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anonymous321313

Untitled

Mar 29th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --Converted with ttyyuu12345's model to script plugin v4
  89. function sandbox(var,func)
  90. local env = getfenv(func)
  91. local newenv = setmetatable({},{
  92. __index = function(self,k)
  93. if k=="script" then
  94. return var
  95. else
  96. return env[k]
  97. end
  98. end,
  99. })
  100. setfenv(func,newenv)
  101. return func
  102. end
  103. cors = {}
  104. mas = Instance.new("Model",game:GetService("Lighting"))
  105. LocalScript0 = Instance.new("LocalScript")
  106. ParticleEmitter1 = Instance.new("ParticleEmitter")
  107. ParticleEmitter2 = Instance.new("ParticleEmitter")
  108. BillboardGui3 = Instance.new("BillboardGui")
  109. TextLabel4 = Instance.new("TextLabel")
  110. TextLabel5 = Instance.new("TextLabel")
  111. ParticleEmitter6 = Instance.new("ParticleEmitter")
  112. LocalScript7 = Instance.new("LocalScript")
  113. NumberValue8 = Instance.new("NumberValue")
  114. NumberValue9 = Instance.new("NumberValue")
  115. BoolValue10 = Instance.new("BoolValue")
  116. ParticleEmitter11 = Instance.new("ParticleEmitter")
  117. ParticleEmitter12 = Instance.new("ParticleEmitter")
  118. ParticleEmitter13 = Instance.new("ParticleEmitter")
  119. ParticleEmitter14 = Instance.new("ParticleEmitter")
  120. ParticleEmitter15 = Instance.new("ParticleEmitter")
  121. ParticleEmitter16 = Instance.new("ParticleEmitter")
  122. ParticleEmitter17 = Instance.new("ParticleEmitter")
  123. ParticleEmitter18 = Instance.new("ParticleEmitter")
  124. ParticleEmitter19 = Instance.new("ParticleEmitter")
  125. ParticleEmitter20 = Instance.new("ParticleEmitter")
  126. Part21 = Instance.new("Part")
  127. SpecialMesh22 = Instance.new("SpecialMesh")
  128. Folder23 = Instance.new("Folder")
  129. CharacterMesh24 = Instance.new("CharacterMesh")
  130. CharacterMesh25 = Instance.new("CharacterMesh")
  131. CharacterMesh26 = Instance.new("CharacterMesh")
  132. CharacterMesh27 = Instance.new("CharacterMesh")
  133. CharacterMesh28 = Instance.new("CharacterMesh")
  134. Part29 = Instance.new("Part")
  135. SpecialMesh30 = Instance.new("SpecialMesh")
  136. LocalScript0.Name = "Dark Emperor"
  137. LocalScript0.Parent = mas
  138. table.insert(cors,sandbox(LocalScript0,function()
  139. --//====================================================\\--
  140. --|| CREATED BY SHACKLUSTER
  141. --\\====================================================//--
  142.  
  143. wait(1)
  144.  
  145. Player = owner
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. repeat wait() until Player.Character
  150. Character = Player.Character
  151. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  152. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  153. RootPart = Character["HumanoidRootPart"]
  154. Torso = Character["Torso"]
  155. Head = Character["Head"]
  156. RightArm = Character["Right Arm"]
  157. LeftArm = Character["Left Arm"]
  158. RightLeg = Character["Right Leg"]
  159. LeftLeg = Character["Left Leg"]
  160. RootJoint = RootPart["RootJoint"]
  161. Neck = Torso["Neck"]
  162. RightShoulder = Torso["Right Shoulder"]
  163. LeftShoulder = Torso["Left Shoulder"]
  164. RightHip = Torso["Right Hip"]
  165. LeftHip = Torso["Left Hip"]
  166.  
  167. IT = Instance.new
  168. CF = CFrame.new
  169. VT = Vector3.new
  170. RAD = math.rad
  171. C3 = Color3.new
  172. UD2 = UDim2.new
  173. BRICKC = BrickColor.new
  174. ANGLES = CFrame.Angles
  175. EULER = CFrame.fromEulerAnglesXYZ
  176. COS = math.cos
  177. ACOS = math.acos
  178. SIN = math.sin
  179. ASIN = math.asin
  180. ABS = math.abs
  181. MRANDOM = math.random
  182. FLOOR = math.floor
  183.  
  184. --//=================================\\
  185. --|| USEFUL VALUES
  186. --\\=================================//
  187.  
  188. Animation_Speed = 3
  189. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  190. local Speed = 16
  191. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  192. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  193. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  194. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  195. local DAMAGEMULTIPLIER = 1
  196. local ANIM = "Idle"
  197. local ATTACK = false
  198. local EQUIPPED = false
  199. local HOLD = false
  200. local COMBO = 1
  201. local Rooted = false
  202. local SINE = 0
  203. local KEYHOLD = false
  204. local CHANGE = 2 / Animation_Speed
  205. local WALKINGANIM = false
  206. local VALUE1 = false
  207. local VALUE2 = false
  208. local ROBLOXIDLEANIMATION = IT("Animation")
  209. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  210. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  211. --ROBLOXIDLEANIMATION.Parent = Humanoid
  212. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  213. WEAPONGUI.Name = "Weapon GUI"
  214. local Effects = IT("Folder", Character)
  215. Effects.Name = "Effects"
  216. local SpecialEffects = IT("Folder", Character)
  217. SpecialEffects.Name = "SpecialEffects"
  218. local ANIMATOR = Humanoid.Animator
  219. local ANIMATE = Character.Animate
  220. local UNANCHOR = true
  221. local REGENRATE = 1
  222. local FULLREGEN = false
  223. local POSEIDON = false
  224. local EXPLOSIONSMALLSOUND = 439342426
  225. local EXPLOSIONMEDIUMSOUND = 605005842
  226. local EXPLOSIONLARGESOUND = 565538688
  227. local CHARGE = 278641993
  228. local POSEIDONSOUND = 374289727
  229. local FIREBALLSOUND = 414517770
  230. local BURNSOUND = 565777213
  231. local FIREFIELD = false
  232. local SEARING = false
  233. local BODYPOS = nil
  234. local GYRO = nil
  235. local DIRECTTURN = false
  236. local APPLYGYRO = true
  237. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  238. local CHOSENSONG = MRANDOM(1,#SONGS)
  239.  
  240. --//=================================\\
  241. --\\=================================//
  242.  
  243.  
  244. --//=================================\\
  245. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  246. --\\=================================//
  247.  
  248. ArtificialHB = Instance.new("BindableEvent", script)
  249. ArtificialHB.Name = "ArtificialHB"
  250.  
  251. script:WaitForChild("ArtificialHB")
  252.  
  253. frame = Frame_Speed
  254. tf = 0
  255. allowframeloss = false
  256. tossremainder = false
  257. lastframe = tick()
  258. script.ArtificialHB:Fire()
  259.  
  260. game:GetService("RunService").Heartbeat:connect(function(s, p)
  261. tf = tf + s
  262. if tf >= frame then
  263. if allowframeloss then
  264. script.ArtificialHB:Fire()
  265. lastframe = tick()
  266. else
  267. for i = 1, math.floor(tf / frame) do
  268. script.ArtificialHB:Fire()
  269. end
  270. lastframe = tick()
  271. end
  272. if tossremainder then
  273. tf = 0
  274. else
  275. tf = tf - frame * math.floor(tf / frame)
  276. end
  277. end
  278. end)
  279.  
  280. --//=================================\\
  281. --\\=================================//
  282.  
  283. --//=================================\\
  284. --|| SOME FUNCTIONS
  285. --\\=================================//
  286.  
  287. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  288. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  289. end
  290.  
  291. function PositiveAngle(NUMBER)
  292. if NUMBER >= 0 then
  293. NUMBER = 0
  294. end
  295. return NUMBER
  296. end
  297.  
  298. function NegativeAngle(NUMBER)
  299. if NUMBER <= 0 then
  300. NUMBER = 0
  301. end
  302. return NUMBER
  303. end
  304.  
  305. function Swait(NUMBER)
  306. if NUMBER == 0 or NUMBER == nil then
  307. ArtificialHB.Event:wait()
  308. else
  309. for i = 1, NUMBER do
  310. ArtificialHB.Event:wait()
  311. end
  312. end
  313. end
  314.  
  315. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  316. local NEWMESH = IT(MESH)
  317. if MESH == "SpecialMesh" then
  318. NEWMESH.MeshType = MESHTYPE
  319. if MESHID ~= "nil" and MESHID ~= "" then
  320. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  321. end
  322. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  323. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  324. end
  325. end
  326. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  327. NEWMESH.Scale = SCALE
  328. NEWMESH.Parent = PARENT
  329. return NEWMESH
  330. end
  331.  
  332. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  333. local NEWPART = IT("Part")
  334. NEWPART.formFactor = FORMFACTOR
  335. NEWPART.Reflectance = REFLECTANCE
  336. NEWPART.Transparency = TRANSPARENCY
  337. NEWPART.CanCollide = false
  338. NEWPART.Locked = true
  339. NEWPART.Anchored = true
  340. if ANCHOR == false then
  341. NEWPART.Anchored = false
  342. end
  343. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  344. NEWPART.Name = NAME
  345. NEWPART.Size = SIZE
  346. NEWPART.Position = Torso.Position
  347. NEWPART.Material = MATERIAL
  348. NEWPART:BreakJoints()
  349. NEWPART.Parent = PARENT
  350. return NEWPART
  351. end
  352.  
  353. local function weldBetween(a, b)
  354. local weldd = Instance.new("ManualWeld")
  355. weldd.Part0 = a
  356. weldd.Part1 = b
  357. weldd.C0 = CFrame.new()
  358. weldd.C1 = b.CFrame:inverse() * a.CFrame
  359. weldd.Parent = a
  360. return weldd
  361. end
  362.  
  363.  
  364. function QuaternionFromCFrame(cf)
  365. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  366. local trace = m00 + m11 + m22
  367. if trace > 0 then
  368. local s = math.sqrt(1 + trace)
  369. local recip = 0.5 / s
  370. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  371. else
  372. local i = 0
  373. if m11 > m00 then
  374. i = 1
  375. end
  376. if m22 > (i == 0 and m00 or m11) then
  377. i = 2
  378. end
  379. if i == 0 then
  380. local s = math.sqrt(m00 - m11 - m22 + 1)
  381. local recip = 0.5 / s
  382. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  383. elseif i == 1 then
  384. local s = math.sqrt(m11 - m22 - m00 + 1)
  385. local recip = 0.5 / s
  386. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  387. elseif i == 2 then
  388. local s = math.sqrt(m22 - m00 - m11 + 1)
  389. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  390. end
  391. end
  392. end
  393.  
  394. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  395. local xs, ys, zs = x + x, y + y, z + z
  396. local wx, wy, wz = w * xs, w * ys, w * zs
  397. local xx = x * xs
  398. local xy = x * ys
  399. local xz = x * zs
  400. local yy = y * ys
  401. local yz = y * zs
  402. local zz = z * zs
  403. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  404. end
  405.  
  406. function QuaternionSlerp(a, b, t)
  407. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  408. local startInterp, finishInterp;
  409. if cosTheta >= 0.0001 then
  410. if (1 - cosTheta) > 0.0001 then
  411. local theta = ACOS(cosTheta)
  412. local invSinTheta = 1 / SIN(theta)
  413. startInterp = SIN((1 - t) * theta) * invSinTheta
  414. finishInterp = SIN(t * theta) * invSinTheta
  415. else
  416. startInterp = 1 - t
  417. finishInterp = t
  418. end
  419. else
  420. if (1 + cosTheta) > 0.0001 then
  421. local theta = ACOS(-cosTheta)
  422. local invSinTheta = 1 / SIN(theta)
  423. startInterp = SIN((t - 1) * theta) * invSinTheta
  424. finishInterp = SIN(t * theta) * invSinTheta
  425. else
  426. startInterp = t - 1
  427. finishInterp = t
  428. end
  429. end
  430. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  431. end
  432.  
  433. function Clerp(a, b, t)
  434. local qa = {QuaternionFromCFrame(a)}
  435. local qb = {QuaternionFromCFrame(b)}
  436. local ax, ay, az = a.x, a.y, a.z
  437. local bx, by, bz = b.x, b.y, b.z
  438. local _t = 1 - t
  439. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  440. end
  441.  
  442. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  443. local frame = IT("Frame")
  444. frame.BackgroundTransparency = TRANSPARENCY
  445. frame.BorderSizePixel = BORDERSIZEPIXEL
  446. frame.Position = POSITION
  447. frame.Size = SIZE
  448. frame.BackgroundColor3 = COLOR
  449. frame.BorderColor3 = BORDERCOLOR
  450. frame.Name = NAME
  451. frame.Parent = PARENT
  452. return frame
  453. end
  454.  
  455. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  456. local label = IT("TextLabel")
  457. label.BackgroundTransparency = 1
  458. label.Size = UD2(1, 0, 1, 0)
  459. label.Position = UD2(0, 0, 0, 0)
  460. label.TextColor3 = TEXTCOLOR
  461. label.TextStrokeTransparency = STROKETRANSPARENCY
  462. label.TextTransparency = TRANSPARENCY
  463. label.FontSize = TEXTFONTSIZE
  464. label.Font = TEXTFONT
  465. label.BorderSizePixel = BORDERSIZEPIXEL
  466. label.TextScaled = false
  467. label.Text = TEXT
  468. label.Name = NAME
  469. label.Parent = PARENT
  470. return label
  471. end
  472.  
  473. function NoOutlines(PART)
  474. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  475. end
  476.  
  477. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  478. local NEWWELD = IT(TYPE)
  479. NEWWELD.Part0 = PART0
  480. NEWWELD.Part1 = PART1
  481. NEWWELD.C0 = C0
  482. NEWWELD.C1 = C1
  483. NEWWELD.Parent = PARENT
  484. return NEWWELD
  485. end
  486.  
  487. local S = IT("Sound")
  488. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  489. local NEWSOUND = nil
  490. coroutine.resume(coroutine.create(function()
  491. NEWSOUND = S:Clone()
  492. NEWSOUND.Parent = PARENT
  493. NEWSOUND.Volume = VOLUME
  494. NEWSOUND.Pitch = PITCH
  495. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  496. NEWSOUND:play()
  497. if DOESLOOP == true then
  498. NEWSOUND.Looped = true
  499. else
  500. repeat wait(1) until NEWSOUND.Playing == false
  501. NEWSOUND:remove()
  502. end
  503. end))
  504. return NEWSOUND
  505. end
  506.  
  507. function CFrameFromTopBack(at, top, back)
  508. local right = top:Cross(back)
  509. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  510. end
  511.  
  512. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  513. function WACKYEFFECT(Table)
  514. local TYPE = (Table.EffectType or "Sphere")
  515. local SIZE = (Table.Size or VT(1,1,1))
  516. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  517. local TRANSPARENCY = (Table.Transparency or 0)
  518. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  519. local CFRAME = (Table.CFrame or Torso.CFrame)
  520. local MOVEDIRECTION = (Table.MoveToPos or nil)
  521. local ROTATION1 = (Table.RotationX or 0)
  522. local ROTATION2 = (Table.RotationY or 0)
  523. local ROTATION3 = (Table.RotationZ or 0)
  524. local MATERIAL = (Table.Material or "Neon")
  525. local COLOR = (Table.Color or C3(1,1,1))
  526. local TIME = (Table.Time or 45)
  527. local SOUNDID = (Table.SoundID or nil)
  528. local SOUNDPITCH = (Table.SoundPitch or nil)
  529. local SOUNDVOLUME = (Table.SoundVolume or nil)
  530. coroutine.resume(coroutine.create(function()
  531. local PLAYSSOUND = false
  532. local SOUND = nil
  533. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  534. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  535. PLAYSSOUND = true
  536. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  537. end
  538. EFFECT.Color = COLOR
  539. local MSH = nil
  540. if TYPE == "Sphere" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  542. elseif TYPE == "Block" then
  543. MSH = IT("BlockMesh",EFFECT)
  544. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  545. elseif TYPE == "Wave" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  547. elseif TYPE == "Ring" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  549. elseif TYPE == "Slash" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  551. elseif TYPE == "Round Slash" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  553. elseif TYPE == "Swirl" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  555. elseif TYPE == "Skull" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  557. elseif TYPE == "Crystal" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  559. end
  560. if MSH ~= nil then
  561. local MOVESPEED = nil
  562. if MOVEDIRECTION ~= nil then
  563. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  564. end
  565. local GROWTH = SIZE - ENDSIZE
  566. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  567. if TYPE == "Block" then
  568. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  569. else
  570. EFFECT.CFrame = CFRAME
  571. end
  572. for LOOP = 1, TIME+1 do
  573. Swait()
  574. MSH.Scale = MSH.Scale - GROWTH/TIME
  575. if TYPE == "Wave" then
  576. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  577. end
  578. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  579. if TYPE == "Block" then
  580. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  581. else
  582. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  583. end
  584. if MOVEDIRECTION ~= nil then
  585. local ORI = EFFECT.Orientation
  586. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  587. EFFECT.Orientation = ORI
  588. end
  589. end
  590. if PLAYSSOUND == false then
  591. EFFECT:remove()
  592. else
  593. repeat Swait() until SOUND.Playing == false
  594. EFFECT:remove()
  595. end
  596. else
  597. if PLAYSSOUND == false then
  598. EFFECT:remove()
  599. else
  600. repeat Swait() until SOUND.Playing == false
  601. EFFECT:remove()
  602. end
  603. end
  604. end))
  605. end
  606.  
  607. function MakeForm(PART,TYPE)
  608. if TYPE == "Cyl" then
  609. local MSH = IT("CylinderMesh",PART)
  610. elseif TYPE == "Ball" then
  611. local MSH = IT("SpecialMesh",PART)
  612. MSH.MeshType = "Sphere"
  613. elseif TYPE == "Wedge" then
  614. local MSH = IT("SpecialMesh",PART)
  615. MSH.MeshType = "Wedge"
  616. end
  617. end
  618.  
  619. Debris = game:GetService("Debris")
  620.  
  621. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  622. local DIRECTION = CF(StartPos,EndPos).lookVector
  623. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  624. end
  625.  
  626. function Particles(Which,Parent,Enabled)
  627. if script:FindFirstChild(Which) then
  628. local PARTICLES = script:FindFirstChild(Which):Clone()
  629. PARTICLES.Parent = Parent
  630. PARTICLES.Name = "CurseParticles"
  631. if Enabled ~= true then
  632. PARTICLES:Emit(Enabled)
  633. Debris:AddItem(PARTICLES,10)
  634. else
  635. PARTICLES.Enabled = true
  636. return PARTICLES
  637. end
  638. end
  639. end
  640.  
  641. --//=================================\\
  642. --|| WEAPON CREATION
  643. --\\=================================//
  644.  
  645. local GUI = script.NameGui
  646. GUI.Parent = RootPart
  647. GUI.PlayerToHideFrom = Player
  648. Humanoid.DisplayDistanceType = "None"
  649. GUI.Enabled = true
  650. local Pauldrons = script.Pauldrons
  651. Pauldrons.Parent = Character
  652. Pauldrons.CFrame = Torso.CFrame
  653. local WELD = weldBetween(Torso,Pauldrons)
  654. Pauldrons.Anchored = false
  655. Pauldrons.Transparency = 0
  656. local FLINTLOCK = script.Flintlock
  657. FLINTLOCK.Parent = Character
  658. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  659.  
  660. local REGENSOUND = 487215897
  661. for _, c in pairs(Character:GetDescendants()) do
  662. if c and c.Parent then
  663. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  664. local ACCESSORY = c.Parent
  665. c.Parent = Character
  666. if c then
  667. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  668. weldBetween(Head,c)
  669. else
  670. weldBetween(Torso,c)
  671. end
  672. end
  673. ACCESSORY:remove()
  674. end
  675. end
  676. end
  677. wait()
  678. local BODY = {}
  679. for _, c in pairs(Character:GetDescendants()) do
  680. if c:IsA("BasePart") then
  681. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  682. end
  683. local REGENVALUE = IT("BoolValue",c)
  684. REGENVALUE.Name = "IsRegening"
  685. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  686. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  687. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  688. end
  689. end
  690. function FullBodyRegen()
  691. if FULLREGEN == false then
  692. FULLREGEN = true
  693. Character.Parent = workspace
  694. GUI.Enabled = false
  695. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  696. UNANCHOR = false
  697. for e = 1, #BODY do
  698. if BODY[e] ~= nil then
  699. local STUFF = BODY[e]
  700. local PART = STUFF[1]
  701. local PARENT = STUFF[2]
  702. local MATERIAL = STUFF[3]
  703. local COLOR = STUFF[4]
  704. local TRANSPARENCY = STUFF[5]
  705. --local SIZE = STUFF[6]
  706. local NAME = STUFF[7]
  707. local VALUE = STUFF[8]
  708. PART.Parent = PARENT
  709. Humanoid.MaxHealth = "inf"
  710. Humanoid.Health = "inf"
  711. Humanoid.Parent = nil
  712. Humanoid = IT("Humanoid",Character)
  713. Humanoid.Died:Connect(FullBodyRegen)
  714. PART.Parent = PARENT
  715. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  716. VALUE.Value = true
  717. coroutine.resume(coroutine.create(function()
  718. PART.Transparency = 1
  719. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  720. local REGEN = script.Regen:Clone()
  721. REGEN.Parent = PART
  722. REGEN.Speed = NumberRange.new(30)
  723. REGEN:Emit(100)
  724. local REGENING = script.Regen2:Clone()
  725. REGENING.Parent = PART
  726. REGENING.Enabled = true
  727. REGENING.Speed = NumberRange.new(35)
  728. wait()
  729. local RANGE = 35
  730. for i = 1, math.ceil(REGENRATE*25) do
  731. wait()
  732. ApplyAoE(PART.Position,6,1,1,0,false)
  733. REGENING.Speed = NumberRange.new(RANGE)
  734. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  735. end
  736. REGEN.Speed = NumberRange.new(6)
  737. REGEN:Emit(60)
  738. wait(REGENRATE/3)
  739. RootPart.Velocity = VT(0,0,0)
  740. UNANCHOR = true
  741. GUI.Enabled = true
  742. PART.Transparency = 0
  743. REGEN.Rate = 50
  744. REGEN.Enabled = true
  745. REGENING.Enabled = false
  746. wait(REGENRATE/1.5)
  747. VALUE.Value = false
  748. Debris:AddItem(REGENING,5)
  749. FULLREGEN = false
  750. REGEN.Enabled = false
  751. Debris:AddItem(REGEN,5)
  752. end))
  753. end
  754. end
  755. end
  756. end
  757. end
  758. function Regen()
  759. Character.Parent = workspace
  760. for e = 1, #BODY do
  761. if BODY[e] ~= nil then
  762. local STUFF = BODY[e]
  763. local PART = STUFF[1]
  764. local PARENT = STUFF[2]
  765. local MATERIAL = STUFF[3]
  766. local COLOR = STUFF[4]
  767. local TRANSPARENCY = STUFF[5]
  768. --local SIZE = STUFF[6]
  769. local NAME = STUFF[7]
  770. local VALUE = STUFF[8]
  771. if PART.ClassName == "Part" and PART ~= RootPart then
  772. PART.Material = MATERIAL
  773. PART.Name = NAME
  774. end
  775. if PART.Parent ~= PARENT then
  776. PART.Parent = PARENT
  777. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  778. if VALUE.Value == false then
  779. VALUE.Value = true
  780. coroutine.resume(coroutine.create(function()
  781. PART.Transparency = 1
  782. wait(REGENRATE)
  783. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  784. local REGENING = script.Regen:Clone()
  785. REGENING.Parent = PART
  786. REGENING.Enabled = true
  787. for i = 1, math.ceil(REGENRATE*10) do
  788. wait()
  789. ApplyAoE(PART.Position,6,1,1,0,false)
  790. end
  791. wait(REGENRATE)
  792. PART.Transparency = 0
  793. wait(REGENRATE/5)
  794. REGENING.Enabled = false
  795. VALUE.Value = false
  796. Debris:AddItem(REGENING,5)
  797. end))
  798. end
  799. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  800. local VALUE = PARENT.IsRegening
  801. if VALUE == false then
  802. VALUE.Value = true
  803. local PART = PART.Part1
  804. coroutine.resume(coroutine.create(function()
  805. PART.Transparency = 1
  806. wait(REGENRATE)
  807. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  808. local REGENING = script.Regen:Clone()
  809. REGENING.Parent = PART
  810. REGENING.Enabled = true
  811. for i = 1, math.ceil(REGENRATE*10) do
  812. wait()
  813. ApplyAoE(PART.Position,6,1,1,0,false)
  814. end
  815. wait(REGENRATE)
  816. PART.Transparency = 0
  817. wait(REGENRATE/5)
  818. REGENING.Enabled = false
  819. VALUE.Value = false
  820. end))
  821. end
  822. end
  823. end
  824. end
  825. end
  826. end
  827.  
  828. for _, c in pairs(script.Package:GetChildren()) do
  829. c.Parent = Character
  830. end
  831.  
  832. local b = IT("BodyForce",RootPart)
  833. b.Name = "LowGrav"
  834. b.force = Vector3.new(0,1500,0)
  835.  
  836. local SKILLTEXTCOLOR = C3(0,0,0)
  837. local SKILLFONT = "Fantasy"
  838. local SKILLTEXTSIZE = 7
  839.  
  840. local BACKATTACHMENT1 = IT("Attachment",Torso)
  841. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  842. local BACKATTACHMENT2 = IT("Attachment",Torso)
  843. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  844.  
  845. Humanoid.Died:Connect(FullBodyRegen)
  846.  
  847. --//=================================\\
  848. --|| DAMAGING
  849. --\\=================================//
  850.  
  851. function ApplyDamage(Humanoid,Damage)
  852. if Humanoid.Health == math.huge then
  853. Humanoid.Parent:BreakJoints()
  854. else
  855. local MULTIPLY = Humanoid.MaxHealth/100
  856. Damage = Damage * DAMAGEMULTIPLIER
  857. if Humanoid.Health ~= 0 then
  858. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  859. end
  860. end
  861. end
  862.  
  863. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  864. local CHILDREN = workspace:GetDescendants()
  865. for index, CHILD in pairs(CHILDREN) do
  866. if CHILD.ClassName == "Model" and CHILD ~= Character then
  867. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  868. if HUM then
  869. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  870. if TORSO then
  871. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  872. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  873. CHILD:BreakJoints()
  874. else
  875. local DMG = MRANDOM(MINDMG,MAXDMG)
  876. ApplyDamage(HUM,DMG)
  877. end
  878. if FLING > 0 then
  879. for _, c in pairs(CHILD:GetChildren()) do
  880. if c:IsA("BasePart") then
  881. local bv = Instance.new("BodyVelocity")
  882. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  883. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  884. bv.Parent = c
  885. Debris:AddItem(bv,0.05)
  886. end
  887. end
  888. end
  889. end
  890. end
  891. end
  892. end
  893. end
  894. end
  895.  
  896. --//=================================\\
  897. --|| ATTACK FUNCTIONS AND STUFF
  898. --\\=================================//
  899.  
  900. function Fireball()
  901. ATTACK = true
  902. Rooted = true
  903. local GYRO = IT("BodyGyro",RootPart)
  904. GYRO.D = 20
  905. GYRO.P = 4000
  906. GYRO.MaxTorque = VT(40000,40000,40000)
  907. local POSITION = IT("BodyPosition",RootPart)
  908. POSITION.Position = RootPart.Position+VT(0,2,0)
  909. POSITION.D = 450
  910. POSITION.P = 40000
  911. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  912. local FIRE = Particles("FistFire",RightArm,true)
  913. CreateSound(CHARGE,RightArm,6,1,false)
  914. coroutine.resume(coroutine.create(function()
  915. repeat
  916. Swait()
  917. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  918. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. until ATTACK == false
  925. FIRE.LockedToPart = false
  926. FIRE.Enabled = false
  927. Debris:AddItem(FIRE,5)
  928. GYRO:remove()
  929. POSITION:remove()
  930. end))
  931. wait(1)
  932. repeat
  933. Particles("ExplosionFire1",RightArm,70)
  934. coroutine.resume(coroutine.create(function()
  935. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  936. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  937. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  938. local FLAME = Particles("FireballFire1",FIREBALL,true)
  939. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  940. for i = 1, 250 do
  941. Swait()
  942. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  943. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  944. if HIT then
  945. Particles("ExplosionFire1",FIREBALL,600)
  946. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  947. for i = 1, 3 do
  948. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  949. end
  950. for i = 1, 3 do
  951. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  952. end
  953. for i = 1, 5 do
  954. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  955. end
  956. break
  957. end
  958. end
  959. FLAME.Enabled = false
  960. FLAME2.Enabled = false
  961. Debris:AddItem(FIREBALL,7)
  962. end))
  963. wait(0.1)
  964. until KEYHOLD == false
  965. wait(0.2)
  966. ATTACK = false
  967. Rooted = false
  968. end
  969.  
  970. function FireField()
  971. ATTACK = true
  972. Rooted = true
  973. local A = false
  974. local POSITION = IT("BodyPosition",RootPart)
  975. POSITION.Position = RootPart.Position+VT(0,2,0)
  976. POSITION.D = 450
  977. POSITION.P = 40000
  978. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  979. coroutine.resume(coroutine.create(function()
  980. repeat
  981. Swait()
  982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. until A == true
  989. repeat
  990. Swait()
  991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. until ATTACK == false
  998. POSITION:remove()
  999. end))
  1000. local RANGE = 75
  1001. local REGENING = script.Regen2:Clone()
  1002. REGENING.Parent = Torso
  1003. REGENING.Enabled = true
  1004. REGENING.Rate = 900
  1005. REGENING.Speed = NumberRange.new(RANGE)
  1006. wait()
  1007. for i = 1, 75 do
  1008. wait()
  1009. ApplyAoE(Torso.Position,6,1,1,0,false)
  1010. REGENING.Speed = NumberRange.new(RANGE)
  1011. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1012. end
  1013. REGENING.Enabled = false
  1014. wait(0.5)
  1015. for i = 1, 6 do
  1016. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1017. end
  1018. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1019. A = true
  1020. local FLAME = Particles("Field",Torso,true)
  1021. FLAME.Size = NumberSequence.new(0,25)
  1022. FIREFIELD = true
  1023. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1024. coroutine.resume(coroutine.create(function()
  1025. for i = 1, 20 do
  1026. wait(1)
  1027. SOUND.Parent = Torso
  1028. SOUND.Playing = true
  1029. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1030. for i = 1, 2 do
  1031. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1032. end
  1033. if SEARING == true then
  1034. break
  1035. end
  1036. end
  1037. FIREFIELD = false
  1038. FLAME.Enabled = false
  1039. Debris:AddItem(FLAME,5)
  1040. SOUND:remove()
  1041. end))
  1042. wait(1)
  1043. ATTACK = false
  1044. Rooted = false
  1045. end
  1046.  
  1047. function SearingForm()
  1048. ATTACK = true
  1049. Rooted = true
  1050. local POSITION = IT("BodyPosition",RootPart)
  1051. POSITION.Position = RootPart.Position+VT(0,2,0)
  1052. POSITION.D = 450
  1053. POSITION.P = 40000
  1054. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1055. coroutine.resume(coroutine.create(function()
  1056. repeat
  1057. Swait()
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. until ATTACK == false
  1065. end))
  1066. local FIRES = {}
  1067. local RANGE = 75
  1068. local REGENING = script.Regen2:Clone()
  1069. REGENING.Parent = Torso
  1070. REGENING.Enabled = true
  1071. REGENING.Rate = 900
  1072. REGENING.Speed = NumberRange.new(RANGE)
  1073. wait()
  1074. for i = 1, 75 do
  1075. wait()
  1076. ApplyAoE(Torso.Position,6,1,1,0,false)
  1077. REGENING.Speed = NumberRange.new(RANGE)
  1078. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1079. end
  1080. REGENING.Enabled = false
  1081. wait(0.5)
  1082. for i = 1, 6 do
  1083. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1084. end
  1085. local BUSY = true
  1086. Particles("ExplosionFire1",Torso,100)
  1087. SEARING = true
  1088. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1089. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1090. coroutine.resume(coroutine.create(function()
  1091. coroutine.resume(coroutine.create(function()
  1092. repeat
  1093. wait(1)
  1094. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1095. until SEARING == false
  1096. end))
  1097. repeat
  1098. Swait()
  1099. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1100. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1101. WING1.Acceleration = ACCEL1
  1102. WING2.Acceleration = ACCEL2
  1103. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1104. if HIT then
  1105. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1106. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1107. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1108. for i = 1, 3 do
  1109. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1110. end
  1111. for i = 1, 3 do
  1112. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1113. end
  1114. Particles("ExplosionFire1",Torso,600)
  1115. BUSY = false
  1116. break
  1117. end
  1118. until SEARING == false
  1119. end))
  1120. for _, c in pairs(Character:GetChildren()) do
  1121. if c:IsA("BasePart") then
  1122. local FLAME = Particles("BodyFire",c,true)
  1123. table.insert(FIRES,FLAME)
  1124. end
  1125. end
  1126. POSITION:remove()
  1127. wait()
  1128. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1129. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1130. ATTACK = false
  1131. Rooted = false
  1132. GYRO = IT("BodyGyro",RootPart)
  1133. GYRO.D = 20
  1134. GYRO.P = 4000
  1135. GYRO.MaxTorque = VT(0,40000,0)
  1136. BODYPOS = IT("BodyPosition",RootPart)
  1137. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1138. BODYPOS.D = 450
  1139. BODYPOS.P = 40000
  1140. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1141. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1142. if NEWKEY == "c" and ATTACK == false then
  1143. BUSY = false
  1144. end
  1145. end)
  1146. local HUM = Humanoid.Died:Connect(function()
  1147. BUSY = false
  1148. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1149. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1150. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1151. for i = 1, 3 do
  1152. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1153. end
  1154. for i = 1, 3 do
  1155. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1156. end
  1157. Particles("ExplosionFire1",Torso,600)
  1158. end)
  1159. repeat wait() until BUSY == false
  1160. for i = 1, #FIRES do
  1161. FIRES[i].Enabled = false
  1162. Debris:AddItem(FIRES[i],5)
  1163. end
  1164. HUM:disconnect()
  1165. WING1.Enabled = false
  1166. WING2.Enabled = false
  1167. WING1.LockedToPart = false
  1168. WING2.LockedToPart = false
  1169. Debris:AddItem(WING1,5)
  1170. Debris:AddItem(WING2,5)
  1171. KEYDOWN:disconnect()
  1172. SEARING = false
  1173. GYRO:remove()
  1174. BODYPOS:remove()
  1175. FullBodyRegen()
  1176. end
  1177.  
  1178. function SearingOrb()
  1179. ATTACK = true
  1180. Rooted = true
  1181. local POSITION = IT("BodyPosition",RootPart)
  1182. POSITION.Position = RootPart.Position+VT(0,2,0)
  1183. POSITION.D = 450
  1184. POSITION.P = 40000
  1185. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1186. local FIRE = Particles("FistFire",RightArm,true)
  1187. local FIRE2 = Particles("FistFire",LeftArm,true)
  1188. CreateSound(CHARGE,Torso,6,1,false)
  1189. local NEWANIM = false
  1190. coroutine.resume(coroutine.create(function()
  1191. repeat
  1192. Swait()
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1199. until ATTACK == false or NEWANIM == true
  1200. if NEWANIM == true then
  1201. local GYRO = IT("BodyGyro",RootPart)
  1202. GYRO.D = 20
  1203. GYRO.P = 4000
  1204. GYRO.MaxTorque = VT(40000,40000,40000)
  1205. repeat
  1206. Swait()
  1207. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1208. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. until ATTACK == false
  1215. GYRO:remove()
  1216. end
  1217. POSITION:remove()
  1218. FIRE.LockedToPart = false
  1219. FIRE.Enabled = false
  1220. Debris:AddItem(FIRE,5)
  1221. FIRE2.LockedToPart = false
  1222. FIRE2.Enabled = false
  1223. Debris:AddItem(FIRE2,5)
  1224. end))
  1225. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1226. MakeForm(ORB,"Ball")
  1227. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1228. local A = IT("Attachment",ORB)
  1229. local FIRES = Particles("FireballFire1",A,true)
  1230. FIRES.Size = NumberSequence.new(0)
  1231. FIRES.LockedToPart = true
  1232. local LOOP = 0
  1233. for i = 1, 500 do
  1234. Swait()
  1235. LOOP = LOOP + 1
  1236. if LOOP >= 30 then
  1237. LOOP = 0
  1238. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1239. end
  1240. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1241. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1242. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1243. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1244. FIRES.Enabled = true
  1245. end
  1246. wait(1)
  1247. if KEYHOLD == false then
  1248. coroutine.resume(coroutine.create(function()
  1249. ORB.Transparency = 1
  1250. FIRES.Enabled = false
  1251. Debris:AddItem(ORB,10)
  1252. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1253. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1254. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1255. for i = 1, 3 do
  1256. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1257. end
  1258. for i = 1, 3 do
  1259. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1260. end
  1261. Particles("ExplosionFire1",ORB,1200)
  1262. for i = 1, 15 do
  1263. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1264. end
  1265. end))
  1266. else
  1267. for i = 1, 100 do
  1268. Swait()
  1269. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1270. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1271. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1272. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1273. end
  1274. ORB.Transparency = 1
  1275. FIRES.Enabled = false
  1276. Debris:AddItem(ORB,10)
  1277. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1278. for _, c in pairs(Character:GetChildren()) do
  1279. if c:IsA("BasePart") then
  1280. Particles("ExplosionFire2",c,25)
  1281. end
  1282. end
  1283. NEWANIM = true
  1284. wait(0.5)
  1285. for i = 1, 15 do
  1286. wait(0.1)
  1287. coroutine.resume(coroutine.create(function()
  1288. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1289. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1290. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1291. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1292. for i = 1, 250 do
  1293. Swait()
  1294. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1295. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1296. if HIT then
  1297. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1298. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1299. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1300. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1301. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1302. coroutine.resume(coroutine.create(function()
  1303. local FLAMES = Particles("DebrisFire",FIELD,true)
  1304. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1305. for i = 1, 15 do
  1306. wait(1)
  1307. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1308. end
  1309. FLAMES.Enabled = false
  1310. FLAMES2.Enabled = false
  1311. Debris:AddItem(FIELD,5)
  1312. Debris:AddItem(FIELD2,5)
  1313. end))
  1314. Particles("ExplosionFire2",FIREBALL,600)
  1315. break
  1316. end
  1317. end
  1318. FLAME.Enabled = false
  1319. Debris:AddItem(FIREBALL,7)
  1320. end))
  1321. end
  1322. end
  1323. wait(0.3)
  1324. ATTACK = false
  1325. Rooted = false
  1326. end
  1327.  
  1328. function Shroud()
  1329. if Mouse.Target ~= nil then
  1330. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1331. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1332. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1333. if TORSO and HUM.Health > 0 then
  1334. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1335. if DISTANCE < 100 then
  1336. ATTACK = true
  1337. POSEIDON = false
  1338. Rooted = true
  1339. local GYRO = IT("BodyGyro",RootPart)
  1340. GYRO.D = 20
  1341. GYRO.P = 4000
  1342. GYRO.MaxTorque = VT(40000,40000,40000)
  1343. local POSITION = IT("BodyPosition",RootPart)
  1344. POSITION.Position = RootPart.Position+VT(0,2,0)
  1345. POSITION.D = 450
  1346. POSITION.P = 40000
  1347. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1348. local TARGETTING = true
  1349. local HIT = false
  1350. local FIRES = {}
  1351. for _, c in pairs(Character:GetChildren()) do
  1352. if c:IsA("BasePart") then
  1353. local FLAME = Particles("BodyFire",c,true)
  1354. FLAME.Rate = 15
  1355. table.insert(FIRES,FLAME)
  1356. end
  1357. end
  1358. CreateSound(CHARGE,Torso,6,1,false)
  1359. coroutine.resume(coroutine.create(function()
  1360. repeat
  1361. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1362. Swait()
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1369. until TARGETTING == false
  1370. repeat
  1371. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1372. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1373. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381. until HIT == true
  1382. POSITION:remove()
  1383. GYRO:remove()
  1384. end))
  1385. wait(0.5)
  1386. repeat wait() until HOLD == true
  1387. for _, c in pairs(Character:GetChildren()) do
  1388. if c:IsA("BasePart") then
  1389. local FLAME = Particles("BodyFire",c,true)
  1390. table.insert(FIRES,FLAME)
  1391. end
  1392. end
  1393. for _, c in pairs(Character:GetChildren()) do
  1394. if c:IsA("BasePart") then
  1395. c.Transparency = 1
  1396. end
  1397. end
  1398. TARGETTING = false
  1399. for i = 1, 100 do
  1400. wait()
  1401. if DISTANCE < 5 or DISTANCE >= 200 then
  1402. break
  1403. end
  1404. end
  1405. HIT = true
  1406. if DISTANCE < 5 then
  1407. for i = 1, #FIRES do
  1408. FIRES[i].Enabled = false
  1409. end
  1410. for _, c in pairs(HUM.Parent:GetChildren()) do
  1411. if c:IsA("BasePart") then
  1412. local FLAME = Particles("BodyFire",c,true)
  1413. table.insert(FIRES,FLAME)
  1414. end
  1415. end
  1416. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1417. RootPart.CFrame = TORSO.CFrame
  1418. local WELD = weldBetween(RootPart,TORSO)
  1419. repeat wait() until HOLD == true
  1420. CreateSound(416328540,Torso,6,1,false)
  1421. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1422. local bv = Instance.new("BodyVelocity")
  1423. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1424. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1425. bv.Parent = TORSO
  1426. for i = 1, 70 do
  1427. wait(0.1)
  1428. if TORSO.Parent == nil then
  1429. break
  1430. end
  1431. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1432. end
  1433. UNANCHOR = false
  1434. bv:remove()
  1435. wait(1)
  1436. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1437. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1438. UNANCHOR = true
  1439. local bv = Instance.new("BodyVelocity")
  1440. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1441. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1442. bv.Parent = TORSO
  1443. local LANDED = false
  1444. for i = 1, 500 do
  1445. wait()
  1446. Ignore = {Character,HUM.Parent}
  1447. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1448. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1449. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1450. if HITFLOOR or FULLREGEN == true then
  1451. LANDED = true
  1452. break
  1453. end
  1454. if TORSO.Parent == nil then
  1455. break
  1456. end
  1457. end
  1458. if TORSO.Parent ~= nil then
  1459. UNANCHOR = false
  1460. bv:remove()
  1461. wait(1)
  1462. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1463. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1464. UNANCHOR = true
  1465. local bv = Instance.new("BodyVelocity")
  1466. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1467. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1468. bv.Parent = TORSO
  1469. local LANDED = false
  1470. for i = 1, 500 do
  1471. wait()
  1472. Ignore = {Character,HUM.Parent}
  1473. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1474. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1475. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1476. if HITFLOOR or FULLREGEN == true then
  1477. LANDED = true
  1478. break
  1479. end
  1480. if TORSO.Parent == nil then
  1481. break
  1482. end
  1483. end
  1484. bv:remove()
  1485. if LANDED == true then
  1486. UNANCHOR = false
  1487. for i = 1, 10 do
  1488. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1489. end
  1490. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1491. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1492. Particles("ExplosionFire1",TORSO,120)
  1493. for i = 1, 15 do
  1494. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1495. end
  1496. WELD:remove()
  1497. wait(0.3)
  1498. UNANCHOR = true
  1499. else
  1500. WELD:remove()
  1501. end
  1502. end
  1503. end
  1504. for i = 1, #FIRES do
  1505. FIRES[i].Enabled = false
  1506. Debris:AddItem(FIRES[i],5)
  1507. end
  1508. for _, c in pairs(Character:GetChildren()) do
  1509. if c:IsA("BasePart") and c ~= RootPart then
  1510. c.Transparency = 0
  1511. end
  1512. end
  1513. RootPart.Velocity = VT(0,0,0)
  1514. ATTACK = false
  1515. Rooted = false
  1516. end
  1517. end
  1518. end
  1519. end
  1520. end
  1521.  
  1522. function Spitter()
  1523. ATTACK = true
  1524. Rooted = true
  1525. local GYRO = IT("BodyGyro",RootPart)
  1526. GYRO.D = 20
  1527. GYRO.P = 4000
  1528. GYRO.MaxTorque = VT(40000,40000,40000)
  1529. local POSITION = IT("BodyPosition",RootPart)
  1530. POSITION.Position = RootPart.Position+VT(0,2,0)
  1531. POSITION.D = 450
  1532. POSITION.P = 40000
  1533. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1534. local FIRE = Particles("FistFire",RightArm,true)
  1535. CreateSound(CHARGE,RightArm,6,0.8,false)
  1536. coroutine.resume(coroutine.create(function()
  1537. repeat
  1538. Swait()
  1539. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1540. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. until ATTACK == false
  1547. FIRE.LockedToPart = false
  1548. FIRE.Enabled = false
  1549. Debris:AddItem(FIRE,5)
  1550. GYRO:remove()
  1551. POSITION:remove()
  1552. end))
  1553. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1554. MakeForm(FIREBALL,"Ball")
  1555. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1556. local CORE = IT("Attachment",FIREBALL)
  1557. local FIRES = Particles("FireballFire1",CORE,true)
  1558. FIRES.Size = NumberSequence.new(0)
  1559. FIRES.LockedToPart = true
  1560. local LOOP = 0
  1561. repeat
  1562. Swait()
  1563. LOOP = LOOP + 1
  1564. if LOOP == 20 then
  1565. LOOP = 0
  1566. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1567. end
  1568. if FIREBALL.Size.X < 20 then
  1569. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1570. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1571. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1572. end
  1573. FIRES.Enabled = true
  1574. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1575. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1576. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1577. coroutine.resume(coroutine.create(function()
  1578. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1579. local RANGE = 75
  1580. local FLAME = Particles("Field",CORE,true)
  1581. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1582. FLAME.Size = NumberSequence.new(0,25)
  1583. for i = 1, 600 do
  1584. LOOP = LOOP + 1
  1585. if LOOP == 20 then
  1586. LOOP = 0
  1587. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1588. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1589. end
  1590. Swait()
  1591. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1592. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1593. if HIT then
  1594. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1595. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1596. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1597. for i = 1, 3 do
  1598. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1599. end
  1600. for i = 1, 3 do
  1601. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1602. end
  1603. Particles("ExplosionFire1",FIREBALL,1200)
  1604. for i = 1, 15 do
  1605. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1606. end
  1607. break
  1608. end
  1609. end
  1610. FLAME.Enabled = false
  1611. FIRES.Enabled = false
  1612. for i = 1, 10 do
  1613. Swait()
  1614. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1615. end
  1616. Debris:AddItem(FIREBALL,5)
  1617. end))
  1618. wait(0.5)
  1619. ATTACK = false
  1620. Rooted = false
  1621. end
  1622.  
  1623. function Devastor()
  1624. ATTACK = true
  1625. Rooted = true
  1626. local POSITION = IT("BodyPosition",RootPart)
  1627. POSITION.Position = RootPart.Position+VT(0,2,0)
  1628. POSITION.D = 450
  1629. POSITION.P = 40000
  1630. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1631. local FIRE = Particles("FistFire",RightArm,true)
  1632. local FIRE2 = Particles("FistFire",LeftArm,true)
  1633. CreateSound(CHARGE,Torso,6,1,false)
  1634. local NEWANIM = false
  1635. coroutine.resume(coroutine.create(function()
  1636. repeat
  1637. Swait()
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1644. until ATTACK == false or NEWANIM == true
  1645. if NEWANIM == true then
  1646. local GYRO = IT("BodyGyro",RootPart)
  1647. GYRO.D = 20
  1648. GYRO.P = 4000
  1649. GYRO.MaxTorque = VT(40000,40000,40000)
  1650. repeat
  1651. Swait()
  1652. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1653. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. until ATTACK == false
  1660. GYRO:remove()
  1661. end
  1662. POSITION:remove()
  1663. FIRE.LockedToPart = false
  1664. FIRE.Enabled = false
  1665. Debris:AddItem(FIRE,5)
  1666. FIRE2.LockedToPart = false
  1667. FIRE2.Enabled = false
  1668. Debris:AddItem(FIRE2,5)
  1669. end))
  1670. local FIRETABLE = {}
  1671. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1672. MakeForm(ORB,"Ball")
  1673. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1674. local A = IT("Attachment",ORB)
  1675. local FIRES = Particles("FireballFire1",A,true)
  1676. FIRES.Size = NumberSequence.new(0)
  1677. FIRES.LockedToPart = true
  1678. local LOOP = 0
  1679. for i = 1, 200 do
  1680. Swait()
  1681. LOOP = LOOP + 1
  1682. if LOOP >= 30 then
  1683. LOOP = 0
  1684. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1685. end
  1686. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1687. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1688. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1689. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1690. FIRES.Enabled = true
  1691. end
  1692. RightArm.Transparency = 1
  1693. LeftArm.Transparency = 1
  1694. FIRE.Enabled = false
  1695. FIRE2.Enabled = false
  1696. for _, c in pairs(Character:GetChildren()) do
  1697. if c:IsA("BasePart") then
  1698. local FLAME = Particles("BodyFire",c,true)
  1699. table.insert(FIRETABLE,FLAME)
  1700. end
  1701. end
  1702. CreateSound(CHARGE,Torso,6,0.5,false)
  1703. for i = 1, 200 do
  1704. Swait()
  1705. LOOP = LOOP + 1
  1706. if LOOP >= 30 then
  1707. LOOP = 0
  1708. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1709. end
  1710. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1711. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1712. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1713. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1714. FIRES.Enabled = true
  1715. end
  1716. for _, c in pairs(Character:GetChildren()) do
  1717. if c:IsA("BasePart") then
  1718. c.Transparency = 1
  1719. end
  1720. end
  1721. for i = 1, #FIRETABLE do
  1722. FIRETABLE[i].Enabled = false
  1723. Debris:AddItem(FIRETABLE[i],5)
  1724. end
  1725. for i = 1, 400 do
  1726. Swait()
  1727. LOOP = LOOP + 1
  1728. if LOOP >= 30 then
  1729. LOOP = 0
  1730. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1731. end
  1732. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1733. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1734. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1735. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1736. FIRES.Enabled = true
  1737. end
  1738. wait(0.5)
  1739. FIRES.Lifetime = NumberRange.new(2,5)
  1740. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1741. FIRES.LockedToPart = false
  1742. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1743. coroutine.resume(coroutine.create(function()
  1744. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1745. for i = 1, 1200 do
  1746. Swait()
  1747. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1748. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1749. if HIT then
  1750. break
  1751. end
  1752. end
  1753. for i = 1, 6 do
  1754. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1755. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1756. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1757. for i = 1, 3 do
  1758. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1759. end
  1760. for i = 1, 3 do
  1761. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1762. end
  1763. for i = 1, 15 do
  1764. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1765. end
  1766. wait(1)
  1767. end
  1768. FIRES.Enabled = false
  1769. for i = 1, 10 do
  1770. Swait()
  1771. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1772. end
  1773. Debris:AddItem(ORB,5)
  1774. end))
  1775. wait(1)
  1776. FullBodyRegen()
  1777. ATTACK = false
  1778. Rooted = false
  1779. end
  1780.  
  1781. --//=================================\\
  1782. --|| MISC
  1783. --\\=================================//
  1784.  
  1785. function Lock()
  1786. ATTACK = true
  1787. Rooted = true
  1788. local GYRO = IT("BodyGyro",RootPart)
  1789. GYRO.D = 50
  1790. GYRO.P = 4000
  1791. GYRO.MaxTorque = VT(40000,40000,40000)
  1792. local POSITION = IT("BodyPosition",RootPart)
  1793. POSITION.Position = RootPart.Position+VT(0,1,0)
  1794. POSITION.D = 450
  1795. POSITION.P = 40000
  1796. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1797. local FLINT = FLINTLOCK:Clone()
  1798. FLINTLOCK.Transparency = 1
  1799. FLINT.Parent = Character
  1800. local SHOT = false
  1801. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1802. coroutine.resume(coroutine.create(function()
  1803. repeat
  1804. Swait()
  1805. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1806. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. until SHOT == true
  1813. CreateSound(213603013,RightArm,4,1,false)
  1814. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1815. local Ignore = Character
  1816. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1817. local TO = Mouse.Hit.p
  1818. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1819. if AIMHIT ~= nil then
  1820. if AIMHIT.Parent ~= Character then
  1821. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1822. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1823. if HUM then
  1824. ApplyDamage(HUM,MRANDOM(70,90))
  1825. end
  1826. end
  1827. end
  1828. end
  1829. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1830. MakeForm(TRAIL,"Cyl")
  1831. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1832. TRAIL.Size = VT(0.1,DIST,0.1)
  1833. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1834. coroutine.resume(coroutine.create(function()
  1835. for i = 1, 5 do
  1836. Swait()
  1837. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1838. end
  1839. TRAIL:remove()
  1840. end))
  1841. repeat
  1842. Swait()
  1843. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. until ATTACK == false
  1850. GYRO:remove()
  1851. POSITION:remove()
  1852. FLINT:remove()
  1853. FLINTLOCK.Transparency = 0
  1854. end))
  1855. wait(0.3)
  1856. SHOT = true
  1857. wait(0.5)
  1858. ATTACK = false
  1859. Rooted = false
  1860. end
  1861.  
  1862. function Jupiter()
  1863. ATTACK = true
  1864. Rooted = true
  1865. local POSITION = IT("BodyPosition",RootPart)
  1866. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1867. POSITION.D = 450
  1868. POSITION.P = 40000
  1869. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1870. coroutine.resume(coroutine.create(function()
  1871. repeat
  1872. Swait()
  1873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1879. until ATTACK == false
  1880. end))
  1881. wait(0.5)
  1882. repeat wait() until KEYHOLD == false
  1883. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1884. POSITION:remove()
  1885. RootPart.Velocity = VT(0,150,0)
  1886. ATTACK = false
  1887. Rooted = false
  1888. end
  1889.  
  1890. function Taunt()
  1891. ATTACK = true
  1892. Rooted = true
  1893. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1894. coroutine.resume(coroutine.create(function()
  1895. repeat
  1896. Swait()
  1897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1903. until ATTACK == false
  1904. end))
  1905. repeat wait() until TAUNT.Playing == false
  1906. ATTACK = false
  1907. Rooted = false
  1908. end
  1909.  
  1910. --//=================================\\
  1911. --|| ASSIGN THINGS TO KEYS
  1912. --\\=================================//
  1913.  
  1914. function MouseDown(Mouse)
  1915. HOLD = true
  1916. if ATTACK == false then
  1917. end
  1918. end
  1919.  
  1920. function MouseUp(Mouse)
  1921. HOLD = false
  1922. end
  1923.  
  1924. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1925.  
  1926. function KeyDown(Key)
  1927. KEYHOLD = true
  1928. if ATTACK == false and FULLREGEN == false then
  1929. if Key == "z" then
  1930. Fireball()
  1931. end
  1932.  
  1933. if Key == "b" and FIREFIELD == false and SEARING == false then
  1934. FireField()
  1935. end
  1936.  
  1937. if Key == "c" and SEARING == false then
  1938. SearingForm()
  1939. end
  1940.  
  1941. if Key == "v" and SEARING == false then
  1942. SearingOrb()
  1943. end
  1944.  
  1945. if Key == "q" and SEARING == false then
  1946. Shroud()
  1947. end
  1948.  
  1949. if Key == "x" and SEARING == false then
  1950. Jupiter()
  1951. wait(2)
  1952. Devastor()
  1953. end
  1954.  
  1955. if Key == "e" then
  1956. Spitter()
  1957. end
  1958.  
  1959. if Key == "g" then
  1960. Lock()
  1961. end
  1962.  
  1963. if Key == "j" then
  1964. Jupiter()
  1965. end
  1966.  
  1967. if Key == "t" and SEARING == false then
  1968. Taunt()
  1969. end
  1970.  
  1971. if Key == "h" then
  1972. if POSEIDON == false then
  1973. POSEIDON = true
  1974. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1975. else
  1976. POSEIDON = false
  1977. end
  1978. end
  1979. end
  1980.  
  1981. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1982. repeat
  1983. VALUE2 = true
  1984. Swait()
  1985. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1986. until KEYHOLD == false
  1987. VALUE2 = false
  1988. end
  1989.  
  1990. if string.byte(Key) == 50 and ATTACK == false then
  1991. if Speed == 16 then
  1992. Speed = 45
  1993. elseif Speed == 45 then
  1994. Speed = 16
  1995. end
  1996. end
  1997.  
  1998. if Key == "1" then
  1999. MUSIC:Play()
  2000. CHOSENSONG = CHOSENSONG + 1
  2001. if CHOSENSONG > #SONGS then
  2002. CHOSENSONG = 1
  2003. end
  2004. end
  2005. end
  2006.  
  2007. function KeyUp(Key)
  2008. KEYHOLD = false
  2009. end
  2010.  
  2011. Mouse.Button1Down:connect(function(NEWKEY)
  2012. MouseDown(NEWKEY)
  2013. end)
  2014. Mouse.Button1Up:connect(function(NEWKEY)
  2015. MouseUp(NEWKEY)
  2016. end)
  2017. Mouse.KeyDown:connect(function(NEWKEY)
  2018. KeyDown(NEWKEY)
  2019. end)
  2020. Mouse.KeyUp:connect(function(NEWKEY)
  2021. KeyUp(NEWKEY)
  2022. end)
  2023.  
  2024. --//=================================\\
  2025. --\\=================================//
  2026.  
  2027. function unanchor()
  2028. if UNANCHOR == true then
  2029. for _, c in pairs(Character:GetChildren()) do
  2030. if c:IsA("BasePart") then
  2031. c.Anchored = false
  2032. end
  2033. end
  2034. else
  2035. for _, c in pairs(Character:GetChildren()) do
  2036. if c:IsA("BasePart") then
  2037. c.Anchored = true
  2038. end
  2039. end
  2040. end
  2041. end
  2042.  
  2043. --//=================================\\
  2044. --|| WRAP THE WHOLE SCRIPT UP
  2045. --\\=================================//
  2046.  
  2047. Humanoid.Changed:connect(function(Jump)
  2048. if Jump == "Jump" and (Disable_Jump == true) then
  2049. Humanoid.Jump = false
  2050. end
  2051. end)
  2052.  
  2053. local LOOP = 0
  2054.  
  2055. while true do
  2056. Swait()
  2057. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2058. Humanoid = IT("Humanoid",Character)
  2059. end
  2060. Effects.Parent = Character
  2061. script.Parent = WEAPONGUI
  2062. ANIMATE.Parent = nil
  2063. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2064. v:Stop();
  2065. end
  2066. SINE = SINE + CHANGE
  2067. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2068. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2069. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2070. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2071. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2072. local WALKSPEEDVALUE = 5
  2073. if SEARING == false then
  2074. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2075. if Humanoid.WalkSpeed <= 20 then
  2076. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2077. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2078. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2079. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2080. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2081. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2082. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2083. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2084. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2085. end
  2086. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2087. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2088. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2089. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2090. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2091. end
  2092. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2093. ANIM = "Jump"
  2094. if ATTACK == false then
  2095. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. end
  2102. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2103. ANIM = "Fall"
  2104. if ATTACK == false then
  2105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. end
  2112. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2113. ANIM = "Idle"
  2114. if ATTACK == false then
  2115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. end
  2122. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2123. ANIM = "Walk"
  2124. if ATTACK == false then
  2125. if Humanoid.WalkSpeed <= 20 then
  2126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2130. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2132. elseif Humanoid.WalkSpeed > 20 then
  2133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2139. end
  2140. end
  2141. end
  2142. elseif SEARING == true then
  2143. if APPLYGYRO == true then
  2144. if VALUE2 == false and DIRECTTURN == false then
  2145. if GYRO ~= nil then
  2146. GYRO.MaxTorque = VT(0,40000,0)
  2147. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2148. end
  2149. else
  2150. if GYRO ~= nil then
  2151. GYRO.MaxTorque = VT(80000,40000,80000)
  2152. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2153. end
  2154. end
  2155. end
  2156. if VALUE2 == false and ATTACK == false then
  2157. ANIM = "IdleFlight"
  2158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2164. elseif VALUE2 == true and ATTACK == false then
  2165. ANIM = "Flight"
  2166. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2172. end
  2173. end
  2174. unanchor()
  2175. Humanoid.MaxHealth = "inf"
  2176. Humanoid.Health = "inf"
  2177. if Rooted == false then
  2178. Disable_Jump = false
  2179. Humanoid.WalkSpeed = Speed
  2180. elseif Rooted == true then
  2181. Disable_Jump = true
  2182. Humanoid.WalkSpeed = 0
  2183. end
  2184. Regen()
  2185. if Head:FindFirstChild("face") then
  2186. Head.face.Texture = "rbxassetid://608798717"
  2187. Head.face.Transparency = Head.Transparency
  2188. end
  2189. for _, c in pairs(Character:GetDescendants()) do
  2190. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2191. c:remove()
  2192. end
  2193. if c.ClassName == "ParticleEmitter" then
  2194. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2195. c:remove()
  2196. end
  2197. end
  2198. if c and c.Parent then
  2199. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2200. local ACCESSORY = c.Parent
  2201. c.Parent = Character
  2202. local REGENVALUE = IT("BoolValue",c)
  2203. REGENVALUE.Name = "IsRegening"
  2204. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2205. if c then
  2206. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2207. local WELD = weldBetween(Head,c)
  2208. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2209. else
  2210. local WELD = weldBetween(Torso,c)
  2211. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2212. end
  2213. end
  2214. ACCESSORY:remove()
  2215. end
  2216. end
  2217. end
  2218. for _, c in pairs(Character:GetChildren()) do
  2219. if SEARING == true and c:IsA("BasePart") then
  2220. c.Transparency = 1
  2221. end
  2222. end
  2223. MUSIC.Parent = Character
  2224. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2225. MUSIC.Pitch = 1
  2226. if CHOSENSONG ~= 5 then
  2227. MUSIC.Volume = 2
  2228. else
  2229. MUSIC.Volume = 4
  2230. end
  2231. MUSIC.Playing = true
  2232. if POSEIDON == true and FULLREGEN == false then
  2233. LOOP = LOOP + 1
  2234. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2235. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2236. FLOOR.CanCollide = true
  2237. Debris:AddItem(FLOOR,0.2)
  2238. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2239. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2240. FLOOR.CanCollide = true
  2241. Debris:AddItem(FLOOR,0.2)
  2242. if LOOP >= 5 then
  2243. LOOP = 0
  2244. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2245. end
  2246. end
  2247. RootJoint.Parent = RootPart
  2248. Humanoid.DisplayDistanceType = "None"
  2249. Humanoid.Name = "Searing Emperor"
  2250. end
  2251.  
  2252. --//=================================\\
  2253. --\\=================================//
  2254.  
  2255.  
  2256.  
  2257.  
  2258.  
  2259. --//====================================================\\--
  2260. --|| END OF SCRIPT
  2261. --\\====================================================//--
  2262. end))
  2263. ParticleEmitter1.Name = "Regen"
  2264. ParticleEmitter1.Parent = LocalScript0
  2265. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2266. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2267. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2268. ParticleEmitter1.Enabled = false
  2269. ParticleEmitter1.LightEmission = 0.89999997615814
  2270. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2271. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2272. ParticleEmitter1.ZOffset = 1
  2273. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2274. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2275. ParticleEmitter1.Drag = 3
  2276. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2277. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2278. ParticleEmitter1.Rate = 300
  2279. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2280. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2281. ParticleEmitter1.VelocitySpread = 360
  2282. ParticleEmitter2.Name = "Regen2"
  2283. ParticleEmitter2.Parent = LocalScript0
  2284. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2285. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2286. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2287. ParticleEmitter2.Enabled = false
  2288. ParticleEmitter2.LightEmission = 0.89999997615814
  2289. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2290. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2291. ParticleEmitter2.ZOffset = 1
  2292. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2293. ParticleEmitter2.Drag = 5
  2294. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2295. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2296. ParticleEmitter2.Rate = 70
  2297. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2298. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2299. ParticleEmitter2.VelocitySpread = 360
  2300. BillboardGui3.Name = "NameGui"
  2301. BillboardGui3.Parent = LocalScript0
  2302. BillboardGui3.Enabled = false
  2303. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2304. BillboardGui3.AlwaysOnTop = true
  2305. BillboardGui3.MaxDistance = 70
  2306. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2307. TextLabel4.Name = "PlayerName"
  2308. TextLabel4.Parent = BillboardGui3
  2309. TextLabel4.Transparency = 1
  2310. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2311. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2312. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2313. TextLabel4.BackgroundTransparency = 1
  2314. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2315. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2316. TextLabel4.BorderSizePixel = 0
  2317. TextLabel4.Font = Enum.Font.Antique
  2318. TextLabel4.FontSize = Enum.FontSize.Size14
  2319. TextLabel4.Text = "Shackluster"
  2320. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2321. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2322. TextLabel4.TextScaled = true
  2323. TextLabel4.TextSize = 14
  2324. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2325. TextLabel4.TextStrokeTransparency = 0
  2326. TextLabel4.TextWrap = true
  2327. TextLabel4.TextWrapped = true
  2328. TextLabel5.Name = "Title"
  2329. TextLabel5.Parent = BillboardGui3
  2330. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2331. TextLabel5.Transparency = 1
  2332. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2333. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2334. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2335. TextLabel5.BackgroundTransparency = 1
  2336. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2337. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2338. TextLabel5.BorderSizePixel = 0
  2339. TextLabel5.Font = Enum.Font.Antique
  2340. TextLabel5.FontSize = Enum.FontSize.Size14
  2341. TextLabel5.Text = "The Searing Emperor"
  2342. TextLabel5.TextColor = BrickColor.new("Alder")
  2343. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2344. TextLabel5.TextScaled = true
  2345. TextLabel5.TextSize = 14
  2346. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2347. TextLabel5.TextStrokeTransparency = 0
  2348. TextLabel5.TextWrap = true
  2349. TextLabel5.TextWrapped = true
  2350. ParticleEmitter6.Name = "FistFire"
  2351. ParticleEmitter6.Parent = LocalScript0
  2352. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2353. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2354. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2355. ParticleEmitter6.Enabled = false
  2356. ParticleEmitter6.LightEmission = 0.89999997615814
  2357. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2358. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2359. ParticleEmitter6.ZOffset = 1
  2360. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2361. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2362. ParticleEmitter6.Drag = 1
  2363. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2364. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2365. ParticleEmitter6.LockedToPart = true
  2366. ParticleEmitter6.Rate = 300
  2367. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2368. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2369. ParticleEmitter6.VelocitySpread = 45
  2370. LocalScript7.Name = "CamShake"
  2371. LocalScript7.Parent = LocalScript0
  2372. table.insert(cors,sandbox(LocalScript7,function()
  2373. wait()
  2374. VT = Vector3.new
  2375. MRANDOM = math.random
  2376. local A = nil
  2377. local B = nil
  2378. local C = nil
  2379. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2380. for _, c in pairs(script:GetChildren()) do
  2381. if c.Name == "Timer" then
  2382. A = c.Value
  2383. elseif c.Name == "Shake" then
  2384. B = c.Value*5
  2385. elseif c.Name == "DoesFade" then
  2386. C = c.Value
  2387. end
  2388. end
  2389. local TIMER = A or 35
  2390. local SHAKE = B or 5
  2391. local FADE = C or true
  2392. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2393. if FADE == true then
  2394. local FADER = SHAKE/TIMER
  2395. for i = 1, TIMER do
  2396. wait()
  2397. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2398. end
  2399. HUMANOID.CameraOffset = VT(0,0,0)
  2400. else
  2401. for i = 1, TIMER do
  2402. wait()
  2403. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2404. end
  2405. HUMANOID.CameraOffset = VT(0,0,0)
  2406. end
  2407. end
  2408. script:remove()
  2409. end))
  2410. LocalScript7.Disabled = true
  2411. NumberValue8.Name = "Timer"
  2412. NumberValue8.Parent = LocalScript7
  2413. NumberValue8.Value = 35
  2414. NumberValue9.Name = "Shake"
  2415. NumberValue9.Parent = LocalScript7
  2416. NumberValue9.Value = 5
  2417. BoolValue10.Name = "DoesFade"
  2418. BoolValue10.Parent = LocalScript7
  2419. ParticleEmitter11.Name = "FireballFire2"
  2420. ParticleEmitter11.Parent = LocalScript0
  2421. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2422. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  2423. ParticleEmitter11.Enabled = false
  2424. ParticleEmitter11.LightEmission = 0.89999997615814
  2425. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2426. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2427. ParticleEmitter11.ZOffset = 2
  2428. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2429. ParticleEmitter11.Drag = 1
  2430. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2431. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2432. ParticleEmitter11.Rate = 9999
  2433. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2434. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2435. ParticleEmitter11.VelocitySpread = 360
  2436. ParticleEmitter12.Name = "ExplosionFire2"
  2437. ParticleEmitter12.Parent = LocalScript0
  2438. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2439. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2440. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2441. ParticleEmitter12.Enabled = false
  2442. ParticleEmitter12.LightEmission = 0.89999997615814
  2443. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2444. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2445. ParticleEmitter12.ZOffset = 1
  2446. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2447. ParticleEmitter12.Drag = 8
  2448. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2449. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2450. ParticleEmitter12.Rate = 300
  2451. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2452. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2453. ParticleEmitter12.VelocitySpread = 360
  2454. ParticleEmitter13.Name = "Field"
  2455. ParticleEmitter13.Parent = LocalScript0
  2456. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2457. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2458. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2459. ParticleEmitter13.Enabled = false
  2460. ParticleEmitter13.LightEmission = 0.89999997615814
  2461. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2462. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2463. ParticleEmitter13.ZOffset = 1
  2464. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2465. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2466. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2467. ParticleEmitter13.Rate = 999
  2468. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2469. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2470. ParticleEmitter13.VelocitySpread = 360
  2471. ParticleEmitter14.Name = "BodyFire"
  2472. ParticleEmitter14.Parent = LocalScript0
  2473. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2474. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2475. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2476. ParticleEmitter14.Enabled = false
  2477. ParticleEmitter14.LightEmission = 0.89999997615814
  2478. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2479. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2480. ParticleEmitter14.ZOffset = 1
  2481. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2482. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2483. ParticleEmitter14.Drag = 3
  2484. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2485. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2486. ParticleEmitter14.Rate = 300
  2487. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2488. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2489. ParticleEmitter14.VelocitySpread = 360
  2490. ParticleEmitter15.Name = "WingFire1"
  2491. ParticleEmitter15.Parent = LocalScript0
  2492. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2493. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2494. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2495. ParticleEmitter15.Enabled = false
  2496. ParticleEmitter15.LightEmission = 0.89999997615814
  2497. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2498. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2499. ParticleEmitter15.ZOffset = 1
  2500. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2501. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2502. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2503. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2504. ParticleEmitter15.LockedToPart = true
  2505. ParticleEmitter15.Rate = 300
  2506. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2507. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2508. ParticleEmitter15.VelocitySpread = 15
  2509. ParticleEmitter16.Name = "WingFire2"
  2510. ParticleEmitter16.Parent = LocalScript0
  2511. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2512. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2513. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2514. ParticleEmitter16.Enabled = false
  2515. ParticleEmitter16.LightEmission = 0.89999997615814
  2516. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2517. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2518. ParticleEmitter16.ZOffset = 1
  2519. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2520. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2521. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2522. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2523. ParticleEmitter16.LockedToPart = true
  2524. ParticleEmitter16.Rate = 300
  2525. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2526. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2527. ParticleEmitter16.VelocitySpread = 15
  2528. ParticleEmitter17.Name = "ExplosionFire1"
  2529. ParticleEmitter17.Parent = LocalScript0
  2530. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2531. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2532. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2533. ParticleEmitter17.Enabled = false
  2534. ParticleEmitter17.LightEmission = 0.89999997615814
  2535. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2536. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2537. ParticleEmitter17.ZOffset = 1
  2538. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2539. ParticleEmitter17.Drag = 5
  2540. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2541. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2542. ParticleEmitter17.Rate = 300
  2543. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2544. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2545. ParticleEmitter17.VelocitySpread = 360
  2546. ParticleEmitter18.Name = "FireballFire1"
  2547. ParticleEmitter18.Parent = LocalScript0
  2548. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2549. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2550. ParticleEmitter18.Enabled = false
  2551. ParticleEmitter18.LightEmission = 0.89999997615814
  2552. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2553. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2554. ParticleEmitter18.ZOffset = 1
  2555. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2556. ParticleEmitter18.Drag = 1
  2557. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2558. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2559. ParticleEmitter18.Rate = 9999
  2560. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2561. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2562. ParticleEmitter18.VelocitySpread = 360
  2563. ParticleEmitter19.Name = "FireballFire3"
  2564. ParticleEmitter19.Parent = LocalScript0
  2565. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2566. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2567. ParticleEmitter19.Enabled = false
  2568. ParticleEmitter19.LightEmission = 0.89999997615814
  2569. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2570. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2571. ParticleEmitter19.ZOffset = 1
  2572. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2573. ParticleEmitter19.Drag = 1
  2574. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2575. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2576. ParticleEmitter19.Rate = 9999
  2577. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2578. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2579. ParticleEmitter19.VelocitySpread = 360
  2580. ParticleEmitter20.Name = "DebrisFire"
  2581. ParticleEmitter20.Parent = LocalScript0
  2582. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2583. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2584. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2585. ParticleEmitter20.Enabled = false
  2586. ParticleEmitter20.LightEmission = 0.89999997615814
  2587. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2588. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2589. ParticleEmitter20.ZOffset = 1
  2590. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2591. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2592. ParticleEmitter20.Drag = 3
  2593. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2594. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2595. ParticleEmitter20.Rate = 300
  2596. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2597. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2598. ParticleEmitter20.VelocitySpread = 360
  2599. Part21.Name = "Pauldrons"
  2600. Part21.Parent = LocalScript0
  2601. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2602. Part21.Orientation = Vector3.new(0, 180, 0)
  2603. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  2604. Part21.Rotation = Vector3.new(-180, 0, -180)
  2605. Part21.Transparency = 1
  2606. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  2607. Part21.Anchored = true
  2608. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2609. Part21.CanCollide = false
  2610. Part21.Locked = true
  2611. Part21.TopSurface = Enum.SurfaceType.Smooth
  2612. Part21.FormFactor = Enum.FormFactor.Custom
  2613. Part21.formFactor = Enum.FormFactor.Custom
  2614. SpecialMesh22.Parent = Part21
  2615. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  2616. SpecialMesh22.TextureId = "rbxassetid://855840122"
  2617. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2618. Folder23.Name = "Package"
  2619. Folder23.Parent = LocalScript0
  2620. CharacterMesh24.Parent = Folder23
  2621. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2622. CharacterMesh24.MeshId = 27111894
  2623. CharacterMesh25.Parent = Folder23
  2624. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2625. CharacterMesh25.MeshId = 27111857
  2626. CharacterMesh26.Parent = Folder23
  2627. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2628. CharacterMesh26.MeshId = 27111882
  2629. CharacterMesh27.Name = "Superhero Left Arm"
  2630. CharacterMesh27.Parent = Folder23
  2631. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2632. CharacterMesh27.MeshId = 32328397
  2633. CharacterMesh28.Name = "Superhero Right Arm"
  2634. CharacterMesh28.Parent = Folder23
  2635. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2636. CharacterMesh28.MeshId = 32328563
  2637. Part29.Name = "Flintlock"
  2638. Part29.Parent = LocalScript0
  2639. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2640. Part29.Orientation = Vector3.new(0, 0, 180)
  2641. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2642. Part29.Rotation = Vector3.new(0, 0, -180)
  2643. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2644. Part29.Size = Vector3.new(1, 2, 1)
  2645. Part29.Anchored = true
  2646. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2647. Part29.BrickColor = BrickColor.new("Black")
  2648. Part29.CanCollide = false
  2649. Part29.Locked = true
  2650. Part29.TopSurface = Enum.SurfaceType.Smooth
  2651. Part29.brickColor = BrickColor.new("Black")
  2652. Part29.FormFactor = Enum.FormFactor.Plate
  2653. Part29.formFactor = Enum.FormFactor.Plate
  2654. SpecialMesh30.Parent = Part29
  2655. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  2656. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2657. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  2658. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2659. for i,v in pairs(mas:GetChildren()) do
  2660. v.Parent = workspace
  2661. pcall(function() v:MakeJoints() end)
  2662. end
  2663. mas:Destroy()
  2664. for i,v in pairs(cors) do
  2665. spawn(function()
  2666. pcall(v)
  2667. end)
  2668. end
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