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- local Key = 'e'
- local toggle = false
- local Akem = {}
- Akem.Enemies = game:GetService'Workspace'['NPCs']
- function Akem.GetEnemy()
- local Enemy = Akem.Enemies['Criminal'] or Akem.Enemies['Villain'] or Akem.Enemies['Weak Villian']
- if Enemy.Humanoid.Health >= 1 then
- return Enemy
- else
- Enemy:Destroy()
- return Akem.Enemies['Criminal'] or Akem.Enemies['Villain'] or Akem.Enemies['Weak Villian']
- end
- end
- function Akem.GetPlayer()
- return game:GetService'Players'.LocalPlayer
- end
- local mouse = Akem.GetPlayer():GetMouse()
- function Akem.GetCharacter()
- return Akem.GetPlayer().Character
- end
- function Akem.MovePlayer()
- Akem.GetCharacter():SetPrimaryPartCFrame(Akem.GetEnemy():GetPrimaryPartCFrame() * CFrame.new(0, 0, 1.5))
- end
- function Akem.Punch()
- local tbl_main = {}
- local remote
- pcall(function()
- for i,v in pairs(Akem.GetCharacter():GetChildren()) do
- if v:FindFirstChild'E' then
- remote = v.E
- end
- end
- end)
- remote:FireServer(unpack(tbl_main))
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == Key:lower() then
- if toggle== true then toggle = false else toggle = true end
- end
- end)
- while wait() do
- pcall(function()
- if Akem.GetCharacter().Humanoid.Health >=1 and toggle then
- Akem.MovePlayer()
- wait()
- Akem.Punch()
- end
- end)
- end
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