black_calculus

HDR Version 9.0.2.1a -> 9.0.3a Changelog

Dec 19th, 2020 (edited)
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  1. |===| HDR VERSION 9.0.2.1a -> 9.0.3a CHANGELOG |===|
  2. ====================================================
  3.  
  4. ___________________
  5. ______________CHANGELOG LEGEND:______________
  6.  
  7. > | All |
  8. (*) - Bugfix
  9. (!) - New tech/feature
  10. (/) - Quality of life change
  11.  
  12. > | Characters |
  13. (+) - Buff Overall
  14. (-) - Nerf Overall
  15. (=) - Sidegrade
  16. (R) - Rework
  17.  
  18. > | Mechanics |
  19. (M) - Global Mechanic Rework
  20. ______________________________________________
  21.  
  22.  
  23.  
  24. >>> [ === GENERAL MECHANICS === ] <<<
  25. (*) - Fixed a few issues with jump momentum calculations
  26. (*) - Addressed an issue where tethers were able to ledge trump opponents currently on a ledge
  27.  
  28.  
  29.  
  30. >>> [ CHARACTER ADJUSTMENTS ] <<<
  31.  
  32. <<<=== ZERO SUIT SAMUS ===>>>
  33. (!) - Flip Jump can now be edge canceled
  34.  
  35. <<<=== CLOUD ===>>>>>
  36. (R) - Cloud now has a sweetspot system; the base and middle of the blade is now the strongest, with the body and tip now sourspots
  37. (R) - Ftilt shoulder hitbox position corrected; tipper hitbox brought inwards slightly; body/tip sourspot damage decreased 11% -> 10%
  38. (R) - Utilt tip sourspot damage decreased 8% -> 7.5%; KBG increased 100 -> 103
  39. (R) - Nair inner shoulder hitbox position corrected; shoulder hitboxes size slightly reduced; damage readjusted (body/mid/tip) 10.5%/10.5% -> 10%/10.5%/9.5%; tipper sourspot angle decreased 57 -> 50, body sourspot angle decreased 57 -> 361, sourspots BKB decreased 51 -> 42, sourspots KBG increased 80 -> 85; SDI multiplier increased 0.8 -> 1.0; sweetspot hitlag multiplier increased 0.8 -> 1.0
  40. (R) - Fair tipper hitbox brought inwards slightly; early hit sweetspot can now ground bounce opponents; hitboxes added to add coverage to rest of trail; early hit sourspot hitlag multiplier decreased 1.4 -> 1.25
  41. (R) - Bair tipper hitbox brought inwards slightly; damage readjusted (body/mid/tip) 14%/14%/14% -> 13%/14%/12.5%; KBG decreased 105 -> 102; hitboxes last 1F longer; body sourspot hitlag multiplier decreased 1.2 -> 1.1; late hit added to F13-15 - damage decreased 13%/14%/12.5% -> 10%/11%/9.5%
  42. (R) - Uair early hit tipper hitbox damage decreased 11% -> 12%; early hit angle decreased 80 -> 78
  43. (R) - Dair early hit tipper hitbox damage decreased 15% -> 13%, tipper hitlag multiplier decreased 1.5 -> 1.3
  44.  
  45. <<<=== CORRIN ===>>>
  46. (!) - Dragon Lunge's kicks can now be edge canceled
  47.  
  48. <<<=== BAYONETTA ===>>>
  49. (!) - After Burner Kick can now be edge canceled
  50.  
  51. <<<=== TERRY ===>>>
  52. (!) - Power Dunk can now be edge canceled
  53.  
  54. <<<=== SEPHIROTH ===>>>>>
  55. (/) - Sword sweetspots now deal darkness damage (besides dsmash)
  56. (-) - Smash attack super armor removed
  57. (+) - Dash to run frame increased F10 -> F13
  58. (+) - Ftilt all hitboxes enlarged; startup decreased F14 -> F13; sweetspot KBG increased 98 -> 100; arm and shoulder hitboxes added
  59. (=) - Utilt startup decreased F10 -> F9; pickup hitbox added behind Sephiroth; early hit tipper hitbox extended downwards slightly; late hit tipper moved downwards to match sword length, tipper hitbox enlarged; early hit damage decreased (sweetspot/midspot/sourspot) 14%/12.5%/11% -> 12%/10.5%/9%, angle decreased (sweetspot/midspot/sourspot) 90/91/91 -> 87/88/88; late hit damage decreased (sweetspot/midspot/sourspot) 10%/8.5%/7% -> 9%/7.5%/7%
  60. (=) - Dtilt all hitboxes enlarged; damage decreased 8% -> 7%, BKB decreased 84 -> 81, angle decreased 85 -> 81, KBG increased 60 -> 75; hitboxes normalized throughout move; FAF decreased 43 -> 42; hitbox duration increased F9-22 -> F9-25
  61. (+) - Fsmash hitbox duration increased 2F -> 3F; startup decreased F25 -> F23
  62. (+) - Usmash startup decreased F23 -> F20; tipper hitbox moved outwards slightly
  63. (+) - Standing grab range increased
  64. (+) - Nair startup decreased F9 -> F7; early hit duration increased 2F -> 3F, hitbox enlarged slightly; late hit added - damage 6.5%, angle 50, BKB 65, KBG 75; sweetspot added to center of body that always sends forwards on early hit
  65. (+) - Fair startup decreased F13 -> F11; ealry hit sweetspot damage increased 11% -> 12%; all hitboxes enlarged slightly; late hit duration increased 4F -> 7F
  66. (+) - Bair startup decreased F15 -> F13; hitboxes added to chest and shoulder;
  67. (+) - Uair startup decreased F16 -> F14; hitboxes added to chest and shoulder; autocancel window pushed forwards F54 -> F52
  68. (-) - Dair can now ground bounce opponents; lower hitbox moved upwards slightly; air-only spike hitbox KBG decreased 90 -> 85
  69. (+) - Dash attack late hit angle increased 361 -> 79; early hit duration increased 2F -> 3F; late hit duration increased 4F -> 11F
  70. (!) - Blade Dash and Octaslash can now be edge canceled
  71.  
  72. <<<=== MII BRAWLER ===>>>
  73. (!) - Feint Jump can now be edge canceled
  74.  
  75. <<<=== MII SWORDFIGHTER ===>>>
  76. (!) - Aerial Power Thrust can now be edge canceled
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