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- <?xml version="1.0" encoding="UTF-8"?>
- <!DOCTYPE MudletPackage>
- <MudletPackage version="1.001">
- <TriggerPackage>
- <TriggerGroup isActive="yes" isFolder="yes" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Magus Upkeep</name>
- <script></script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList />
- <regexCodePropertyList />
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Login Triggers</name>
- <script>send("buff")</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>Loading Inventory</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>3</integer>
- </regexCodePropertyList>
- </Trigger>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Wield Weapon Triggers</name>
- <script>send("enruned_great_weapon")
- send("enhance weapon")
- sheathed = nil</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>^(You wield .*)$</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>1</integer>
- </regexCodePropertyList>
- </Trigger>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="yes" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Enruned Great Weapon</name>
- <script>--if not sheathed then
- --send("enruned_great_weapon")
- --end</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>1</conditonLineDelta>
- <mStayOpen>2</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ffff00</mFgColor>
- <mBgColor>transparent</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>The rune in your weapon vanishes.</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>3</integer>
- </regexCodePropertyList>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Recast Enruned Great Weapon</name>
- <script>local v = matches[2]
- if not (v:match("Your concentration fades.") or
- v:match("The rune in your weapon vanishes.") or
- v:match("Your weapon enhancements fade.")) then
- display[[send("enruned_great_weapon")]]
- setTriggerStayOpen('Enruned Great Weapon', 0)
- end</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>(.*)</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>1</integer>
- </regexCodePropertyList>
- </Trigger>
- </Trigger>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Spell Combat upon Enruned Great Weapon</name>
- <script>send("spell_combat")</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>You scribe a rune in your weapon.</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>3</integer>
- </regexCodePropertyList>
- </Trigger>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="yes" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Enhance Weapon</name>
- <script>--if not sheathed then
- --send("enhance weapon")
- --end</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>1</conditonLineDelta>
- <mStayOpen>1</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ffff00</mFgColor>
- <mBgColor>transparent</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>Your weapon enhancements fade.</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>3</integer>
- </regexCodePropertyList>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Recast Enhance Weapon</name>
- <script>local v = matches[2]
- if not (v:match("You unwield")
- or v:match("Your weapon enhancements fade.")) then
- display([[send("enhance weapon")]])
- end</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>(.*)</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>1</integer>
- </regexCodePropertyList>
- </Trigger>
- </Trigger>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="yes" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Shield</name>
- <script>send("spell_recall")
- send("cast magus shield")</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ffff00</mFgColor>
- <mBgColor>transparent</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>The protective shield shimmers and fades.</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>3</integer>
- </regexCodePropertyList>
- </Trigger>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Stone Skin</name>
- <script>send("spell_recall")
- send("cast magus stone skin on Magnimoth")</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>The force protecting you breaks apart, leaving you vulnerable once again.</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>3</integer>
- </regexCodePropertyList>
- </Trigger>
- </TriggerGroup>
- </TriggerPackage>
- </MudletPackage>
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