Sciencegar

Sakura Kusanagi-Tarask

Nov 2nd, 2012
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  1. 30+5xp
  2.  
  3. Dramatic Reason: Expectations
  4. Dramatic Typecast: (Untrained) Authority
  5. Dramatic Bane: Childishness
  6.  
  7. Fitness 0+2 (6) Intellect 1 Empathy 2+2 (6)
  8. Grit 0+3+0 Drive 1+3+0 Wisdom 2+3+0
  9. Defense: Physical 5 Mental 4 Emotional 6
  10.  
  11. Athletics 1 (1)
  12. Dexterity 1(1)
  13. Academics (Japanese Culture) 1 (1)
  14. Stealth 1 (1)
  15. Combat 2 (3)
  16. Somatics (Graboid Origin) 1 (1)
  17. AT Manipulation (Warrior, Guide) - 2 (3)
  18. Diplomacy 2 (3)
  19.  
  20. Minor
  21. Superior Immune System
  22. Medium
  23. Hard Work and Guts
  24. Major
  25. Weapon Expertise
  26.  
  27.  
  28. Traits:
  29. Outside the Box:
  30. You may use a Genre Power you do not currently have
  31. from the Coordinator list of Powers, once per Operation.
  32. Devoted Comrade:
  33. You may spend Genre Points in the stead of an Ally once
  34. per Operation.
  35.  
  36.  
  37. Genre Powers
  38. Try Again
  39. Speed: Instant
  40. Cost: 1
  41. Effect: Reroll any one 1d10 Action roll and gain an Advantage
  42. to it, keeping the new result.
  43.  
  44. Mid-Scene Upgrade
  45. Speed: Instant
  46. Cost: 2
  47. Effect: Gain a new Upgrade or Weapon, you must pay the
  48. cost at the earliest opportunity after the Operation ends. If
  49. you would not be able to make the purchase in the future,
  50. for whichever reason, the GM may rule that you cannot
  51. gain that Upgrade or Weapon.
  52.  
  53. Not so Fast
  54. Speed: Instant
  55. Cost: 3
  56. Effect: Cancel the effects of an Enemy's Attack against
  57. another Ally of yours. If used after all relevant rolls have
  58. been made and resources spent, the effects are cancelled
  59. but the resources are still consumed.
  60.  
  61. Shield Another
  62. Speed: Called
  63. Cost: 2
  64. Effect: For the next three Rounds any other Ally adds their
  65. Tension to Armor.
  66.  
  67. Got your Back
  68. Speed: Called
  69. Cost: X
  70. Effect: For the next three Rounds, your Squad gains a bonus
  71. of X times three to their Evasion and Armor.
  72.  
  73. Disarm
  74. Speed: Instant
  75. Cost: 2
  76. Effect: After an attack made by an Enemy has failed to deal
  77. Damage to you, you may disallow that same Enemy from
  78. using that Weapon again until End of Operation.
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