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XianGrinds

Murderer vs Sheriff's Script (OP)

Jul 11th, 2023 (edited)
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  1. local kavoUi = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))()
  2. local window = kavoUi.CreateLib("Muderer Vs Sheriff","Ocean")
  3.  
  4. ---Tabs
  5.  
  6. local Tab1 = window:NewTab("Main")
  7. local Tab1Section = Tab1:NewSection("Main")
  8. local Tab2 = window:NewTab("Credits")
  9. local Tab2Section = Tab2:NewSection("Made By JN HH Gaming")
  10. local Tab2Section = Tab2:NewSection("Subscribe To JN HH Gaming On Youtube")
  11.  
  12. ---Buttons
  13.  
  14. Tab1Section:NewButton("Hitbox","Increase Range",function()
  15. _G.HeadSize = 15
  16. _G.Disabled = true
  17.  
  18. game:GetService('RunService').RenderStepped:connect(function()
  19. if _G.Disabled then
  20. for i,v in next, game:GetService('Players'):GetPlayers() do
  21. if v.Name ~= game:GetService('Players').LocalPlayer.Name then
  22. pcall(function()
  23. v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
  24. v.Character.HumanoidRootPart.Transparency = 0.7
  25. v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
  26. v.Character.HumanoidRootPart.Material = "Neon"
  27. v.Character.HumanoidRootPart.CanCollide = false
  28. end)
  29. end
  30. end
  31. end
  32. end)
  33. end)
  34.  
  35. Tab1Section:NewToggle("Infinite Jumps"," Infinite Jumps",function()
  36. local InfiniteJumpEnabled = true
  37. game:GetService("UserInputService").JumpRequest:connect(function()
  38. if InfiniteJumpEnabled then
  39. game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
  40. end
  41. end)
  42. end)
  43.  
  44. Tab1Section:NewButton("Speed","Increase speed",function()
  45. function isNumber(str)
  46. if tonumber(str) ~= nil or str == 'inf' then
  47. return true
  48. end
  49. end
  50. local tspeed = 1
  51. local hb = game:GetService("RunService").Heartbeat
  52. local tpwalking = true
  53. local player = game:GetService("Players")
  54. local lplr = player.LocalPlayer
  55. local chr = lplr.Character
  56. local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
  57. while tpwalking and hb:Wait() and chr and hum and hum.Parent do
  58. if hum.MoveDirection.Magnitude > 0 then
  59. if tspeed and isNumber(tspeed) then
  60. chr:TranslateBy(hum.MoveDirection * tonumber(tspeed))
  61. else
  62. chr:TranslateBy(hum.MoveDirection)
  63. end
  64. end
  65. end
  66. end)
  67.  
  68. Tab1Section:NewButton("Esp","Esp",function()
  69. local Settings = {
  70. ['Material'] = Enum.Material.Neon, -- Material
  71. ['Color'] = Color3.fromRGB(0,255,255), -- Color
  72. ['Transparency'] = 0.7 -- 0 to 1 Transparency
  73. }
  74.  
  75. local ScreenGui = Instance.new('ScreenGui', game.CoreGui) -- Create screengui
  76. ScreenGui.IgnoreGuiInset = true
  77.  
  78. local ViewportFrame = Instance.new('ViewportFrame', ScreenGui) -- Create viewport and define properties
  79. ViewportFrame.CurrentCamera = workspace.CurrentCamera
  80. ViewportFrame.Size = UDim2.new(1,0,1,0)
  81. ViewportFrame.BackgroundTransparency = 1
  82. ViewportFrame.ImageTransparency = Settings.Transparency
  83.  
  84. local Chasms = {} -- Array for storing parts
  85.  
  86. function generateChasm(player) -- functions that generates chasms for the player specififed
  87. local Character = workspace:FindFirstChild(player.Name)
  88.  
  89. if Character then
  90. for _,Part in pairs(Character:GetChildren()) do
  91. if Part:IsA('Part') or Part:IsA('MeshPart') then
  92. local Chasm = Part:Clone()
  93.  
  94. for _,Child in pairs(Chasm:GetChildren()) do
  95. if Child:IsA('Decal') then
  96. Child:Destroy()
  97. end
  98. end
  99.  
  100. Chasm.Parent = ViewportFrame
  101. Chasm.Material = Settings.Material
  102. Chasm.Color = Settings.Color
  103. Chasm.Anchored = true
  104.  
  105. table.insert(Chasms, Chasm)
  106. end
  107. end
  108. end
  109. end
  110.  
  111. function clearChasms() -- remove all chasms
  112. for _,Chasm in pairs(Chasms) do
  113. Chasm:Destroy()
  114. end
  115.  
  116. Chasms = {}
  117. end
  118.  
  119. while game:GetService('RunService').RenderStepped:Wait() do -- loop this process
  120. clearChasms()
  121.  
  122. for _,Player in pairs(game:GetService('Players'):GetPlayers()) do
  123. if Player ~= game:GetService('Players').LocalPlayer then
  124. generateChasm(Player)
  125. end
  126. end
  127. end
  128. end)
  129.  
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