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Apr 25th, 2018
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Java 1.78 KB | None | 0 0
  1. - Toggle's
  2. if(checkKey(Keyboard.KEY_G))
  3.        {
  4.             Ender.speed = !Ender.speed;
  5.        }
  6.        if(Ender.speed)
  7.        {
  8.             Timer.timerSpeed = 2.0F;
  9.             fontrenderer.drawStringWithShadow((new StringBuilder()).append("\247aSpeed (2.0)").toString(), 2, 12, 0xff0000);
  10.        }else
  11.        {
  12.             Timer.timerSpeed = 1.0F;
  13.             fontrenderer.drawStringWithShadow((new StringBuilder()).append("\247cSpeed (Normall)").toString(), 2, 12, 0xff0000);
  14.        }
  15.        if(checkKey(Keyboard.KEY_Y))
  16.        {
  17.             Ender.highjump = !Ender.highjump;
  18.        }
  19.        if(Ender.highjump)
  20.        {
  21.             fontrenderer.drawStringWithShadow((new StringBuilder()).append("\247aHighjump (High)").toString(), 2, 24, 0xff0000);
  22.        }else
  23.        {
  24.             fontrenderer.drawStringWithShadow((new StringBuilder()).append("\247aHighjump (Normal)").toString(), 2, 24, 0xff0000);
  25.        }
  26.        if(checkKey(Keyboard.KEY_K))
  27.        {
  28.             Ender.step = !Ender.step;
  29.        }
  30.        if(Ender.step)
  31.        {
  32.             EntityLiving.stepHeight = 8;
  33.             fontrenderer.drawStringWithShadow((new StringBuilder()).append("\247aStep (8 Blocks)").toString(), 2, 36, 0xff0000);
  34.        }else
  35.        {
  36.             EntityLiving.stepHeight = 1.0F;
  37.             fontrenderer.drawStringWithShadow((new StringBuilder()).append("\247cStep (1.0 Blocks)").toString(), 2, 36, 0xff0000);
  38.        }
  39.  
  40.  
  41. -KeyStates
  42. import org.lwjgl.input.Keyboard;
  43.  
  44. private boolean keyStates[];
  45.  
  46.  
  47. keyStates = new boolean [256];
  48.  
  49. public boolean checkKey(int i)
  50.    {
  51.         if(mc.currentScreen != null)
  52.         {
  53.             return false;
  54.         }
  55.         if(Keyboard.isKeyDown(i) != keyStates[i])
  56.         {
  57.             return keyStates[i] = !keyStates[i];
  58.         }else
  59.         {
  60.             return false;
  61.         }
  62.    }
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