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- ; Looping enchant
- ; Arrange as: | Hyper Card | (above weapon)
- ; | Prevent | Card | Weapon |
- ;
- ; hit End to break
- ^!g::
- ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
- delayz := 200
- supercount := 0
- maxumz := 6000
- count := 0
- MaxEnchant := 16
- while (count < (MaxEnchant-5)) {
- supercount++
- PixelGetColor, pxlCol3, 528, 481
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- break
- }
- MouseClickDrag, Left, 541, 488, 680, 400
- if (count < 5) {
- MouseClickDrag, Left, 515, 488, 680, 400
- }
- else if (count < 5) {
- MouseClickDrag, Left, 470, 453, 680, 400
- }
- else {
- mouseClickDrag, Left, 541, 453, 680, 400
- }
- if (count < 15) {
- mouseClickDrag, Left, 470, 488, 680, 400
- }
- else {
- mouseClickDrag, Left, 515, 453, 680, 400
- }
- Mouseclick, Left, 766, 534
- PixelGetColor, pxlCol2, 664, 474
- while (pxlCol2 <> pxlCol3) {
- PixelGetColor, pxlCol2, 664, 474
- Sleep, 50
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- break
- }
- }
- MouseClick, Left, 766, 534
- PixelGetColor, pxlCol, 111, 713
- if (pxlCol = 0x9999DD) {
- count++
- }
- else {
- count := 0
- }
- if (supercount = maxumz) {
- return
- }
- Sleep, delayz
- }
- return
- ; Single Enchant
- ; Arrange as:
- ; | Prevent | Card | Weapon |
- ^!f::
- MouseClickDrag, Left, 541, 488, 680, 400
- MouseClickDrag, Left, 515, 488, 680, 400
- mouseClickDrag, Left, 470, 488, 680, 400
- Mouseclick, Left, 766, 534
- Sleep, 200
- MouseClick, Left, 766, 534
- return
- ; Single Rip + Gamble
- ; Arrange as:
- ; | Gamble | Rip | Weapon |
- ^!d::
- ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
- delayz := 300
- MouseClickDrag, Left, 541, 488, 680, 400
- MouseClickDrag, Left, 515, 488, 680, 400
- Mouseclick, Left, 766, 534
- Sleep, 200
- MouseClick, Left, 766, 534
- sleep, delayz
- MouseClickDrag, Left, 541, 488, 680, 400
- mouseClickDrag, Left, 470, 488, 680, 400
- Mouseclick, Left, 766, 534
- Sleep, 200
- MouseClick, Left, 766, 534
- MouseMove, 541, 488
- return
- ; Re-Gambling for GM fixes (Asteroid Cluster Ver)
- ; Arrange as:
- ; | Gamble | Rip | Weapon |
- ^![::
- ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
- delayz := 300
- pants := 0
- while (pants = 0) {
- PixelGetColor, pxlCol3, 528, 481
- pants := 0
- MouseClickDrag, Left, 541, 488, 680, 400
- MouseClickDrag, Left, 515, 488, 680, 400
- Mouseclick, Left, 766, 534
- PixelGetColor, pxlCol2, 664, 474
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- break
- }
- while (pxlCol2 <> pxlCol3) {
- PixelGetColor, pxlCol2, 664, 474
- Sleep, 50
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- return
- }
- }
- MouseClick, Left, 766, 534
- sleep, 100
- MouseClickDrag, Left, 541, 488, 680, 400
- mouseClickDrag, Left, 470, 488, 680, 400
- Mouseclick, Left, 766, 534
- PixelGetColor, pxlCol2, 664, 474
- while (pxlCol2 <> pxlCol3) {
- PixelGetColor, pxlCol2, 664, 474
- Sleep, 50
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- return
- }
- }
- MouseClick, Left, 766, 534
- MouseMove, 541, 488
- Sleep, 200
- PixelGetColor, pxlCol1, 671, 579
- if (pxlCol1 = 0x00FF00) {
- pants = 1
- }
- else {
- pants := 0
- }
- Sleep, delayz
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- break
- }
- }
- return
- ; Re-Gambling for SECOND GM fix (Astroid Cluster Ver)
- ; Arrange as:
- ; | Gamble | Rip | Weapon |
- ^!'::
- ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
- delayz := 300
- pants := 0
- while (pants = 0) {
- PixelGetColor, pxlCol3, 528, 481
- pants := 0
- MouseClickDrag, Left, 541, 488, 680, 400
- MouseClickDrag, Left, 515, 488, 680, 400
- Mouseclick, Left, 766, 534
- PixelGetColor, pxlCol2, 664, 474
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- break
- }
- while (pxlCol2 <> pxlCol3) {
- PixelGetColor, pxlCol2, 664, 474
- Sleep, 50
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- return
- }
- }
- MouseClick, Left, 766, 534
- sleep, 100
- MouseClickDrag, Left, 541, 488, 680, 400
- mouseClickDrag, Left, 470, 488, 680, 400
- Mouseclick, Left, 766, 534
- PixelGetColor, pxlCol2, 664, 474
- while (pxlCol2 <> pxlCol3) {
- PixelGetColor, pxlCol2, 664, 474
- Sleep, 50
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- return
- }
- }
- MouseClick, Left, 766, 534
- MouseMove, 541, 488
- Sleep, 200
- PixelGetColor, pxlColRA, 692, 630
- ; FAR RIGHT OF FOUR 674, 578
- ; +2. -5 from 2 pixel
- PixelGetColor, pxlColminmax40, 673, 574
- ; TOP RIGHT OF FIVE
- ; +1, -1 from 4 pixel
- PixelGetColor, pxlColminmax50, 674, 573
- ;
- if ((pxlColminmax40 = 0x00FF00) and (pxlColRA = 0x00FF00)) {
- pants = 3
- }
- else if ((pxlColminmax50 = 0x00FF00) and (pxlColRA = 0x00FF00)) {
- pants = 3
- }
- else if (pxlColminmax50 = 0x00FF00) {
- pants = 3
- }
- else if (pxlColRA = 0x00FF00) {
- pants = 0
- }
- else if (pxlColminmax40 = 0x00FF00) {
- pants = 0
- }
- Sleep, delayz
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- break
- }
- }
- return
- ; Re-Gambling for GM fixes (Crystal Arrow Ver)
- ; Arrange as:
- ; | Gamble | Rip | Weapon |
- ^!p::
- ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
- delayz := 300
- pants := 0
- while (pants = 0) {
- PixelGetColor, pxlCol3, 528, 481
- pants := 0
- MouseClickDrag, Left, 541, 488, 680, 400
- MouseClickDrag, Left, 515, 488, 680, 400
- Mouseclick, Left, 766, 534
- PixelGetColor, pxlCol2, 664, 474
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- break
- }
- while (pxlCol2 <> pxlCol3) {
- PixelGetColor, pxlCol2, 664, 474
- Sleep, 50
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- return
- }
- }
- MouseClick, Left, 766, 534
- sleep, 100
- MouseClickDrag, Left, 541, 488, 680, 400
- mouseClickDrag, Left, 470, 488, 680, 400
- Mouseclick, Left, 766, 534
- PixelGetColor, pxlCol2, 664, 474
- while (pxlCol2 <> pxlCol3) {
- PixelGetColor, pxlCol2, 664, 474
- Sleep, 50
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- return
- }
- }
- MouseClick, Left, 766, 534
- MouseMove, 541, 488
- Sleep, 200
- PixelGetColor, pxlCol1, 671, 551
- if (pxlCol1 = 0x00FF00) {
- pants = 1
- }
- else {
- pants := 0
- }
- Sleep, delayz
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- break
- }
- }
- return
- ; Re-Gambling for SECOND GM fix (Crystal Arrow Ver)
- ; Arrange as:
- ; | Gamble | Rip | Weapon |
- ^!;::
- ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
- delayz := 300
- pants := 0
- while (pants = 0) {
- PixelGetColor, pxlCol3, 528, 481
- pants := 0
- MouseClickDrag, Left, 541, 488, 680, 400
- MouseClickDrag, Left, 515, 488, 680, 400
- Mouseclick, Left, 766, 534
- PixelGetColor, pxlCol2, 664, 474
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- break
- }
- while (pxlCol2 <> pxlCol3) {
- PixelGetColor, pxlCol2, 664, 474
- Sleep, 50
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- return
- }
- }
- MouseClick, Left, 766, 534
- sleep, 100
- MouseClickDrag, Left, 541, 488, 680, 400
- mouseClickDrag, Left, 470, 488, 680, 400
- Mouseclick, Left, 766, 534
- PixelGetColor, pxlCol2, 664, 474
- while (pxlCol2 <> pxlCol3) {
- PixelGetColor, pxlCol2, 664, 474
- Sleep, 50
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- return
- }
- }
- MouseClick, Left, 766, 534
- MouseMove, 541, 488
- Sleep, 200
- PixelGetColor, pxlColRA, 692, 606
- ; FAR RIGHT OF FOUR
- PixelGetColor, pxlColminmax40, 673, 546
- ; TOP RIGHT OF FIVE
- PixelGetColor, pxlColminmax50, 674, 545
- ;
- if ((pxlColminmax40 = 0x00FF00) and (pxlColRA = 0x00FF00)) {
- pants = 3
- }
- else if ((pxlColminmax50 = 0x00FF00) and (pxlColRA = 0x00FF00)) {
- pants = 3
- }
- else if (pxlColminmax50 = 0x00FF00) {
- pants = 3
- }
- else if (pxlColRA = 0x00FF00) {
- pants = 0
- }
- else if (pxlColminmax40 = 0x00FF00) {
- pants = 0
- }
- Sleep, delayz
- KeyIsDown := GetKeyState("End", "D")
- if (KeyIsDown) {
- break
- }
- }
- return
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