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Trickysticks

LOCAA 8 - Python

Jul 28th, 2016
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  1. LOCAA 8 Judgment - Python or Boa or some sort of snake
  2.  
  3. All judgments by me will follow the following rubric:
  4. Danmaku Quality*: 14/20
  5. Character Relevance & Creativity: 3/20
  6. Aesthetics: 3/20
  7. This is a change since last time - danmaku matters more. Because in my opinion it should.
  8. *All patterns are given a score out of 10. Then the average of that is multiplied by 1.4 to get the score out of 14.
  9. ~~~
  10. Nonspell 1: A Raiko nonspell. Amazing. 6/10.
  11.  
  12. Spell 1: Quite the odd pattern to wrap my head around. I think the curvy lasers curve a bit too much or something - one element of this just feels off. Interesting. 6.5/10.
  13.  
  14. Nonspell 2: The larger arrows have enough gaps to give the player the choice of dodging around them or through them - great. Pretty good. 7.5/10.
  15.  
  16. Spell 2: Interesting idea. Those warning lasers are far more terrifying than the actual pattern. Fairly slow paced but still a reasonable challenge - good job. 8/10.
  17.  
  18. Nonspell 3: Pretty good. I don't think the cyan bullets need to be quite THAT fast but I like how those arrow shapes unfold. 8/10.
  19.  
  20. Spell 3: I think the purple music notes could be a taddd slower, but otherwise it's fine. 6.5/10.
  21.  
  22. Attack 4: Weird bullet trajectories are weird. Pretty damn hard compared to everything else if you ask me, but yay for challenges. Fine. 7/10.
  23.  
  24. Danmaku Quality: (6 + 6.5 + 7.5 + 8 + 8 + 6.5 + 7)/7 = 7.07*1.4 = 9.9/14.
  25.  
  26. As for character relevance, these attacks feel quite Raiko. They're also quite creative. 2.5/3.
  27.  
  28. Aesthetics: This script is fine aesthetically. Not super amazing, but quite pleasant. 2/3.
  29.  
  30. Final Score: 9.9 + 2.5 + 2 = 14.4
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