TheAce106

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Jan 2nd, 2015
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C++ 0.76 KB | None | 0 0
  1. removeallWeapons this;  this enableSimulation false;  this allowDamage false;  this addAction["Vehicle Shop",life_fnc_vehicleShopMenu,["pmc_car",civilian,"pcar_g_1","pmc","PMC Depot"],0,false,false,"",'license_civ_pmc'];  this addAction["Vehicle Garage",  {   [[getPlayerUID player,playerSide,"Car",player],"TON_fnc_getVehicles",false,false] spawn life_fnc_MP; life_garage_type = "Car";  createDialog "Life_impound_menu";   disableSerialization;   ctrlSetText[2802,"Fetching Vehicles...."];   life_garage_sp = "pcar_g_1";  }]; this addAction["Store vehicle in Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store'];  this addAction["<t color='#ADFF2F'>ATM</t>",life_fnc_atmMenu,"",0,FALSE,FALSE,"",' vehicle player == player && player distance _target < 4 '];
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