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- local Spawner = loadstring(game:HttpGet('https://raw.githubusercontent.com/MuhXd/DoorSuff/main/OtherSuff/DoorEntitySpawn%2BSource'))()
- -- Create entity
- local entity = Spawner.createEntity({
- CustomName = "Owner of Script", -- Custom name of your entity
- Model = "rbxassetid://12276754156", -- Can be GitHub file or rbxassetid
- Speed = 190, -- Percentage, 100 = default Rush speed
- DelayTime = 0, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- NoDieOnCrouching = false,
- NoHiding = false,
- AntiCrucifix = false,
- KillRange = 50,
- OneRoom = false,
- DieOnLook = false,
- BreakLights = true,
- BackwardsMovement = false,
- MovementDeath = {
- true, -- Turned On?
- '1', --- '1'= 'Instant Without Being Looked out' | '2' = 'With Being Looked At'
- },
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 1,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Type = "2", -- "Normal" or 1 | "Pop" or 2 | "endlessdoorsrebound" or "Rebound" or 3 | More coming Soon
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- "0", -- SoundId Link or Roblox ID
- { Volume = 5 }, -- Sound properties
- },
- Sound2 = {
- "0", -- SoundId Link or Roblox ID
- { Volume = 3 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- Color = 'GuidingLight', -- CuriousLight ( Yellow ) | GuidingLight ( Blue )
- DiffrentMessages = false,
- CustomDialog = {
- {"Claim has seen you.", "It will consume anyone on sight.", "It takes a bit to fully spawn in", "so you can use that to your advantage."}, -- Death Messages
- {"Stop Dieing"},
- {"Bruh", "Use what you have learned from Rush!"},
- {"It seems like Template is causing quite the ruckus...", "Hide in a closet or bed as quickly as possible!"},
- {"I have told You What to do", "YOU JUST HAVE A SKILL ISSUE"}
- }
- })
- -----[[ Advanced Sctipting ]]-----
- entity.Debug.OnEntityMoving = function(Invincible,Hiding,plrCollisionPoint)
- print("Invincible: "..tostring(Invincible))
- print("Player to Entity Collision (None hiding Point): "..tostring(plrCollisionPoint))
- print("Hiding: "..tostring(Hiding))
- end
- entity.Debug.OnEntitySpawned = function()
- print("Entity has spawned:")
- local TweenService = game:GetService("TweenService")
- local cue2 = Instance.new("Sound")
- cue2.Parent = workspace.Claim.RushNew
- cue2.Name = "Idle"
- cue2.SoundId = "rbxassetid://8256091246"
- cue2.Volume = 0
- cue2.Pitch = 4
- local shift = Instance.new("PitchShiftSoundEffect")
- shift.Octave = 0.5
- shift.Parent = cue2
- local distort = Instance.new("DistortionSoundEffect")
- distort.Level = 0.9
- distort.Parent = cue2
- cue2.RollOffMaxDistance = 90
- cue2.RollOffMinDistance = 5
- cue2.RollOffMode = Enum.RollOffMode.LinearSquare
- local TW = TweenService:Create(cue2, TweenInfo.new(1.5),{Pitch = 0})
- local TW1 = TweenService:Create(cue2, TweenInfo.new(0.5),{Pitch = 8})
- local TW2 = TweenService:Create(cue2, TweenInfo.new(1.5),{Volume = 0})
- local TW3 = TweenService:Create(cue2, TweenInfo.new(1.5),{Volume = 1})
- cue2:Play()
- TW3:Play()
- wait(9.5)
- TW1:Play()
- wait(0.5)
- workspace.Claim.RushNew.Anchored = false
- workspace.Claim.RushNew.CanCollide = false
- TW:Play()
- TW2:Play()
- wait(2)
- workspace.Claim:Destroy()
- death:Destroy()
- cue:Destroy()
- end
- entity.Debug.OnEntityDespawned = function()
- print("Entity has despawned:")
- end
- entity.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:")
- end
- entity.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:")
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("Entity:", "has entered room:",room)
- end
- entity.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:")
- end
- entity.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------
- -- Run the created entity
- Spawner.runEntity(entity)
- end)
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