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Jun 29th, 2017
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  1. ; Looping enchant
  2. ; Arrange as: | Hyper Card | (above weapon)
  3. ; | Prevent | Card | Weapon |
  4. ;
  5. ; hit End to break
  6.  
  7. ^!g::
  8. ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
  9. delayz := 200
  10. supercount := 0
  11. maxumz := 6000
  12. count := 0
  13. MaxEnchant := 16
  14. while (count < (MaxEnchant-5)) {
  15. supercount++
  16. PixelGetColor, pxlCol3, 528, 481
  17. KeyIsDown := GetKeyState("End", "D")
  18. if (KeyIsDown) {
  19. break
  20. }
  21. MouseClickDrag, Left, 541, 488, 680, 400
  22. if (count < 5) {
  23. MouseClickDrag, Left, 515, 488, 680, 400
  24. }
  25. else if (count < 5) {
  26. MouseClickDrag, Left, 470, 453, 680, 400
  27. }
  28. else {
  29. mouseClickDrag, Left, 541, 453, 680, 400
  30. }
  31. if (count < 15) {
  32. mouseClickDrag, Left, 470, 488, 680, 400
  33. }
  34. else {
  35. mouseClickDrag, Left, 515, 453, 680, 400
  36. }
  37. Mouseclick, Left, 766, 534
  38. PixelGetColor, pxlCol2, 664, 474
  39. while (pxlCol2 <> pxlCol3) {
  40. PixelGetColor, pxlCol2, 664, 474
  41. Sleep, 50
  42. KeyIsDown := GetKeyState("End", "D")
  43. if (KeyIsDown) {
  44. break
  45. }
  46. }
  47. MouseClick, Left, 766, 534
  48. PixelGetColor, pxlCol, 111, 713
  49. if (pxlCol = 0x9999DD) {
  50. count++
  51. }
  52. else {
  53. count := 0
  54. }
  55. if (supercount = maxumz) {
  56. return
  57. }
  58. Sleep, delayz
  59. }
  60. return
  61.  
  62. ; Single Enchant
  63. ; Arrange as:
  64. ; | Prevent | Card | Weapon |
  65.  
  66. ^!f::
  67. MouseClickDrag, Left, 541, 488, 680, 400
  68. MouseClickDrag, Left, 515, 488, 680, 400
  69. mouseClickDrag, Left, 470, 488, 680, 400
  70. Mouseclick, Left, 766, 534
  71. Sleep, 200
  72. MouseClick, Left, 766, 534
  73. return
  74.  
  75. ; Single Rip + Gamble
  76. ; Arrange as:
  77. ; | Gamble | Rip | Weapon |
  78.  
  79. ^!d::
  80. ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
  81. delayz := 300
  82. MouseClickDrag, Left, 541, 488, 680, 400
  83. MouseClickDrag, Left, 515, 488, 680, 400
  84. Mouseclick, Left, 766, 534
  85. Sleep, 200
  86. MouseClick, Left, 766, 534
  87. sleep, delayz
  88. MouseClickDrag, Left, 541, 488, 680, 400
  89. mouseClickDrag, Left, 470, 488, 680, 400
  90. Mouseclick, Left, 766, 534
  91. Sleep, 200
  92. MouseClick, Left, 766, 534
  93. MouseMove, 541, 488
  94. return
  95.  
  96. ; Re-Gambling for GM fixes (Asteroid Cluster Ver)
  97. ; Arrange as:
  98. ; | Gamble | Rip | Weapon |
  99.  
  100. ^![::
  101. ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
  102. delayz := 300
  103. pants := 0
  104. while (pants = 0) {
  105. PixelGetColor, pxlCol3, 528, 481
  106. pants := 0
  107. MouseClickDrag, Left, 541, 488, 680, 400
  108. MouseClickDrag, Left, 515, 488, 680, 400
  109. Mouseclick, Left, 766, 534
  110. PixelGetColor, pxlCol2, 664, 474
  111. KeyIsDown := GetKeyState("End", "D")
  112. if (KeyIsDown) {
  113. break
  114. }
  115. while (pxlCol2 <> pxlCol3) {
  116. PixelGetColor, pxlCol2, 664, 474
  117. Sleep, 50
  118. KeyIsDown := GetKeyState("End", "D")
  119. if (KeyIsDown) {
  120. return
  121. }
  122. }
  123. MouseClick, Left, 766, 534
  124. sleep, 100
  125. MouseClickDrag, Left, 541, 488, 680, 400
  126. mouseClickDrag, Left, 470, 488, 680, 400
  127. Mouseclick, Left, 766, 534
  128. PixelGetColor, pxlCol2, 664, 474
  129. while (pxlCol2 <> pxlCol3) {
  130. PixelGetColor, pxlCol2, 664, 474
  131. Sleep, 50
  132. KeyIsDown := GetKeyState("End", "D")
  133. if (KeyIsDown) {
  134. return
  135. }
  136. }
  137. MouseClick, Left, 766, 534
  138. MouseMove, 541, 488
  139. Sleep, 200
  140. PixelGetColor, pxlCol1, 671, 579
  141. if (pxlCol1 = 0x00FF00) {
  142. pants = 1
  143. }
  144. else {
  145. pants := 0
  146. }
  147. Sleep, delayz
  148. KeyIsDown := GetKeyState("End", "D")
  149. if (KeyIsDown) {
  150. break
  151. }
  152. }
  153. return
  154.  
  155. ; Re-Gambling for SECOND GM fix (Astroid Cluster Ver)
  156. ; Arrange as:
  157. ; | Gamble | Rip | Weapon |
  158.  
  159. ^!'::
  160. ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
  161. delayz := 300
  162. pants := 0
  163. while (pants = 0) {
  164. PixelGetColor, pxlCol3, 528, 481
  165. pants := 0
  166. MouseClickDrag, Left, 541, 488, 680, 400
  167. MouseClickDrag, Left, 515, 488, 680, 400
  168. Mouseclick, Left, 766, 534
  169. PixelGetColor, pxlCol2, 664, 474
  170. KeyIsDown := GetKeyState("End", "D")
  171. if (KeyIsDown) {
  172. break
  173. }
  174. while (pxlCol2 <> pxlCol3) {
  175. PixelGetColor, pxlCol2, 664, 474
  176. Sleep, 50
  177. KeyIsDown := GetKeyState("End", "D")
  178. if (KeyIsDown) {
  179. return
  180. }
  181. }
  182. MouseClick, Left, 766, 534
  183. sleep, 100
  184. MouseClickDrag, Left, 541, 488, 680, 400
  185. mouseClickDrag, Left, 470, 488, 680, 400
  186. Mouseclick, Left, 766, 534
  187. PixelGetColor, pxlCol2, 664, 474
  188. while (pxlCol2 <> pxlCol3) {
  189. PixelGetColor, pxlCol2, 664, 474
  190. Sleep, 50
  191. KeyIsDown := GetKeyState("End", "D")
  192. if (KeyIsDown) {
  193. return
  194. }
  195. }
  196. MouseClick, Left, 766, 534
  197. MouseMove, 541, 488
  198. Sleep, 200
  199. PixelGetColor, pxlColRA, 692, 630
  200. ; FAR RIGHT OF FOUR 674, 578
  201. ; +2. -5 from 2 pixel
  202. PixelGetColor, pxlColminmax40, 673, 574
  203. ; TOP RIGHT OF FIVE
  204. ; +1, -1 from 4 pixel
  205. PixelGetColor, pxlColminmax50, 674, 573
  206. ;
  207. if ((pxlColminmax40 = 0x00FF00) and (pxlColRA = 0x00FF00)) {
  208. pants = 3
  209. }
  210. else if ((pxlColminmax50 = 0x00FF00) and (pxlColRA = 0x00FF00)) {
  211. pants = 3
  212. }
  213. else if (pxlColminmax50 = 0x00FF00) {
  214. pants = 3
  215. }
  216. else if (pxlColRA = 0x00FF00) {
  217. pants = 0
  218. }
  219. else if (pxlColminmax40 = 0x00FF00) {
  220. pants = 0
  221. }
  222. Sleep, delayz
  223. KeyIsDown := GetKeyState("End", "D")
  224. if (KeyIsDown) {
  225. break
  226. }
  227. }
  228. return
  229.  
  230. ; Re-Gambling for GM fixes (Crystal Arrow Ver)
  231. ; Arrange as:
  232. ; | Gamble | Rip | Weapon |
  233.  
  234. ^!p::
  235. ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
  236. delayz := 300
  237. pants := 0
  238. while (pants = 0) {
  239. PixelGetColor, pxlCol3, 528, 481
  240. pants := 0
  241. MouseClickDrag, Left, 541, 488, 680, 400
  242. MouseClickDrag, Left, 515, 488, 680, 400
  243. Mouseclick, Left, 766, 534
  244. PixelGetColor, pxlCol2, 664, 474
  245. KeyIsDown := GetKeyState("End", "D")
  246. if (KeyIsDown) {
  247. break
  248. }
  249. while (pxlCol2 <> pxlCol3) {
  250. PixelGetColor, pxlCol2, 664, 474
  251. Sleep, 50
  252. KeyIsDown := GetKeyState("End", "D")
  253. if (KeyIsDown) {
  254. return
  255. }
  256. }
  257. MouseClick, Left, 766, 534
  258. sleep, 100
  259. MouseClickDrag, Left, 541, 488, 680, 400
  260. mouseClickDrag, Left, 470, 488, 680, 400
  261. Mouseclick, Left, 766, 534
  262. PixelGetColor, pxlCol2, 664, 474
  263. while (pxlCol2 <> pxlCol3) {
  264. PixelGetColor, pxlCol2, 664, 474
  265. Sleep, 50
  266. KeyIsDown := GetKeyState("End", "D")
  267. if (KeyIsDown) {
  268. return
  269. }
  270. }
  271. MouseClick, Left, 766, 534
  272. MouseMove, 541, 488
  273. Sleep, 200
  274. PixelGetColor, pxlCol1, 671, 551
  275. if (pxlCol1 = 0x00FF00) {
  276. pants = 1
  277. }
  278. else {
  279. pants := 0
  280. }
  281. Sleep, delayz
  282. KeyIsDown := GetKeyState("End", "D")
  283. if (KeyIsDown) {
  284. break
  285. }
  286. }
  287. return
  288.  
  289. ; Re-Gambling for SECOND GM fix (Crystal Arrow Ver)
  290. ; Arrange as:
  291. ; | Gamble | Rip | Weapon |
  292.  
  293. ^!;::
  294. ; LOL DELAY FOR REALISM? POSSIBLE THAT LOGS ARE COOL GUY
  295. delayz := 300
  296. pants := 0
  297. while (pants = 0) {
  298. PixelGetColor, pxlCol3, 528, 481
  299. pants := 0
  300. MouseClickDrag, Left, 541, 488, 680, 400
  301. MouseClickDrag, Left, 515, 488, 680, 400
  302. Mouseclick, Left, 766, 534
  303. PixelGetColor, pxlCol2, 664, 474
  304. KeyIsDown := GetKeyState("End", "D")
  305. if (KeyIsDown) {
  306. break
  307. }
  308. while (pxlCol2 <> pxlCol3) {
  309. PixelGetColor, pxlCol2, 664, 474
  310. Sleep, 50
  311. KeyIsDown := GetKeyState("End", "D")
  312. if (KeyIsDown) {
  313. return
  314. }
  315. }
  316. MouseClick, Left, 766, 534
  317. sleep, 100
  318. MouseClickDrag, Left, 541, 488, 680, 400
  319. mouseClickDrag, Left, 470, 488, 680, 400
  320. Mouseclick, Left, 766, 534
  321. PixelGetColor, pxlCol2, 664, 474
  322. while (pxlCol2 <> pxlCol3) {
  323. PixelGetColor, pxlCol2, 664, 474
  324. Sleep, 50
  325. KeyIsDown := GetKeyState("End", "D")
  326. if (KeyIsDown) {
  327. return
  328. }
  329. }
  330. MouseClick, Left, 766, 534
  331. MouseMove, 541, 488
  332. Sleep, 200
  333. PixelGetColor, pxlColRA, 692, 606
  334. ; FAR RIGHT OF FOUR
  335. PixelGetColor, pxlColminmax40, 673, 546
  336. ; TOP RIGHT OF FIVE
  337. PixelGetColor, pxlColminmax50, 674, 545
  338. ;
  339. if ((pxlColminmax40 = 0x00FF00) and (pxlColRA = 0x00FF00)) {
  340. pants = 3
  341. }
  342. else if ((pxlColminmax50 = 0x00FF00) and (pxlColRA = 0x00FF00)) {
  343. pants = 3
  344. }
  345. else if (pxlColminmax50 = 0x00FF00) {
  346. pants = 3
  347. }
  348. else if (pxlColRA = 0x00FF00) {
  349. pants = 0
  350. }
  351. else if (pxlColminmax40 = 0x00FF00) {
  352. pants = 0
  353. }
  354. Sleep, delayz
  355. KeyIsDown := GetKeyState("End", "D")
  356. if (KeyIsDown) {
  357. break
  358. }
  359. }
  360. return
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