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asteroid bug

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Oct 1st, 2019
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  1. <Planet name="Rock" parent="Sun" seaLevel="0" hasTerrainPhysics="true" hasWater="false" planetType="Planet" radius="4673000" surfaceGravity="100" angularVelocity="0" uniformHeight="false" radiusScaledSpaceHeightAdjustment="0" skyShaderEnabled="false">
  2.     <Description>TODO</Description>
  3.     <MusicKeywords>Gameplay,Moon Non Earth</MusicKeywords>
  4.     <Atmosphere hasPhysicsAtmosphere="false" surfaceAirDensity="0" meanMassPerMolecule="0" meanNightSurfaceTemperature="294" meanDaySurfaceTemperature="296" meanGamma="1.4" crushAltitude="-20" desc="Air" />
  5.     <Orbit argumentOfPeriapsis="0" eccentricity="2" inclination="0" prograde="true" rightAscensionOfAscendingNode="0" semiMajorAxis="241783900000" time="-1" trueAnomaly="0" />
  6.     <Terrain waterGradient="0,1,1,1|1,1,1,1||0,1|1,1" uvSizeExponent="8">
  7.       <QualitySettings terrainQuadEdgeVertexCount="16" waterQuadEdgeVertexCount="15" minSubdivisionLevel="3" maxSubdivisionLevel="10">
  8.         <Quality qualityLevel="Low" mobileOnly="false" terrainQuadEdgeVertexCount="13" waterQuadEdgeVertexCount="7" />
  9.         <Quality qualityLevel="Medium" mobileOnly="false" />
  10.         <Quality qualityLevel="High" mobileOnly="false" waterQuadEdgeVertexCount="32" />
  11.       </QualitySettings>
  12.       <Modifiers>
  13.         <Modifier type="VertexData.Craters" enabled="true" name="Craters" hierarchy="PlanetModifiers/CraterPassPlains" order="0" pass="Biome" noiseType="ValueFractal" maskDataIndex="-1" seed="0" frequency="1" strength="1" fractalType="FBM" octaves="10" fractalLacunarityType="Default" lacunarity="2" fractalAmplitudeType="Default" gain="0.5" interpolation="Quintic" dataIndex="-1" craterSeed="2" craterFrequency="0.2" craterDepth="1000" craterNoiseStrength="2" craterNoisePowerValue="8" craterPasses="2" craterMaskDataIndex="-1" heightNoiseOutputDataIndex="0" maxHeightColorVariance="0,0,0" minHeightColorVariance="0.835, 0.768, 0.647" craterCurve="-1,-0.9979272,0,0|0.283264,-0.9979272,0,0|0.95,0,0,0|1,0,0,0" />
  14.         <Modifier type="VertexData.BasicArithmetic" enabled="true" name="BasicArithmetic" hierarchy="PlanetModifiers/BasicArithmetic" order="0" pass="Biome" dataIndexInputA="0" dataIndexInputB="0" constantValueInputC="1" dataIndexOutput="0" arithmeticType="AbsoluteValue_A" />
  15.         <Modifier type="VertexData.Biomes.LayeredBiomes" enabled="true" name="LayeredBiomes" hierarchy="PlanetModifiers/LayeredBiomes" order="0" defaultBiomeIndex="0">
  16.           <BiomeLayer>
  17.             <BiomeInput inputType="DualBiome_PositiveAndRemainder" inputDataIndex="0" primaryBiomeIndex="1" otherBiomeIndex="0" />
  18.           </BiomeLayer>
  19.         </Modifier>
  20.         <Modifier type="VertexData.VertexDataNoise" enabled="true" name="VertexDataNoise" hierarchy="PlanetModifiers/VertexDataNoise" order="0" pass="Height" noiseType="ValueFractal" maskDataIndex="-1" seed="2" frequency="100" strength="1" fractalType="FBM" octaves="10" fractalLacunarityType="Default" lacunarity="2" fractalAmplitudeType="Default" gain="0.5" interpolation="Quintic" dataIndex="2" />
  21.         <Modifier type="VertexData.Biomes.ApplyBiomeData" enabled="true" name="ApplyBiomeData" hierarchy="PlanetModifiers/ApplyBiomeData" order="0" />
  22.         <Modifier type="Material.TerrainDetailSplatmap" enabled="true" name="Splatmap" hierarchy="PlanetModifiers/Splatmap" order="0">
  23.           <DistanceBlendedTextures>
  24.             <Texture path="Planets/Textures/Terrain/MountainTexture" convertToGrayscale="true" colorAdjustment="-0.05" />
  25.             <Texture path="Planets/Textures/Terrain/MountainSlopeTexture" convertToGrayscale="true" colorAdjustment="-0.025" />
  26.             <TilingConfig distanceAdjustment="0" distanceScalar="1" scaledUvStartLevel="11">
  27.               <TileLevel tiling="1800" strength="2" />
  28.               <TileLevel tiling="1200" strength="2" />
  29.               <TileLevel tiling="600" strength="2" />
  30.               <TileLevel tiling="240" strength="2" />
  31.               <TileLevel tiling="160" strength="2" />
  32.               <TileLevel tiling="80" strength="1.5" />
  33.               <TileLevel tiling="40" strength="1.5" />
  34.               <TileLevel tiling="20" strength="1" />
  35.               <TileLevel tiling="6" strength="1" />
  36.               <TileLevel tiling="4" strength="1" />
  37.               <TileLevel tiling="2" strength="1" />
  38.               <TileLevel tiling="200" strength="0.75" />
  39.               <TileLevel tiling="100" strength="0.5" />
  40.               <TileLevel tiling="80" strength="0.5" />
  41.               <TileLevel tiling="40" strength="0.5" />
  42.               <TileLevel tiling="60" strength="0.4" />
  43.               <TileLevel tiling="40" strength="0.3" />
  44.               <TileLevel tiling="28" strength="0.2" />
  45.               <TileLevel tiling="2" strength="0.1" />
  46.               <TileLevel tiling="1" strength="0" />
  47.             </TilingConfig>
  48.           </DistanceBlendedTextures>
  49.           <GroundDetailTextures mipmapFadeRange="1,4" tilingScale="100" />
  50.         </Modifier>
  51.       </Modifiers>
  52.       <Biomes>
  53.         <Biome name="Highlands" hierarchy="Biomes/Highlands">
  54.           <Modifiers>
  55.             <Modifier type="VertexData.VertexDataNoise" enabled="true" name="VertexDataNoise" hierarchy="VertexDataNoise" order="0" pass="Height" noiseType="ValueFractalWithDerivative" maskDataIndex="-1" seed="0" frequency="4" strength="1" fractalWithDerivativeType="IQSlopeErosion" octaves="12" fractalLacunarityType="Default" lacunarity="2" fractalAmplitudeType="Default" gain="0.5" slopeErosionStrength="0.5" dataIndex="3" />
  56.             <Modifier type="VertexData.GenerateHeight" enabled="true" name="GenerateHeight" hierarchy="GenerateHeight" order="0" pass="Height" generateHeightType="LerpMinToMax" dataIndexInput="3" dataIndexOutput="3" minHeight="0" maxHeight="1750" inputMinValue="-1" inputMaxValue="1.5" />
  57.             <Modifier type="VertexData.UpdateFinalHeight" enabled="true" name="UpdateFinalHeight" hierarchy="UpdateFinalHeight" order="0" pass="Height" dataIndex="3" />
  58.             <Modifier type="VertexData.Biomes.SingleValueBasedSubBiomes" enabled="true" name="SingleValueBasedSubBiomes" hierarchy="SingleValueBasedSubBiomes" order="0" pass="Height" dataIndexInput="0">
  59.               <SubBiome range="-1,0.3">
  60.                 <Data name="" slopeRange="0.025,0.25">
  61.                   <PrimaryData metallicness="0.5" smoothness="0" textureIndex="0" tireTrackStrength="1" color="0.35, 0.325, 0.3,0" />
  62.                   <SlopeData metallicness="1" smoothness="0" textureIndex="1" tireTrackStrength="1" color="0.32, 0.31, 0.3,0" />
  63.                 </Data>
  64.               </SubBiome>
  65.               <SubBiome range="-0.3,1">
  66.                 <Data name="" slopeRange="0.05,0.3">
  67.                   <PrimaryData metallicness="0.25" smoothness="0" textureIndex="0" tireTrackStrength="1" color="0.375, 0.35, 0.3,0" />
  68.                   <SlopeData metallicness="0.75" smoothness="0" textureIndex="1" tireTrackStrength="1" color="0.275, 0.25, 0.2,0" />
  69.                 </Data>
  70.               </SubBiome>
  71.             </Modifier>
  72.           </Modifiers>
  73.         </Biome>
  74.         <Biome name="Plains" hierarchy="Biomes/Plains">
  75.           <Modifiers>
  76.             <Modifier type="VertexData.VertexDataNoise" enabled="true" name="VertexDataNoise" hierarchy="VertexDataNoise" order="0" pass="Height" noiseType="ValueFractalWithDerivative" maskDataIndex="-1" seed="1" frequency="20" strength="1" fractalWithDerivativeType="IQSlopeErosion" octaves="12" fractalLacunarityType="Default" lacunarity="1.4" fractalAmplitudeType="Default" gain="0.75" slopeErosionStrength="1.5" dataIndex="3" />
  77.             <Modifier type="VertexData.GenerateHeight" enabled="true" name="GenerateHeight" hierarchy="GenerateHeight" order="0" pass="Height" generateHeightType="LerpMinToMax" dataIndexInput="3" dataIndexOutput="3" minHeight="-50" maxHeight="500" inputMinValue="-0.5" inputMaxValue="1" />
  78.             <Modifier type="VertexData.UpdateFinalHeight" enabled="true" name="UpdateFinalHeight" hierarchy="UpdateFinalHeight" order="0" pass="Height" dataIndex="3" />
  79.             <Modifier type="VertexData.Biomes.SingleValueBasedSubBiomes" enabled="true" name="SingleValueBasedSubBiomes" hierarchy="SingleValueBasedSubBiomes" order="0" pass="Height" dataIndexInput="4">
  80.               <SubBiome range="-1,0.3">
  81.                 <Data name="" slopeRange="0.05,1">
  82.                   <PrimaryData metallicness="0.25" smoothness="0" textureIndex="0" tireTrackStrength="1" color="0.25, 0.25, 0.25,1" />
  83.                   <SlopeData metallicness="1" smoothness="0" textureIndex="1" tireTrackStrength="1" color="0.5, 0.5, 0.5,1" />
  84.                 </Data>
  85.               </SubBiome>
  86.               <SubBiome range="-0.3,1">
  87.                 <Data name="" slopeRange="0.1,1">
  88.                   <PrimaryData metallicness="0.25" smoothness="0" textureIndex="0" tireTrackStrength="1" color="0.25, 0.225, 0.2,1" />
  89.                   <SlopeData metallicness="1" smoothness="0" textureIndex="1" tireTrackStrength="1" color="0.5, 0.475, 0.45,1" />
  90.                 </Data>
  91.               </SubBiome>
  92.             </Modifier>
  93.           </Modifiers>
  94.         </Biome>
  95.       </Biomes>
  96.     </Terrain>
  97.     <TerrainShaderData>
  98.       <PlanetShaderData ambientLightDay="0.2509804,0.2509804,0.2509804,1" ambientLightNight="0.2352941,0.2352941,0.2745098,1" atmosScale="1" atmosScaleSpace="0" atmosScaleSurface="0" debugScaler="0" duskColor="1,1,1,1" eSun="15" fogColor="1,1,1,1" g="-0.95" km="0.0015" kr="0.0015" noonColor="1,1,1,1" samples="4" scaleDepth="0.25" scaleDepthMax="0.8" scaleDepthMin="0.002" waveLength="0.8235294,0.772549,0.7137255,0.5019608" waveLengthMag="1">
  99.         <ambientLightAltitudeRange MaxValue="10000" MinValue="5000" />
  100.         <options atmosScaleAuto="true" scaleDepthAuto="true" />
  101.       </PlanetShaderData>
  102.     </TerrainShaderData>
  103.     <SkyShaderData>
  104.       <PlanetShaderData ambientLightDay="0.2509804,0.2509804,0.2509804,1" ambientLightNight="0.2352941,0.2352941,0.2745098,1" atmosScale="1" atmosScaleSpace="0" atmosScaleSurface="0" debugScaler="0" duskColor="1,1,1,1" eSun="50" fogColor="1,1,1,1" g="-0.95" km="0.0015" kr="0.0025" noonColor="1,1,1,1" samples="2" scaleDepth="0.25" scaleDepthMax="0.8" scaleDepthMin="0.002" waveLength="0.8235294,0.772549,0.7137255,0.5019608" waveLengthMag="1">
  105.         <ambientLightAltitudeRange MaxValue="10000" MinValue="5000" />
  106.         <options atmosScaleAuto="true" scaleDepthAuto="true" />
  107.       </PlanetShaderData>
  108.     </SkyShaderData>
  109.   </Planet>
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