Spiritualz

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Apr 26th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89. wait(0)
  90. Player = owner
  91.  
  92. local count = 0
  93. local countspeed = 1
  94. local sine = 0
  95. local sinespeed = 1
  96. local angle = nil
  97. local global_wait = 0
  98. local showtag = false
  99.  
  100.  
  101. --dance booleans--
  102. local jerk = false
  103. local party = false
  104. local canttouch = false
  105. local happy = false
  106. local spin = false
  107. local thriller = false
  108. local barrel = false
  109. local sax = false
  110. local spooky = false
  111. local stride = false
  112. local shuffle = false
  113. local rock = false
  114. local gagnam = false
  115. local snoop = false
  116. local darude = false
  117. local taco = false
  118. ------------------
  119. --dance accessory--
  120. local barrelbrick = nil
  121. local saxtool = nil
  122. -------------------
  123. --custom animate--
  124. local walk = false
  125. local jump = false
  126. local sit = false
  127. local run = false
  128. ------------------
  129. --walk keys--
  130. local W = false
  131. local A = false
  132. local S = false
  133. local D = false
  134. -------------
  135. local m = Instance.new("Model",owner.Character) m.Name = "ModelParts"
  136. local miniweld = nil
  137. local rootpart = nil
  138.  
  139. local Mouse = nil
  140. local Animate = nil
  141. local Music = nil
  142. local Asset = "http://www.roblox.com/asset/?id="
  143. local Animating = nil
  144. local humanoid = nil
  145. local face = nil
  146.  
  147. local head = nil
  148. local torso = nil
  149. local ra = nil
  150. local la = nil
  151. local rl = nil
  152. local ll = nil
  153. local rs = nil
  154. local ls = nil
  155. local rh = nil
  156. local lh = nil
  157. local neck = nil
  158. local rj = nil
  159.  
  160. local char = nil
  161. local Hat1 = nil
  162. local Hat2 = nil
  163. local a,b = nil
  164.  
  165. ----------musics-----------------
  166. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  167. ---------------------------------
  168.  
  169. local mesh,meshids,textureids,w
  170.  
  171. function fm(parent,meshid,x,y,z,meshtexture)
  172. if meshid == "cylinder" then
  173. mesh = Instance.new("CylinderMesh",parent)
  174. mesh.Scale = Vector3.new(x,y,z)
  175. return mesh
  176. else
  177. mesh = Instance.new("SpecialMesh",parent)
  178. if meshid ~= "sphere" then
  179. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  180. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  181. end
  182. else mesh.MeshType = 3 end
  183. mesh.Scale = Vector3.new(x,y,z)
  184. if meshtexture ~= nil then
  185. if type(meshtexture) == "number" then
  186. mesh.TextureId = "rbxassetid://"..meshtexture
  187. else
  188. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  189. end
  190. return mesh
  191. end
  192. end
  193.  
  194. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  195. if typee ~= nil then
  196. c = Instance.new("WedgePart",m)
  197. else
  198. c = Instance.new("Part",m)
  199. end
  200. c.TopSurface,c.BottomSurface = 0,0
  201. c.Locked = true
  202. c.formFactor = "Custom"
  203. c.Size = Vector3.new(x,y,z)
  204. if color ~= "random" then
  205. c.BrickColor = BrickColor.new(color)
  206. else
  207. c.BrickColor = BrickColor:random()
  208. end
  209. c.Transparency = transparency
  210. c.CanCollide = cancollide
  211. if anchored ~= nil then
  212. c.Anchored = anchored
  213. end
  214. if parent ~= nil then
  215. c.Parent = parent
  216. end
  217. return c
  218. end
  219.  
  220. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  221. w = Instance.new("Motor",m)
  222. if parent ~= nil then w.Parent = parent end
  223. w.Part0,w.Part1 = part0,part1
  224. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  225. return w
  226. end
  227.  
  228. function SetAnimation(id,humanoid)
  229. if Animating ~= nil then
  230. Animating:Stop()
  231. end
  232. Animate.AnimationId = Asset .. id
  233. Animating = humanoid:LoadAnimation(Animate)
  234. Animating:Play()
  235. end
  236.  
  237. function AnimationStop()
  238. jerk = false
  239. party = false
  240. canttouch = false
  241. happy = false
  242. spin = false
  243. thriller = false
  244. barrel = false
  245. sax = false
  246. spooky = false
  247. stride = false
  248. shuffle = false
  249. rock = false
  250. gagnam = false
  251. snoop = false
  252. darude = false
  253. taco = false
  254. if barrelbrick ~= nil then
  255. barrelbrick:Remove()
  256. barrelbrick = nil
  257. end
  258. if saxtool ~= nil then
  259. saxtool:Remove()
  260. saxtool = nil
  261. end
  262. if sandstorm ~= nil then
  263. sandstorm:Remove()
  264. sandstorm = nil
  265. end
  266. end
  267.  
  268. local Musical
  269. function SetMusic(id,volume)
  270. Musical = Instance.new("Sound",char.Head)
  271. if volume == nil then
  272. Musical.Volume = 1
  273. else
  274. Musical.Volume = volume
  275. end
  276. Musical.Looped = true
  277. Musical.SoundId = Asset .. id
  278. return Musical
  279. end
  280.  
  281. function GenerateGui()
  282. a=Instance.new("ScreenGui")
  283. a.Name = "KrystalDance By KrystalTeam"
  284. b=Instance.new("ImageLabel",a)
  285. b.BackgroundTransparency = 1
  286. b.Size = UDim2.new(0,250,0,100)
  287. b.Position = UDim2.new(0,0,1,0)
  288. b.Image = Asset .. "269467798"
  289. b.Name = "Logo"
  290. c=Instance.new("Sound",a)
  291. c.Name = "Intro"
  292. c.Volume = 1
  293. c.SoundId = Asset .. "236146895"
  294. c.Looped = false
  295. return a
  296. end
  297.  
  298. function Generate(player)
  299. char = player.Character
  300. Hat1 = P(1,1,1,'Black',0,false,false)
  301. Hat2 = P(1,1,1,'Black',0,false,false)
  302. wait()
  303. a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  304. b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  305. wait()
  306. if char:FindFirstChild("Head") then
  307. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  308. We(Hat2,char.Head,0,0.8,0,0,0,0)
  309. if char.head:FindFirstChild("face") ~= nil then
  310. face = char.head:FindFirstChild("face")
  311. face.Texture = "rbxasset://textures/face.png"
  312. end
  313. c=char.Head:clone()
  314. c.Name = "FalseHead"
  315. c.CanCollide = false
  316. c.Parent = char
  317. We(c,char.Head,0,0,0,0,0,0)
  318. char.Head.Transparency = 1
  319. for i,v in pairs(char:GetChildren()) do
  320. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  321. v:Remove()
  322. end
  323. if v.ClassName == "BodyColors" then
  324. v.HeadColor = BrickColor.new("White")
  325. v.LeftArmColor = BrickColor.new("Really black")
  326. v.LeftLegColor = BrickColor.new("Really black")
  327. v.RightArmColor = BrickColor.new("Really black")
  328. v.RightLegColor = BrickColor.new("Really black")
  329. v.TorsoColor = BrickColor.new("Really black")
  330. end
  331. if v.ClassName == "Part" then
  332. if v.Name == "Head" or v.Name == "FalseHead" then
  333. v.BrickColor = BrickColor.new("White")
  334. else
  335. v.BrickColor = BrickColor.new("Really black")
  336. end
  337. end
  338. end
  339. ----------musics---------------
  340. M1=SetMusic(168007346)
  341. M2=SetMusic(144901116)
  342. M3=SetMusic(168570436)
  343. M4=SetMusic(142435409)
  344. M5=SetMusic(131525189)
  345. M6=SetMusic(133196268)
  346. M7=SetMusic(130791919)
  347. M8=SetMusic(130794684)
  348. M9=SetMusic(155313239)
  349. M10=SetMusic(158036870)
  350. M11=SetMusic(145262991)
  351. M12=SetMusic(151430448)
  352. M13=SetMusic(130844430)
  353. M14=SetMusic(172388329)
  354. M15=SetMusic(179534184)
  355. M16=SetMusic(142295308)
  356. -------------------------------
  357.  
  358. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  359. rootpart = char:FindFirstChild("HumanoidRootPart")
  360. end
  361. if showtag == true then
  362. local bbg = Instance.new("BillboardGui",c)
  363. bbg.Adornee = c
  364. bbg.Name = "satuttava"
  365. bbg.Size = UDim2.new(6,0,2,0)
  366. bbg.StudsOffset = Vector3.new(0,2,0)
  367. local box = Instance.new("TextLabel",bbg)
  368. box.Size = UDim2.new(1,0,1,0)
  369. box.BackgroundColor = BrickColor.new("White")
  370. box.TextColor3 = Color3.new(255,0,0)
  371. box.TextStrokeTransparency = 0.5
  372. box.Font = 3
  373. box.Text = Player.Name
  374. box.BackgroundTransparency = 1
  375. box.Position = UDim2.new(0,0,0,0)
  376. box.TextScaled = true
  377. end
  378. if char:FindFirstChild("Humanoid") ~= nil then
  379. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  380. wait()
  381. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  382. --char:FindFirstChild("Humanoid").Name = owner.Name
  383. humanoid = char:FindFirstChild("Humanoid")
  384. if humanoid:FindFirstChild("Animator") ~= nil then
  385. humanoid:FindFirstChild("Animator"):Remove()
  386. --Instance.new("Animator",humanoid)
  387. end
  388. if char:FindFirstChild("Animate") ~= nil then
  389. char:FindFirstChild("Animate"):Remove()
  390. end
  391. end
  392.  
  393. Music = Instance.new("Sound",char.Head)
  394. Music.Volume = 1
  395. Music.Looped = true
  396. Music.SoundId = Asset
  397. Animate = Instance.new("Animation",char.Head)
  398. Animate.AnimationId = Asset
  399.  
  400.  
  401.  
  402. head = char:FindFirstChild("Head")
  403. torso = char:FindFirstChild("Torso")
  404. ra = char:findFirstChild("Right Arm")
  405. la = char:findFirstChild("Left Arm")
  406. rl = char:findFirstChild("Right Leg")
  407. ll = char:findFirstChild("Left Leg")
  408. rs = torso:findFirstChild("Right Shoulder")
  409. ls = torso:findFirstChild("Left Shoulder")
  410. rh = torso:findFirstChild("Right Hip")
  411. lh = torso:findFirstChild("Left Hip")
  412. neck = torso:findFirstChild("Neck")
  413. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  414.  
  415. state = humanoid:GetState()
  416. local ca = nil
  417. ca=GenerateGui()
  418. ca.Parent = player.PlayerGui
  419. if ca:FindFirstChild("Logo") ~= nil then
  420. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  421. if ca:FindFirstChild("Intro") ~= nil then
  422. ca:FindFirstChild("Intro"):Play()
  423. coroutine.resume(coroutine.create(function()
  424. for i=0,30 do
  425. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  426. wait(0.5)
  427. if i >= 30 then
  428. break
  429. end
  430. end
  431. end))
  432. end
  433. end
  434.  
  435. if humanoid ~= nil then
  436. humanoid.Changed:connect(function(pro)
  437. if pro == "MoveDirection" or pro == "Jump" then
  438. if Music.IsPlaying == true then
  439. AnimationStop()
  440. end
  441. end
  442. end)
  443. humanoid.Died:connect(function()
  444. AnimationStop()
  445. end)
  446.  
  447. Mouse.KeyUp:connect(function(key)
  448. if key == "w" then
  449. W = false
  450. end
  451. if key == "a" then
  452. A = false
  453. end
  454. if key == "s" then
  455. S = false
  456. end
  457. if key == "d" then
  458. D = false
  459. end
  460. if string.byte(key) == 48 then
  461. run = false
  462. end
  463. end)
  464.  
  465. Mouse.KeyDown:connect(function(key)
  466. if key == "w" then
  467. W = true
  468. AnimationStop()
  469. end
  470. if key == "a" then
  471. A = true
  472. AnimationStop()
  473. end
  474. if key == "s" then
  475. S = true
  476. AnimationStop()
  477. end
  478. if key == "d" then
  479. D = true
  480. AnimationStop()
  481. end
  482. end)
  483.  
  484.  
  485.  
  486. Mouse.KeyDown:connect(function(key)
  487. KeyUsed(key)
  488. end)
  489. end
  490. end
  491. print'KrystalDance By: KrystalTeam as fully Loaded!'
  492. end
  493.  
  494. function KeyUsed(key)
  495. if humanoid ~= nil then
  496. if humanoid.Health > 0 then
  497. if string.byte(key) == 32 then
  498. jump = true
  499. AnimationStop()
  500. --sit = false
  501. end
  502. if string.byte(key) == 50 then
  503. AnimationStop()
  504. if sit == true then
  505. sit = false
  506. else
  507. sit = true
  508. end
  509. end
  510. if string.byte(key) == 48 then
  511. run = true
  512. end
  513. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  514. if key == "Q" or key == "q" then
  515. AnimationStop()
  516. canttouch = true
  517. M1:Play()
  518. end
  519. if key == "E" or key == "e" then
  520. AnimationStop()
  521. party = true
  522. M2:Play()
  523. end
  524. if key == "R" or key == "r" then
  525. AnimationStop()
  526. jerk = true
  527. M3:Play()
  528. end
  529. if key == "T" or key == "t" then
  530. AnimationStop()
  531. happy = true
  532. M4:Play()
  533. end
  534. if key == "Y" or key == "y" then
  535. AnimationStop()
  536. spin = true
  537. M5:Play()
  538. end
  539. if key == "U" or key == "u" then
  540. AnimationStop()
  541. thriller = true
  542. M6:Play()
  543. end
  544. if key == "F" or key == "f" then
  545. AnimationStop()
  546. barrel = true
  547. M7:Play()
  548. if barrelbrick == nil and barrel == true then
  549. barrelbrick = P(2,2,1,'Black',0,false,false)
  550. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  551. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  552. end
  553. end
  554. if key == "P" or key == "p" then
  555. AnimationStop()
  556. sax = true
  557. M8:Play()
  558. if saxtool == nil and sax == true then
  559. saxtool = P(1,2,2,'Black',0,false,false)
  560. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  561. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  562. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  563. end
  564. end
  565. if key == "G" or key == "g" then
  566. AnimationStop()
  567. spooky = true
  568. M9:Play()
  569. end
  570. if key == "H" or key == "h" then
  571. AnimationStop()
  572. stride = true
  573. M10:Play()
  574. end
  575. if key == "J" or key == "j" then
  576. AnimationStop()
  577. shuffle = true
  578. M11:Play()
  579. end
  580. if key == "K" or key == "k" then
  581. AnimationStop()
  582. rock = true
  583. M12:Play()
  584. end
  585. if key == "L" or key == "l" then
  586. AnimationStop()
  587. gagnam = true
  588. M13:Play()
  589. end
  590. if key == "Z" or key == "z" then
  591. AnimationStop()
  592. snoop = true
  593. M14:Play()
  594. end
  595. if key == "X" or key == "x" then
  596. AnimationStop()
  597. darude = true
  598. M15:Play()
  599. if sandstorm == nil and darude == true then
  600. sandstorm = P(1,1,1,'Black',0,false,false)
  601. sandstorm.Transparency = 1
  602. a=Instance.new("Smoke",sandstorm)
  603. a.Color = Color3.new(255/255,255/255,175/255)
  604. a.Size = 0.4
  605. a.RiseVelocity = 3
  606. a.Opacity = 0.75
  607. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  608. b.C1 = CFrame.new(0, -2, 0)
  609. end
  610. end
  611. if key == "C" or key == "c" then
  612. AnimationStop()
  613. taco = true
  614. M16:Play()
  615. end
  616. end
  617. end
  618. end
  619. end
  620.  
  621. Generate(Player)
  622.  
  623. game:service'RunService'.Stepped:connect(function()
  624. count = (count % 100) + countspeed
  625. angle = math.pi * math.sin(math.pi*2/100*count)
  626. countspeed = 1
  627.  
  628. state = humanoid:GetState()
  629. if state ~= Enum.HumanoidStateType.Freefall then
  630. jump = false
  631. else
  632. jump = true
  633. sit = false
  634. AnimationStop()
  635. end
  636.  
  637. local mesh1anan = Instance.new("SpecialMesh")
  638. mesh1anan.MeshType = Enum.MeshType.FileMesh
  639. mesh1anan.Scale = Vector3.new(3,3,3)
  640. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
  641. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
  642. if taco == true then
  643. if char ~= nil then
  644. local locationanan = char:GetModelCFrame()
  645. local tacoa = Instance.new("Part")
  646. tacoa.CanCollide = false
  647. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  648. local meshanananan = mesh1anan:clone()
  649. meshanananan.Parent = tacoa
  650. meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
  651. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  652. tacoa.Parent = workspace
  653. game:GetService("Debris"):AddItem(tacoa,4)
  654. end
  655. end
  656.  
  657.  
  658.  
  659.  
  660. if canttouch == false then
  661. M1:Stop()
  662. end
  663. if party == false then
  664. M2:Stop()
  665. end
  666. if jerk == false then
  667. M3:Stop()
  668. end
  669. if happy == false then
  670. M4:Stop()
  671. end
  672. if spin == false then
  673. M5:Stop()
  674. end
  675. if thriller == false then
  676. M6:Stop()
  677. end
  678. if barrel == false then
  679. M7:Stop()
  680. end
  681. if sax == false then
  682. M8:Stop()
  683. end
  684. if spooky == false then
  685. M9:Stop()
  686. end
  687. if stride == false then
  688. M10:Stop()
  689. end
  690. if shuffle == false then
  691. M11:Stop()
  692. end
  693. if rock == false then
  694. M12:Stop()
  695. end
  696. if gagnam == false then
  697. M13:Stop()
  698. end
  699. if snoop == false then
  700. M14:Stop()
  701. end
  702. if darude == false then
  703. M15:Stop()
  704. end
  705. if taco == false then
  706. M16:Stop()
  707. end
  708.  
  709. if run == true and sit == false then
  710. humanoid.WalkSpeed = 25
  711. elseif sit == true then
  712. humanoid.WalkSpeed = 0
  713. else
  714. humanoid.WalkSpeed = 16
  715. end
  716.  
  717. if global_wait == 380 then global_wait = 0 end
  718.  
  719. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  720. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  721. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  722. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  723. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  724. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  725. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  726. end
  727.  
  728.  
  729. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  730. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  731. local hitz,enz = workspace:FindPartOnRay(ray, char)
  732. if hitz then
  733. if rootpart:FindFirstChild("Weld") == nil then
  734. miniweld = Instance.new("Weld", rootpart)
  735. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  736. miniweld.Part0 = hitz
  737. miniweld.Part1 = rootpart
  738. humanoid.PlatformStand = true
  739. end
  740. end
  741. else
  742. if rootpart:FindFirstChild("Weld") ~= nil then
  743. rootpart:FindFirstChild("Weld"):Destroy()
  744. humanoid.PlatformStand = false
  745. end
  746. end
  747.  
  748. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  749. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  750. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  751. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  752. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  753. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  754. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  755. end
  756.  
  757. if jump == true and sit == false then
  758. countspeed = 2
  759. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  760. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  761. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  762. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  763. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  764. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  765. end
  766.  
  767. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  768. if run == true then
  769. countspeed = 4
  770. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  771. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  772. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  773. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  774. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  775. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  776. else
  777. countspeed = 2
  778. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  779. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  780. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  781. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  782. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  783. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  784. end
  785. end
  786.  
  787. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  788. if jerk == true and jump == false and sit == false then
  789. countspeed = 2
  790. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  791. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  792. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  793. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  794. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  795. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  796. elseif party == true and jump == false and sit == false then
  797. countspeed = 4
  798. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  799. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  800. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  801. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  802. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  803. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  804. elseif canttouch == true and jump == false and sit == false then
  805. countspeed = 2
  806. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  807. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  808. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  809. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  810. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  811. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  812. elseif happy == true and jump == false and sit == false then
  813. countspeed = 4
  814. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  815. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  816. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  817. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  818. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  819. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  820. elseif spin == true and jump == false and sit == false then
  821. global_wait = (global_wait % 360) + 4
  822. countspeed = 4
  823. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  824. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  825. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  826. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  827. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  828. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  829. elseif thriller == true and jump == false and sit == false then
  830. countspeed = 2
  831. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  832. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  833. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  834. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  835. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  836. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  837. elseif barrel == true and jump == false and sit == false then
  838. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  839. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  840. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  841. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  842. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  843. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  844. elseif sax == true and jump == false and sit == false then
  845. countspeed = 2
  846. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  847. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  848. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  849. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  850. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  851. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  852. elseif spooky == true and jump == false and sit == false then
  853. countspeed = 3
  854. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  855. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  856. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  857. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  858. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  859. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  860. elseif stride == true and jump == false and sit == false then
  861. countspeed = 2.5
  862. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  863. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  864. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  865. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  866. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  867. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  868. elseif shuffle == true and jump == false and sit == false then
  869. countspeed = 2
  870. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  871. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  872. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  873. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  874. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  875. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  876. elseif rock == true and jump == false and sit == false then
  877. countspeed = 4
  878. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  879. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  880. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  881. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  882. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  883. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  884. elseif gagnam == true and jump == false and sit == false then
  885. countspeed = 4
  886. ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  887. rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  888. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  889. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  890. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  891. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  892. elseif snoop == true and jump == false and sit == false then
  893. countspeed = 2
  894. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  895. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  896. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  897. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  898. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  899. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  900. elseif darude == true and jump == false and sit == false then
  901. countspeed = 3
  902. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  903. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  904. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  905. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  906. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  907. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  908. elseif taco == true and jump == false and sit == false then
  909. countspeed = 4
  910. global_wait = (global_wait % 360) + 4
  911. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  912. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  913. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  914. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  915. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  916. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  917. end
  918. end
  919. end)
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