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Dungeon's Hollow: Prologue Enemies

Mar 2nd, 2020
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  1. Name: Bounty Hunter Keith
  2. Class: Bounty Hunter
  3. Race: Human
  4. Character Skill: Miracle
  5. Affinity: Ice
  6.  
  7. Class Skills: Lockpick, Vision.
  8. Special- Lockpick: This unit can use their action to unlock doors, chests and gates.
  9.  
  10. Special- Vision: This unit can see up to 8 tiles away in Fog of War instead of 4. They can also see traps in that range. When this unit steps next to a locked door they can see what’s on the other side
  11.  
  12. Steal: If the Thief has a higher Speed compared to their opponent, they can use their action to attempt to steal any unequipped item, from weapons to items. In the case of a tie, Luck stats are compared, failing on another tie. The Thief must have an open inventory slot, or else the steal won’t work. If the targeted item is a weapon, it cannot be currently equipped. If all conditions are met, that item is instantly added to the stealing character’s inventory, and they contribute 5 EXP. Some items can be locked to inventory, preventing it from being stolen.
  13. [A Stolen Item or Weapon can be retrieved by defeating the Enemy.][In this foe's Case, forcing BoM to activate will cause them to drop it.]
  14.  
  15. Footpad: After a successful Lockpick or Steal action, the Thief can use their remaining MOV as if they had Canto.
  16.  
  17. Omni-Weapon: The Bounty Hunter can use any weapon in the game that’s not exclusive to another class, a Staff or a Performance, including those outside their class’s Weapon Skills. They can use any E Rank weapon without penalty. However, for every Rank above proficiency, they suffer a +1 Weight penalty on the weapon, potentially lowering their Attack Speed.
  18.  
  19. Steal Weapon: If the Bounty Hunter skill lands the killing blow on the enemy, their equipped weapon goes to their inventory if there’s a space. The weight of all the stolen weapons in a single map can’t exceed the Bounty Hunter’s CON*2. At the GM’s discretion, this skill can have its limits.
  20. [Limit: Cannot Steal an equipped Weapon.]
  21.  
  22.  
  23. PF/ For every Job: After Stealing from a target,, you must steal from that target. (This resets if they either have no other item that can be stolen, or they fall.)
  24. PS/ A Gold's worth of good times: When fighting an enemy with an equipped weapon of the same category, +15 Evade.
  25. PS// Quartering the Market: After using all your MOV, gain +1 MOV next turn.
  26. PS/// Worth every Bit: When using a Stolen weapon, gain HIT/EVADE equal to the Rank of the equipped weapon, at +3 for every Rank.
  27.  
  28.  
  29. Weapon Proficiency: Hidden (C), Sword (C), Axe (C), Dark (C), Anima (C)
  30. Total Level: 11
  31. Level: 1
  32.  
  33. Current Stats
  34.  
  35. HP: 25
  36. STR: 10
  37. MAG: 9
  38. SKL: 11
  39. LCK: 9
  40. DEF: 6
  41. RES: 4
  42. SPD: 12
  43.  
  44. CON: 12
  45. AID: 11
  46. MOV: 6
  47.  
  48. Hit Base (SKL*2)+(LCK/2)= 26
  49. Evade Base (AS*2 + LCK)= 33
  50. Critical Rate Base (SKL/2)= 5
  51. DG Base= 9.
  52. Miracle Rate: 18
  53. Proficiency Bonus: -2 Weight for Hidden, Sword, Axe, Dark, Anima.
  54.  
  55. Inventory
  56. Name | Category: Subcat | Rank | Range | WT | MT | Hit | Crit | QL | Effect
  57. Dark Dagger | Dark: Dagger/Dread | B | 1-2 | 12 | 9 | 70 | 5 | 20/20 | None.
  58. (DROP)Poison Bow | Bow: Recurve | D | 2 | 7 | 7 | 80 | 5 | 35/35 | Inflicts Poison for 2 Turns.
  59.  
  60. (DROP)Elixir | QL 3/3
  61. Band of Miracles: The First Time your HP would be reduced to 0, Miracle Triggers, and an item set beforehand is used. QL 1/1.
  62. [BoM Set]Quantum Link Pendant: Can be used to [Escape] to a previously set magical circle.
  63.  
  64. With Dark Dagger
  65. 12 AS
  66. 19 MT
  67. 96 Hit
  68. 33 Eva
  69. 10 Crit
  70. 9 DG
  71. [Note: At Range 1, Dark Dagger targets DEF, at Range 2 Dark Dagger targets RES.]
  72.  
  73. With Poison Bow
  74. 12 AS
  75. 17 MT
  76. 106 Hit
  77. 33 Eva
  78. 10 Crit
  79. 9 DG
  80.  
  81.  
  82. Bio: An up and coming Bounty Hunter, he's accepted a contract to sink the new Etria Guild's Ships heading for Dungeon's Hollow. He pilots a unique ship with the Ice Age Magical Circle. How he first got it is unknown to all but the one it was stolen from, but it makes catching him difficult.
  83.  
  84. It is rumored that a certain nation developed it, however.
  85.  
  86.  
  87. -------------
  88. Bounty Hunter's Band
  89.  
  90. Ice Age
  91. Siege Spell Circle: Anima[Wind]
  92. Range: 3-15
  93. MT: 20.
  94. Hit: 50 + User Hit + (User Rank Weight Reduction x -10). [-2 Weight means +20 Hit]
  95. 5/5 Charge.
  96.  
  97. Effects: Has a Base Attack of 20 MAG, ignoring user Mag.
  98. Targets a single tile, affecting an area two tiles away from the center tile. Being on the target tile causes full damage. Those not on the target tile take (Final Damage/2). Cannot Crit. Ignores DR.
  99. Deals [Frozen] on those hit by it, preventing Movement and Actions by the Frozen units for their next turn. When a Frozen Unit is targeted by an attack, Hit Check is skipped. (Any Staff that can heal Debuffs or Status can remove this Ailment, allowing the afflicted to perform an Action. Likewise, Fire Tomes can use a point of QL to remove this Ailment from a target ally within range.[B Rank and above Tomes use no QL to remove.])
  100. Can Freeze Water Sources.
  101.  
  102. [Note: When an enemy is using this Circle, a Zone will appear on the map at the end of each Enemy Phase.. If any of your units are within that zone during the following Enemy Phase, Ice Age will trigger. Note it is indiscriminate, and will strike all units.]
  103. [Additional, Boss will not target their own Ship's Deck.]
  104.  
  105.  
  106.  
  107. --------------
  108.  
  109. BHB Archer
  110. Level 10
  111. Weapon: Bow, D(1 C, though that makes no difference right now.)
  112. HP: 26
  113. STR: 10
  114. MAG: 1
  115. SKL: 11
  116. LCK: 5
  117. DEF: 6
  118. RES: 5
  119. SPD: 11
  120. CON/AId: 7/6
  121. MOV: 5
  122.  
  123. Inventory
  124. Recurve Bow Archer A: Steel Bow. 1 3/3 Vuln.
  125.  
  126. Longbow Archer A, B, C, D: Steel Longbow.
  127. Longbow Archer A: 1 3/3 Vuln.
  128.  
  129. BHB Archer with Steel Bow
  130. AS 11
  131. MT 10+8=18
  132. Hit 24+80=104
  133. Eva 27
  134. Crit 5
  135. DG 5
  136.  
  137. BHB Archer with Steel Longbow
  138. AS 11
  139. MT 10+7=17
  140. Hit 24+75=99
  141. Eva 27
  142. Crit 5
  143. DG 5
  144.  
  145. -------
  146.  
  147. BHB Mercenary
  148. Level 10
  149. Crushing C, Sword D.
  150. HP: 29
  151. STR: 11
  152. MAG: 1
  153. SKL: 10
  154. LCK: 5
  155. DEF: 6
  156. RES: 3
  157. SPD: 9
  158. CON/AID: 8/7
  159. MOV: 5
  160.  
  161. Inventory
  162. Merc A, B: Steel Blade.
  163. Merc A: 1 3/3 Vuln.
  164.  
  165. BHB Mercenary with Steel Blade
  166. AS 9
  167. MT 11+10=21
  168. Hit 22+70=92
  169. Eva 23
  170. Crit 5
  171. DG 5
  172.  
  173. -----
  174.  
  175. BHB Pirate
  176. Level 10
  177. Hacking C, Axe D.
  178. Class Skill, Raid: Can make two attacks against obstacles, rather than one.
  179. [Note: Let a Pirate on board your ship, and you will soon find your masts broken.]
  180. HP: 29
  181. STR: 15
  182. MAG: 0
  183. SKL: 7
  184. LCK: 4
  185. DEF: 7
  186. RES: 3
  187. SPD: 8
  188. CON/AID: 9/8
  189. MOV: 5
  190.  
  191. Inventory
  192. Pirates A, B, C, D: Steel Axe
  193. Pirate B, C, and D: 3/3 Vuln.
  194.  
  195. BHB Pirate with Steel Axe
  196. AS 8
  197. MT 15+11=26
  198. Hit 16+70=86
  199. Evade 20
  200. Crit 3
  201. DG 4
  202.  
  203. -----
  204.  
  205. BHB Wyvern Rider
  206. Level 10
  207. Piercing C, Lance D.
  208. Special- Wyvern, Canto.
  209. [Note, Wyverns take Effective Damage from Bows and Thunder Magic, with that weapon's MT being tripled.]
  210. HP: 30
  211. STR: 11
  212. MAG: 0
  213. SKL: 8
  214. LCK: 3
  215. DEF: 11
  216. RES: 2
  217. SPD: 8
  218. CON/AID: 9/8[+16]
  219. MOV: 5[+1]
  220.  
  221. BHB Wyvern Rider with Axereaver
  222. AS 8
  223. MT 11+10=21
  224. Hit 17+65=82
  225. Eva 19
  226. Crit 4
  227. DG 3
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