Eonirr

Untitled

Apr 27th, 2025
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.98 KB | None | 0 0
  1. IEnumerator CheckNeightboorCoroutine()
  2. {
  3. yield return weaponOverMe.inventorySlots.Count == weaponSo.slotAmountNeeded;
  4.  
  5. foreach (var neightboorSlot in neightboorsSlotsList)
  6. {
  7. if (!weaponOverMe.inventorySlots.Contains(neightboorSlot))
  8. {
  9. if (!slotIsStorage && slotIsFull && weaponOverMe)
  10. {
  11. if (weaponSo.isAffectedByTag && weaponOverMe.weaponIsPlace)
  12. {
  13. if (neightboorSlot.weaponOverMe && neightboorSlot.weaponSo != weaponSo)
  14. {
  15. if ((neightboorSlot.weaponSo.weaponTypeList & weaponSo.affectedBy) != 0)
  16. {
  17. if (!weaponOverMe.weaponsNeightboorsList.Contains(neightboorSlot.weaponOverMe))
  18. {
  19. weaponOverMe.weaponsNeightboorsList.Add(neightboorSlot.weaponOverMe);
  20.  
  21. var tempBuff = weaponOverMe.GetComponent<IBuff>();
  22.  
  23. if (tempBuff != null)
  24. {
  25. tempBuff.AddBuff();
  26. }
  27. }
  28. if (!neightboorSlot.weaponOverMe.weaponsNeightboorsList.Contains(weaponOverMe))
  29. {
  30. neightboorSlot.weaponOverMe.weaponsNeightboorsList.Add(weaponOverMe);
  31.  
  32. if (neightboorSlot.weaponOverMe.GetComponent<IBuff>() != null)
  33. {
  34. neightboorSlot.weaponOverMe.GetComponent<IBuff>().AddBuff();
  35. }
  36. }
  37. }
  38. }
  39. }
  40. }
  41. }
  42. }}
Advertisement
Add Comment
Please, Sign In to add comment