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Config

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Sep 27th, 2022
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  1. Config = {}
  2.  
  3. -- ALL WEBHOOK SETTINGS ARE IN FOLDER SERVER / SV_UTILS.lua
  4.  
  5. Config.Debug = false
  6. --SERVER SETTINGS
  7. Config.Framework = "ESX" -- Set your framework! qbcore, ESX, standalone
  8. Config.Target = "qtarget" -- Which Target system do u use? qb-target, qtarget
  9. Config.Input = "ox_lib" -- Input | types: ox_lib, qb-input
  10. Config.TextUI = "ox_lib" -- TextUI | types: ox_lib, qb-core
  11. Config.NotificationType = "ox_lib" -- Notifications | types: ESX, ox_lib, qbcore
  12. Config.Progress = "ox_lib" -- ProgressBars | types: progressBars, ox_lib, qbcore
  13.  
  14. --Mugshots
  15. Config.Mugshot = {
  16.     police = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua     GABZ MISSION ROW | TARGET EXAMPLE
  17.         job = { name = "police", grade = 0 }, -- Job and Grade to be able to Register Mugshot info
  18.         type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
  19.         OfficerPosition = {
  20.             coords = vec3(474.14, -1014.50, 26.29), -- Place where you register new suspect
  21.             radius = 0.4, -- Radius for CircleZone
  22.             debug = false -- DebugPoly To see CircleZone
  23.         },
  24.         TargetPosition = {
  25.             coords = vec3(472.95, -1011.27, 25.27), -- Where should suspect stand
  26.             heading = 175.55, -- Suspect heading
  27.             radius = 3.0 -- Radius how far from this point can suspect be
  28.         },
  29.         CameraPosition = {
  30.             coords = vec3(473.00, -1012.47, 26.79), -- Postion of camera
  31.             heading = 0.5, -- Heading to suspect
  32.             fov = 45.0 -- Field of View to camera you can edit zoom with this
  33.         },
  34.         Label = "Take MugShot", --Label for Marker and Target
  35.         TargetIcon = "fas fa-camera", -- Icon for Target
  36.         State = "San Andreas", -- Board text
  37.         Shortcut = "LSPD", -- Board text
  38.         Marker = { -- Only needed when you use type Marker | Marker Settings
  39.             DrawDistance = 10.0, -- How far should be Marker draw
  40.             Type = 21, -- Type of Marker
  41.             Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
  42.             Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
  43.         },
  44.     },
  45.  
  46.     --[[police = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua     GABZ MISSION ROW | MARKER EXAMPLE
  47.         job = { name = "police", grade = 0 }, -- Job and Grade to be able to Register Mugshot info
  48.         type = "Marker", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
  49.         OfficerPosition = {
  50.             coords = vec3(474.87, -1015.013, 26.17), -- Place where you register new suspect
  51.             radius = 0.4, -- Radius for CircleZone
  52.             debug = false -- DebugPoly To see CircleZone
  53.         },
  54.         TargetPosition = {
  55.             coords = vec3(472.95, -1011.27, 25.27), -- Where should suspect stand
  56.             heading = 175.55, -- Suspect heading
  57.             radius = 3.0 -- Radius how far from this point can suspect be
  58.         },
  59.         CameraPosition = {
  60.             coords = vec3(473.00, -1012.47, 26.79), -- Postion of camera
  61.             heading = 0.5, -- Heading to suspect
  62.             fov = 45.0 -- Field of View to camera you can edit zoom with this
  63.         },
  64.         Label = "Take MugShot", --Label for Marker and Target
  65.         TargetIcon = "fas fa-camera", -- Icon for Target
  66.         State = "San Andreas", -- Board text
  67.         Shortcut = "LSPD", -- Board text
  68.         Marker = { -- Only needed when you use type Marker | Marker Settings
  69.             DrawDistance = 10.0, -- How far should be Marker draw
  70.             Type = 21, -- Type of Marker
  71.             Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
  72.             Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
  73.         },
  74.     },
  75.     --[[sheriff = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua     GABZ SHERIFF | TARGET EXAMPLE
  76.         job = { name = "police", grade = 0 }, -- Job and Grade to be able to Register Mugshot info
  77.         type = "Target", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
  78.         OfficerPosition = {
  79.             coords = vec3(1818.66, 3665.42, 34.077), -- Place where you register new suspect
  80.             radius = 0.4, -- Radius for CircleZone
  81.             debug = false -- DebugPoly To see CircleZone
  82.         },
  83.         TargetPosition = {
  84.             coords = vec3(1813.41, 3663.96, 33.18), -- Where should suspect stand
  85.             heading = 299.25, -- Suspect heading
  86.             radius = 5.0 -- Radius how far from this point can suspect be
  87.         },
  88.         CameraPosition = {
  89.             coords = vec3(1815.67, 3665.4, 34.58), -- Postion of camera
  90.             heading = 119.5, -- Heading to suspect
  91.             fov = 5.0 -- Field of View to camera you can edit zoom with this
  92.         },
  93.         Label = "Take MugShot", --Label for Marker and Target
  94.         TargetIcon = "fas fa-camera", -- Icon for Target
  95.         State = "San Andreas", -- Board text
  96.         Shortcut = "SHERIFF", -- Board text
  97.         Marker = { -- Only needed when you use type Marker | Marker Settings
  98.             DrawDistance = 10.0, -- How far should be Marker draw
  99.             Type = 21, -- Type of Marker
  100.             Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
  101.             Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
  102.         },
  103.     },]]
  104.     sheriff = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua     GABZ SHERIFF | MARKER EXAMPLE
  105.         job = { name = "police", grade = 0 }, -- Job and Grade to be able to Register Mugshot info
  106.         type = "Marker", -- Target (CircleZone), Marker (Marker Can be changed in Marker Setting)
  107.         OfficerPosition = {
  108.             coords = vec3(1817.54, 3665.96, 34.0), -- Place where you register new suspect
  109.             radius = 0.4, -- Radius for CircleZone
  110.             debug = false -- DebugPoly To see CircleZone
  111.         },
  112.         TargetPosition = {
  113.             coords = vec3(1813.41, 3663.96, 33.18), -- Where should suspect stand
  114.             heading = 299.25, -- Suspect heading
  115.             radius = 5.0 -- Radius how far from this point can suspect be
  116.         },
  117.         CameraPosition = {
  118.             coords = vec3(1815.67, 3665.4, 34.58), -- Postion of camera
  119.             heading = 119.5, -- Heading to suspect
  120.             fov = 30.0 -- Field of View to camera you can edit zoom with this
  121.         },
  122.         Label = "Take MugShot", --Label for Marker and Target
  123.         TargetIcon = "fas fa-camera", -- Icon for Target
  124.         State = "San Andreas", -- Board text
  125.         Shortcut = "SHERIFF", -- Board text
  126.         Marker = { -- Only needed when you use type Marker | Marker Settings
  127.             DrawDistance = 10.0, -- How far should be Marker draw
  128.             Type = 21, -- Type of Marker
  129.             Size = { x = 0.7, y = 0.7, z = 0.7 }, -- Sizes of Marker
  130.             Color = { r = 8, g = 137, b = 255, a = 150 } -- Color of Marker
  131.         },
  132.     },
  133.     --[[police = { -- MUGSHOT NAME | NEEDS TO BE SAME LIKE IN ERVER / SV_UTILS.lua (example: police)    DEFAULT MISSION ROW
  134.         job = { name = "police", grade = 0 },
  135.         type = "Target", -- Target, Marker
  136.         OfficerPosition = { coords = vec3(436.85, -995.53, 30.55), radius = 0.4, debug = true },
  137.         TargetPosition = { coords = vec3(436.52, -993.4, 29.69), heading = 260.55, radius = 3.0 },
  138.         CameraPosition = { coords = vec3(438.41, -993.37, 31.09), heading = 90.77, fov = 38.0 },
  139.         Label = "Take MugShot",
  140.         TargetIcon = "fas fa-camera",
  141.         State = "San Andreas",
  142.         Shortcut = "LSPD",
  143.         Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
  144.             Color = { r = 8, g = 137, b = 255, a = 150 } },
  145.     },]]
  146. }
  147.  
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