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- There are 2 types of "Glitchless" categories for Majora's Mask.
- There is the japanese glitchless, which actually isn't glitchless at all. The japanese call it "bug-limit" but the english community decided to just go with glitchless because there is no a good word for it lol.
- Here is the ruleset for japanese glitchless mm (World Record is 2:54:xx by a japanese player)
- *Allowed
- Power Crouch Stabbing
- Long Jump
- Goron Bomb Jump
- Recoil Flip
- Zora Clipping
- Gainer
- Inverse Camera Angle
- Quick Turnaround
- Enter out of clock town as deku Link
- Moon's Tear skip
- Mountain ice block skip
- Big octo skip(not use C-up hold)
- Enter hole with hot spring water without melt ice
- *Banned
- Infinite Sword Glitch
- MegaFlip
- GroundJump
- SuperSlide
- BombHover
- Bottle Adventure
- Bottle Duplication
- Collection Dealy
- Z Slide
- Garo mask skip
- Big octo skip(use C-up hold)
- Time stop
- Use buffer and ocarina, switch hold
- Enter OoB(Out of Bounds)
- Ocarina storage
- And then there's the english glitchless, or what we call "trickless" which is basically just the natural route that you would do in a casual playthough, No bullshit involved. Now you could argue that some stuff should be included like the moon tear skip because you just do a backflip. Even though this is true, I'd just like to stick to the "natural" route.
- Here's the ruleset for english glitchless (There is no official time for this so i'm just going to assume that i have the fastest time, which is 3:50:58)
- *Allowed
- Cool strategies for boss fights, such as killing Goht and Twinmold with arrows and Stunlocking Odolwa and Majora.
- Backwalking
- Spamming lens of truth
- *Banned
- Any sort of bomb trick
- Gainers (forward backflips)
- Doing temples out of order
- Zora Clipping
- Bottle Duplication
- Enter OoB(Out of Bounds)
- Ocarina storage
- Infinite Sword Glitch
- Cutscene skips
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