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- SANDUNDERPANT (Greedent) @ Custap Berry
- Ability: Gluttony
- EVs: 252 HP / 252 Atk / 4 Def
- Adamant Nature
- - Belly Drum
- - Last Resort
- Undyne (Qwilfish) (F) @ Rocky Helmet
- Ability: Intimidate
- EVs: 120 HP / 120 Def / 16 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Toxic Spikes
- - Spikes
- - Scald
- - Pain Split
- Dapper Blook (Mr. Rime) (M) @ Heavy-Duty Boots
- Ability: Screen Cleaner
- Shiny: Yes
- EVs: 156 HP / 8 Def / 60 SpA / 32 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Rapid Spin
- - Dazzling Gleam
- - Freeze-Dry
- - Psyshock
- THUNDERSNAIL (Centiskorch) @ Heavy-Duty Boots
- Ability: Flash Fire
- EVs: 248 HP / 252 Atk / 8 SpD
- Adamant Nature
- - Fire Lash
- - Knock Off
- - Lunge
- - Rest
- Dummy (Scraggy) @ Eviolite
- Ability: Shed Skin
- EVs: 60 HP / 252 Atk / 100 Def / 96 SpD
- Adamant Nature
- - Bulk Up
- - Knock Off
- - Stone Edge
- - Drain Punch
- Frisk (Liepard) @ Lum Berry
- Ability: Prankster
- EVs: 96 HP / 160 Atk / 252 Spe
- - Encore
- - Knock Off
- - Thunder Wave
- - U-turn
- ________________________________________________________
- Notes:
- Liepard:
- Encore, thunderwave, and knock off chip the opponent down, while u-turn keeps momentum. I wanted some attack to have knock and turn do more damage, but the rest went into HP so I could hopefully live more hits.
- Paralysis provides gaps that Custap+Last Resort Greedent and the rest of the team can exploit.
- Mr. Rime:
- Gets rid of hazards and screens, gleam hits darks, freeze-dry is my only move on the team that super effective hits water types.
- Bulky spread with some special attack because Rime should be switching in often.
- Centiscorch:
- Fire Lash + Lunge is anti-bulk up/swords dance and generally provides good chip. I'd say around 30% of the average poke's hp. Especially with all the knock off's he pumps out. Having mostly free matchups against Magmortar is nice also. Rest was nicer when I had heal-bell on the team, but I can't seem to get that going :(
- Qwilfish:
- Hazards. Lots and lots of hazards. The chip from forcing switches (especially because my strategy involves so much switching on my end in the first place) (I predict and switch a lot) really gives greedent and the others more room to breathe, especially when qwilfish (with smart prediction) can get off some JUICY pain splits. Scald burn, more chip. Chip > base damage for me. Hydro also has low pp, so it's a no go. Some evs to SpAttack actually do some good here. Otherwise scald does far too little damage on it's own. Relying on burn alone isn't enough 100% of the time.
- Scraggy:
- Shed Skin + bulk up lets you set up on unsuspecting opponents, while sometimes you can just opt to knock or punch or even stone edge if you like. SE gets some valuable 2HOKs on rotom-fly and the like. I'll provide some calcs later.
- Greedent:
- Max Attack Adamant is a must for Last Resort to do any damage. You could try stuff-cheeks instead of belly-drum, but again, I don't think you'll do enough damage without drumming it all up to the top, you know? *4 is a huge leap. Four times. F'in crazy.
- Battles:
- https://replay.pokemonshowdown.com/gen8zu-1294123060
- People I met on the ladder that are cool:
- risin_glory
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