Hyperresonance

Banjo-Kazooie Bounty

May 31st, 2017
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  1. I'm proposing a bounty for the meager amount of $50 for Banjo-Kazooie (sorry I would offer more but I'm a broke ass bitch).
  2. UPDATE: Mittenz and Smasher both threw in 50 dollars, and Benjacastellon 10, for a total of 160!
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  4. For a while now it has been known that you can land on "invisible" ground near corners of walls that form an acute angle. A good example of this is near the CCW puzzle.
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  6. https://gyazo.com/21130f5e79c0de1d0282c1e0bce3bcdc
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  8. Notice in this picture how I am not on physical ground but I am able to slide on seemingly nothing. In this particular spot you can use this to reach almost the top of the room without falling down. This is on the Bizhawk emulator with Isotarge's script "Scripthawk" open. Also notice the amount of wall collisions that occur here: 5. In every single example of where this is possible, 5 wall collisions occur. Certain walls form angles that make it much easier to get this to work. This is also how it is possible to scale Furnace Fun on invisible walls and jump over the entire thing. It's much harder in Furnace Fun, and the CCW puzzle area is by far the easiest spot to achieve this. SO what is the bounty you ask?
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  10. Reach this spot: https://gyazo.com/26a57fa68fa97e2fb0d29b788b817e0e using the aforementioned mechanic to scale walls. The corner just next to the 640 note door has several angles you can approach at and achieve 5 wall collisions, but I have simply not been able to get Banjo to actually land. Just landing once is the first step, but then you must jump on the right frame to gain height. If you can land for even just one frame about halfway up the vertical distance to this alcove, a backflip should be enough to clear the jump, and reach the alcove without doing the standard 640 note door clip, and obsoletes leaf jump. Note: not every case of 5 wall collisions means you can actually land in midair.
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  12. https://gyazo.com/7e8d0b08bca356906b2cf0746f5c9724 Here is proof that it is possible to get 5 wall collisions.
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  14. To get this to work you will most likely have to do this on emulator, and Scripthawk will be incredibly useful.
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  16. For proof, please either make a video of the ascent to the alcove, or send me a BK2 movie, and I will donate 50 dollars to you.
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  18. If people have any questions about how to use any of the emulator tools you can tweet at me or DM me on discord.
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