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GOI Deck

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Feb 16th, 2019
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  1. THE GOI DECK
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  3. A deck featuring various GOIs encountered - and not - by The Foundation.
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  5. (Monster star rating/Spell/Trap) Name [Type] (ATK/DEF) {Effects} Description
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  7. Spells and traps only have descriptions of their effects.
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  9. EXTRA DECK:
  10. (******) (Fusion Summon) One In Communion [Cultist/Broken God/Machine] (2800/1000) {Increases the ATK and DEF of all Cultist/Broken God monsters on the field by 400} Maxwellist Follower + Tinkerer. A man who has given up nearly all of his human components in exchange for machinery in order to become one with the Broken God.
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  12. DECK:
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  14. (**) Ticker [Cultist/Broken God] (700/900) {When this card is sent to the graveyard you may add one BROKEN GOD type monster from your deck to your hand. Gains 100 ATk and DEF for every MACHINE type monster on the field} A Broken God cultist following the Cogwork Orthodox Church. 2 CARDS
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  16. (****) Maxwellist Follower [Cultist/Broken God] (1000/1200) {Gains 200 ATK and DEF for every BROKEN GOD type monster on the field} A cultist following the Church of Maxwellism, enhanced with various cybernetics. 3 CARDS
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  18. (*******) SCP-882 [SCP/Machine/Broken God] (200/1000) {Gains 1000 DEF for every MACHINE type monster on the field and gains 1000 ATK when fighting a MACHINE type monster.} A mess of machinery which can only be stopped by rusting it with sea water. Demands metal to be sacrificed to it.
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  20. (****) Serpent's Hand Follower [Serpent's Hand/Warrior] (1600/1400) {None} A highly trained and well-educated resistance fighter. 2 CARDS
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  22. (*****) Serpent's Hand Leader [Serpent's Hand/Magician] (2100/1400) {When this card is destroyed you may special summon 1 Serpent's Hand Follower from your hand or deck} A Serpent's hand leader, one who has learned the ways of magic.
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  24. (*******) Reality Bender [Magician] (2300/1500) {May change a monster's stance when attacking it. Upon being destroyed will not calculate damage to owner's LP.} An anomalous person capable of altering the very fabric of reality.
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  26. (****) Insurgent [Chaos Insurgency/Warrior] (1700/1000) {None} A member of the Chaos Insurgency, heavily armed and intent on taking down the Foundation. 2 CARDS
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  28. (*****) Insurgency Tank [Chaos Insurgency/Machine] (2200/1900) {Cannot be destroyed by a non-MACHINE FOUNDATION type monster} A tank refitted by the Chaos Insurgency in their fight against The Foundation.
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  30. (**) Tinkerer [Cultist/Broken God] (0/800) {Increases the ATK and DEF of all Cultist/Broken God monsters you control by 400. Can be used as a tribute to summon SCP-882 when in your hand} A follower of the Broken God well-versed in mechanical body modifications and implants.
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  32. (****) Machine Priest [Cultist/Broken God) (1800/1000) {When you normal summon this card you may choose a BROKEN GOD type monster on the field. That monster will be able to attack twice this turn. When this card is send to the graveyard you may use this effect again} A priest of the Church of the Broken God, devout as can be to his machine deity.
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  34. (Spell) The Wanderer's Library: While this card is in play, all MAGICIAN type monsters on the field gain 200 ATK and 400 DEF.
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  36. (Trap) The Ways: When one of your monsters is attacked, nullify the damage and return the attacked card to your hand.
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  38. (Trap) A Visit From MC&D: When your opponent activates a trap or spell card you can activate this card. The target card's effect can be nullified or directed towards any other card or player on the field.
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  40. (Spell) SCP-217: Select any monster on the field. While this card is in play, that monster will be considered a MACHINE type monster.
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  42. (Trap) Sleeper Cell: When a FOUNDATION, GOC, CHAOS INSURGENCY or MC&D type monster declares and attack, you may activate this card. Allow the attack to go through, then take control of the monster for the rest of the match, setting it down on your side of the field.
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  44. (Trap) SCP-229: When a monster declares an attack on any of your BROKEN GOD monsters you may activate this card. Destroy the attacking monster, send this card to the graveyard and set your monster to attack position.
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  46. (Spell) Polymerization: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
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