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GPU Caps Viewer report

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Jul 29th, 2022
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  1. ===================================================
  2. GPU Caps Viewer v1.55.0.0 report
  3. http://www.geeks3d.com
  4. http://www.ozone3d.net/gpu_caps_viewer/
  5. ===================================================
  6.  
  7.  
  8. ===================================[ System / CPU ]
  9. - CPU Name: AMD Ryzen 9 3900X 12-Core Processor
  10. - CPU Core Speed: 3800 MHz
  11. - CPU logical cores: 24
  12. - Family: 15 - Model: 1 - Stepping: 0
  13. - Physical Memory Size: 16384 MB
  14. - Operating System: Windows 11 64-bit build 22000
  15. - PhysX Version: 9131220
  16.  
  17.  
  18. ===================================[ Graphics Adapters / GPUs ]
  19. - Current Display Mode: 2560x1440 @ 120 Hz - 32 bpp
  20. - Num GPUs: 1
  21.  
  22. - GPU 1
  23. - Name: AMD Radeon RX 6750 XT
  24. - GPU codename: Navi 22
  25. - Device ID: 1002-73DF
  26. - Subdevice ID: 148C-2409
  27. - Revision ID: C1
  28. - Driver: AMD Software: Adrenalin Edition 22.7.1 (31.0.12015.1008)
  29. - Bus Id: 13
  30. - Shader cores: 2560
  31. - Texture units: 160
  32. - ROP units: 64
  33. - TDP: 250W
  34. - BIOS version: 020.002.000.019/113-D5121000_100 (2021/02/25 04:10)
  35. - Memory size: 12272MB
  36. - Memory type: GDDR6
  37. - Memory bus width: 0-bit
  38.  
  39.  
  40. ===================================[ OpenGL GPU Capabilities ]
  41. - GL_VENDOR: ATI Technologies Inc.
  42. - GL_RENDERER: AMD Radeon RX 6700 XT
  43. - GL_VERSION: 4.6.0 Compatibility Profile Context 22.7.1.220725
  44. - GL_SHADING_LANGUAGE_VERSION: 4.60
  45. - ARB Texture Units: 8
  46. - Vertex Shader Texture Units: 32
  47. - Pixel Shader Texture Units: 32
  48. - Geometry Shader Texture Units: 32
  49. - Max Texture Size: 16384x16384
  50. - Max Anisotropic Filtering Value: X16.0
  51. - Max Point Sprite Size: 8192.0
  52. - Max Dynamic Lights: 8
  53. - Max Viewport Size: 16384x16384
  54. - Max Vertex Uniform Components: 4000
  55. - Max Fragment Uniform Components: 4000
  56. - Max Geometry Uniform Components: 4000
  57. - Max Varying Float: 64
  58. - Max Vertex Bindable Uniforms: 0
  59. - Max Fragment Bindable Uniforms: 0
  60. - Max Geometry Bindable Uniforms: 0
  61. - Frame Buffer Objects (FBO) Support:[yes]
  62. - Multiple Render Targets / Max draw buffers: 8
  63. - Pixel Buffer Objects (PBO) Support:[yes]
  64. - S3TC Texture Compression Support:[yes]
  65. - ATI 3Dc Texture Compression Support:[no]
  66. - Texture Rectangle Support:[yes]
  67. - Floating Point Textures Support:[no]
  68. - MSAA: 2X
  69. - MSAA: 4X
  70. - MSAA: 8X
  71. - OpenGL Extensions: 267 extensions (GL=247 and WGL=20)
  72. - GL_ARB_ES2_compatibility
  73. - GL_EXT_texture_env_add
  74. - GL_EXT_compiled_vertex_array
  75. - GL_ARB_buffer_storage
  76. - GL_ARB_copy_buffer
  77. - GL_ARB_draw_instanced
  78. - GL_ARB_direct_state_access
  79. - GL_ARB_clip_control
  80. - GL_ARB_gpu_shader_fp64
  81. - GL_ARB_texture_cube_map_array
  82. - GL_ARB_texture_gather
  83. - GL_ARB_texture_barrier
  84. - GL_ARB_texture_multisample
  85. - GL_ARB_texture_non_power_of_two
  86. - GL_ARB_texture_stencil8
  87. - GL_ARB_texture_view
  88. - GL_ARB_uniform_buffer_object
  89. - GL_ARB_query_buffer_object
  90. - GL_EXT_bgra
  91. - GL_EXT_texture_compression_s3tc
  92. - GL_EXT_texture_compression_rgtc
  93. - GL_EXT_texture_filter_anisotropic
  94. - GL_EXT_texture_sRGB
  95. - GL_EXT_texture_sRGB_decode
  96. - GL_EXT_texture_shared_exponent
  97. - GL_EXT_texture_integer
  98. - GL_ARB_texture_float
  99. - GL_EXT_texture_array
  100. - GL_EXT_texture_lod_bias
  101. - GL_EXT_texture_lod
  102. - GL_EXT_memory_object
  103. - GL_EXT_semaphore
  104. - GL_EXT_memory_object_win32
  105. - GL_EXT_semaphore_win32
  106. - GL_EXT_clip_cull_distance
  107. - GL_OES_EGL_image
  108. - GL_EXT_tessellation_shader
  109. - GL_EXT_geometry_shader4
  110. - GL_EXT_gpu_shader5
  111. - GL_EXT_texture_compression_latc
  112. - GL_EXT_shader_io_blocks
  113. - GL_EXT_color_buffer_half_float
  114. - GL_ARB_vertex_array_object
  115. - GL_ARB_map_buffer_range
  116. - GL_EXT_sRGB_write_control
  117. - GL_EXT_texture_sRGB_R8
  118. - GL_EXT_texture_sRGB_RG8
  119. - GL_EXT_texture_buffer
  120. - GL_EXT_copy_image
  121. - GL_EXT_copy_buffer
  122. - GL_EXT_texture_border_clamp
  123. - GL_EXT_draw_buffers_indexed
  124. - GL_EXT_tessellation_point_size
  125. - GL_EXT_geometry_point_size
  126. - GL_EXT_texture_format_BGRA8888
  127. - GL_ARB_framebuffer_object
  128. - GL_ARB_program_interface_query
  129. - GL_ARB_get_program_binary
  130. - GL_ARB_gl_spirv
  131. - GL_KHR_blend_equation_advanced
  132. - GL_KHR_blend_equation_advanced_coherent
  133. - GL_KHR_debug
  134. - GL_EXT_render_snorm
  135. - GL_EXT_polygon_offset_clamp
  136. - GL_EXT_shader_integer_mix
  137. - GL_ATI_meminfo
  138. - GL_ARB_shader_ballot
  139. - GL_ARB_gpu_shader_int64
  140. - GL_ARB_texture_compression
  141. - GL_ARB_texture_compression_rgtc
  142. - GL_ARB_texture_compression_bptc
  143. - GL_EXT_texture_compression_bptc
  144. - GL_ARB_compute_shader
  145. - GL_ARB_draw_elements_base_vertex
  146. - GL_ARB_pixel_buffer_object
  147. - GL_ARB_debug_output
  148. - GL_ARB_shader_image_load_store
  149. - GL_ARB_shader_atomic_counters
  150. - GL_ARB_sampler_objects
  151. - GL_ARB_occlusion_query
  152. - GL_ARB_sync
  153. - GL_ARB_multitexture
  154. - GL_ARB_vertex_buffer_object
  155. - GL_ARB_shader_objects
  156. - GL_ARB_draw_buffers
  157. - GL_ARB_shader_clock
  158. - GL_ARB_timer_query
  159. - GL_ARB_viewport_array
  160. - GL_ARB_shader_storage_buffer_object
  161. - GL_ARB_draw_indirect
  162. - GL_ARB_vertex_program
  163. - GL_ARB_fragment_program
  164. - GL_ARB_point_parameters
  165. - GL_ARB_transpose_matrix
  166. - GL_ARB_window_pos
  167. - GL_EXT_blend_color
  168. - GL_EXT_blend_equation_separate
  169. - GL_EXT_blend_func_separate
  170. - GL_EXT_blend_subtract
  171. - GL_EXT_fog_coord
  172. - GL_EXT_multi_draw_arrays
  173. - GL_EXT_point_parameters
  174. - GL_EXT_secondary_color
  175. - GL_EXT_blend_minmax
  176. - GL_EXT_gpu_shader4
  177. - GL_EXT_texture_object
  178. - GL_EXT_vertex_array
  179. - GL_EXT_framebuffer_object
  180. - GL_EXT_framebuffer_blit
  181. - GL_EXT_direct_state_access
  182. - GL_EXT_timer_query
  183. - GL_EXT_pixel_buffer_object
  184. - GL_EXT_texture3D
  185. - GL_EXT_texture_buffer_object
  186. - GL_EXT_nonuniform_qualifier
  187. - GL_ARB_texture_swizzle
  188. - GL_ARB_depth_texture
  189. - GL_OVR_multiview
  190. - GL_OVR_multiview2
  191. - GL_OVR_multiview_multisampled_render_to_texture
  192. - GL_EXT_debug_label
  193. - GL_ARB_transform_feedback
  194. - GL_ARB_half_float_pixel
  195. - GL_ARB_half_float_vertex
  196. - GL_ARB_geometry_shader4
  197. - GL_ARB_shader_bit_encoding
  198. - GL_ARB_sample_shading
  199. - GL_ARB_gpu_shader5
  200. - GL_EXT_memory_object_fd
  201. - GL_ARB_texture_border_clamp
  202. - GL_EXT_transform_feedback
  203. - GL_EXT_draw_buffers2
  204. - GL_EXT_framebuffer_sRGB
  205. - GL_ARB_texture_buffer_object
  206. - GL_ARB_texture_multisample_no_array
  207. - GL_ARB_explicit_attrib_location
  208. - GL_ARB_occlusion_query2
  209. - GL_ARB_draw_buffers_blend
  210. - GL_ARB_tessellation_shader
  211. - GL_ARB_transform_feedback2
  212. - GL_ARB_separate_shader_objects
  213. - GL_ARB_vertex_attrib_64bit
  214. - GL_ARB_base_instance
  215. - GL_ARB_shading_language_420pack
  216. - GL_ARB_shading_language_100
  217. - GL_ARB_texture_storage
  218. - GL_ARB_clear_buffer_object
  219. - GL_ARB_texture_buffer_range
  220. - GL_ARB_copy_image
  221. - GL_ARB_ES3_compatibility
  222. - GL_ARB_invalidate_subdata
  223. - GL_ARB_internalformat_query
  224. - GL_ARB_internalformat_query2
  225. - GL_ARB_stencil_texturing
  226. - GL_ARB_texture_storage_multisample
  227. - GL_ARB_vertex_attrib_binding
  228. - GL_ARB_enhanced_layouts
  229. - GL_ARB_derivative_control
  230. - GL_ARB_polygon_offset_clamp
  231. - GL_ARB_texture_filter_anisotropic
  232. - GL_ARB_pipeline_statistics_query
  233. - GL_EXT_texture_storage
  234. - GL_KHR_no_error
  235. - GL_ARB_instanced_arrays
  236. - GL_ARB_blend_func_extended
  237. - GL_AMD_gpu_shader_half_float
  238. - GL_AMD_gpu_shader_int16
  239. - GL_KHR_robustness
  240. - GL_KHR_robust_buffer_access_behavior
  241. - GL_EXT_abgr
  242. - GL_ARB_multi_draw_indirect
  243. - GL_ARB_framebuffer_sRGB
  244. - GL_ARB_shader_draw_parameters
  245. - GL_ARB_shader_texture_image_samples
  246. - GL_ARB_shader_viewport_layer_array
  247. - GL_ARB_post_depth_coverage
  248. - GL_ARB_vertex_shader
  249. - GL_ARB_fragment_shader
  250. - GL_ARB_texture_cube_map
  251. - GL_ARB_color_buffer_float
  252. - GL_ARB_texture_rectangle
  253. - GL_EXT_texture_rectangle
  254. - GL_ARB_transform_feedback3
  255. - GL_ARB_transform_feedback_instanced
  256. - GL_NV_primitive_restart
  257. - GL_ARB_fragment_coord_conventions
  258. - GL_ARB_compatibility
  259. - GL_ARB_fragment_program_shadow
  260. - GL_OES_draw_texture
  261. - GL_ARB_texture_filter_minmax
  262. - GL_AMD_blend_minmax_factor
  263. - GL_ARB_parallel_shader_compile
  264. - GL_KHR_parallel_shader_compile
  265. - GL_ARB_framebuffer_no_attachments
  266. - GL_ARB_sparse_buffer
  267. - GL_ARB_sparse_texture
  268. - GL_ARB_clear_texture
  269. - GL_ARB_multi_bind
  270. - GL_ARB_cull_distance
  271. - GL_ARB_conditional_render_inverted
  272. - GL_ARB_texture_env_combine
  273. - GL_EXT_texture_env_combine
  274. - GL_ATI_texture_env_combine3
  275. - GL_AMD_pinned_memory
  276. - GL_AMD_bus_addressable_memory
  277. - GL_AMD_depth_clamp_separate
  278. - GL_ARB_depth_clamp
  279. - GL_ARB_depth_buffer_float
  280. - GL_ARB_shader_subroutine
  281. - GL_EXT_provoking_vertex
  282. - GL_ARB_conservative_depth
  283. - GL_EXT_draw_range_elements
  284. - GL_ATI_separate_stencil
  285. - GL_ARB_multisample
  286. - GL_ARB_arrays_of_arrays
  287. - GL_ARB_texture_env_dot3
  288. - GL_ARB_texture_env_add
  289. - GL_EXT_texture_env_dot3
  290. - GL_EXT_stencil_wrap
  291. - GL_NV_blend_square
  292. - GL_EXT_gpu_program_parameters
  293. - GL_EXT_depth_bounds_test
  294. - WGL_EXT_swap_control
  295. - GL_ARB_explicit_uniform_location
  296. - GL_ARB_fragment_layer_viewport
  297. - GL_ARB_shader_texture_lod
  298. - GL_ARB_texture_rg
  299. - GL_EXT_packed_depth_stencil
  300. - GL_NV_copy_image
  301. - GL_ARB_point_sprite
  302. - GL_ATI_shader_texture_lod
  303. - GL_EXT_shader_image_load_store
  304. - GL_AMD_shader_trinary_minmax
  305. - GL_ARB_shader_group_vote
  306. - GL_ARB_shader_precision
  307. - GL_ARB_indirect_parameters
  308. - GL_ARB_bindless_texture
  309. - GL_EXT_texture_snorm
  310. - GL_ARB_shadow
  311. - GL_ATI_draw_buffers
  312. - GL_ARB_texture_rgb10_a2ui
  313. - GL_ARB_transform_feedback_overflow_query
  314. - GL_ARB_shader_stencil_export
  315. - GL_ARB_robustness
  316. - GL_EXT_texture_edge_clamp
  317. - GL_ARB_shader_image_size
  318. - GL_AMD_sample_positions
  319. - GL_EXT_framebuffer_multisample
  320. - WGL_ARB_create_context
  321. - WGL_ARB_create_context_profile
  322. - WGL_EXT_create_context_es2_profile
  323. - WGL_EXT_swap_control_tear
  324. - WGL_ARB_pixel_format
  325. - WGL_ARB_pbuffer
  326. - WGL_ARB_multisample
  327. - WGL_ARB_pixel_format_float
  328. - WGL_ARB_make_current_read
  329. - WGL_ARB_framebuffer_sRGB
  330. - WGL_ARB_render_texture
  331. - WGL_ARB_buffer_region
  332. - WGL_NV_DX_interop
  333. - WGL_NV_DX_interop2
  334. - WGL_NV_swap_group
  335. - WGL_I3D_genlock
  336. - WGL_AMD_gpu_association
  337. - WGL_ARB_context_flush_control
  338. - WGL_ARB_create_context_no_error
  339. - OpenGL SPIR-V Extensions: 0
  340. - OpenGL core capabilities: 179 caps listed
  341. - GL_MAX_LIST_NESTING: 0
  342. - GL_MAX_EVAL_ORDER: 40
  343. - GL_MAX_LIGHTS: 8
  344. - GL_MAX_CLIP_PLANES: 8
  345. - GL_MAX_TEXTURE_SIZE: 16384
  346. - GL_MAX_PIXEL_MAP_TABLE: 256
  347. - GL_MAX_ATTRIB_STACK_DEPTH: 16
  348. - GL_MAX_MODELVIEW_STACK_DEPTH: 32
  349. - GL_MAX_NAME_STACK_DEPTH: 0
  350. - GL_MAX_PROJECTION_STACK_DEPTH: 32
  351. - GL_MAX_TEXTURE_STACK_DEPTH: 32
  352. - GL_MAX_VIEWPORT_DIMS: 16384
  353. - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
  354. - GL_MAX_3D_TEXTURE_SIZE: 8192
  355. - GL_MAX_ELEMENTS_VERTICES: 536870911
  356. - GL_MAX_ELEMENTS_INDICES: 536870911
  357. - GL_MAX_TEXTURE_UNITS: 8
  358. - GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  359. - GL_MAX_TEXTURE_LOD_BIAS: 16
  360. - GL_MAX_DRAW_BUFFERS: 8
  361. - GL_MAX_VERTEX_ATTRIBS: 32
  362. - GL_MAX_TEXTURE_COORDS: 8
  363. - GL_MAX_TEXTURE_IMAGE_UNITS: 32
  364. - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4000
  365. - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4000
  366. - GL_MAX_VARYING_FLOATS: 64
  367. - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
  368. - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160
  369. - GL_MAX_CLIP_DISTANCES: 8
  370. - GL_MAX_ARRAY_TEXTURE_LAYERS: 8192
  371. - GL_MAX_VARYING_COMPONENTS: 64
  372. - GL_MIN_PROGRAM_TEXEL_OFFSET: -8
  373. - GL_MAX_PROGRAM_TEXEL_OFFSET: 7
  374. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 16
  375. - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
  376. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
  377. - GL_MAX_RENDERBUFFER_SIZE: 16384
  378. - GL_MAX_COLOR_ATTACHMENTS: 8
  379. - GL_MAX_SAMPLES: 8
  380. - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
  381. - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
  382. - GL_RGBA_FLOAT_MODE_ARB: 0
  383. - GL_MAX_COLOR_ATTACHMENTS_EXT: 8
  384. - GL_MAX_RENDERBUFFER_SIZE_EXT: 16384
  385. - GL_MAX_SAMPLES_EXT: 8
  386. - GL_RGBA_INTEGER_MODE_EXT: 0
  387. - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 8192
  388. - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128
  389. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
  390. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 16
  391. - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0
  392. - GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384
  393. - GL_MAX_TEXTURE_BUFFER_SIZE: 268435455
  394. - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435455
  395. - GL_MAX_VERTEX_UNIFORM_BLOCKS: 36
  396. - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 36
  397. - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 36
  398. - GL_MAX_COMBINED_UNIFORM_BLOCKS: 70
  399. - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
  400. - GL_MAX_UNIFORM_BLOCK_SIZE: 131072
  401. - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1183648
  402. - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1183648
  403. - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1183648
  404. - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16
  405. - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
  406. - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 4000
  407. - GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1023
  408. - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 4095
  409. - GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
  410. - GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
  411. - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
  412. - GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
  413. - GL_MAX_SERVER_WAIT_TIMEOUT: 0
  414. - GL_MAX_SAMPLE_MASK_WORDS: 1
  415. - GL_MAX_COLOR_TEXTURE_SAMPLES: 8
  416. - GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
  417. - GL_MAX_INTEGER_SAMPLES: 8
  418. - GL_PROVOKING_VERTEX: 36430
  419. - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
  420. - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
  421. - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128
  422. - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128
  423. - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4000
  424. - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1023
  425. - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 4095
  426. - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
  427. - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
  428. - GL_MIN_SAMPLE_SHADING_VALUE: 0
  429. - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 126
  430. - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -8
  431. - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 7
  432. - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8
  433. - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7
  434. - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 16
  435. - GL_MAX_SUBROUTINES: 256
  436. - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
  437. - GL_MAX_PATCH_VERTICES: 32
  438. - GL_MAX_TESS_GEN_LEVEL: 64
  439. - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4000
  440. - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4000
  441. - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
  442. - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
  443. - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
  444. - GL_MAX_TESS_PATCH_COMPONENTS: 120
  445. - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096
  446. - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
  447. - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 36
  448. - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 36
  449. - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
  450. - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
  451. - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 1183648
  452. - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 1183648
  453. - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
  454. - GL_MAX_VERTEX_STREAMS: 4
  455. - GL_NUM_PROGRAM_BINARY_FORMATS: 1
  456. - GL_MAX_VERTEX_UNIFORM_VECTORS: 1000
  457. - GL_MAX_VARYING_VECTORS: 32
  458. - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1000
  459. - GL_MAX_VIEWPORTS: 16
  460. - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
  461. - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
  462. - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
  463. - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
  464. - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
  465. - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 8
  466. - GL_MAX_VERTEX_ATOMIC_COUNTERS: 8
  467. - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 8
  468. - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 8
  469. - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 8
  470. - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 8
  471. - GL_MAX_COMBINED_ATOMIC_COUNTERS: 8
  472. - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 32
  473. - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
  474. - GL_MAX_IMAGE_UNITS: 32
  475. - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 72
  476. - GL_MAX_IMAGE_SAMPLES: 8
  477. - GL_MAX_VERTEX_IMAGE_UNIFORMS: 32
  478. - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 32
  479. - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 32
  480. - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 32
  481. - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 32
  482. - GL_MAX_COMBINED_IMAGE_UNIFORMS: 32
  483. - GL_MIN_MAP_BUFFER_ALIGNMENT: 64
  484. - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
  485. - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
  486. - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
  487. - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
  488. - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
  489. - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
  490. - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
  491. - GL_PACK_COMPRESSED_BLOCK_SIZE: 0
  492. - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 36
  493. - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
  494. - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 32
  495. - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 65536
  496. - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4000
  497. - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
  498. - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 8
  499. - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 1183648
  500. - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024
  501. - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65536/65536/65536
  502. - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/1024
  503. - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
  504. - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
  505. - GL_MAX_UNIFORM_LOCATIONS: 4000
  506. - GL_MAX_FRAMEBUFFER_WIDTH: 16384
  507. - GL_MAX_FRAMEBUFFER_HEIGHT: 16384
  508. - GL_MAX_FRAMEBUFFER_LAYERS: 8192
  509. - GL_MAX_FRAMEBUFFER_SAMPLES: 8
  510. - GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0
  511. - GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1024
  512. - GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
  513. - GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
  514. - GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384
  515. - GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 8192
  516. - GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 8192
  517. - GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1
  518. - GL_MAX_CULL_DISTANCES: 8
  519. - GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
  520. - OpenGL extension capabilities: 142 caps listed
  521. - GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
  522. - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
  523. - GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)
  524. - GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample)
  525. - GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
  526. - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 8192 (GL_EXT_texture_array)
  527. - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128 (GL_EXT_transform_feedback)
  528. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 (GL_EXT_transform_feedback)
  529. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 16 (GL_EXT_transform_feedback)
  530. - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0 (GL_EXT_framebuffer_sRGB)
  531. - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435455 (GL_ARB_texture_buffer_object)
  532. - GL_MAX_VERTEX_UNIFORM_BLOCKS: 36 (GL_ARB_uniform_buffer_object)
  533. - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 36 (GL_ARB_uniform_buffer_object)
  534. - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 36 (GL_ARB_uniform_buffer_object)
  535. - GL_MAX_COMBINED_UNIFORM_BLOCKS: 70 (GL_ARB_uniform_buffer_object)
  536. - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
  537. - GL_MAX_UNIFORM_BLOCK_SIZE: 131072 (GL_ARB_uniform_buffer_object)
  538. - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1183648 (GL_ARB_uniform_buffer_object)
  539. - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1183648 (GL_ARB_uniform_buffer_object)
  540. - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1183648 (GL_ARB_uniform_buffer_object)
  541. - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)
  542. - GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)
  543. - GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)
  544. - GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
  545. - GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
  546. - GL_MAX_INTEGER_SAMPLES: 8 (GL_ARB_texture_multisample)
  547. - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
  548. - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)
  549. - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)
  550. - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4000 (GL_ARB_geometry_shader4)
  551. - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1023 (GL_ARB_geometry_shader4)
  552. - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 4095 (GL_ARB_geometry_shader4)
  553. - GL_MAX_SERVER_WAIT_TIMEOUT: 0 (GL_ARB_sync)
  554. - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
  555. - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 126 (GL_ARB_gpu_shader5)
  556. - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -8 (GL_ARB_gpu_shader5)
  557. - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 7 (GL_ARB_gpu_shader5)
  558. - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
  559. - GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
  560. - GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
  561. - GL_MAX_SUBROUTINES: 256 (GL_ARB_shader_subroutine)
  562. - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
  563. - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
  564. - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
  565. - GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
  566. - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4000 (GL_ARB_tessellation_shader)
  567. - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4000 (GL_ARB_tessellation_shader)
  568. - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  569. - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  570. - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 1183648 (GL_ARB_tessellation_shader)
  571. - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 1183648 (GL_ARB_tessellation_shader)
  572. - GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
  573. - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  574. - GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
  575. - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
  576. - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  577. - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 36 (GL_ARB_tessellation_shader)
  578. - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 36 (GL_ARB_tessellation_shader)
  579. - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather)
  580. - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather)
  581. - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 16 (GL_ARB_texture_gather)
  582. - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
  583. - GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
  584. - GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
  585. - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  586. - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  587. - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  588. - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  589. - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  590. - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  591. - GL_MAX_VERTEX_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
  592. - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
  593. - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
  594. - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
  595. - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
  596. - GL_MAX_COMBINED_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
  597. - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 32 (GL_ARB_shader_atomic_counters)
  598. - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
  599. - GL_MAX_IMAGE_UNITS: 32 (GL_ARB_shader_image_load_store)
  600. - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 72 (GL_ARB_shader_image_load_store)
  601. - GL_MAX_IMAGE_SAMPLES: 8 (GL_ARB_shader_image_load_store)
  602. - GL_MAX_VERTEX_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
  603. - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
  604. - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
  605. - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
  606. - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
  607. - GL_MAX_COMBINED_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
  608. - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 36 (GL_ARB_compute_shader)
  609. - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
  610. - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 32 (GL_ARB_compute_shader)
  611. - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 65536 (GL_ARB_compute_shader)
  612. - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4000 (GL_ARB_compute_shader)
  613. - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
  614. - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 8 (GL_ARB_compute_shader)
  615. - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 1183648 (GL_ARB_compute_shader)
  616. - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 (GL_ARB_compute_shader)
  617. - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65536/65536/65536 (GL_ARB_compute_shader)
  618. - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/1024 (GL_ARB_compute_shader)
  619. - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
  620. - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
  621. - GL_MAX_UNIFORM_LOCATIONS: 4000 (GL_ARB_explicit_uniform_location)
  622. - GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)
  623. - GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)
  624. - GL_MAX_FRAMEBUFFER_LAYERS: 8192 (GL_ARB_framebuffer_no_attachments)
  625. - GL_MAX_FRAMEBUFFER_SAMPLES: 8 (GL_ARB_framebuffer_no_attachments)
  626. - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
  627. - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
  628. - GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)
  629. - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
  630. - GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
  631. - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)
  632. - GL_NUM_COMPRESSED_TEXTURE_FORMATS: 27 (GL_ARB_texture_compression)
  633. - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
  634. - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4000 (GL_ARB_vertex_shader)
  635. - GL_MAX_VARYING_FLOATS: 64 (GL_ARB_vertex_shader)
  636. - GL_MAX_VERTEX_ATTRIBS: 32 (GL_ARB_vertex_shader)
  637. - GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
  638. - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
  639. - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160 (GL_ARB_vertex_shader)
  640. - GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
  641. - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4000 (GL_ARB_fragment_shader)
  642. - GL_MAX_VERTEX_ATTRIBS_ARB: 32 (GL_ARB_vertex_program)
  643. - GL_MAX_PROGRAM_MATRICES_ARB: 32 (GL_ARB_vertex_program)
  644. - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 32 (GL_ARB_vertex_program)
  645. - GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
  646. - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4000 (GL_ARB_shading_language_100)
  647. - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 4000 (GL_ARB_shading_language_100)
  648. - GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
  649. - GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
  650. - GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)
  651. - GL_MAX_SAMPLES: 8 (GL_ARB_framebuffer_object)
  652. - GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
  653. - GL_POINT_SIZE_MAX_ARB: 8192.000000 (GL_ARB_point_parameters)
  654. - GL_MAX_VERTEX_UNIFORM_VECTORS: 1000 (GL_ARB_ES2_compatibility)
  655. - GL_MAX_VARYING_VECTORS: 32 (GL_ARB_ES2_compatibility)
  656. - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1000 (GL_ARB_ES2_compatibility)
  657. - GL_MAX_DEBUG_MESSAGE_LENGTH: 2560 (GL_ARB_debug_output)
  658. - GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 10 (GL_ARB_debug_output)
  659. - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
  660. - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1023 (GL_EXT_geometry_shader4)
  661. - GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 268435455 (GL_EXT_texture_buffer_object)
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