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- ===================================================
- GPU Caps Viewer v1.55.0.0 report
- http://www.geeks3d.com
- http://www.ozone3d.net/gpu_caps_viewer/
- ===================================================
- ===================================[ System / CPU ]
- - CPU Name: AMD Ryzen 9 3900X 12-Core Processor
- - CPU Core Speed: 3800 MHz
- - CPU logical cores: 24
- - Family: 15 - Model: 1 - Stepping: 0
- - Physical Memory Size: 16384 MB
- - Operating System: Windows 11 64-bit build 22000
- - PhysX Version: 9131220
- ===================================[ Graphics Adapters / GPUs ]
- - Current Display Mode: 2560x1440 @ 120 Hz - 32 bpp
- - Num GPUs: 1
- - GPU 1
- - Name: AMD Radeon RX 6750 XT
- - GPU codename: Navi 22
- - Device ID: 1002-73DF
- - Subdevice ID: 148C-2409
- - Revision ID: C1
- - Driver: AMD Software: Adrenalin Edition 22.7.1 (31.0.12015.1008)
- - Bus Id: 13
- - Shader cores: 2560
- - Texture units: 160
- - ROP units: 64
- - TDP: 250W
- - BIOS version: 020.002.000.019/113-D5121000_100 (2021/02/25 04:10)
- - Memory size: 12272MB
- - Memory type: GDDR6
- - Memory bus width: 0-bit
- ===================================[ OpenGL GPU Capabilities ]
- - GL_VENDOR: ATI Technologies Inc.
- - GL_RENDERER: AMD Radeon RX 6700 XT
- - GL_VERSION: 4.6.0 Compatibility Profile Context 22.7.1.220725
- - GL_SHADING_LANGUAGE_VERSION: 4.60
- - ARB Texture Units: 8
- - Vertex Shader Texture Units: 32
- - Pixel Shader Texture Units: 32
- - Geometry Shader Texture Units: 32
- - Max Texture Size: 16384x16384
- - Max Anisotropic Filtering Value: X16.0
- - Max Point Sprite Size: 8192.0
- - Max Dynamic Lights: 8
- - Max Viewport Size: 16384x16384
- - Max Vertex Uniform Components: 4000
- - Max Fragment Uniform Components: 4000
- - Max Geometry Uniform Components: 4000
- - Max Varying Float: 64
- - Max Vertex Bindable Uniforms: 0
- - Max Fragment Bindable Uniforms: 0
- - Max Geometry Bindable Uniforms: 0
- - Frame Buffer Objects (FBO) Support:[yes]
- - Multiple Render Targets / Max draw buffers: 8
- - Pixel Buffer Objects (PBO) Support:[yes]
- - S3TC Texture Compression Support:[yes]
- - ATI 3Dc Texture Compression Support:[no]
- - Texture Rectangle Support:[yes]
- - Floating Point Textures Support:[no]
- - MSAA: 2X
- - MSAA: 4X
- - MSAA: 8X
- - OpenGL Extensions: 267 extensions (GL=247 and WGL=20)
- - GL_ARB_ES2_compatibility
- - GL_EXT_texture_env_add
- - GL_EXT_compiled_vertex_array
- - GL_ARB_buffer_storage
- - GL_ARB_copy_buffer
- - GL_ARB_draw_instanced
- - GL_ARB_direct_state_access
- - GL_ARB_clip_control
- - GL_ARB_gpu_shader_fp64
- - GL_ARB_texture_cube_map_array
- - GL_ARB_texture_gather
- - GL_ARB_texture_barrier
- - GL_ARB_texture_multisample
- - GL_ARB_texture_non_power_of_two
- - GL_ARB_texture_stencil8
- - GL_ARB_texture_view
- - GL_ARB_uniform_buffer_object
- - GL_ARB_query_buffer_object
- - GL_EXT_bgra
- - GL_EXT_texture_compression_s3tc
- - GL_EXT_texture_compression_rgtc
- - GL_EXT_texture_filter_anisotropic
- - GL_EXT_texture_sRGB
- - GL_EXT_texture_sRGB_decode
- - GL_EXT_texture_shared_exponent
- - GL_EXT_texture_integer
- - GL_ARB_texture_float
- - GL_EXT_texture_array
- - GL_EXT_texture_lod_bias
- - GL_EXT_texture_lod
- - GL_EXT_memory_object
- - GL_EXT_semaphore
- - GL_EXT_memory_object_win32
- - GL_EXT_semaphore_win32
- - GL_EXT_clip_cull_distance
- - GL_OES_EGL_image
- - GL_EXT_tessellation_shader
- - GL_EXT_geometry_shader4
- - GL_EXT_gpu_shader5
- - GL_EXT_texture_compression_latc
- - GL_EXT_shader_io_blocks
- - GL_EXT_color_buffer_half_float
- - GL_ARB_vertex_array_object
- - GL_ARB_map_buffer_range
- - GL_EXT_sRGB_write_control
- - GL_EXT_texture_sRGB_R8
- - GL_EXT_texture_sRGB_RG8
- - GL_EXT_texture_buffer
- - GL_EXT_copy_image
- - GL_EXT_copy_buffer
- - GL_EXT_texture_border_clamp
- - GL_EXT_draw_buffers_indexed
- - GL_EXT_tessellation_point_size
- - GL_EXT_geometry_point_size
- - GL_EXT_texture_format_BGRA8888
- - GL_ARB_framebuffer_object
- - GL_ARB_program_interface_query
- - GL_ARB_get_program_binary
- - GL_ARB_gl_spirv
- - GL_KHR_blend_equation_advanced
- - GL_KHR_blend_equation_advanced_coherent
- - GL_KHR_debug
- - GL_EXT_render_snorm
- - GL_EXT_polygon_offset_clamp
- - GL_EXT_shader_integer_mix
- - GL_ATI_meminfo
- - GL_ARB_shader_ballot
- - GL_ARB_gpu_shader_int64
- - GL_ARB_texture_compression
- - GL_ARB_texture_compression_rgtc
- - GL_ARB_texture_compression_bptc
- - GL_EXT_texture_compression_bptc
- - GL_ARB_compute_shader
- - GL_ARB_draw_elements_base_vertex
- - GL_ARB_pixel_buffer_object
- - GL_ARB_debug_output
- - GL_ARB_shader_image_load_store
- - GL_ARB_shader_atomic_counters
- - GL_ARB_sampler_objects
- - GL_ARB_occlusion_query
- - GL_ARB_sync
- - GL_ARB_multitexture
- - GL_ARB_vertex_buffer_object
- - GL_ARB_shader_objects
- - GL_ARB_draw_buffers
- - GL_ARB_shader_clock
- - GL_ARB_timer_query
- - GL_ARB_viewport_array
- - GL_ARB_shader_storage_buffer_object
- - GL_ARB_draw_indirect
- - GL_ARB_vertex_program
- - GL_ARB_fragment_program
- - GL_ARB_point_parameters
- - GL_ARB_transpose_matrix
- - GL_ARB_window_pos
- - GL_EXT_blend_color
- - GL_EXT_blend_equation_separate
- - GL_EXT_blend_func_separate
- - GL_EXT_blend_subtract
- - GL_EXT_fog_coord
- - GL_EXT_multi_draw_arrays
- - GL_EXT_point_parameters
- - GL_EXT_secondary_color
- - GL_EXT_blend_minmax
- - GL_EXT_gpu_shader4
- - GL_EXT_texture_object
- - GL_EXT_vertex_array
- - GL_EXT_framebuffer_object
- - GL_EXT_framebuffer_blit
- - GL_EXT_direct_state_access
- - GL_EXT_timer_query
- - GL_EXT_pixel_buffer_object
- - GL_EXT_texture3D
- - GL_EXT_texture_buffer_object
- - GL_EXT_nonuniform_qualifier
- - GL_ARB_texture_swizzle
- - GL_ARB_depth_texture
- - GL_OVR_multiview
- - GL_OVR_multiview2
- - GL_OVR_multiview_multisampled_render_to_texture
- - GL_EXT_debug_label
- - GL_ARB_transform_feedback
- - GL_ARB_half_float_pixel
- - GL_ARB_half_float_vertex
- - GL_ARB_geometry_shader4
- - GL_ARB_shader_bit_encoding
- - GL_ARB_sample_shading
- - GL_ARB_gpu_shader5
- - GL_EXT_memory_object_fd
- - GL_ARB_texture_border_clamp
- - GL_EXT_transform_feedback
- - GL_EXT_draw_buffers2
- - GL_EXT_framebuffer_sRGB
- - GL_ARB_texture_buffer_object
- - GL_ARB_texture_multisample_no_array
- - GL_ARB_explicit_attrib_location
- - GL_ARB_occlusion_query2
- - GL_ARB_draw_buffers_blend
- - GL_ARB_tessellation_shader
- - GL_ARB_transform_feedback2
- - GL_ARB_separate_shader_objects
- - GL_ARB_vertex_attrib_64bit
- - GL_ARB_base_instance
- - GL_ARB_shading_language_420pack
- - GL_ARB_shading_language_100
- - GL_ARB_texture_storage
- - GL_ARB_clear_buffer_object
- - GL_ARB_texture_buffer_range
- - GL_ARB_copy_image
- - GL_ARB_ES3_compatibility
- - GL_ARB_invalidate_subdata
- - GL_ARB_internalformat_query
- - GL_ARB_internalformat_query2
- - GL_ARB_stencil_texturing
- - GL_ARB_texture_storage_multisample
- - GL_ARB_vertex_attrib_binding
- - GL_ARB_enhanced_layouts
- - GL_ARB_derivative_control
- - GL_ARB_polygon_offset_clamp
- - GL_ARB_texture_filter_anisotropic
- - GL_ARB_pipeline_statistics_query
- - GL_EXT_texture_storage
- - GL_KHR_no_error
- - GL_ARB_instanced_arrays
- - GL_ARB_blend_func_extended
- - GL_AMD_gpu_shader_half_float
- - GL_AMD_gpu_shader_int16
- - GL_KHR_robustness
- - GL_KHR_robust_buffer_access_behavior
- - GL_EXT_abgr
- - GL_ARB_multi_draw_indirect
- - GL_ARB_framebuffer_sRGB
- - GL_ARB_shader_draw_parameters
- - GL_ARB_shader_texture_image_samples
- - GL_ARB_shader_viewport_layer_array
- - GL_ARB_post_depth_coverage
- - GL_ARB_vertex_shader
- - GL_ARB_fragment_shader
- - GL_ARB_texture_cube_map
- - GL_ARB_color_buffer_float
- - GL_ARB_texture_rectangle
- - GL_EXT_texture_rectangle
- - GL_ARB_transform_feedback3
- - GL_ARB_transform_feedback_instanced
- - GL_NV_primitive_restart
- - GL_ARB_fragment_coord_conventions
- - GL_ARB_compatibility
- - GL_ARB_fragment_program_shadow
- - GL_OES_draw_texture
- - GL_ARB_texture_filter_minmax
- - GL_AMD_blend_minmax_factor
- - GL_ARB_parallel_shader_compile
- - GL_KHR_parallel_shader_compile
- - GL_ARB_framebuffer_no_attachments
- - GL_ARB_sparse_buffer
- - GL_ARB_sparse_texture
- - GL_ARB_clear_texture
- - GL_ARB_multi_bind
- - GL_ARB_cull_distance
- - GL_ARB_conditional_render_inverted
- - GL_ARB_texture_env_combine
- - GL_EXT_texture_env_combine
- - GL_ATI_texture_env_combine3
- - GL_AMD_pinned_memory
- - GL_AMD_bus_addressable_memory
- - GL_AMD_depth_clamp_separate
- - GL_ARB_depth_clamp
- - GL_ARB_depth_buffer_float
- - GL_ARB_shader_subroutine
- - GL_EXT_provoking_vertex
- - GL_ARB_conservative_depth
- - GL_EXT_draw_range_elements
- - GL_ATI_separate_stencil
- - GL_ARB_multisample
- - GL_ARB_arrays_of_arrays
- - GL_ARB_texture_env_dot3
- - GL_ARB_texture_env_add
- - GL_EXT_texture_env_dot3
- - GL_EXT_stencil_wrap
- - GL_NV_blend_square
- - GL_EXT_gpu_program_parameters
- - GL_EXT_depth_bounds_test
- - WGL_EXT_swap_control
- - GL_ARB_explicit_uniform_location
- - GL_ARB_fragment_layer_viewport
- - GL_ARB_shader_texture_lod
- - GL_ARB_texture_rg
- - GL_EXT_packed_depth_stencil
- - GL_NV_copy_image
- - GL_ARB_point_sprite
- - GL_ATI_shader_texture_lod
- - GL_EXT_shader_image_load_store
- - GL_AMD_shader_trinary_minmax
- - GL_ARB_shader_group_vote
- - GL_ARB_shader_precision
- - GL_ARB_indirect_parameters
- - GL_ARB_bindless_texture
- - GL_EXT_texture_snorm
- - GL_ARB_shadow
- - GL_ATI_draw_buffers
- - GL_ARB_texture_rgb10_a2ui
- - GL_ARB_transform_feedback_overflow_query
- - GL_ARB_shader_stencil_export
- - GL_ARB_robustness
- - GL_EXT_texture_edge_clamp
- - GL_ARB_shader_image_size
- - GL_AMD_sample_positions
- - GL_EXT_framebuffer_multisample
- - WGL_ARB_create_context
- - WGL_ARB_create_context_profile
- - WGL_EXT_create_context_es2_profile
- - WGL_EXT_swap_control_tear
- - WGL_ARB_pixel_format
- - WGL_ARB_pbuffer
- - WGL_ARB_multisample
- - WGL_ARB_pixel_format_float
- - WGL_ARB_make_current_read
- - WGL_ARB_framebuffer_sRGB
- - WGL_ARB_render_texture
- - WGL_ARB_buffer_region
- - WGL_NV_DX_interop
- - WGL_NV_DX_interop2
- - WGL_NV_swap_group
- - WGL_I3D_genlock
- - WGL_AMD_gpu_association
- - WGL_ARB_context_flush_control
- - WGL_ARB_create_context_no_error
- - OpenGL SPIR-V Extensions: 0
- - OpenGL core capabilities: 179 caps listed
- - GL_MAX_LIST_NESTING: 0
- - GL_MAX_EVAL_ORDER: 40
- - GL_MAX_LIGHTS: 8
- - GL_MAX_CLIP_PLANES: 8
- - GL_MAX_TEXTURE_SIZE: 16384
- - GL_MAX_PIXEL_MAP_TABLE: 256
- - GL_MAX_ATTRIB_STACK_DEPTH: 16
- - GL_MAX_MODELVIEW_STACK_DEPTH: 32
- - GL_MAX_NAME_STACK_DEPTH: 0
- - GL_MAX_PROJECTION_STACK_DEPTH: 32
- - GL_MAX_TEXTURE_STACK_DEPTH: 32
- - GL_MAX_VIEWPORT_DIMS: 16384
- - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
- - GL_MAX_3D_TEXTURE_SIZE: 8192
- - GL_MAX_ELEMENTS_VERTICES: 536870911
- - GL_MAX_ELEMENTS_INDICES: 536870911
- - GL_MAX_TEXTURE_UNITS: 8
- - GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
- - GL_MAX_TEXTURE_LOD_BIAS: 16
- - GL_MAX_DRAW_BUFFERS: 8
- - GL_MAX_VERTEX_ATTRIBS: 32
- - GL_MAX_TEXTURE_COORDS: 8
- - GL_MAX_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4000
- - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4000
- - GL_MAX_VARYING_FLOATS: 64
- - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160
- - GL_MAX_CLIP_DISTANCES: 8
- - GL_MAX_ARRAY_TEXTURE_LAYERS: 8192
- - GL_MAX_VARYING_COMPONENTS: 64
- - GL_MIN_PROGRAM_TEXEL_OFFSET: -8
- - GL_MAX_PROGRAM_TEXEL_OFFSET: 7
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 16
- - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
- - GL_MAX_RENDERBUFFER_SIZE: 16384
- - GL_MAX_COLOR_ATTACHMENTS: 8
- - GL_MAX_SAMPLES: 8
- - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
- - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
- - GL_RGBA_FLOAT_MODE_ARB: 0
- - GL_MAX_COLOR_ATTACHMENTS_EXT: 8
- - GL_MAX_RENDERBUFFER_SIZE_EXT: 16384
- - GL_MAX_SAMPLES_EXT: 8
- - GL_RGBA_INTEGER_MODE_EXT: 0
- - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 8192
- - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 16
- - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0
- - GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384
- - GL_MAX_TEXTURE_BUFFER_SIZE: 268435455
- - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435455
- - GL_MAX_VERTEX_UNIFORM_BLOCKS: 36
- - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 36
- - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 36
- - GL_MAX_COMBINED_UNIFORM_BLOCKS: 70
- - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
- - GL_MAX_UNIFORM_BLOCK_SIZE: 131072
- - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1183648
- - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1183648
- - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1183648
- - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16
- - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 4000
- - GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1023
- - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 4095
- - GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
- - GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
- - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
- - GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
- - GL_MAX_SERVER_WAIT_TIMEOUT: 0
- - GL_MAX_SAMPLE_MASK_WORDS: 1
- - GL_MAX_COLOR_TEXTURE_SAMPLES: 8
- - GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
- - GL_MAX_INTEGER_SAMPLES: 8
- - GL_PROVOKING_VERTEX: 36430
- - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
- - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
- - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128
- - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128
- - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4000
- - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1023
- - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 4095
- - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
- - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
- - GL_MIN_SAMPLE_SHADING_VALUE: 0
- - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 126
- - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -8
- - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 7
- - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8
- - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7
- - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 16
- - GL_MAX_SUBROUTINES: 256
- - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
- - GL_MAX_PATCH_VERTICES: 32
- - GL_MAX_TESS_GEN_LEVEL: 64
- - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4000
- - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4000
- - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
- - GL_MAX_TESS_PATCH_COMPONENTS: 120
- - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096
- - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
- - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 36
- - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 36
- - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
- - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
- - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 1183648
- - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 1183648
- - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
- - GL_MAX_VERTEX_STREAMS: 4
- - GL_NUM_PROGRAM_BINARY_FORMATS: 1
- - GL_MAX_VERTEX_UNIFORM_VECTORS: 1000
- - GL_MAX_VARYING_VECTORS: 32
- - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1000
- - GL_MAX_VIEWPORTS: 16
- - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_VERTEX_ATOMIC_COUNTERS: 8
- - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 8
- - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 8
- - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 8
- - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 8
- - GL_MAX_COMBINED_ATOMIC_COUNTERS: 8
- - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 32
- - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
- - GL_MAX_IMAGE_UNITS: 32
- - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 72
- - GL_MAX_IMAGE_SAMPLES: 8
- - GL_MAX_VERTEX_IMAGE_UNIFORMS: 32
- - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 32
- - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 32
- - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 32
- - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 32
- - GL_MAX_COMBINED_IMAGE_UNIFORMS: 32
- - GL_MIN_MAP_BUFFER_ALIGNMENT: 64
- - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
- - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
- - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
- - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
- - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
- - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
- - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
- - GL_PACK_COMPRESSED_BLOCK_SIZE: 0
- - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 36
- - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 32
- - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 65536
- - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4000
- - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 8
- - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 1183648
- - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024
- - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65536/65536/65536
- - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/1024
- - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
- - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
- - GL_MAX_UNIFORM_LOCATIONS: 4000
- - GL_MAX_FRAMEBUFFER_WIDTH: 16384
- - GL_MAX_FRAMEBUFFER_HEIGHT: 16384
- - GL_MAX_FRAMEBUFFER_LAYERS: 8192
- - GL_MAX_FRAMEBUFFER_SAMPLES: 8
- - GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0
- - GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1024
- - GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
- - GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
- - GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384
- - GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 8192
- - GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 8192
- - GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1
- - GL_MAX_CULL_DISTANCES: 8
- - GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
- - OpenGL extension capabilities: 142 caps listed
- - GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
- - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
- - GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)
- - GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample)
- - GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
- - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 8192 (GL_EXT_texture_array)
- - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128 (GL_EXT_transform_feedback)
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 (GL_EXT_transform_feedback)
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 16 (GL_EXT_transform_feedback)
- - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0 (GL_EXT_framebuffer_sRGB)
- - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435455 (GL_ARB_texture_buffer_object)
- - GL_MAX_VERTEX_UNIFORM_BLOCKS: 36 (GL_ARB_uniform_buffer_object)
- - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 36 (GL_ARB_uniform_buffer_object)
- - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 36 (GL_ARB_uniform_buffer_object)
- - GL_MAX_COMBINED_UNIFORM_BLOCKS: 70 (GL_ARB_uniform_buffer_object)
- - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
- - GL_MAX_UNIFORM_BLOCK_SIZE: 131072 (GL_ARB_uniform_buffer_object)
- - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1183648 (GL_ARB_uniform_buffer_object)
- - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1183648 (GL_ARB_uniform_buffer_object)
- - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1183648 (GL_ARB_uniform_buffer_object)
- - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)
- - GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)
- - GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)
- - GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
- - GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
- - GL_MAX_INTEGER_SAMPLES: 8 (GL_ARB_texture_multisample)
- - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
- - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)
- - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)
- - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4000 (GL_ARB_geometry_shader4)
- - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1023 (GL_ARB_geometry_shader4)
- - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 4095 (GL_ARB_geometry_shader4)
- - GL_MAX_SERVER_WAIT_TIMEOUT: 0 (GL_ARB_sync)
- - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
- - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 126 (GL_ARB_gpu_shader5)
- - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -8 (GL_ARB_gpu_shader5)
- - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 7 (GL_ARB_gpu_shader5)
- - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
- - GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
- - GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
- - GL_MAX_SUBROUTINES: 256 (GL_ARB_shader_subroutine)
- - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
- - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4000 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4000 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 1183648 (GL_ARB_tessellation_shader)
- - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 1183648 (GL_ARB_tessellation_shader)
- - GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 36 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 36 (GL_ARB_tessellation_shader)
- - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather)
- - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather)
- - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 16 (GL_ARB_texture_gather)
- - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
- - GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
- - GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
- - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_VERTEX_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_COMBINED_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 32 (GL_ARB_shader_atomic_counters)
- - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_IMAGE_UNITS: 32 (GL_ARB_shader_image_load_store)
- - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 72 (GL_ARB_shader_image_load_store)
- - GL_MAX_IMAGE_SAMPLES: 8 (GL_ARB_shader_image_load_store)
- - GL_MAX_VERTEX_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
- - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
- - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
- - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
- - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
- - GL_MAX_COMBINED_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store)
- - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 36 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 32 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 65536 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4000 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 8 (GL_ARB_compute_shader)
- - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 1183648 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65536/65536/65536 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/1024 (GL_ARB_compute_shader)
- - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
- - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
- - GL_MAX_UNIFORM_LOCATIONS: 4000 (GL_ARB_explicit_uniform_location)
- - GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)
- - GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)
- - GL_MAX_FRAMEBUFFER_LAYERS: 8192 (GL_ARB_framebuffer_no_attachments)
- - GL_MAX_FRAMEBUFFER_SAMPLES: 8 (GL_ARB_framebuffer_no_attachments)
- - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
- - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
- - GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)
- - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- - GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)
- - GL_NUM_COMPRESSED_TEXTURE_FORMATS: 27 (GL_ARB_texture_compression)
- - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
- - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4000 (GL_ARB_vertex_shader)
- - GL_MAX_VARYING_FLOATS: 64 (GL_ARB_vertex_shader)
- - GL_MAX_VERTEX_ATTRIBS: 32 (GL_ARB_vertex_shader)
- - GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160 (GL_ARB_vertex_shader)
- - GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
- - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4000 (GL_ARB_fragment_shader)
- - GL_MAX_VERTEX_ATTRIBS_ARB: 32 (GL_ARB_vertex_program)
- - GL_MAX_PROGRAM_MATRICES_ARB: 32 (GL_ARB_vertex_program)
- - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 32 (GL_ARB_vertex_program)
- - GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
- - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4000 (GL_ARB_shading_language_100)
- - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 4000 (GL_ARB_shading_language_100)
- - GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
- - GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
- - GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)
- - GL_MAX_SAMPLES: 8 (GL_ARB_framebuffer_object)
- - GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
- - GL_POINT_SIZE_MAX_ARB: 8192.000000 (GL_ARB_point_parameters)
- - GL_MAX_VERTEX_UNIFORM_VECTORS: 1000 (GL_ARB_ES2_compatibility)
- - GL_MAX_VARYING_VECTORS: 32 (GL_ARB_ES2_compatibility)
- - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1000 (GL_ARB_ES2_compatibility)
- - GL_MAX_DEBUG_MESSAGE_LENGTH: 2560 (GL_ARB_debug_output)
- - GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 10 (GL_ARB_debug_output)
- - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
- - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1023 (GL_EXT_geometry_shader4)
- - GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 268435455 (GL_EXT_texture_buffer_object)
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