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  1. /**
  2. * @filename Sequences.js
  3. * @desc config the sequences to be ran
  4. */
  5.  
  6. const Sequences = (function() {
  7. return {
  8. // advance to next difficulty after conditions have been met
  9. nextDifficulty: [
  10.  
  11. [// classic
  12.  
  13. [// normal
  14. "me.charlvl >= 26",
  15. "Packet.checkQuest(26, 0)"
  16. ],
  17.  
  18. [// nightmare
  19. "me.charlvl >= 62",
  20. "me.fireResist >= 70",
  21. "me.lightningResist >= 70",
  22. "Packet.checkQuest(26, 0)"
  23. ]
  24. ],
  25.  
  26. [// xpac
  27.  
  28. [// normal
  29. "me.charlvl >= 43",
  30. "Packet.checkQuest(40, 0)"
  31. ],
  32.  
  33. [// nightmare
  34. "me.charlvl >= 70",
  35. "me.fireResist >= 75",
  36. "me.lightningResist >= 50",
  37. "Packet.checkQuest(40, 0)"
  38. ]
  39. ]
  40. ],
  41. quest: [
  42. [ ////////////////// classic
  43. [ // normal difficulty
  44. "den", "cave", "tree", "cain", "trist", "countess", "andariel",
  45. "radament", "cube", "shaft", "amulet", "summoner", "duriel", "tomb",
  46. "lamessen", "eye", "brain", "heart", "travincal", "mephisto",
  47. "izual", "diablo"
  48. ],
  49. [ // nightmare difficulty
  50. "den", "tree", "cain", "trist", "countess", "andariel",
  51. "radament", "shaft", "amulet", "summoner", "duriel",
  52. "lamessen", "eye", "brain", "heart", "travincal", "mephisto",
  53. "izual", "diablo"
  54. ],
  55. [ // hell difficulty
  56. "andariel",
  57. "radament", "shaft", "amulet", "summoner", "duriel",
  58. "lamessen", "eye", "brain", "heart", "travincal", "mephisto",
  59. "izual"
  60. ]
  61. ],
  62. [ ////////////////// xpac
  63. [ // normal difficulty
  64. "den", "raven", "cave", "tree", "cain", "trist", "countess", "andariel",
  65. "radament", "cube", "amulet", "summoner", "tomb", "shaft", "duriel",
  66. "lamessen", "eye", "brain", "heart", "travincal", "mephisto",
  67. "izual", "diablo",
  68. "shenk", "rescue", "anya", "ancients", "baal"
  69. ],
  70. [ // nightmare difficulty
  71. "den", "cave", "tree", "cain", "trist", "countess", "andariel",
  72. "radament", "cube" , "shaft", "amulet", "summoner", "duriel",
  73. "lamessen", "eye", "brain", "heart", "travincal", "mephisto",
  74. "izual", "diablo",
  75. "shenk", "anya", "ancients", "baal"
  76. ],
  77. [ // hell difficulty
  78. "cave", "tree", "cain", "trist", "andariel",
  79. "radament", "cube", "shaft", "amulet", "summoner", "duriel",
  80. "lamessen", "eye", "brain", "heart", "travincal", "mephisto",
  81. "izual", "diablo",
  82. "shenk", "anya", "ancients", "baal"
  83.  
  84. ]
  85. ]
  86. ],
  87. magicfind: [
  88. [ ////////////////// classic
  89. [ // normal difficulty - farm cs to level 26 so we can move on
  90. "diablo"
  91. ],
  92. [ // nightmare difficulty
  93. "andariel", "summoner", "duriel", "mephisto", "izual", "diablo"
  94. ],
  95. [ // hell difficulty
  96. "duriel", "mephisto", "summoner", "andariel", "izual", "vizier"
  97. ]
  98. ],
  99. [ ////////////////// xpac
  100. [
  101. "countess", "diablo", "shenk", "pindle", "baal" // "mephisto",
  102. ],
  103. [ // nightmare difficulty
  104. "countess", "diablo","baal" // "andariel", "mephisto", "shenk", "pindle",
  105. ],
  106. [ // hell difficulty
  107. //"chests", "mausoleum", "tunnels", "duriel", "andariel", "mephisto"
  108. "countess", "mausoleum", "duriel", "tunnels", "andariel", "chests", "mephisto"
  109. ]
  110. ]
  111. ]
  112. }
  113. }());
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