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The Ringed City pastie

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Feb 8th, 2017
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  1. WEAPONS (incomplete)
  2.  
  3. Splitleaf Greatsword
  4. A long-handled greatsword that made its way from a distant land. Crafted entirely with bronze, making it exceedingly heavy.
  5. Splitleaf refers to the shape of the great blade, and its resemblance to the veins of a leaf.
  6. Skill: wind wheel
  7.  
  8. Murky Hand Scythe
  9. A short-shafted hand scythe wielded by the murkmen who rise from the depths.
  10. Enveloped by a black dampness, and imbued with the strength of dark.
  11. Skill: quickstep
  12.  
  13. Lothric War Banner
  14. The flagpole that once carried the Lothric crest, and guided the knights long ago.
  15.  
  16. Murky Longstaff
  17. The long-handled staff wielded by the murkmen who rise from the depths
  18. Slathered with a black murkiness, and fit for dark sorceries.
  19.  
  20. Aquamarine Dagger
  21. A dagger fitted with aquamarine crystal
  22. Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one sent off on great travels
  23.  
  24. Giant Door Shield
  25. Unusually shaped paired greatshields resembling great doors
  26. Heirlooms of the knight who was known as the protector of the meek, yet who failed to protect anyone
  27. Skill: shutout - get a stalwart defense, and shield bash, or strong attack for a heave that holds shields to block nearly all damage
  28.  
  29. Harald Curved Greatsword
  30. Giant gold-decorated curved sword wielded by warriors of the Harald Legion, who sought the dark soul.
  31. The swords sank into the dark with the legion, where their blades were severely corroded.
  32.  
  33. Demon's Scar (curved sword) (boss weapon)
  34. This chaotic thing, the last flame kindled by a demon prince, is shaped like the claw marks of a demon.
  35. It is both a fiery bladed weapon, and pyromany flame.
  36.  
  37.  
  38. SPELLS
  39.  
  40. Great Soul Dregs
  41. A sorcery that fires great dark soul dregs that have stewed for ages, far within the deep.
  42. This sorcery is the highest form of Deep Soul
  43. Some of the murkmen who rise from the depths are possessed by soul dregs, which have a grave likeness to the human form
  44.  
  45. Flame Fan - req 15/15
  46. Pyromancy of Zoey, descendant of the desert pyromancers
  47. Use repeatedly to brush the fan left and right
  48. Zoey possessed true beauty, as did all the desert pyromancers, but hers did not poison, and so she became the unassuming queen of the feeble ones
  49.  
  50. Seething Chaos (pyromancy) (boss spell)
  51. The last flame lit by a demon prince.
  52. This pyromancy hurls a clump of chaos.
  53. Upon impact, this clump of chaos seethes wildly, condenses briefly, then explodes violently.
  54. To the demons, these clumps are shreds of life.
  55.  
  56.  
  57. ARMOR
  58.  
  59. Desert Pyromancer Garb
  60. Garb of the desert pyromancers, who once walked the halls of the earthn Peak. It is said that the thin, burgundy cloth breathes with magic.
  61. Desert pyromancers, most of them female, were known for their great fans of flame, and enchanting looks.
  62. But what is enchanting can also be deadly, especially when clothed in such alluring garb
  63.  
  64. Harald Legion Leggings
  65. Leggings worn by the Harald Legion, who sought the dark soul.
  66. The leggings sank into the dark with the legion, the leather partly melted and the metal pieces showing signs of unsightly bloating.
  67.  
  68. Loincloth
  69. Undergarments combined with an overlayer, the former never intended for public display
  70. Indeed, all manner of things are bound to accrue at world's end..
  71.  
  72.  
  73. ITEMS
  74.  
  75. Old Woman's Ashes
  76. Umbral ash of the old stone-humped woman
  77. Things that have dreadfully run their course accrue at the great dreg-heap. This old woman was once the wet nurse of royalty.
  78.  
  79. Soul of the Demon Prince
  80. The Demon Prince, after his defeat to Lorian, retreated beneath the earth and lost the memory of the flame that burned within him, marking the end of demonkind.
  81.  
  82.  
  83. NPCS
  84.  
  85. Narrator Pilgrim (merchant)
  86.  
  87. "Oh, your head's square on your shoulders is it? I thought that clamouring tin can was the last, but here we go again. What is it you want from this old stone-humped haag? Ive nothing for you , not a smithereen. I just like to stand here, and tak in the view."
  88.  
  89. (player choice)
  90. 1: I have business with you
  91. 2: No business in particular
  92.  
  93. (I have business with you)
  94. "well, that came out of nowhere.
  95. You think an old stone-humped hag would be brimming with goodies?
  96. I've nothing of that, not a smithereen."
  97.  
  98. (No business in particular)
  99. "Keep your mablees intact, love, at least until i lose mine.
  100.  
  101. At the close of the age of fire, all lands meet at the end of the earth.
  102. Great kingdoms and anaemic townships will be one and the same. The great tide of human enterprise, all for naught.
  103. That's why i'm so taken by this grand sight.
  104. This must be what it's like to be a god.
  105.  
  106. Oh, if you can't stop yourself - at least hear this.
  107. Far below, theres a deep, dark hole carved out of a tree.
  108. From time to time, voices brim in the depths of the cavity, even now.
  109. Mutterings of the very demon that prince lorian spoke of, i'm sure.
  110. Horrible sounds, of an afflicted thing yet cursing men."
  111.  
  112. (inventory, quantities unknown)
  113. Ember, divine blessing, hidden blessing, rusted coins, splitleaf greatsword
  114.  
  115. (dialogue on return)
  116. "strange little lad you are, what on earth do you see in me?"
  117.  
  118.  
  119. Lapp (trustworthy guy)
  120.  
  121. (first appearance, Dreg Heap)
  122. "oh, look at you, you've got your head screwed on correct.
  123. Fantastic, to meet a kindred spirit, on this godforsaken crag.
  124.  
  125. Call me Lapp. I can't remember my real name, so let's just go with that.
  126. I have a feeling we're going to make a fabulous team. Oh, you'll see, you'll see!
  127. ohh, in all honesty there's something i should tell you
  128. I'm..a hollow. Yes, i try to play it off, but i haven't a clue about my past.
  129. Who i was , or what i lived for. Not even my own blessed name.
  130. That's why i've come here, searching - for the purging monument, said to be in the ringed city. Where the pygmies who found the dark souls at the dawn of fire reside.
  131. All i can say is, those little stones aren't doing much to help me remember anymore..
  132.  
  133. Well, that's the long and short of it,
  134. so if i completely forget who you are, don't be wrath with me
  135. cmon what else can i say, i'm a bloody hollow for heaven's sake!"
  136.  
  137. (second appearance, Earthen Peak)
  138. "oh, i know who you are
  139. great to still see you in one pliece
  140. cor, i can see why they call this the dreg heap at the worlds end
  141. mangled remnans from every age and every land
  142.  
  143. It actually lends credence to the old rumours
  144. that the ringed city rests below it all
  145.  
  146. ah, don't mind me, you needn't worry yourself with this nonsesnse.
  147.  
  148. i just wanted to tell someone, and i'm sick of old humpty"
  149.  
  150. "i should stay quiet. wait, i'll make it up to you and let you in on a secret
  151. past here, you'll find the remains of a giant earthern tower,
  152. not a very nice place to visit, only there's precious treasure in the thick of thes wamp
  153. i ddin't have any use for it you see, but i left the package behind
  154. if i get the chance i could go fetch it for you, but maybe you'd rather go grab it yoruself?
  155. i know who you are, a righteous warrior, yes, with a solemn duty to boot?
  156. well grab htat treaurse, that's as good a treasure as any."
  157.  
  158. (return with titanite slab)
  159. "ohh, look at you, you found the treasure
  160. dashing, just dashing, you'll make good use of it i'm sure
  161. now this is a littel toast from me to you
  162. (gives Siegbrau)
  163. not much to speak of, but bottoms up - to the greatest warrior there is."
  164.  
  165. (return without slab)
  166. "oh, there you are - perfet timing
  167. you rememeber that treasure?
  168. well, i fetched it for you, as promised.
  169. oh, it was only a hop and a skip - i needed a rest from old nan over there
  170. here, go ahead, its yours - maybe it'll help you with that solemn duty of yours
  171. (gives Titanite Slab)
  172. this really is a dreg heap at the worlds end
  173. mangled remnants from every age......."
  174.  
  175.  
  176. Gael (summoned for demon boss)
  177.  
  178.  
  179. MAP (very incomplete)
  180.  
  181. Starting area: Dreg Heap
  182.  
  183. Pilgrim merchant is here, inventory is accessible immediately (sells Splitleaf Greatsword). Drops ashes on death. Lapp is in this zone, location unknown. Likely somewhere after the angel, not shown in the gameplay video.
  184.  
  185. First part of intro area shown in gameplay video. crumbling bridge drops you through a window into a mess of Murkmen.
  186.  
  187. Murkmen are small time enemies with nasty tricks if they surprise you. The ones with sickles crawl along the ground and attack, or can grab your feet and pull you down through the floor. The ones with staves cast deep soul at long range and at close range turn into a giant humanity to kamikazee punch you.
  188.  
  189. Shortcut is mentioned after the Murkmen section and after the Murky Hand Scythe. Crumbling tower can be knocked down and creates another way back.
  190.  
  191. Lapp is mentioned at this point, suggesting he might be found somewhere near the shortcut?
  192.  
  193. After the Murkmen room is a walkway where an angel appears and spams light rays.
  194.  
  195. The angel fires light rays in clusters from its wings. Has a recharge period after spamming when it's safe to sprint from cover to cover. Staying behind cover will make it lose sight of you. The angel will attack other enemies when it isn't attacking you. Killing the angel will only make it respawn again shortly after. To kill it permanently, you have to find the pilgrim tree sustaining it and kill that, the angel will die immediately after. Area then becomes safe(er) to explore.
  196.  
  197. After the angel walkway is the part about its flesh tree, then the part describing Overgrown Lothric Knights (one using the Lothric War Banner). Lothric War Banner description given here, Murky Longstaff immediately after, suggesting maybe the same room. Aquamarine Dagger is listed as "Up above is an Aquamarine Dagger, behind a Harald Knight". Great Soul Dregs is also given, may either be in the same general location or shortly after.
  198.  
  199.  
  200. Second area: Earthen Peak
  201.  
  202. Angel encounter is the first thing on this list.
  203.  
  204. Lapp is encountered in this area, second meeting. Location given is "outside Earthern Peak". Listed after the angel but before anything else, so probably a little ways in.
  205.  
  206. Lothric Thieves enemies after Lapp, then Giant Door Shield and Desert Pyromancer Garb. Second angel encounter, attempts to inflict curse with a light. Stealth is recommended. Location of angel's tree lights up whenever the angel uses its curse light.
  207.  
  208. Harald Curved Greatsword and Harald Legion Leggings on the far side (presumably past the angel). Loincloth item somewhere in the area. Flame Fan pyromancy either here or shortly after.
  209.  
  210.  
  211. Boss encounter: Crimson Bat
  212.  
  213. First half he uses basic attacks. Critical is possible here, doesn't explain how.
  214.  
  215. At 50% HP, a second one appears called Demon From Below. Whichever one you kill first affects what moves the surviving one uses.
  216.  
  217. Survivor turns into The Demon Prince. Gains a new attack depending on which one died. If Crimson Bat died, boss starts casting Floating Chaos. If Demon from Below died, boss gets laser breath.
  218.  
  219. Drops Soul of the Demon Prince on death. Makes Demon's Scar or Seething Chaos.
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