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  1. <?xml version="1.0"?>
  2. <ServerSettings>
  3. <property name="ServerPort"                 value="26911"/>             <!-- Port you want the server to listen on. -->
  4.   <property name="ServerIsPublic"           value="true"/>              <!-- Should this server register to master server -->
  5.   <property name="ServerName"               value="My Game Host"/>      <!-- Whatever you want the name to be. -->
  6.   <property name="ServerPassword"           value=""/>                  <!-- Password to gain entry to the server -->
  7.   <property name="ServerMaxPlayerCount"     value="8"/>                 <!-- Maximum Concurrent Players -->
  8.   <property name="ServerReservedSlots"      value="0"/>                 <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
  9.   <property name="ServerReservedSlotsPermission"    value="100"/>       <!-- Required permission level to use reserved slots above -->
  10.   <property name="ServerAdminSlots"         value="0"/>                 <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
  11.   <property name="ServerAdminSlotsPermission"   value="0"/>             <!-- Required permission level to use the admin slots above -->
  12.  
  13.   <property name="ServerDescription"        value="A 7 Days to Die server"/> <!-- Whatever you want the description to be. -->
  14.   <property name="ServerWebsiteURL"         value=""/>                  <!-- Website URL for the server -->
  15.   <property name="ServerDisabledNetworkProtocols"   value="UNET"/>          <!-- Networking protocols that should not be used. Separated by comma. Possible values: UNET, RakNet, SteamNetworking. Ex: "unet,steamnetworking" -->
  16.  
  17.   <property name="GameWorld"                value="Navezgane"/>         <!-- Navezgane, Random Gen -->
  18.   <property name="GameName"                 value="My Game"/>           <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
  19.   <property name="GameDifficulty"           value="2"/>                 <!-- 0 - 5, 0=easiest, 5=hardest -->
  20.   <property name="GameMode"                 value="GameModeSurvivalMP"/>    <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) -->
  21.  
  22.   <property name="ZombiesRun"               value="0" />                <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
  23.   <property name="BuildCreate"              value="false" />                <!-- cheat mode on/off -->
  24.   <property name="DayNightLength"           value="60" />               <!-- real time minutes per in game day: 60 minutes -->
  25.   <property name="DayLightLength"           value="18" />               <!-- in game hours the sun shines per day: 18 hours day light per day-->
  26.   <property name="PlayerKillingMode"        value="3" />                <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
  27.   <property name="PersistentPlayerProfiles" value="false" />            <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
  28.  
  29.   <property name="PlayerSafeZoneLevel"      value="5" />                <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
  30.   <property name="PlayerSafeZoneHours"      value="5" />                <!-- Hours in world time this safe zone exists -->
  31.  
  32.   <property name="ControlPanelEnabled"      value="false"/>             <!-- Enable/Disable the control panel -->
  33.   <property name="ControlPanelPort"         value="8080"/>              <!-- Port of the control panel webpage -->
  34.   <property name="ControlPanelPassword"     value="CHANGEME"/>          <!-- Password to gain entry to the control panel -->
  35.  
  36.   <property name="TelnetEnabled"            value="true"/>              <!-- Enable/Disable the telnet -->
  37. <property name="TelnetPort"                 value="26913"/>             <!-- Port of the telnet server -->
  38.   <property name="TelnetPassword"           value=""/>          <!-- Password to gain entry to telnet interface -->
  39.  
  40.   <property name="AdminFileName"            value="serveradmin.xml"/>   <!-- Server admin file name -->
  41.  
  42.   <property name="DropOnDeath"              value="0" />                <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
  43.   <property name="DropOnQuit"               value="0" />                <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
  44.  
  45.   <property name="BloodMoonEnemyCount"      value="8" />                <!-- The number of zombies spawned during blood moons per player. -->
  46.   <property name="EnemySpawnMode"           value="true" />             <!-- Enable/Disable enemy spawning -->
  47.   <property name="EnemyDifficulty"          value="0" />                <!-- 0 = Normal, 1 = Feral -->
  48.  
  49.   <property name="BlockDurabilityModifier"  value="100" />              <!-- percentage in whole numbers -->
  50.  
  51.   <property name="LootAbundance"            value="100" />              <!-- percentage in whole numbers -->
  52.   <property name="LootRespawnDays"          value="30" />               <!-- days in whole numbers -->
  53.  
  54.   <property name="LandClaimSize"                        value="41"/>    <!-- Size in blocks that is protected by a keystone -->
  55.   <property name="LandClaimDeadZone"                    value="30"/>    <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
  56.   <property name="LandClaimExpiryTime"                  value="3"/>     <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
  57.   <property name="LandClaimDecayMode"                   value="0"/>     <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
  58.   <property name="LandClaimOnlineDurabilityModifier"    value="4"/>     <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x -->
  59.   <property name="LandClaimOfflineDurabilityModifier"   value="4"/>     <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x -->
  60.   <property name="AirDropFrequency"                     value="72"/>    <!-- How often airdrop occur in game-hours, 0 == never -->
  61.   <property name="AirDropMarker"                        value="false"/> <!-- Sets if a marker is added to map/compass for air drops. -->
  62.   <property name="MaxSpawnedZombies"                    value="60"/>    <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
  63.  
  64.   <!--
  65.   If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.
  66.   NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given
  67.   area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
  68.   -->
  69.   <property name="MaxSpawnedAnimals"                    value="50"/>
  70.   <property name="EACEnabled"                           value="true"/>  <!-- Enables/Disables EasyAntiCheat -->
  71.   <property name="HideCommandExecutionLog"              value="0"/>     <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
  72.   <property name="MaxUncoveredMapChunksPerPlayer"       value="131072"/>    <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
  73.   <property name="BedrollDeadZoneSize"      value="15"/>    <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
  74.  
  75.   <!--property name="SaveGameFolder"      value="absolute path" /-->    <!-- use this to override the default save game path -->
  76. </ServerSettings>
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