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- package com.mygdx.game;
- import com.badlogic.gdx.graphics.Texture;
- import com.badlogic.gdx.graphics.g2d.Batch;
- import com.badlogic.gdx.graphics.g2d.Sprite;
- import com.badlogic.gdx.graphics.g2d.TextureRegion;
- public class DopClass {
- Sprite badlogic;
- TextureRegion youPicture = new TextureRegion(new Texture("badlogic.jpg"));
- public DopClass(){
- badlogic = new Sprite();
- badlogic.setRegion(youPicture);
- badlogic.setBounds(10,10,50,50);
- }
- public void render(Batch b){
- badlogic.draw(b);
- //b.draw(badlogic,badlogic.getX(),badlogic.getY());
- }
- }
- package com.mygdx.game;
- import com.badlogic.gdx.ApplicationAdapter;
- import com.badlogic.gdx.Gdx;
- import com.badlogic.gdx.graphics.GL20;
- import com.badlogic.gdx.graphics.Texture;
- import com.badlogic.gdx.graphics.g2d.SpriteBatch;
- public class Main extends ApplicationAdapter {
- SpriteBatch batch;
- DopClass dc = new DopClass();
- @Override
- public void create () {
- batch = new SpriteBatch();
- }
- @Override
- public void render () {
- Gdx.gl.glClearColor(1, 0, 0, 1);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- batch.begin();
- dc.render(batch);
- batch.end();
- }
- @Override
- public void dispose () {
- batch.dispose();
- }
- }
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