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- 30+5xp
- Dramatic Reason: Expectations
- Dramatic Typecast: (Untrained) Authority
- Dramatic Bane: Childishness
- Fitness 0+2 (6) Intellect 1 Empathy 2+2 (6)
- Grit 0+3+0 Drive 1+3+0 Wisdom 2+3+0
- Defense: Physical 5 Mental 4 Emotional 6
- Athletics 1 (1)
- Dexterity 1(1)
- Academics (Japanese Culture) 1 (1)
- Stealth 1 (1)
- Combat 2 (3)
- Somatics (Graboid Origin) 1 (1)
- AT Manipulation (Warrior, Guide) - 2 (3)
- Diplomacy 2 (3)
- Minor
- Superior Immune System
- Medium
- Hard Work and Guts
- Major
- Weapon Expertise
- Traits:
- Outside the Box:
- You may use a Genre Power you do not currently have
- from the Coordinator list of Powers, once per Operation.
- Devoted Comrade:
- You may spend Genre Points in the stead of an Ally once
- per Operation.
- Genre Powers
- Try Again
- Speed: Instant
- Cost: 1
- Effect: Reroll any one 1d10 Action roll and gain an Advantage
- to it, keeping the new result.
- Mid-Scene Upgrade
- Speed: Instant
- Cost: 2
- Effect: Gain a new Upgrade or Weapon, you must pay the
- cost at the earliest opportunity after the Operation ends. If
- you would not be able to make the purchase in the future,
- for whichever reason, the GM may rule that you cannot
- gain that Upgrade or Weapon.
- Not so Fast
- Speed: Instant
- Cost: 3
- Effect: Cancel the effects of an Enemy's Attack against
- another Ally of yours. If used after all relevant rolls have
- been made and resources spent, the effects are cancelled
- but the resources are still consumed.
- Shield Another
- Speed: Called
- Cost: 2
- Effect: For the next three Rounds any other Ally adds their
- Tension to Armor.
- Got your Back
- Speed: Called
- Cost: X
- Effect: For the next three Rounds, your Squad gains a bonus
- of X times three to their Evasion and Armor.
- Disarm
- Speed: Instant
- Cost: 2
- Effect: After an attack made by an Enemy has failed to deal
- Damage to you, you may disallow that same Enemy from
- using that Weapon again until End of Operation.
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