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Jul 20th, 2019
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  1. public OnPlayerSpawn(playerid)
  2. {
  3. SetPlayerPos(playerid,2288.4778,-2099.9673,21.9800);
  4. switch(GetPVarInt(playerid, "DMZ"))
  5. {
  6. case 1:
  7. {
  8. if(GetPVarInt(playerid, "DMZ1"))
  9. {
  10. CancelSelectTextDraw(playerid);
  11. new rand = random(sizeof(random_spawn_deathmatch));
  12. SetPlayerPos(playerid, random_spawn_deathmatch[rand][0], random_spawn_deathmatch[rand][1], random_spawn_deathmatch[rand][2]);
  13. SetPlayerFacingAngle(playerid, random_spawn_deathmatch[rand][3]);
  14. SpawnZ_Close(playerid);
  15. if(GetPVarInt(playerid,"DM_Skin"))
  16. {
  17. SetPlayerSkin(playerid,playerskin_dm);
  18. }
  19. if(GetPVarInt(playerid,"gundeaglerifle"))
  20. {
  21. GivePlayerWeapon(playerid, 34, 50);
  22. GivePlayerWeapon(playerid, 24, 300);
  23. }
  24. if(GetPVarInt(playerid, "gundeagleshot"))
  25. {
  26. GivePlayerWeapon(playerid, 24, 300);
  27. GivePlayerWeapon(playerid, 27, 300);
  28. }
  29. if(GetPVarInt(playerid, "gundeaglemp5"))
  30. {
  31. GivePlayerWeapon(playerid, 24, 300);
  32. GivePlayerWeapon(playerid, 29, 300);
  33. }
  34. if(GetPVarInt(playerid, "gundeaglem4"))
  35. {
  36. GivePlayerWeapon(playerid, 24, 300);
  37. GivePlayerWeapon(playerid, 31, 300);
  38. }
  39. if(GetPVarInt(playerid, "gunrifle"))
  40. {
  41. GivePlayerWeapon(playerid, 34, 50);
  42. }
  43. if(GetPVarInt(playerid, "gunshot"))
  44. {
  45. GivePlayerWeapon(playerid, 27, 300);
  46. }
  47. if(GetPVarInt(playerid, "gunmp5"))
  48. {
  49. GivePlayerWeapon(playerid, 29, 300);
  50. }
  51. if(GetPVarInt(playerid, "gunm4"))
  52. {
  53. GivePlayerWeapon(playerid, 31, 300);
  54. }
  55. if(GetPVarInt(playerid, "gundeagle"))
  56. {
  57. GivePlayerWeapon(playerid, 24, 100);
  58. }
  59. }
  60. }
  61. case 2:
  62. {
  63. if(GetPVarInt(playerid, "DMZ2"))
  64. {
  65. CancelSelectTextDraw(playerid);
  66. new rand = random(sizeof(random_spawn_deathmatch2));
  67. SetPlayerPos(playerid, random_spawn_deathmatch2[rand][0], random_spawn_deathmatch2[rand][1], random_spawn_deathmatch2[rand][2]);
  68. SetPlayerFacingAngle(playerid, random_spawn_deathmatch2[rand][3]);
  69. SpawnZ_Close(playerid);
  70. GivePlayerWeapon(playerid, 34, 50);
  71. GivePlayerWeapon(playerid, 24, 300);
  72.  
  73. if(GetPVarInt(playerid,"DM_Skin"))
  74. {
  75. SetPlayerSkin(playerid,playerskin_dm);
  76. }
  77. if(GetPVarInt(playerid,"gundeaglerifle"))
  78. {
  79. GivePlayerWeapon(playerid, 34, 50);
  80. GivePlayerWeapon(playerid, 24, 300);
  81. }
  82. if(GetPVarInt(playerid, "gundeagleshot"))
  83. {
  84. GivePlayerWeapon(playerid, 24, 300);
  85. GivePlayerWeapon(playerid, 27, 300);
  86. }
  87. if(GetPVarInt(playerid, "gundeaglemp5"))
  88. {
  89. GivePlayerWeapon(playerid, 24, 300);
  90. GivePlayerWeapon(playerid, 29, 300);
  91. }
  92. if(GetPVarInt(playerid, "gundeaglem4"))
  93. {
  94. GivePlayerWeapon(playerid, 24, 300);
  95. GivePlayerWeapon(playerid, 31, 300);
  96. }
  97. if(GetPVarInt(playerid, "gunrifle"))
  98. {
  99. GivePlayerWeapon(playerid, 34, 50);
  100. }
  101. if(GetPVarInt(playerid, "gunshot"))
  102. {
  103. GivePlayerWeapon(playerid, 27, 300);
  104. }
  105. if(GetPVarInt(playerid, "gunmp5"))
  106. {
  107. GivePlayerWeapon(playerid, 29, 300);
  108. }
  109. if(GetPVarInt(playerid, "gunm4"))
  110. {
  111. GivePlayerWeapon(playerid, 31, 300);
  112. }
  113. if(GetPVarInt(playerid, "gundeagle"))
  114. {
  115. GivePlayerWeapon(playerid, 24, 100);
  116. }
  117. }
  118. }
  119. case 3:
  120. {
  121. if(GetPVarInt(playerid, "DMZ3"))
  122. {
  123. CancelSelectTextDraw(playerid);
  124. new rand = random(sizeof(random_spawn_deathmatch3));
  125. SetPlayerPos(playerid, random_spawn_deathmatch3[rand][0], random_spawn_deathmatch3[rand][1], random_spawn_deathmatch3[rand][2]);
  126. SetPlayerFacingAngle(playerid, random_spawn_deathmatch3[rand][3]);
  127. SpawnZ_Close(playerid);
  128. GivePlayerWeapon(playerid, 34, 50);
  129. GivePlayerWeapon(playerid, 24, 300);
  130.  
  131. if(GetPVarInt(playerid,"DM_Skin"))
  132. {
  133. SetPlayerSkin(playerid,playerskin_dm);
  134. }
  135. if(GetPVarInt(playerid,"gundeaglerifle"))
  136. {
  137. GivePlayerWeapon(playerid, 34, 50);
  138. GivePlayerWeapon(playerid, 24, 300);
  139. }
  140. if(GetPVarInt(playerid, "gundeagleshot"))
  141. {
  142. GivePlayerWeapon(playerid, 24, 300);
  143. GivePlayerWeapon(playerid, 27, 300);
  144. }
  145. if(GetPVarInt(playerid, "gundeaglemp5"))
  146. {
  147. GivePlayerWeapon(playerid, 24, 300);
  148. GivePlayerWeapon(playerid, 29, 300);
  149. }
  150. if(GetPVarInt(playerid, "gundeaglem4"))
  151. {
  152. GivePlayerWeapon(playerid, 24, 300);
  153. GivePlayerWeapon(playerid, 31, 300);
  154. }
  155. if(GetPVarInt(playerid, "gunrifle"))
  156. {
  157. GivePlayerWeapon(playerid, 34, 50);
  158. }
  159. if(GetPVarInt(playerid, "gunshot"))
  160. {
  161. GivePlayerWeapon(playerid, 27, 300);
  162. }
  163. if(GetPVarInt(playerid, "gunmp5"))
  164. {
  165. GivePlayerWeapon(playerid, 29, 300);
  166. }
  167. if(GetPVarInt(playerid, "gunm4"))
  168. {
  169. GivePlayerWeapon(playerid, 31, 300);
  170. }
  171. if(GetPVarInt(playerid, "gundeagle"))
  172. {
  173. GivePlayerWeapon(playerid, 24, 100);
  174. }
  175. }
  176. }
  177. }
  178. return 1;
  179. }
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