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  1.  
  2. script.Name = "Banisher Gun V3 / 1"
  3. --//====================================================\\--
  4. --|| CREATED BY SHACKLUSTER
  5. --\\====================================================//--
  6.  
  7. script:ClearAllChildren()
  8. wait(0.2)
  9.  
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local TIME = 0
  31. local sick = Instance.new("Sound",Torso)
  32.  
  33. IT = Instance.new
  34. CF = CFrame.new
  35. VT = Vector3.new
  36. RAD = math.rad
  37. C3 = Color3.new
  38. UD2 = UDim2.new
  39. BRICKC = BrickColor.new
  40. ANGLES = CFrame.Angles
  41. EULER = CFrame.fromEulerAnglesXYZ
  42. COS = math.cos
  43. ACOS = math.acos
  44. SIN = math.sin
  45. ASIN = math.asin
  46. ABS = math.abs
  47. MRANDOM = math.random
  48. FLOOR = math.floor
  49.  
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. local FORCERESET = false
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 16
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local WALK = 0
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "BanishV3Gui"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local Weapon2 = IT("Model")
  87. Weapon2.Name = "Adds"
  88. local Effects = IT("Folder", Weapon2)
  89. Effects.Name = "Effects"
  90. local Weapon3 = IT("Model")
  91. Weapon3.Name = "Adds"
  92. local Effects = IT("Folder", Weapon3)
  93. Effects.Name = "Effects"
  94. local Weapon4 = IT("Model")
  95. Weapon4.Name = "Adds"
  96. local Effects = IT("Folder", Weapon4)
  97. Effects.Name = "Effects"
  98. local Weapon5 = IT("Model")
  99. Weapon5.Name = "Adds"
  100. local Effects = IT("Folder", Weapon5)
  101. Effects.Name = "Effects"
  102. local Weapon6 = IT("Model")
  103. Weapon6.Name = "Adds"
  104. local Effects = IT("Folder", Weapon6)
  105. Effects.Name = "Effects"
  106. local Weapon7 = IT("Model")
  107. Weapon7.Name = "Adds"
  108. local Effects = IT("Folder", Weapon7)
  109. Effects.Name = "Effects"
  110. local ANIMATOR = Humanoid.Animator
  111. local ANIMATE = Character:FindFirstChild("Animate")
  112. local UNANCHOR = true
  113. local TOBANISH = {}
  114. local SIZE = 1
  115. local INSTANT = false
  116. local INTRO = false
  117. local Player_Size = 1
  118. script.Parent = PlayerGui
  119.  
  120. --//=================================\\
  121. --\\=================================//
  122.  
  123.  
  124. --//=================================\\
  125. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  126. --\\=================================//
  127.  
  128. ArtificialHB = Instance.new("BindableEvent", script)
  129. ArtificialHB.Name = "ArtificialHB"
  130.  
  131. script:WaitForChild("ArtificialHB")
  132.  
  133. frame = Frame_Speed
  134. tf = 0
  135. allowframeloss = false
  136. tossremainder = false
  137. lastframe = tick()
  138. script.ArtificialHB:Fire()
  139.  
  140. game:GetService("RunService").Heartbeat:connect(function(s, p)
  141. tf = tf + s
  142. if tf >= frame then
  143. if allowframeloss then
  144. script.ArtificialHB:Fire()
  145. lastframe = tick()
  146. else
  147. for i = 1, math.floor(tf / frame) do
  148. script.ArtificialHB:Fire()
  149. end
  150. lastframe = tick()
  151. end
  152. if tossremainder then
  153. tf = 0
  154. else
  155. tf = tf - frame * math.floor(tf / frame)
  156. end
  157. end
  158. end)
  159.  
  160. --//=================================\\
  161. --\\=================================//
  162.  
  163. --//=================================\\
  164. --|| SOME FUNCTIONS
  165. --\\=================================//
  166.  
  167. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  168. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  169. end
  170.  
  171. function PositiveAngle(NUMBER)
  172. if NUMBER >= 0 then
  173. NUMBER = 0
  174. end
  175. return NUMBER
  176. end
  177.  
  178. function NegativeAngle(NUMBER)
  179. if NUMBER <= 0 then
  180. NUMBER = 0
  181. end
  182. return NUMBER
  183. end
  184.  
  185. function Swait(NUMBER)
  186. if NUMBER == 0 or NUMBER == nil then
  187. ArtificialHB.Event:wait()
  188. else
  189. for i = 1, NUMBER do
  190. ArtificialHB.Event:wait()
  191. end
  192. end
  193. end
  194.  
  195. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  196. local NEWMESH = IT(MESH)
  197. if MESH == "SpecialMesh" then
  198. NEWMESH.MeshType = MESHTYPE
  199. if MESHID ~= "nil" and MESHID ~= "" then
  200. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  201. end
  202. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  203. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  204. end
  205. end
  206. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  207. NEWMESH.Scale = SCALE
  208. NEWMESH.Parent = PARENT
  209. return NEWMESH
  210. end
  211.  
  212. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  213. local NEWPART = IT("Part")
  214. NEWPART.formFactor = FORMFACTOR
  215. NEWPART.Reflectance = REFLECTANCE
  216. NEWPART.Transparency = TRANSPARENCY
  217. NEWPART.CanCollide = false
  218. NEWPART.Locked = true
  219. NEWPART.Anchored = true
  220. if ANCHOR == false then
  221. NEWPART.Anchored = false
  222. end
  223. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  224. NEWPART.Name = NAME
  225. NEWPART.Size = SIZE
  226. NEWPART.Position = Torso.Position
  227. NEWPART.Material = MATERIAL
  228. NEWPART:BreakJoints()
  229. NEWPART.Parent = PARENT
  230. return NEWPART
  231. end
  232.  
  233. local function weldBetween(a, b)
  234. local weldd = Instance.new("ManualWeld")
  235. weldd.Part0 = a
  236. weldd.Part1 = b
  237. weldd.C0 = CFrame.new()
  238. weldd.C1 = b.CFrame:inverse() * a.CFrame
  239. weldd.Parent = a
  240. return weldd
  241. end
  242.  
  243.  
  244. function QuaternionFromCFrame(cf)
  245. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  246. local trace = m00 + m11 + m22
  247. if trace > 0 then
  248. local s = math.sqrt(1 + trace)
  249. local recip = 0.5 / s
  250. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  251. else
  252. local i = 0
  253. if m11 > m00 then
  254. i = 1
  255. end
  256. if m22 > (i == 0 and m00 or m11) then
  257. i = 2
  258. end
  259. if i == 0 then
  260. local s = math.sqrt(m00 - m11 - m22 + 1)
  261. local recip = 0.5 / s
  262. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  263. elseif i == 1 then
  264. local s = math.sqrt(m11 - m22 - m00 + 1)
  265. local recip = 0.5 / s
  266. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  267. elseif i == 2 then
  268. local s = math.sqrt(m22 - m00 - m11 + 1)
  269. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  270. end
  271. end
  272. end
  273.  
  274. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  275. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  276. local mesh = IT("SpecialMesh",wave)
  277. mesh.MeshType = "Sphere"
  278. mesh.Scale = SIZE
  279. mesh.Offset = VT(0,0,0)
  280. wave.CFrame = CFRAME
  281. coroutine.resume(coroutine.create(function(PART)
  282. for i = 1, WAIT do
  283. Swait()
  284. mesh.Scale = mesh.Scale + GROW
  285. wave.Transparency = wave.Transparency + (1/WAIT)
  286. if wave.Transparency > 0.99 then
  287. wave:remove()
  288. end
  289. end
  290. end))
  291. end
  292.  
  293. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  294. local xs, ys, zs = x + x, y + y, z + z
  295. local wx, wy, wz = w * xs, w * ys, w * zs
  296. local xx = x * xs
  297. local xy = x * ys
  298. local xz = x * zs
  299. local yy = y * ys
  300. local yz = y * zs
  301. local zz = z * zs
  302. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  303. end
  304.  
  305. function QuaternionSlerp(a, b, t)
  306. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  307. local startInterp, finishInterp;
  308. if cosTheta >= 0.0001 then
  309. if (1 - cosTheta) > 0.0001 then
  310. local theta = ACOS(cosTheta)
  311. local invSinTheta = 1 / SIN(theta)
  312. startInterp = SIN((1 - t) * theta) * invSinTheta
  313. finishInterp = SIN(t * theta) * invSinTheta
  314. else
  315. startInterp = 1 - t
  316. finishInterp = t
  317. end
  318. else
  319. if (1 + cosTheta) > 0.0001 then
  320. local theta = ACOS(-cosTheta)
  321. local invSinTheta = 1 / SIN(theta)
  322. startInterp = SIN((t - 1) * theta) * invSinTheta
  323. finishInterp = SIN(t * theta) * invSinTheta
  324. else
  325. startInterp = t - 1
  326. finishInterp = t
  327. end
  328. end
  329. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  330. end
  331.  
  332. function Clerp(a, b, t)
  333. local qa = {QuaternionFromCFrame(a)}
  334. local qb = {QuaternionFromCFrame(b)}
  335. local ax, ay, az = a.x, a.y, a.z
  336. local bx, by, bz = b.x, b.y, b.z
  337. local _t = 1 - t
  338. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  339. end
  340.  
  341. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  342. local frame = IT("Frame")
  343. frame.BackgroundTransparency = TRANSPARENCY
  344. frame.BorderSizePixel = BORDERSIZEPIXEL
  345. frame.Position = POSITION
  346. frame.Size = SIZE
  347. frame.BackgroundColor3 = COLOR
  348. frame.BorderColor3 = BORDERCOLOR
  349. frame.Name = NAME
  350. frame.Parent = PARENT
  351. return frame
  352. end
  353.  
  354. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  355. local label = IT("TextLabel")
  356. label.BackgroundTransparency = 1
  357. label.Size = UD2(1, 0, 1, 0)
  358. label.Position = UD2(0, 0, 0, 0)
  359. label.TextColor3 = TEXTCOLOR
  360. label.TextStrokeTransparency = STROKETRANSPARENCY
  361. label.TextTransparency = TRANSPARENCY
  362. label.FontSize = TEXTFONTSIZE
  363. label.Font = TEXTFONT
  364. label.BorderSizePixel = BORDERSIZEPIXEL
  365. label.TextScaled = false
  366. label.Text = TEXT
  367. label.Name = NAME
  368. label.Parent = PARENT
  369. return label
  370. end
  371.  
  372. function NoOutlines(PART)
  373. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  374. end
  375.  
  376. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  377. local NEWWELD = IT(TYPE)
  378. NEWWELD.Part0 = PART0
  379. NEWWELD.Part1 = PART1
  380. NEWWELD.C0 = C0
  381. NEWWELD.C1 = C1
  382. NEWWELD.Parent = PARENT
  383. return NEWWELD
  384. end
  385.  
  386. local S = IT("Sound")
  387. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  388. local NEWSOUND = nil
  389. coroutine.resume(coroutine.create(function()
  390. NEWSOUND = S:Clone()
  391. NEWSOUND.Parent = PARENT
  392. NEWSOUND.Volume = VOLUME
  393. NEWSOUND.Pitch = PITCH
  394. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  395. NEWSOUND:play()
  396. if DOESLOOP == true then
  397. NEWSOUND.Looped = true
  398. else
  399. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  400. NEWSOUND:remove()
  401. end
  402. end))
  403. return NEWSOUND
  404. end
  405.  
  406. function CFrameFromTopBack(at, top, back)
  407. local right = top:Cross(back)
  408. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  409. end
  410.  
  411. function CamShake(SHAKE,TIMER)
  412. coroutine.resume(coroutine.create(function()
  413. local FADER = SHAKE/TIMER
  414. for i = 1, TIMER do
  415. wait()
  416. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  417. end
  418. Humanoid.CameraOffset = VT(0,0,0)
  419. end))
  420. end
  421.  
  422. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  423. function WACKYEFFECT(Table)
  424. local TYPE = (Table.EffectType or "Sphere")
  425. local SIZE = (Table.Size or VT(1,1,1))
  426. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  427. local TRANSPARENCY = (Table.Transparency or 0)
  428. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  429. local CFRAME = (Table.CFrame or Torso.CFrame)
  430. local MOVEDIRECTION = (Table.MoveToPos or nil)
  431. local ROTATION1 = (Table.RotationX or 0)
  432. local ROTATION2 = (Table.RotationY or 0)
  433. local ROTATION3 = (Table.RotationZ or 0)
  434. local MATERIAL = (Table.Material or "Neon")
  435. local COLOR = (Table.Color or C3(1,1,1))
  436. local TIME = (Table.Time or 45)
  437. local SOUNDID = (Table.SoundID or nil)
  438. local SOUNDPITCH = (Table.SoundPitch or nil)
  439. local SOUNDVOLUME = (Table.SoundVolume or nil)
  440. coroutine.resume(coroutine.create(function()
  441. local PLAYSSOUND = false
  442. local SOUND = nil
  443. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  444. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  445. PLAYSSOUND = true
  446. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  447. end
  448. EFFECT.Color = COLOR
  449. local MSH = nil
  450. if TYPE == "Sphere" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  452. elseif TYPE == "Block" then
  453. MSH = IT("BlockMesh",EFFECT)
  454. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  455. elseif TYPE == "Wave" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  457. elseif TYPE == "Ring" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  459. elseif TYPE == "Slash" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  461. elseif TYPE == "Round Slash" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  463. elseif TYPE == "Swirl" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  465. elseif TYPE == "Skull" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  467. elseif TYPE == "Crystal" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  469. end
  470. if MSH ~= nil then
  471. local MOVESPEED = nil
  472. if MOVEDIRECTION ~= nil then
  473. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  474. end
  475. local GROWTH = SIZE - ENDSIZE
  476. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  477. if TYPE == "Block" then
  478. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  479. else
  480. EFFECT.CFrame = CFRAME
  481. end
  482. for LOOP = 1, TIME+1 do
  483. Swait()
  484. MSH.Scale = MSH.Scale - GROWTH/TIME
  485. if TYPE == "Wave" then
  486. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  487. end
  488. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  489. if TYPE == "Block" then
  490. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  491. else
  492. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  493. end
  494. if MOVEDIRECTION ~= nil then
  495. local ORI = EFFECT.Orientation
  496. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  497. EFFECT.Orientation = ORI
  498. end
  499. end
  500. if PLAYSSOUND == false then
  501. EFFECT:remove()
  502. else
  503. SOUND.Stopped:Connect(function()
  504. EFFECT:remove()
  505. end)
  506. end
  507. else
  508. if PLAYSSOUND == false then
  509. EFFECT:remove()
  510. else
  511. repeat Swait() until SOUND.Playing == false
  512. EFFECT:remove()
  513. end
  514. end
  515. end))
  516. end
  517.  
  518. function MakeForm(PART,TYPE)
  519. if TYPE == "Cyl" then
  520. local MSH = IT("CylinderMesh",PART)
  521. elseif TYPE == "Ball" then
  522. local MSH = IT("SpecialMesh",PART)
  523. MSH.MeshType = "Sphere"
  524. elseif TYPE == "Wedge" then
  525. local MSH = IT("SpecialMesh",PART)
  526. MSH.MeshType = "Wedge"
  527. end
  528. end
  529.  
  530. function SpawnTrail(FROM,TO,BIG)
  531. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  532. MakeForm(TRAIL,"Cyl")
  533. local DIST = (FROM - TO).Magnitude
  534. if BIG == true then
  535. TRAIL.Size = VT(0.5,DIST,0.5)
  536. else
  537. TRAIL.Size = VT(0.25,DIST,0.25)
  538. end
  539. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  540. coroutine.resume(coroutine.create(function()
  541. for i = 1, 5 do
  542. Swait()
  543. TRAIL.Transparency = TRAIL.Transparency + 0.1
  544. end
  545. TRAIL:remove()
  546. end))
  547. end
  548.  
  549. Debris = game:GetService("Debris")
  550.  
  551. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  552. local DIRECTION = CF(StartPos,EndPos).lookVector
  553. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  554. end
  555.  
  556. function turnto(position)
  557. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  558. end
  559.  
  560. --//=================================\\
  561. --|| WEAPON CREATION
  562. --\\=================================//
  563.  
  564.  
  565.  
  566. local Particle = IT("ParticleEmitter",nil)
  567. Particle.Enabled = false
  568. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  569. Particle.LightEmission = 0.5
  570. Particle.Rate = 150
  571. Particle.ZOffset = 0.2
  572. Particle.Rotation = NumberRange.new(-180, 180)
  573. Particle.RotSpeed = NumberRange.new(-180, 180)
  574. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  575. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1.5,0,1))
  576.  
  577. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  578. function ParticleEmitter(Table)
  579. local PRTCL = Particle:Clone()
  580. local Speed = Table.Speed or 5
  581. local Drag = Table.Drag or 0
  582. local Size1 = Table.Size1 or 1
  583. local Size2 = Table.Size2 or 5
  584. local Lifetime1 = Table.Lifetime1 or 1
  585. local Lifetime2 = Table.Lifetime2 or 1.5
  586. local Parent = Table.Parent or Torso
  587. local Emit = Table.Emit or 100
  588. local Offset = Table.Offset or 360
  589. local Acel = Table.Acel or VT(0,0,0)
  590. local Enabled = Table.Enabled or false
  591. PRTCL.Parent = Parent
  592. PRTCL.Size = NumberSequence.new(Size1,Size2)
  593. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  594. PRTCL.Speed = NumberRange.new(Speed)
  595. PRTCL.VelocitySpread = Offset
  596. PRTCL.Drag = Drag
  597. PRTCL.Acceleration = Acel
  598. if Enabled == false then
  599. PRTCL:Emit(Emit)
  600. Debris:AddItem(PRTCL,Lifetime2)
  601. else
  602. PRTCL.Enabled = true
  603. end
  604. return PRTCL
  605. end
  606.  
  607.  
  608.  
  609. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  610. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  611. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  612. MakeForm(Part,"Wedge")
  613. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  614. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  615. MakeForm(Part,"Wedge")
  616. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  617. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  620. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  622. MakeForm(Part,"Cyl")
  623. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  624. for i = 1, 8 do
  625. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  626. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  627. end
  628. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  629. MakeForm(Part,"Cyl")
  630. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  631. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  632. MakeForm(Part,"Ball")
  633. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  635. MakeForm(Part,"Wedge")
  636. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  637. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  638. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  639. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  640. MakeForm(Part,"Cyl")
  641. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  642. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  643. MakeForm(Part,"Cyl")
  644. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  645. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  646. MakeForm(Part,"Cyl")
  647. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  648. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  649. MakeForm(Part,"Wedge")
  650. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  651. local LASTPART = Handle
  652. for i = 1, 10 do
  653. if LASTPART == Handle then
  654. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  655. LASTPART = Part
  656. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  657. else
  658. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  659. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  660. LASTPART = Part
  661. end
  662. end
  663.  
  664. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  665. MakeForm(Barrel,"Cyl")
  666. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  667. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  668. MakeForm(Part,"Cyl")
  669. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  670. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  671. MakeForm(Part,"Wedge")
  672. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  674. MakeForm(Hole2,"Cyl")
  675. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  676. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  677. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  678. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  679. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  680. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  681. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  682. coroutine.resume(coroutine.create(function()
  683. while wait() do
  684. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  685. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  686. end
  687. end))
  688. ----------
  689.  
  690. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  691. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  692. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  693. MakeForm(Part,"Wedge")
  694. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  695. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  696. MakeForm(Part,"Wedge")
  697. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  698. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  699. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  700. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  701. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  702. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  703. MakeForm(Part,"Cyl")
  704. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  705. for i = 1, 8 do
  706. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  707. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  708. end
  709. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  710. MakeForm(Part,"Cyl")
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  713. MakeForm(Part,"Ball")
  714. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  715. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  716. MakeForm(Part,"Wedge")
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  718. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  719. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  720. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  721. MakeForm(Part,"Cyl")
  722. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  723. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  724. MakeForm(Part,"Cyl")
  725. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  726. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  727. MakeForm(Part,"Cyl")
  728. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  729. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  730. MakeForm(Part,"Wedge")
  731. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  732. local LASTPART = Handle
  733. for i = 1, 10 do
  734. if LASTPART == Handle then
  735. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  736. LASTPART = Part
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  738. else
  739. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  740. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  741. LASTPART = Part
  742. end
  743. end
  744.  
  745. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  746. MakeForm(Barrel,"Cyl")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  749. MakeForm(Part,"Cyl")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  752. MakeForm(Part,"Wedge")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  755. MakeForm(Hole,"Cyl")
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  757. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  758. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  759. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  760. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  761. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  762. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  763. coroutine.resume(coroutine.create(function()
  764. while wait() do
  765. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  766. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  767. end
  768. end))
  769.  
  770.  
  771. ---epic
  772. local Handle = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  773. local Right42ArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(5,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(-15 - 13 * SIN(SINE / 12))), CF(0, 0.21, 0))
  774. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  775. MakeForm(Part,"Wedge")
  776. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  777. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  778. MakeForm(Part,"Wedge")
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  780. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  781. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  783. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  785. MakeForm(Part,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  787. for i = 1, 8 do
  788. local Piece = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  790. end
  791. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  792. MakeForm(Part,"Cyl")
  793. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  794. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  795. MakeForm(Part,"Ball")
  796. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  797. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  798. MakeForm(Part,"Wedge")
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  800. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  803. MakeForm(Part,"Cyl")
  804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  806. MakeForm(Part,"Cyl")
  807. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  808. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  809. MakeForm(Part,"Cyl")
  810. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  811. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  812. MakeForm(Part,"Wedge")
  813. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  814. local LASTPART = Handle
  815. for i = 1, 10 do
  816. if LASTPART == Handle then
  817. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  818. LASTPART = Part
  819. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  820. else
  821. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  822. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  823. LASTPART = Part
  824. end
  825. end
  826.  
  827. local Barrel = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  828. MakeForm(Barrel,"Cyl")
  829. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  830. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  831. MakeForm(Part,"Cyl")
  832. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  833. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  834. MakeForm(Part,"Wedge")
  835. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  836. local Hole4 = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  837. MakeForm(Hole4,"Cyl")
  838. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole4, CF(0, 0.98, 0), CF(0, 0, 0))
  839. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  840. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  841. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  842. local Part = CreatePart(3, Weapon4, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  843. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  844. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  845. coroutine.resume(coroutine.create(function()
  846. while wait() do
  847. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  848. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  849. end
  850. end))
  851. ----epic
  852.  
  853. local Handle = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  854. local Left12ArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-5,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(15 - 13 * SIN(SINE / 12))), CF(0, 0.21, 0))
  855. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  856. MakeForm(Part,"Wedge")
  857. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  858. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  859. MakeForm(Part,"Wedge")
  860. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  861. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  862. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  863. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  864. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  866. MakeForm(Part,"Cyl")
  867. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  868. for i = 1, 8 do
  869. local Piece = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  871. end
  872. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  873. MakeForm(Part,"Cyl")
  874. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  875. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  876. MakeForm(Part,"Ball")
  877. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  878. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  879. MakeForm(Part,"Wedge")
  880. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  881. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  882. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  883. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  884. MakeForm(Part,"Cyl")
  885. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  886. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  887. MakeForm(Part,"Cyl")
  888. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  889. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  890. MakeForm(Part,"Cyl")
  891. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  892. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  893. MakeForm(Part,"Wedge")
  894. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  895. local LASTPART = Handle
  896. for i = 1, 10 do
  897. if LASTPART == Handle then
  898. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  899. LASTPART = Part
  900. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  901. else
  902. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  903. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  904. LASTPART = Part
  905. end
  906. end
  907.  
  908. local Barrel = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  909. MakeForm(Barrel,"Cyl")
  910. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  911. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  912. MakeForm(Part,"Cyl")
  913. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  914. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  915. MakeForm(Part,"Wedge")
  916. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  917. local Hole3 = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  918. MakeForm(Hole3,"Cyl")
  919. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole3, CF(0, 0.98, 0), CF(0, 0, 0))
  920. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  921. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  922. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  923. local Part = CreatePart(3, Weapon5, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  924. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  925. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  926. coroutine.resume(coroutine.create(function()
  927. while wait() do
  928. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  929. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  930. end
  931. end))
  932.  
  933. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole6, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  934. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole5, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  935. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole4, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  936. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole3, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  937. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  938. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  939. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  940.  
  941. for _, c in pairs(Weapon:GetDescendants()) do
  942. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  943. c.Material = "Wood"
  944. c.Color = C3(0,0,0)
  945. elseif c.ClassName == "Part" and c.Name == "Eye" then
  946. c.Color = C3(1,0,0)
  947. c.Material = "Neon"
  948. end
  949. end
  950.  
  951. for _, c in pairs(Weapon2:GetDescendants()) do
  952. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  953. c.Material = "Wood"
  954. c.Color = C3(0,0,0)
  955. elseif c.ClassName == "Part" and c.Name == "Eye" then
  956. c.Color = C3(1,0,0)
  957. c.Material = "Neon"
  958. end
  959. end
  960.  
  961. Weapon7.Parent = nil
  962. Weapon6.Parent = nil
  963. Weapon5.Parent = nil
  964. Weapon4.Parent = nil
  965. Weapon2.Parent = nil
  966. Weapon.Parent = nil
  967. for _, c in pairs(Weapon:GetChildren()) do
  968. if c.ClassName == "Part" then
  969. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  970. end
  971. end
  972.  
  973. for _, c in pairs(Weapon2:GetChildren()) do
  974. if c.ClassName == "Part" then
  975. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  976. end
  977. end
  978.  
  979. for _, c in pairs(Weapon4:GetChildren()) do
  980. if c.ClassName == "Part" then
  981. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  982. end
  983. end
  984.  
  985. local SKILLTEXTCOLOR = C3(1.5,0,1)
  986. local SKILLFONT = "Cartoon"
  987. local SKILLTEXTSIZE = 7
  988.  
  989. Humanoid.Died:connect(function()
  990. ATTACK = true
  991. end)
  992.  
  993. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  994. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  995. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  996. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  997. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  998. ]]
  999. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Edit By NameClan", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1000. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1001. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1002. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1003. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1004. ]]
  1005. function printbye(Name)
  1006. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1007. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1008. end
  1009.  
  1010. workspace.ChildAdded:connect(function(instance)
  1011. for BANISH = 1, #TOBANISH do
  1012. if TOBANISH[BANISH] ~= nil then
  1013. if instance.Name == TOBANISH[BANISH] then
  1014. coroutine.resume(coroutine.create(function()
  1015. printbye(instance.Name)
  1016. instance:ClearAllChildren()
  1017. Debris:AddItem(instance,0.0005)
  1018. end))
  1019. end
  1020. end
  1021. end
  1022. end)
  1023.  
  1024. --//=================================\\
  1025. --|| DAMAGING
  1026. --\\=================================//
  1027.  
  1028. function Banish(Foe)
  1029. if Foe then
  1030. coroutine.resume(coroutine.create(function()
  1031. --if game.Players:FindFirstChild(Foe.Name) then
  1032. table.insert(TOBANISH,Foe.Name)
  1033. printbye(Foe.Name)
  1034. --end
  1035. Foe.Archivable = true
  1036. local CLONE = Foe:Clone()
  1037. Foe:Destroy()
  1038. CLONE.Parent = Effects
  1039. CLONE:BreakJoints()
  1040. local MATERIALS = {"Wood","Neon"}
  1041. for _, c in pairs(CLONE:GetDescendants()) do
  1042. if c:IsA("BasePart") then
  1043. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1044. CreateSound(340722848, c, 10, 1, false)
  1045. end
  1046. c.Anchored = true
  1047. c.Transparency = c.Transparency + 0.2
  1048. c.Material = MATERIALS[MRANDOM(1,2)]
  1049. c.Color = C3(1,0,0)
  1050. if c.ClassName == "MeshPart" then
  1051. c.TextureID = ""
  1052. end
  1053. if c:FindFirstChildOfClass("SpecialMesh") then
  1054. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1055. end
  1056. if c:FindFirstChildOfClass("Decal") then
  1057. c:FindFirstChildOfClass("Decal"):remove()
  1058. end
  1059. c.Name = "Banished"
  1060. c.CanCollide = false
  1061. else
  1062. c:remove()
  1063. end
  1064. end
  1065. local A = false
  1066. for i = 1, 35 do
  1067. if A == false then
  1068. A = true
  1069. elseif A == true then
  1070. A = false
  1071. end
  1072. for _, c in pairs(CLONE:GetDescendants()) do
  1073. if c:IsA("BasePart") then
  1074. c.Anchored = true
  1075. c.Material = MATERIALS[MRANDOM(1,2)]
  1076. c.Transparency = c.Transparency + 0.8/35
  1077. if A == false then
  1078. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1079. elseif A == true then
  1080. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1081. end
  1082. end
  1083. end
  1084. Swait()
  1085. end
  1086. CLONE:remove()
  1087. end))
  1088. end
  1089. end
  1090.  
  1091. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1092. local CHILDREN = workspace:GetDescendants()
  1093. for index, CHILD in pairs(CHILDREN) do
  1094. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1095. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1096. if HUM then
  1097. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1098. if TORSO then
  1099. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1100. if ISBANISH == true then
  1101. Banish(CHILD)
  1102. else
  1103. if ISBANISH == "Gravity" then
  1104. HUM.PlatformStand = true
  1105. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1106. local grav = Instance.new("BodyPosition",TORSO)
  1107. grav.D = 15
  1108. grav.P = 20000
  1109. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1110. grav.position = TORSO.Position
  1111. grav.Name = "V3BanishForce"..Player.Name
  1112. else
  1113. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1114. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1115. end
  1116. else
  1117. HUM.PlatformStand = false
  1118. end
  1119. end
  1120. elseif ISBANISH == "Gravity" then
  1121. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1122. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1123. HUM.PlatformStand = false
  1124. end
  1125. end
  1126. end
  1127. end
  1128. end
  1129. end
  1130. end
  1131.  
  1132. --//=================================\\
  1133. --|| ATTACK FUNCTIONS AND STUFF
  1134. --\\=================================//
  1135.  
  1136. function Intro()
  1137. ATTACK = true
  1138. Rooted = true
  1139. for i=0, 13, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. end
  1148. for i=0, 15, 0.1 / Animation_Speed do
  1149. Swait()
  1150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. end
  1157. CamShake(4,4)
  1158. CreateSound(363808674, Torso, 6, 1, false)
  1159. for i=0, 1, 0.1 / Animation_Speed do
  1160. Swait()
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45), RAD(0)), 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. end
  1168. for i=0, 1, 0.1 / Animation_Speed do
  1169. Swait()
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. end
  1177. MagicSphere(VT(0,0,0),3,Head.CFrame,"Really black",VT(2,2,2))
  1178. Weapon7.Parent = Character
  1179. Weapon6.Parent = Character
  1180. Weapon5.Parent = Character
  1181. Weapon.Parent = Character
  1182. Weapon2.Parent = Character
  1183. Weapon3.Parent = Character
  1184. Weapon4.Parent = Character
  1185. for _, c in pairs(Character:GetChildren()) do
  1186. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1187. c.Material = "Fabric"
  1188. if c:FindFirstChildOfClass("ParticleEmitter") then
  1189. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1190. end
  1191. if c ~= Head then
  1192. c.Color = C3(0,0,0)
  1193. else
  1194. c.Color = C3(1,1,1)
  1195. end
  1196. if c == Head then
  1197. if c:FindFirstChild("face") then
  1198. c.face:remove()
  1199. end
  1200. end
  1201. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1202. c:remove()
  1203. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1204. c:remove()
  1205. end
  1206. end
  1207. MagicSphere(VT(0,0,0),3,Head.CFrame,"Really black",VT(2,2,2))
  1208. Humanoid.DisplayDistanceType = "None"
  1209. local naeeym2 = IT("BillboardGui",Character)
  1210. naeeym2.AlwaysOnTop = true
  1211. naeeym2.Size = UDim2.new(5,35,2,15)
  1212. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1213. naeeym2.MaxDistance = 75
  1214. naeeym2.Adornee = Character.Head
  1215. naeeym2.Name = "Name"
  1216. local tecks2 = IT("TextLabel",naeeym2)
  1217. tecks2.BackgroundTransparency = 1
  1218. tecks2.TextScaled = true
  1219. tecks2.BorderSizePixel = 0
  1220. tecks2.Text = "Final Warden"
  1221. tecks2.Font = "Fantasy"
  1222. tecks2.TextSize = 30
  1223. tecks2.TextStrokeTransparency = 0
  1224. tecks2.TextColor3 = C3(1,1,1)
  1225. tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62)
  1226. tecks2.Size = UDim2.new(1,0,0.5,0)
  1227. tecks2.Parent = naeeym2
  1228. local top = Instance.new("Shirt")
  1229. top.ShirtTemplate = "rbxassetid://1182218263"
  1230. top.Parent = Character
  1231. top.Name = "Cloth"
  1232. local bottom = Instance.new("Pants")
  1233. bottom.PantsTemplate = "rbxassetid://1829011479"
  1234. bottom.Parent = Character
  1235. bottom.Name = "Cloth"
  1236. for i = 1, 16 do
  1237. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1238. FACE.Color = C3(0,0,0)
  1239. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1240. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1241. end
  1242. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Really black", "Wistband part", VT(1.015,1.15,1.015),false)
  1243. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1244.  
  1245. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,1.15,1.015),false)
  1246. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1247.  
  1248. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Lily white", "Wistband part", VT(1.015,1.15,1.015),false)
  1249. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1250. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Royal purple", "Wistband part", VT(1.015,1.15,1.015),false)
  1251. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1252.  
  1253.  
  1254. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  1255. MakeForm(EYE,"Ball")
  1256. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1257. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  1258. MakeForm(EYE2,"Ball")
  1259. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1260. local HAT1 = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(2,0.2,2),false)
  1261. MakeForm(HAT1,"Cyl")
  1262. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1263. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false)
  1264. BELT.Color = Color3.new(0,0,0)
  1265. MakeForm(BELT,"Cyl")
  1266. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  1267. local HAT2 = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.3,2.2,1.3),false)
  1268. MakeForm(HAT2,"Cyl")
  1269. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1270. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false)
  1271. BELT.Color = Color3.new(0,0,0)
  1272. MakeForm(BELT,"Cyl")
  1273. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  1274. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lily white", "Gem", VT(0.25,0.25,0.1),false)
  1275. MakeForm(GEM,"Ball")
  1276. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  1277. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Gem", VT(0.25,0.25,0.1),false)
  1278. MakeForm(GEM,"Ball")
  1279. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  1280. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false)
  1281. MakeForm(GEM,"Ball")
  1282. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  1283. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  1284. MakeForm(GEM,"Ball")
  1285. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  1286. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  1287. BELT.Color = Color3.new(0,0,0)
  1288. MakeForm(BELT,"Cyl")
  1289. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  1290. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  1291. BELT.Color = Color3.new(0,0,0)
  1292. MakeForm(BELT,"Cyl")
  1293. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  1294. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  1295. BELT.Color = Color3.new(0,0,0)
  1296. MakeForm(BELT,"Cyl")
  1297. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  1298. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  1299. BELT.Color = Color3.new(0,0,0)
  1300. MakeForm(BELT,"Cyl")
  1301. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  1302. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.3,0.5,1.3),false)
  1303.  
  1304. MakeForm(BELT,"Ball")
  1305. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  1306. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1307. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1308. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1309. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1310. MakeForm(PRT,"Cyl")
  1311. local PRT = CreatePart(3, Weapon3, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1312. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1313. MakeForm(PRT,"Cyl")
  1314. PRT.Color = Color3.fromRGB(0, 0, 0)
  1315. local RING = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1316. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1317. MakeForm(RING,"Cyl")
  1318. RING.Color = Color3.fromRGB(81, 69, 69)
  1319. for i = 1, 12 do
  1320. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1321. PRT.Color = C3(1,0,0)
  1322. local MSH = IT("BlockMesh",PRT)
  1323. MSH.Scale = VT(0.6,1,1)
  1324. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1325. end
  1326. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1327. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1328. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1329. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1330. MakeForm(PRT,"Cyl")
  1331. local PRT = CreatePart(3, Weapon3, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1332. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1333. MakeForm(PRT,"Cyl")
  1334. PRT.Color = C3(159/255, 111/255, 183/255)
  1335. local RING = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1336. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1337. MakeForm(RING,"Cyl")
  1338. RING.Color = C3(0,0,0)
  1339. for i = 1, 12 do
  1340. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1341. PRT.Color = C3(1,0,0)
  1342. local MSH = IT("BlockMesh",PRT)
  1343. MSH.Scale = VT(0.6,1,1)
  1344. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1345. end
  1346. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1347. PRT.Color = C3(1,0,0)
  1348. local MSH = IT("BlockMesh",PRT)
  1349. MSH.Scale = VT(0.4,1,1)
  1350. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1351. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1352. PRT.Color = C3(0,0,0)
  1353. local MSH = IT("BlockMesh",PRT)
  1354. MSH.Scale = VT(0.4,1,1)
  1355. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1356. for _, c in pairs(Weapon3:GetChildren()) do
  1357. if c.ClassName == "Part" then
  1358. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1359. end
  1360. end
  1361. for i = 1, 100 do
  1362. Swait()
  1363. for _, c in pairs(Character:GetChildren()) do
  1364. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1365. c.Transparency = 0
  1366. end
  1367. end
  1368. for _, c in pairs(Weapon:GetChildren()) do
  1369. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1370. c.Transparency = 0
  1371. end
  1372. end
  1373. for _, c in pairs(Weapon2:GetChildren()) do
  1374. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1375. c.Transparency = 0
  1376. end
  1377. end
  1378. for _, c in pairs(Weapon:GetDescendants()) do
  1379. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1380. c.Material = "Wood"
  1381. c.Color = C3(0,0,0)
  1382. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1383. c.Color = C3(1,0,0)
  1384. c.Material = "Neon"
  1385. end
  1386. end
  1387.  
  1388. for _, c in pairs(Weapon4:GetDescendants()) do
  1389. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1390. c.Material = "Wood"
  1391. c.Color = C3(0,0,0)
  1392. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1393. c.Color = C3(1,0,0)
  1394. c.Material = "Neon"
  1395. end
  1396. end
  1397.  
  1398. for _, c in pairs(Weapon5:GetDescendants()) do
  1399. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1400. c.Material = "Wood"
  1401. c.Color = C3(0,0,0)
  1402. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1403. c.Color = C3(1.5,0,1)
  1404. c.Material = "Neon"
  1405. end
  1406. end
  1407.  
  1408. for _, c in pairs(Weapon6:GetDescendants()) do
  1409. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1410. c.Material = "Wood"
  1411. c.Color = C3(0,0,0)
  1412. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1413. c.Color = C3(0,0,0)
  1414. c.Material = "Neon"
  1415. end
  1416. end
  1417.  
  1418. for _, c in pairs(Weapon7:GetDescendants()) do
  1419. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1420. c.Material = "Wood"
  1421. c.Color = C3(0,0,0)
  1422. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1423. c.Color = C3(1,1,1)
  1424. c.Material = "Neon"
  1425. end
  1426. end
  1427.  
  1428. for _, c in pairs(Weapon2:GetDescendants()) do
  1429. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1430. c.Material = "Wood"
  1431. c.Color = C3(0,0,0)
  1432. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1433. c.Color = C3(1,0,0)
  1434. c.Material = "Neon"
  1435. end
  1436. end
  1437. end
  1438. TRANSFORMED = true
  1439. ATTACK = false
  1440. Rooted = false
  1441. end
  1442.  
  1443.  
  1444. function Shot()
  1445. ATTACK = true
  1446. Rooted = false
  1447. for i=0, 2, 0.1 / Animation_Speed do
  1448. Swait()
  1449. turnto(Mouse.Hit.p)
  1450. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole2.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(0,0,0), SoundID = "163619849", SoundPitch = 1, SoundVolume = 0})
  1451. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(0,0,0), SoundID = "163619849", SoundPitch = 2, SoundVolume = 0})
  1452. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole2.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1.5,0,1), SoundID = "163619849", SoundPitch = 1, SoundVolume = 1})
  1453. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1.5,0,1), SoundID = "163619849", SoundPitch = 2, SoundVolume = 1})
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-45), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1460. end
  1461. for i=0, 1, 0.1 / Animation_Speed do
  1462. Swait()
  1463. turnto(Mouse.Hit.p)
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. end
  1471. repeat
  1472. for i=0, 0.1, 0.1 / Animation_Speed do
  1473. Swait()
  1474. turnto(Mouse.Hit.p)
  1475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1481. end
  1482. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1483. SpawnTrail(Hole.Position,POS)
  1484. if HIT ~= nil then
  1485. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1486. Banish(HIT.Parent)
  1487. end
  1488. end
  1489. MagicSphere(VT(0,0,0),5,Hole.CFrame,"Really red",VT(1,1,1))
  1490. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1491. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1492. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1493. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1494. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1495. SpawnTrail(Hole2.Position,POS)
  1496. if HIT ~= nil then
  1497. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1498. Banish(HIT.Parent)
  1499. end
  1500. end
  1501. local HIT,POS = CastProperRay(Hole3.Position, Mouse.Hit.p, 1000, Character)
  1502. SpawnTrail(Hole3.Position,POS)
  1503. if HIT ~= nil then
  1504. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1505. Banish(HIT.Parent)
  1506. end
  1507. end
  1508. local HIT,POS = CastProperRay(Hole4.Position, Mouse.Hit.p, 1000, Character)
  1509. SpawnTrail(Hole4.Position,POS)
  1510. if HIT ~= nil then
  1511. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1512. Banish(HIT.Parent)
  1513. end
  1514. end
  1515. MagicSphere(VT(0,0,0),5,Hole3.CFrame,"Really red",VT(1,1,1))
  1516. MagicSphere(VT(0,0,0),5,Hole2.CFrame,"Really red",VT(1,1,1))
  1517. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = Hole3.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1518. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1519. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole3.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1520. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole3.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1521.  
  1522. MagicSphere(VT(0,0,0),5,Hole4.CFrame,"Really red",VT(1,1,1))
  1523. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = Hole4.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1524. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1525. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole4.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1526. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole4.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1527.  
  1528. ----e
  1529. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1530. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1531. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1532. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1533. for i=0, 0.1, 0.1 / Animation_Speed do
  1534. Swait()
  1535. CamShake(2,2)
  1536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-21), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.7) * ANGLES(RAD(75), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.7) * ANGLES(RAD(75), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-21), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-21), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1542. end
  1543. until KEYHOLD == false
  1544. ATTACK = false
  1545. Rooted = false
  1546. end
  1547. function Taunt()
  1548. ATTACK = true
  1549. Rooted = false
  1550. for i=0, 2, 0.1 / Animation_Speed do
  1551. Swait()
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. end
  1559. CreateSound(2618961109, Head, 5, 1, false)
  1560. for i=0, 3, 0.1 / Animation_Speed do
  1561. Swait()
  1562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
  1563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(45), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(45), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. end
  1569. ATTACK = false
  1570. Rooted = false
  1571. end
  1572.  
  1573. function AttackTemplate()
  1574. ATTACK = true
  1575. Rooted = false
  1576. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1577. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Head.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1578. WACKYEFFECT({Time = 100+(35), EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1579. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1580. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Head.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1581. WACKYEFFECT({Time = 100+(35), EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1582. for i=0, 5, 0.1 / Animation_Speed do
  1583. Swait()
  1584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-12), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-12), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. end
  1591. CamShake(5,7)
  1592. MagicSphere(VT(0,0,0),5,Hole.CFrame,"Really red",VT(1,1,1))
  1593. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1594. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1595. MagicSphere(VT(0,0,0),5,Hole4.CFrame,"Really red",VT(1,1,1))
  1596. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = Hole4.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1597. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1598.  
  1599. MagicSphere(VT(0,0,0),5,Hole3.CFrame,"Really red",VT(1,1,1))
  1600. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = Hole3.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1601. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1602.  
  1603. MagicSphere(VT(0,0,0),5,Hole2.CFrame,"Really red",VT(1,1,1))
  1604. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1605. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1606.  
  1607. local POS = RootPart.Position
  1608. ApplyAoE(POS, 60, true)
  1609. CreateSound(833855896, Torso, 10, 1, false)
  1610. CreateSound(2103404398, Torso, 10, 1, false)
  1611. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1612. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1613. WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1614. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1615. WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1616. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1617. ATTACK = false
  1618. Rooted = false
  1619. end
  1620.  
  1621. --//=================================\\
  1622. --|| ASSIGN THINGS TO KEYS
  1623. --\\=================================//
  1624.  
  1625. function MouseDown(Mouse)
  1626. if ATTACK == false then
  1627. end
  1628. end
  1629.  
  1630. function MouseUp(Mouse)
  1631. HOLD = false
  1632. end
  1633.  
  1634. function KeyDown(Key)
  1635. KEYHOLD = true
  1636. if Key == "z" and ATTACK == false then
  1637. Shot()
  1638. end
  1639.  
  1640. if Key == "b" and ATTACK == false then
  1641. AttackTemplate()
  1642. end
  1643.  
  1644. if Key == "t" and ATTACK == false then
  1645. Taunt()
  1646. end
  1647.  
  1648. if Key == "v" and ATTACK == false then
  1649. end
  1650.  
  1651. if Key == "x" and ATTACK == false then
  1652. end
  1653. end
  1654.  
  1655. function KeyUp(Key)
  1656. KEYHOLD = false
  1657. end
  1658.  
  1659. Mouse.Button1Down:connect(function(NEWKEY)
  1660. MouseDown(NEWKEY)
  1661. end)
  1662. Mouse.Button1Up:connect(function(NEWKEY)
  1663. MouseUp(NEWKEY)
  1664. end)
  1665. Mouse.KeyDown:connect(function(NEWKEY)
  1666. KeyDown(NEWKEY)
  1667. end)
  1668. Mouse.KeyUp:connect(function(NEWKEY)
  1669. KeyUp(NEWKEY)
  1670. end)
  1671.  
  1672. --//=================================\\
  1673. --\\=================================//
  1674.  
  1675.  
  1676. function unanchor()
  1677. if UNANCHOR == true then
  1678. g = Character:GetChildren()
  1679. for i = 1, #g do
  1680. if g[i].ClassName == "Part" then
  1681. g[i].Anchored = false
  1682. end
  1683. end
  1684. end
  1685. end
  1686.  
  1687.  
  1688. --//=================================\\
  1689. --|| WRAP THE WHOLE SCRIPT UP
  1690. --\\=================================//
  1691.  
  1692. Humanoid.Changed:connect(function(Jump)
  1693. if Jump == "Jump" and (Disable_Jump == true) then
  1694. Humanoid.Jump = false
  1695. end
  1696. end)
  1697.  
  1698. local CONNECT = nil
  1699.  
  1700. while true do
  1701. Swait()
  1702. ANIMATE.Parent = nil
  1703. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1704. Humanoid = IT("Humanoid",Character)
  1705. end
  1706. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1707. v:Stop();
  1708. end
  1709. SINE = SINE + CHANGE
  1710. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1711. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1712. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1713. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1714. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1715. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1716. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1717. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1718. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1719. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1720. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1721. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1722. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1723. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1724. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1725. end
  1726. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1727. ANIM = "Jump"
  1728. if ATTACK == false then
  1729. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1735. end
  1736. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1737. ANIM = "Fall"
  1738. if ATTACK == false then
  1739. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1745. end
  1746. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1747. ANIM = "Idle"
  1748. if ATTACK == false then
  1749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. if MRANDOM(1,100) == 1 then
  1756. VALUE1 = true
  1757. for i = 1, 75 do
  1758. Swait()
  1759. sick.Pitch = 0.8
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(MRANDOM(-25,25))), 1 / Animation_Speed)
  1761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766. end
  1767. sick.Pitch = 1
  1768. VALUE1 = false
  1769. end
  1770. end
  1771. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1772. ANIM = "Walk"
  1773. WALK = WALK + 1 / Animation_Speed
  1774. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / SIZE)) then
  1775. WALK = 0
  1776. if WALKINGANIM == true then
  1777. WALKINGANIM = false
  1778. elseif WALKINGANIM == false then
  1779. WALKINGANIM = true
  1780. end
  1781. end
  1782. if ATTACK == false then
  1783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(45), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(-45), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1787. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1789. end
  1790. end
  1791. unanchor()
  1792. Humanoid.MaxHealth = "inf"
  1793. Humanoid.Health = "inf"
  1794. if Rooted == false then
  1795. Disable_Jump = false
  1796. Humanoid.WalkSpeed = Speed
  1797. elseif Rooted == true then
  1798. Disable_Jump = true
  1799. Humanoid.WalkSpeed = 0
  1800. end
  1801. if INTRO == false and INSTANT == false then
  1802. INTRO = true
  1803. coroutine.resume(coroutine.create(function()
  1804. sick:Play()
  1805. Intro()
  1806. end))
  1807. end
  1808. if INSTANT == true then
  1809. if TRANSFORMED == false then
  1810. sick.TimePosition = 119
  1811. sick:Play()
  1812. Gun.Parent = Character
  1813. end
  1814. TRANSFORMED = true
  1815. end
  1816. sick.Parent = Torso
  1817. sick:resume()
  1818. sick.Looped = true
  1819. sick.Volume = 2
  1820. sick.Pitch = 1
  1821. sick.SoundId = "rbxassetid://1600388782"
  1822. sick.Name = "Dead"
  1823. end
  1824.  
  1825. --//=================================\\
  1826. --\\=================================//
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832. --//====================================================\\--
  1833. --|| END OF SCRIPT
  1834. --\\====================================================//--
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