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DE_Speedruns

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Nov 2nd, 2024
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  1. local Spawner = loadstring(game:HttpGet('https://raw.githubusercontent.com/MuhXd/DoorSuff/main/OtherSuff/DoorEntitySpawn%2BSource'))()
  2.  
  3.  
  4. -- Create entity
  5. local entity = Spawner.createEntity({
  6. CustomName = "Owner of Script", -- Custom name of your entity
  7. Model = "rbxassetid://12276754156", -- Can be GitHub file or rbxassetid
  8. Speed = 190, -- Percentage, 100 = default Rush speed
  9. DelayTime = 0, -- Time before starting cycles (seconds)
  10. HeightOffset = 0,
  11. CanKill = true,
  12. NoDieOnCrouching = false,
  13. NoHiding = false,
  14. AntiCrucifix = false,
  15. KillRange = 50,
  16. OneRoom = false,
  17. DieOnLook = false,
  18. BreakLights = true,
  19. BackwardsMovement = false,
  20. MovementDeath = {
  21. true, -- Turned On?
  22. '1', --- '1'= 'Instant Without Being Looked out' | '2' = 'With Being Looked At'
  23. },
  24. FlickerLights = {
  25. true, -- Enabled/Disabled
  26. 1, -- Time (seconds)
  27. },
  28. Cycles = {
  29. Min = 1,
  30. Max = 1,
  31. WaitTime = 2,
  32. },
  33. CamShake = {
  34. true, -- Enabled/Disabled
  35. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  36. 100, -- Shake start distance (from Entity to you)
  37. },
  38. Jumpscare = {
  39. false, -- Enabled/Disabled
  40. {
  41. Type = "2", -- "Normal" or 1 | "Pop" or 2 | "endlessdoorsrebound" or "Rebound" or 3 | More coming Soon
  42. Image1 = "rbxassetid://10483855823", -- Image1 url
  43. Image2 = "rbxassetid://10483999903", -- Image2 url
  44. Shake = true,
  45. Sound1 = {
  46. "0", -- SoundId Link or Roblox ID
  47. { Volume = 5 }, -- Sound properties
  48. },
  49. Sound2 = {
  50. "0", -- SoundId Link or Roblox ID
  51. { Volume = 3 }, -- Sound properties
  52. },
  53. Flashing = {
  54. true, -- Enabled/Disabled
  55. Color3.fromRGB(255, 255, 255), -- Color
  56. },
  57. Tease = {
  58. true, -- Enabled/Disabled
  59. Min = 1,
  60. Max = 3,
  61. },
  62. },
  63. },
  64. Color = 'GuidingLight', -- CuriousLight ( Yellow ) | GuidingLight ( Blue )
  65. DiffrentMessages = false,
  66. CustomDialog = {
  67. {"Claim has seen you.", "It will consume anyone on sight.", "It takes a bit to fully spawn in", "so you can use that to your advantage."}, -- Death Messages
  68. {"Stop Dieing"},
  69. {"Bruh", "Use what you have learned from Rush!"},
  70. {"It seems like Template is causing quite the ruckus...", "Hide in a closet or bed as quickly as possible!"},
  71. {"I have told You What to do", "YOU JUST HAVE A SKILL ISSUE"}
  72. }
  73. })
  74.  
  75. -----[[ Advanced Sctipting ]]-----
  76.  
  77. entity.Debug.OnEntityMoving = function(Invincible,Hiding,plrCollisionPoint)
  78. print("Invincible: "..tostring(Invincible))
  79. print("Player to Entity Collision (None hiding Point): "..tostring(plrCollisionPoint))
  80. print("Hiding: "..tostring(Hiding))
  81. end
  82.  
  83. entity.Debug.OnEntitySpawned = function()
  84. print("Entity has spawned:")
  85. local TweenService = game:GetService("TweenService")
  86. local cue2 = Instance.new("Sound")
  87. cue2.Parent = workspace.Claim.RushNew
  88. cue2.Name = "Idle"
  89. cue2.SoundId = "rbxassetid://8256091246"
  90. cue2.Volume = 0
  91. cue2.Pitch = 4
  92. local shift = Instance.new("PitchShiftSoundEffect")
  93. shift.Octave = 0.5
  94. shift.Parent = cue2
  95. local distort = Instance.new("DistortionSoundEffect")
  96. distort.Level = 0.9
  97. distort.Parent = cue2
  98. cue2.RollOffMaxDistance = 90
  99. cue2.RollOffMinDistance = 5
  100. cue2.RollOffMode = Enum.RollOffMode.LinearSquare
  101. local TW = TweenService:Create(cue2, TweenInfo.new(1.5),{Pitch = 0})
  102. local TW1 = TweenService:Create(cue2, TweenInfo.new(0.5),{Pitch = 8})
  103. local TW2 = TweenService:Create(cue2, TweenInfo.new(1.5),{Volume = 0})
  104. local TW3 = TweenService:Create(cue2, TweenInfo.new(1.5),{Volume = 1})
  105. cue2:Play()
  106. TW3:Play()
  107. wait(9.5)
  108. TW1:Play()
  109. wait(0.5)
  110. workspace.Claim.RushNew.Anchored = false
  111. workspace.Claim.RushNew.CanCollide = false
  112. TW:Play()
  113. TW2:Play()
  114. wait(2)
  115. workspace.Claim:Destroy()
  116. death:Destroy()
  117. cue:Destroy()
  118. end
  119.  
  120. entity.Debug.OnEntityDespawned = function()
  121. print("Entity has despawned:")
  122. end
  123.  
  124. entity.Debug.OnEntityStartMoving = function()
  125. print("Entity has started moving:")
  126. end
  127.  
  128. entity.Debug.OnEntityFinishedRebound = function()
  129. print("Entity has finished rebound:")
  130. end
  131.  
  132. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  133. print("Entity:", "has entered room:",room)
  134. end
  135.  
  136. entity.Debug.OnLookAtEntity = function()
  137. print("Player has looked at entity:")
  138. end
  139.  
  140. entity.Debug.OnDeath = function()
  141. warn("Player has died.")
  142. end
  143.  
  144. ------------------------
  145.  
  146. -- Run the created entity
  147. Spawner.runEntity(entity)
  148. end)
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