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Evocati 3.18.0 - November 3rd, Build 8272918 (PES Playtest 3)

Nov 3rd, 2022
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  1. discord.gg/pipelinesc
  2. Star Citizen PES Testing 3.18.0
  3. Alpha Patch 3.18.0 has been released to Evocati and is now available to test! Patch should now show: VERSION 3.18.0-EPTU.8272918.
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  5. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU. The Shader folders can be found here %localappdata%\Star Citizen.
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  7. Database Reset: Yes
  8. Server Region: US Servers Only
  9. Long Term Persistence: N/A
  10. Pledge Copy: Disabled (Players will be given a limited ship list)
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  12. The current build is under NDA
  13. Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only
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  15. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  16. USER.cfg settings: r_displaySessionInfo = 1
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  18. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
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  20. <blink>Special Warning Please Read! </blink> <! –– yes I know I can't add this html 1.0 code or cool midi files to spectrum
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  22. ––>
  23. Please do not enter Arena Commander or Star Marine in this release!
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  26. Testing Focus
  27. PES Playtest
  28. Today: 15:00 CDT | 20:00 UTC
  29. Playtest length: 2+ Hours depending on stability
  30. Objective: Testing initial login flow, loading into the universe, spawning a ship, and general stability.
  31. Note: If your character gets into a bad state and is unable to rejoin the PU or you see a 30009 error, please wait 5-10 min at most and if the issue persists, then try to recopy your account to the PTU.
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  34. This updated test for Persistent Entity Streaming will have many behind the scenes updates and fixes thanks to the data we got from the previous short test with EVO! There have been dozens of crash fixes thanks to your efforts in the previous release and we are all very much appreciative of everyone bearing with us on that test!
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  36. We are expecting a bit better of an experience this time but still expect a vast array of bugs, crashes, and difficulties logging in. Please reference the known issues below for workarounds and what NOT to do, and specific behaviors to avoid.
  37. In this test we are looking for players to log in, navigate to the hangar, and spawn a ship as well check general build stability. If the build proves stable we would love to have players explore and test out bounty missions, updated restricted area designs, and possibly the new FPS missions using the Orison platforms!
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  39. Since the features for 3.18.0 are still in a very incomplete state we are not asking for feedback on specific features such as the updated cargo system, new crash sites, and other features.
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  42. Known Issues
  43. Disclaimer: These are not a complete list of issues known internally to us but ones hand selected for this playtest. Known issues are not always 100% occurrences and may happen frequently or not at all for some players.
  44. Character Customizer - Stuck on "Saving Character" on the Front End menu after the first time joining PU
  45. Missions / Reputation - Reputation is not updating upon mission completion
  46. Multi-Ship - Ships / Vehicles - Ships spawning in damaged state despite full health
  47. PES - Core Tech - Player spawned vehicles will persist until the Player character is stowed following a Client-Side crash
  48. Multivehicle - VMA - Vehicles / Ship Components / UI - Unable to customize any ship within the Vehicle Loadout Manager
  49. Ships / Vehicles - VMS / CryAstro Services - CryAstro services does not offer the option to repair/refuel/restock ships
  50. Persistent Entity Streaming - Game Code / Characters - After exiting to menu, when reconnecting to the PU, players will load into their primary residence and not their last saved location
  51. Prison - Player is stuck at Klescher after completion of prison sentence (Workaround: Log out and the bug above will place you back in your home location)
  52. Disconnection - 30007 - Stanton - Missions / Caterpillar Derelicts - error upon approach of a Caterpillar derelict - Entity already bound to CReplicationModel - name="NavSpline
  53. Infinite Load - If the player idles out while playing ( Error Code: 30028 ) it will cause an infinite load either returning to main menu, or attempting a client restart to re-enter the PU
  54. Transit - Elevators and Trams are "Jittery" during transit of Player Character
  55. Mining - Game Code - Many mineable asteroids can’t be scanned
  56. Persistence - Ship Bed Logout - After logging out in a ship bed, logging in may result in the player spawning at the default location, missing their last equipment loadout
  57. Vehicles – The Argo Raft's elevator controls cannot be interacted with from either deck
  58. Klescher Rehabilitation Facility - Actor Feature / Characters - After arrest player will respawn in prison with default loadout rather than the inmate loadout
  59. Locations / Lootboxes - Lootboxes can refresh too often and while interacting with them
  60. ASOP - Insurance - Low Earth Orbit Stations - ASOP terminals at LEOs only offer claim option
  61. Services - Insurance - Multivehicle - Ships can be duplicated after forced Claim process if initially these are Retrieved and then Stored on a different ASOP terminal
  62. UI / Vehicles - Quantum Travel - Quantum needs to "Clear Route" after every jump
  63. Quantum Travel - UI - Orbital Markers NavPoints are missing on Planets
  64. Ships / Quantum travel - Quantum drive will be disabled after traveling to a nav surface marker
  65. Quantum Travel - QT markers disappear when travelling between planetary markers until QT drive finishes spooling
  66. Ladder T1 - When exiting a ladder, the player enters a walk/run state without any keyboard input
  67. Locations / Hurston/Lorville - Commodity Kiosk - UI - UI may become blurry/illegible while in use
  68. Shopping / Economy / Game Code - Players are unable to quick buy from kiosks, they are also unable to sell items
  69. Multiple Locations - Actor Feature / UI - Medical - Player unable to heal injuries in med bed
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  72. Thank you all so much for participating in these early playtests!
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  74. discord.gg/pipelinesc
  75. trans rights
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