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- ply = game.Players.quoc9x
- char = ply.Character
- torso = char.Torso
- holding = false
- legpos = CFrame.new(.5,-1.5,0)
- armpos = CFrame.new(1.5,.5,0)
- ang = CFrame.Angles
- cfn = CFrame.new
- list = {}
- Arms = {char["Left Arm"],char["Right Arm"]}
- Legs = {char["Left Leg"],char["Right Leg"]}
- track = false
- m = Instance.new("Model",char)
- meshids = {["blast"] = "http://www.roblox.com/asset/?id=20329976", ["penguin"] = "http://www.roblox.com/asset/?id=15853464", ["ring"] = "http://www.roblox.com/asset/?id=3270017",
- ["spike"] = "http://www.roblox.com/asset/?id=1033714",["cone"] = "http://www.roblox.com/asset/?id=1082802",["crown"] = "http://www.roblox.com/asset/?id=20329976",["arrow"] = "http://www.roblox.com/asset/?id=15886761",
- ["cloud"] = "http://www.roblox.com/asset/?id=1095708",["mjolnir"] = "http://www.roblox.com/asset/?id=1279013",["diamond"] = "http://www.roblox.com/asset/?id=9756362",["hand"] = "http://www.roblox.com/asset/?id=37241605"}
- textureids = {["cone"] = "http://www.roblox.com/asset/?id=1082804",["rainbow"] = "http://www.roblox.com/asset/?id=28488599",
- ["grass"] = "http://www.roblox.com/asset/?id=2861779"}
- function kill(mouse)
- for i,v in pairs(mouse.Target.Parent:GetChildren()) do
- if v:IsA("Humanoid") then v.Health = 0
- local head = v.Parent.Head
- bbg = Instance.new("BillboardGui",v.Parent)
- bbg.Adornee = head
- bbg.Size = UDim2.new(4,0,4,0)
- bbg.StudsOffset = Vector3.new(0,6,0)
- img = Instance.new("ImageLabel",bbg)
- img.Size = UDim2.new(1,0,1,0)
- img.Image = "rbxassetid://49173398"
- img.BackgroundTransparency = 1
- txtlbl = Instance.new("TextLabel",gui)
- txtlbl.Size = UDim2.new(1,0,1,0)
- txtlbl.BackgroundTransparency = 1
- txtlbl.Text = "PWNED!"
- txtlbl.FontSize = 6
- txtlbl.TextColor3 = Color3.new(1,0,0)
- end
- end
- end
- --TOOLS--
- T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored)
- c = Instance.new("Part",m)
- c.TopSurface,c.BottomSurface = 0,0
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- c.BrickColor = BrickColor.new(color)
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then c.Anchored = anchored end
- return c
- end
- ,
- ["W"] = function(part0,part1,x,y,z,rx,ry,rz)
- w = Instance.new("Weld",m)
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- ,
- ["F"] = function(parent,size,heat,color,secondcolor)
- f = Instance.new("Fire",parent)
- f.Size = size
- f.Heat = heat
- if color ~= nil then f.Color = BrickColor.new(color).Color end
- if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
- return f
- end
- ,
- ["BP"] = function(parent,position)
- local bp = Instance.new("BodyPosition",parent)
- bp.maxForce = Vector3.new()*math.huge
- bp.position = position
- return bp
- end
- ,
- ["R"] = function(part,x,y,z)
- if part == "lleg" then
- legw[1].C1 = CFrame.new(.5,-1.5,0)*ang(x,y,z)
- elseif part == "rleg" then
- legw[2].C1 = CFrame.new(-.5,-1.5,0)*ang(x,y,z)
- elseif part == "larm" then
- armw[1].C1 = CFrame.new(1.5,.5,0)*ang(x,y,z)
- elseif part == "rarm" then
- armw[2].C1 = CFrame.new(-1.5,.5,0)*ang(x,y,z)
- end
- end
- ,
- ["Track"] = function(obj,t,lt)
- coroutine.resume(coroutine.create(function()
- while track do
- old = obj.Position
- wait()
- new = obj.Position
- mag = (old-new).magnitude
- dist = (old+new)/2
- ray = T.P(t,mag+.2,t,obj.Color,t)
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