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- cam = game.Workspace.CurrentCamera local bar = script.Parent.Bar local title = bar.Title local prev = bar.Previous local nex = bar.Next local button = script.Parent.Button function get() for _,v in pairs(game.Players:GetPlayers())do if v.Name == title.Text then return(_) end end end local debounce = false button.MouseButton1Click:connect(function() if debounce == false then debounce = true bar:TweenPosition(UDim2.new(.5,-100,0.88,-50),"In","Linear",1,true) pcall(function() title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name end) elseif debounce == true then debounce = false pcall(function() cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid end) bar:TweenPosition(UDim2.new(-1,-100,0.88,-50),"In","Linear",1,true) end end) prev.MouseButton1Click:connect(function() wait(.1) local players = game.Players:GetPlayers() local num = get() if not pcall(function() cam.CameraSubject = players[num-1].Character.Humanoid end) then cam.CameraSubject = players[#players].Character.Humanoid end pcall(function() title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name end) end) nex.MouseButton1Click:connect(function() wait(.1) local players = game.Players:GetPlayers() local num = get() if not pcall(function() cam.CameraSubject = players[num+1].Character.Humanoid end) then cam.CameraSubject = players[1].Character.Humanoid end pcall(function() title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name end) end)
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