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- local kavoUi = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))()
- local window = kavoUi.CreateLib("Muderer Vs Sheriff","Ocean")
- ---Tabs
- local Tab1 = window:NewTab("Main")
- local Tab1Section = Tab1:NewSection("Main")
- local Tab2 = window:NewTab("Credits")
- local Tab2Section = Tab2:NewSection("Made By JN HH Gaming")
- local Tab2Section = Tab2:NewSection("Subscribe To JN HH Gaming On Youtube")
- ---Buttons
- Tab1Section:NewButton("Hitbox","Increase Range",function()
- _G.HeadSize = 15
- _G.Disabled = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.7
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- end
- end)
- end)
- Tab1Section:NewToggle("Infinite Jumps"," Infinite Jumps",function()
- local InfiniteJumpEnabled = true
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- end)
- Tab1Section:NewButton("Speed","Increase speed",function()
- function isNumber(str)
- if tonumber(str) ~= nil or str == 'inf' then
- return true
- end
- end
- local tspeed = 1
- local hb = game:GetService("RunService").Heartbeat
- local tpwalking = true
- local player = game:GetService("Players")
- local lplr = player.LocalPlayer
- local chr = lplr.Character
- local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
- while tpwalking and hb:Wait() and chr and hum and hum.Parent do
- if hum.MoveDirection.Magnitude > 0 then
- if tspeed and isNumber(tspeed) then
- chr:TranslateBy(hum.MoveDirection * tonumber(tspeed))
- else
- chr:TranslateBy(hum.MoveDirection)
- end
- end
- end
- end)
- Tab1Section:NewButton("Esp","Esp",function()
- local Settings = {
- ['Material'] = Enum.Material.Neon, -- Material
- ['Color'] = Color3.fromRGB(0,255,255), -- Color
- ['Transparency'] = 0.7 -- 0 to 1 Transparency
- }
- local ScreenGui = Instance.new('ScreenGui', game.CoreGui) -- Create screengui
- ScreenGui.IgnoreGuiInset = true
- local ViewportFrame = Instance.new('ViewportFrame', ScreenGui) -- Create viewport and define properties
- ViewportFrame.CurrentCamera = workspace.CurrentCamera
- ViewportFrame.Size = UDim2.new(1,0,1,0)
- ViewportFrame.BackgroundTransparency = 1
- ViewportFrame.ImageTransparency = Settings.Transparency
- local Chasms = {} -- Array for storing parts
- function generateChasm(player) -- functions that generates chasms for the player specififed
- local Character = workspace:FindFirstChild(player.Name)
- if Character then
- for _,Part in pairs(Character:GetChildren()) do
- if Part:IsA('Part') or Part:IsA('MeshPart') then
- local Chasm = Part:Clone()
- for _,Child in pairs(Chasm:GetChildren()) do
- if Child:IsA('Decal') then
- Child:Destroy()
- end
- end
- Chasm.Parent = ViewportFrame
- Chasm.Material = Settings.Material
- Chasm.Color = Settings.Color
- Chasm.Anchored = true
- table.insert(Chasms, Chasm)
- end
- end
- end
- end
- function clearChasms() -- remove all chasms
- for _,Chasm in pairs(Chasms) do
- Chasm:Destroy()
- end
- Chasms = {}
- end
- while game:GetService('RunService').RenderStepped:Wait() do -- loop this process
- clearChasms()
- for _,Player in pairs(game:GetService('Players'):GetPlayers()) do
- if Player ~= game:GetService('Players').LocalPlayer then
- generateChasm(Player)
- end
- end
- end
- end)
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