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- (1) Venbrann
- Shallow boiling seas, deserts, high winds. Aerostat research posts, submerged dome-colonies.
- -A Isle
- Desert moon, littered with ruins. Homeworld of the lunarians. Restricted airspace.
- -B Khel
- Fiery, scorched, magmatic. Hazardous mining operations, close-range solar observatory.
- (2) Tyiam
- Hot jungles, jagged mountains, shallow seas. Controlled by the indema’s Malim Assembly.
- (3) Grace
- Temperate garden-world. Richest core-world spaceport, home to the Kask Bloc.
- -A Redmarch
- Mars-like badlands. Heavy corporate interests.
- (4) Cobalt
- Stormy oceans, rocky cliffs and deltas. Undergoing terraforming. Controlled by Nevermore.
- -A Tombstone
- Dustball, marked with various stone pillars and mesas. Biggest spaceport, “frontier” mentality.
- -B Lucifer
- Small artificial moon, designed as a tiny sun to warm the planet.
- [(5)] Drake’s Rock
- Dwarf planet located within the mid-system belt. Lawless haven of illicit activity.
- (6) Quzo
- Small green gas giant. High-altitude research stations and gas-mines.
- -A Iril
- Frozen snowball, home to an isolated coril arcology.
- -B Farpoint
- Nearly-airless dwarf planet. “Last stop” before the Outer Rim and the Stone Fields.
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