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- RunAway = jde o %HP rozdilu mezi stvurou a hracem, kdy stvura zacne uvazovat o uteku (=1%)
- a tempo zvysovani sance za kazde dalsi 1%HP rozdilu*,
- pricita se k nemu IndependentRunAway (IndRA), ktere zavisi pouze na %HP stvury
- %HP rozdil %RunAway za 1%HP rozdílu (pro AGR=1; 40% HP = 1%RunAway)
- 1- 35 2.5
- 2- 37 2.4
- 3- 39 2.3
- 4- 41 2.2
- 5- 43 2.1
- 6- 48 2
- 7- 53 1.9
- 8- 58 1.8
- 9- 61 1.75
- 10- 64 1.7
- *samozrejme se jedna jen o pripad kdy ma nestvura mene nez hrac
- IndRA
- %HP zbyvajici %RunAway
- 1- 15 3
- 2- 13.5 2.8
- 3- 12 2.6
- 4- 10.5 2.4
- 5- 9 2.2
- 6- 8.5 2
- 7- 8 X
- 8- 7.5 X
- 9- 7.25 X
- 10- 7 X
- pro všechny až na X platí
- 8 20
- pro X platí
- 4 20
- Maximální %RunAway = 80 (cap)
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