetMemory(0x83959d4b, buffer91);
  470. byte[] buffer92 = new byte[] { 15 };
  471. Util.SetMemory(0x83959d4f, buffer92);
  472. byte[] buffer93 = new byte[] { 15 };
  473. Util.SetMemory(0x83959d59, buffer93);
  474. byte[] buffer94 = new byte[] { 15 };
  475. Util.SetMemory(0x83959d5a, buffer94);
  476. byte[] buffer95 = new byte[] { 15 };
  477. Util.SetMemory(0x83959d5b, buffer95);
  478. Thread.Sleep(0x19);
  479. byte[] buffer96 = new byte[] { 0x10 };
  480. Util.SetMemory(0x83959d4b, buffer96);
  481. byte[] buffer97 = new byte[] { 0x10 };
  482. Util.SetMemory(0x83959d4f, buffer97);
  483. byte[] buffer98 = new byte[] { 0x10 };
  484. Util.SetMemory(0x83959d59, buffer98);
  485. byte[] buffer99 = new byte[] { 0x10 };
  486. Util.SetMemory(0x83959d5a, buffer99);
  487. byte[] buffer100 = new byte[] { 0x10 };
  488. Util.SetMemory(0x83959d5b, buffer100);
  489. Thread.Sleep(0x19);
  490. byte[] buffer101 = new byte[] { 0x11 };
  491. Util.SetMemory(0x83959d4b, buffer101);
  492. byte[] buffer102 = new byte[] { 0x11 };
  493. Util.SetMemory(0x83959d4f, buffer102);
  494. byte[] buffer103 = new byte[] { 0x11 };
  495. Util.SetMemory(0x83959d59, buffer103);
  496. byte[] buffer104 = new byte[] { 0x11 };
  497. Util.SetMemory(0x83959d5a, buffer104);
  498. byte[] buffer105 = new byte[] { 0x11 };
  499. Util.SetMemory(0x83959d5b, buffer105);
  500. Thread.Sleep(0x19);
  501. byte[] buffer106 = new byte[] { 0x12 };
  502. Util.SetMemory(0x83959d4b, buffer106);
  503. byte[] buffer107 = new byte[] { 0x12 };
  504. Util.SetMemory(0x83959d4f, buffer107);
  505. byte[] buffer108 = new byte[] { 0x12 };
  506. Util.SetMemory(0x83959d59, buffer108);
  507. byte[] buffer109 = new byte[] { 0x12 };
  508. Util.SetMemory(0x83959d5a, buffer109);
  509. byte[] buffer110 = new byte[] { 0x12 };
  510. Util.SetMemory(0x83959d5b, buffer110);
  511. Thread.Sleep(0x19);
  512. byte[] buffer111 = new byte[] { 0x13 };
  513. Util.SetMemory(0x83959d4b, buffer111);
  514. byte[] buffer112 = new byte[] { 0x13 };
  515. Util.SetMemory(0x83959d4f, buffer112);
  516. byte[] buffer113 = new byte[] { 0x13 };
  517. Util.SetMemory(0x83959d59, buffer113);
  518. byte[] buffer114 = new byte[] { 0x13 };
  519. Util.SetMemory(0x83959d5a, buffer114);
  520. byte[] buffer115 = new byte[] { 0x13 };
  521. Util.SetMemory(0x83959d5b, buffer115);
  522. Thread.Sleep(0x19);
  523. byte[] buffer116 = new byte[] { 20 };
  524. Util.SetMemory(0x83959d4b, buffer116);
  525. byte[] buffer117 = new byte[] { 20 };
  526. Util.SetMemory(0x83959d4f, buffer117);
  527. byte[] buffer118 = new byte[] { 20 };
  528. Util.SetMemory(0x83959d59, buffer118);
  529. byte[] buffer119 = new byte[] { 20 };
  530. Util.SetMemory(0x83959d5a, buffer119);
  531. byte[] buffer120 = new byte[] { 20 };
  532. Util.SetMemory(0x83959d5b, buffer120);
  533. Thread.Sleep(0x19);
  534. byte[] buffer121 = new byte[] { 0x15 };
  535. Util.SetMemory(0x83959d4b, buffer121);
  536. byte[] buffer122 = new byte[] { 0x15 };
  537. Util.SetMemory(0x83959d4f, buffer122);
  538. byte[] buffer123 = new byte[] { 0x15 };
  539. Util.SetMemory(0x83959d59, buffer123);
  540. byte[] buffer124 = new byte[] { 0x15 };
  541. Util.SetMemory(0x83959d5a, buffer124);
  542. byte[] buffer125 = new byte[] { 0x15 };
  543. Util.SetMemory(0x83959d5b, buffer125);
  544. Thread.Sleep(0x19);
  545. byte[] buffer126 = new byte[] { 0x16 };
  546. Util.SetMemory(0x83959d4b, buffer126);
  547. byte[] buffer127 = new byte[] { 0x16 };
  548. Util.SetMemory(0x83959d4f, buffer127);
  549. byte[] buffer128 = new byte[] { 0x16 };
  550. Util.SetMemory(0x83959d59, buffer128);
  551. byte[] buffer129 = new byte[] { 0x16 };
  552. Util.SetMemory(0x83959d5a, buffer129);
  553. byte[] buffer130 = new byte[] { 0x16 };
  554. Util.SetMemory(0x83959d5b, buffer130);
  555. Thread.Sleep(0x19);
  556. byte[] buffer131 = new byte[] { 0x19 };
  557. Util.SetMemory(0x83959d4b, buffer131);
  558. byte[] buffer132 = new byte[] { 0x19 };
  559. Util.SetMemory(0x83959d4f, buffer132);
  560. byte[] buffer133 = new byte[] { 0x19 };
  561. Util.SetMemory(0x83959d59, buffer133);
  562. byte[] buffer134 = new byte[] { 0x19 };
  563. Util.SetMemory(0x83959d5a, buffer134);
  564. byte[] buffer135 = new byte[] { 0x19 };
  565. Util.SetMemory(0x83959d5b, buffer135);
  566. Thread.Sleep(0x19);
  567. byte[] buffer136 = new byte[] { 0x1a };
  568. Util.SetMemory(0x83959d4b, buffer136);
  569. byte[] buffer137 = new byte[] { 0x1a };
  570. Util.SetMemory(0x83959d4f, buffer137);
  571. byte[] buffer138 = new byte[] { 0x1a };
  572. Util.SetMemory(0x83959d59, buffer138);
  573. byte[] buffer139 = new byte[] { 0x1a };
  574. Util.SetMemory(0x83959d5a, buffer139);
  575. byte[] buffer140 = new byte[] { 0x1a };
  576. Util.SetMemory(0x83959d5b, buffer140);
  577. Thread.Sleep(0x19);
  578. byte[] buffer141 = new byte[] { 0x1b };
  579. Util.SetMemory(0x83959d4b, buffer141);
  580. byte[] buffer142 = new byte[] { 0x1b };
  581. Util.SetMemory(0x83959d4f, buffer142);
  582. byte[] buffer143 = new byte[] { 0x1b };
  583. Util.SetMemory(0x83959d59, buffer143);
  584. byte[] buffer144 = new byte[] { 0x1b };
  585. Util.SetMemory(0x83959d5a, buffer144);
  586. byte[] buffer145 = new byte[] { 0x1b };
  587. Util.SetMemory(0x83959d5b, buffer145);
  588. Thread.Sleep(0x19);
  589. byte[] buffer146 = new byte[] { 0x1c };
  590. Util.SetMemory(0x83959d4b, buffer146);
  591. byte[] buffer147 = new byte[] { 0x1c };
  592. Util.SetMemory(0x83959d4f, buffer147);
  593. byte[] buffer148 = new byte[] { 0x1c };
  594. Util.SetMemory(0x83959d59, buffer148);
  595. byte[] buffer149 = new byte[] { 0x1c };
  596. Util.SetMemory(0x83959d5a, buffer149);
  597. byte[] buffer150 = new byte[] { 0x1c };
  598. Util.SetMemory(0x83959d5b, buffer150);
  599. Thread.Sleep(0x19);
  600. byte[] buffer151 = new byte[] { 0x1d };
  601. Util.SetMemory(0x83959d4b, buffer151);
  602. byte[] buffer152 = new byte[] { 0x1d };
  603. Util.SetMemory(0x83959d4f, buffer152);
  604. byte[] buffer153 = new byte[] { 0x1d };
  605. Util.SetMemory(0x83959d59, buffer153);
  606. byte[] buffer154 = new byte[] { 0x1d };
  607. Util.SetMemory(0x83959d5a, buffer154);
  608. byte[] buffer155 = new byte[] { 0x1d };
  609. Util.SetMemory(0x83959d5b, buffer155);
  610. Thread.Sleep(0x19);
  611. byte[] buffer156 = new byte[] { 30 };
  612. Util.SetMemory(0x83959d4b, buffer156);
  613. byte[] buffer157 = new byte[] { 30 };
  614. Util.SetMemory(0x83959d4f, buffer157);
  615. byte[] buffer158 = new byte[] { 30 };
  616. Util.SetMemory(0x83959d59, buffer158);
  617. byte[] buffer159 = new byte[] { 30 };
  618. Util.SetMemory(0x83959d5a, buffer159);
  619. byte[] buffer160 = new byte[] { 30 };
  620. Util.SetMemory(0x83959d5b, buffer160);
  621. Thread.Sleep(0x19);
  622. }
  623.  
  624.  
  625. private void halorsetgravity_Click(object sender, EventArgs e) {
  626. Util.SetFloat(Util.DecryptOffset(0x1ed), float.Parse(this.gravitybar.Value.ToString()));
  627. }
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